Ys vs. Sora no Kiseki: Alternative Saga/Aisha: Difference between revisions

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{{ProConTable
{{ProConTable
|intro= We'll let you know once we figure out how Aisha is supposed to be played.
|intro= '''Aisha''' is an extremely evasive zoner who has an easy time getting away from her opponents. Unlike other zoners, she can actually defend herself at close range quite well.
|pros=
|pros=
* Placeholder
* '''Unmatched Evasion:''' A lot of Aisha's Skills moves her around, allowing her to remain out of her opponent's range while shooting projectiles. On top of that, she has great movement stats.
* '''Great Chipping Potential:''' Aisha has access to great, cheap chipping projectiles in her arsenal, allowing her to rack up damage over time at a safe distance.
* '''Can Actually Brawl:''' Aisha's lightning fast j.A allows her to defend herself at close range, in case the opponent does get in.


|cons=
|cons=
* Placeholder
* '''No Damage:''' Aisha has the lowest damage output in the entire game, due to having the most limited combo potential.
* '''Low Stats:''' Aisha has the worst defensive stats in the game, making mistakes particularly brutal for her.
}}
}}
''All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)''
''All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)''
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Aisha's basic projectile, and the shortest among all ranged characters. To compensate, each projectile will be shot where the opponent was standing. This aim assist is extremely generous, only requiring Aisha to have her opponent is her general direction.
Aisha's basic projectile, and the shortest among all ranged characters. To compensate, each projectile will be shot where the opponent was standing. This aim assist is extremely generous, only requiring Aisha to have her opponent is her general direction. Unfortunately, these projectiles have very low hitstun, meaning Aisha shouldn't rely on these.
* Frame data assumes point blank. This applies to all projectile attacks in this page
* Frame data assumes point blank. This applies to all projectile attacks in this page
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An excellent way to regain SP while on the move. In order to get the most out of her Charge Attack, cancelling a dodge into it will allow her to use the air version (which has better frame data) without being forced to stand still for a moment.
* Gives 27 SP on contact
* Gives 27 SP on contact
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Aisha's launcher. Good combo starter, it also moves Aish backwards a lot, making it good for creating space. Unlike every other air attack, this can only be done immediately after jumping.
Great defensive anti-air, which can be comboed into other moves for additional damage. Unlike every other air attack, this can only be done immediately after jumping.
* Doesn't move Aisha backwards when performed during a homing dash
* Doesn't move Aisha backwards when performed during a homing dash
* Will hit twice when performed during a homing dash
* Will hit twice when performed during a homing dash

Revision as of 02:58, 22 January 2024

A princess from the Kingdom of Altago, which is on the northern coast
of Afroca. Although she is prideful and stubborn, she is also a gentle
soul at heart and is working tirelessly to restore her kingdom to its
former glory after the Winds of Destruction wreaked havoc upon the
land.


Aisha
YvK Aisha Profile.png
Playstyle Zoning
Hit-and-Run
Preferred Range Mid
Long
Tankiness Rating Very low (1.63%)
Learning Difficulty Hard
Stats
HP 8687
AP 21
STR 841
DEF 683
BRK 484
DUR 1779
SPD 109
AGL 122
SP Gain 239

Introduction

  • Placeholder

Similar to:


Playstyle
Aisha is an extremely evasive zoner who has an easy time getting away from her opponents. Unlike other zoners, she can actually defend herself at close range quite well.
Strengths Weaknesses
  • Unmatched Evasion: A lot of Aisha's Skills moves her around, allowing her to remain out of her opponent's range while shooting projectiles. On top of that, she has great movement stats.
  • Great Chipping Potential: Aisha has access to great, cheap chipping projectiles in her arsenal, allowing her to rack up damage over time at a safe distance.
  • Can Actually Brawl: Aisha's lightning fast j.A allows her to defend herself at close range, in case the opponent does get in.
  • No Damage: Aisha has the lowest damage output in the entire game, due to having the most limited combo potential.
  • Low Stats: Aisha has the worst defensive stats in the game, making mistakes particularly brutal for her.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

Ground Attack
A
YvK Aisha A.png
Version Damage Impact SP Cost Cooldown Properties
Standing 76 3 - - Projectile
Moving 63 3 - - Projectile
Standing:
Total: 8
Moving:
Total: 19

Aisha's basic projectile, and the shortest among all ranged characters. To compensate, each projectile will be shot where the opponent was standing. This aim assist is extremely generous, only requiring Aisha to have her opponent is her general direction. Unfortunately, these projectiles have very low hitstun, meaning Aisha shouldn't rely on these.

  • Frame data assumes point blank. This applies to all projectile attacks in this page


Charge Attack
[A]
YvK Aisha Charge.png
Version Damage Impact SP Cost Cooldown Properties
Ground
[A]
85 9 - - Soft Armor, Projectile
Air
d.[A]
85 8 - - Soft Armor, Projectile
Dash
d.[A]
85 6 - - Soft Armor, Projectile
Ground:
Total: 24
Air:
Total: 20
Dash:
Total: 15

An excellent way to regain SP while on the move. In order to get the most out of her Charge Attack, cancelling a dodge into it will allow her to use the air version (which has better frame data) without being forced to stand still for a moment.

  • Gives 27 SP on contact


Air Attack
j.A
YvK Aisha jA.png
Somersault
Somersault
Damage Impact SP Cost Cooldown Properties
85 2 - - -
Total: 16

Great defensive anti-air, which can be comboed into other moves for additional damage. Unlike every other air attack, this can only be done immediately after jumping.

  • Doesn't move Aisha backwards when performed during a homing dash
  • Will hit twice when performed during a homing dash
Falling Attack
j.B
YvK Aisha jB.png
Damage Impact SP Cost Cooldown Properties
63 3 - - Projectile
Total: 14

Air version of Aisha's A. Projectile travels downwards at an angle.

  • Stops Aisha's vertical momentum, letting her stall in the air


Rising Attack
Attack while dodging
YvK Aisha Rising.png
Damage Impact SP Cost Cooldown Properties
85 8 1 AP - Hard Armor 1-10
Total: 25

"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.


Skills

Tumble Arrow
S1
YvK Aisha S1.png
Damage Impact SP Cost Cooldown Properties
205 7 9 / 9 / 8 / 8 / 7 - Soft Armor, Projectile
  • Placeholder
Spread Shot
S2
Damage Impact SP Cost Cooldown Properties
53x5 12 9 / 9 / 8 / 8 / 7 - Soft Armor, Projectile
  • Placeholder
Hydro Shot
S3
YvK Aisha S3.png
Damage Impact SP Cost Cooldown Properties
405 25 18 / 17 / 16 / 15 / 14 - Hard Armor 1-4, Soft Armor, Projectile
  • Placeholder
Skywinder
S4
YvK Aisha S4.png
Damage Impact SP Cost Cooldown Properties
470 18 18 / 17 / 16 / 15 / 14 - Hard Armor 1-4, Soft Armor, Projectile
  • Placeholder
Waspinator
S5
Damage Impact SP Cost Cooldown Properties
960 8+7 36 / 33 / 31 / 29 / 27 - Hard Armor, Projectile
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Aqua Burst
S6
YvK Aisha S6.png
Damage Impact SP Cost Cooldown Properties
890 8+7 50 / 45 / 43 / 40 / 38 - Hard Armor, Projectile, Homing
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Arrow Destruction
EXTRA Skill
"We have command grabs at home"
"We have command grabs at home"
Damage Impact SP Cost Cooldown Properties
1440 14 100 EXTRA - Invincible

A pretty weird EXTRA Skill. On startup, Aisha creates an AoE before locking on her opponent. If it hits, the opponent can't escape and is forced to eat the final projectile. If they avoid it, they can avoid getting hit by either Flash Guarding or dodging at the correct timing.

  • Causes a hard knockdown
  • The opponent can still cast Skills or use their assist during the freeze


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Aisha's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Aisha goes here. Explain why this build is good for her

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Assist that synergise well with Aisha's toolkit goes here. Explain why


General Strategy

Neutral

  • Explain how Aisha is played in neutral at a fundamental level

Pressure

  • Explain how Aisha's pressure works fundamentally

Defense

  • List what Aisha's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack

General Counterplay

  • List some general Aisha counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Combo Terminology Table

Symbol Meaning
> Cancel from the previous move to the following move.
, Link from the previous move to the following move.
dl./delay Delay before using the following move.
X(w)/whiff Whiff the following move (do not hit).
jc Jump Cancel.
wc Walk Cancel.
d./dash Dash air attacks. Done by pressing the dodge button while standing still.
(X) Optional input.
{X}*N Repeat (sequence) N number of times.

Solo

  • d.A > S1 > S4, dash A > S2 (1k damage)
Simple combo from a dashing air attack.

With accessories

  • Combo (damage)
Specify which accessories are required for this combo to work
Combo description

With assists

  • Combo (damage)
Specify which assist is required for this combo to work
Combo description

With accessories and assists

  • Combo (damage)
Specify which equippable items are required for this combo to work
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


Navigation

General
Controls
FAQ
Builds
HUD
System
Stages
Netplay
Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
Loewe
Lloyd