Ys vs. Sora no Kiseki: Alternative Saga/Aisha: Difference between revisions
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(→Normal attacks: Ground attacks) |
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|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Standing:''' | |||
|startup=3 | |||
|isProjectile=true | |||
|recovery=4 | |||
|specialRecovery=2 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Moving:''' | |||
|startup=3 | |||
|isProjectile=true | |||
|recovery=17 | |||
|frcStart=9 | |||
|frcEnd=19 | |||
}} | |||
<hr> | |||
Aisha's basic projectile, and the shortest among all ranged characters. To compensate, each projectile will be shot where the opponent was standing. This aim assist is extremely generous, only requiring Aisha to have her opponent is her general direction. | Aisha's basic projectile, and the shortest among all ranged characters. To compensate, each projectile will be shot where the opponent was standing. This aim assist is extremely generous, only requiring Aisha to have her opponent is her general direction. | ||
* Frame data assumes point blank. This applies to all projectile attacks in this page | * Frame data assumes point blank. This applies to all projectile attacks in this page | ||
Line 104: | Line 120: | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|header=no | |header=no | ||
|version= | |version=Air | ||
|subtitle=d.[A] | |subtitle=d.[A] | ||
|damage=85 | |damage=85 | ||
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|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=9 | |||
|isProjectile=true | |||
|recovery=16 | |||
|frcStart=16 | |||
|frcEnd=24 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=8 | |||
|isProjectile=true | |||
|recovery=10 | |||
|specialRecovery=3 | |||
|frcStart=12 | |||
|frcEnd=20 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Dash:''' | |||
|startup=6 | |||
|isProjectile=true | |||
|recovery=10 | |||
|frcStart=9 | |||
|frcEnd=12 | |||
}} | |||
<hr> | |||
* Gives 27 SP on contact | * Gives 27 SP on contact | ||
}} | }} |
Revision as of 02:33, 22 January 2024
“ |
A princess from the Kingdom of Altago, which is on the northern coast |
” |
Aisha | |
---|---|
Playstyle | Zoning Hit-and-Run |
Preferred Range | Mid Long |
Tankiness Rating | Very low (1.63%) |
Learning Difficulty | Hard |
Stats | |
HP | 8687 |
AP | 21 |
STR | 841 |
DEF | 683 |
BRK | 484 |
DUR | 1779 |
SPD | 109 |
AGL | 122 |
SP Gain | 239 |
Introduction
- Placeholder
Similar to:
We'll let you know once we figure out how Aisha is supposed to be played. |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Attack
A |
---|
Charge Attack
[A] |
---|
Air Attack
j.A |
---|
Falling Attack
j.B |
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Rising Attack
Attack while dodging |
---|
Skills
Tumble Arrow
S1 |
---|
Spread Shot
S2 |
---|
Hydro Shot
S3 |
---|
Skywinder
S4 |
---|
Waspinator
S5 |
---|
Aqua Burst
S6 |
---|
Arrow Destruction
EXTRA Skill |
---|
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Aisha's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Aisha goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Aisha's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Aisha is played in neutral at a fundamental level
Pressure
- Explain how Aisha's pressure works fundamentally
Defense
- List what Aisha's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Aisha counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- d.A > S1 > S4, dash A > S2 (1k damage)
- Simple combo from a dashing air attack.
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Color 1
Default color
Default color
Color 2
Reference (if there's one)
Reference (if there's one)
Color 3
Reference (if there's one)
Reference (if there's one)
Color 4
Reference (if there's one)
Reference (if there's one)