Ys vs. Sora no Kiseki: Alternative Saga/Loewe: Difference between revisions
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* '''High Stats:''' Loewe's stats are overall the highest in the game. This also makes him the 2nd tankiest character in the game. | * '''High Stats:''' Loewe's stats are overall the highest in the game. This also makes him the 2nd tankiest character in the game. | ||
* '''Good Neutral:''' Loewe's attacks generally have a lot of range. However, they're still fast enough for him to perform decently well at most ranges. | * '''Good Neutral:''' Loewe's attacks generally have a lot of range. However, they're still fast enough for him to perform decently well at most ranges. | ||
* '''Damaging Punishes:''' Loewe has an easy time punishing his opponents in neutral. His punishes also does very good damage. | * '''Damaging Punishes:''' Loewe has an easy time punishing his opponents in neutral. His punishes also does very good damage, especially given how simple they are. | ||
* '''Touch of Death:''' Loewe, with Jurio's help, has the potential to ToD half of the cast. | * '''Touch of Death:''' Loewe, with Jurio's help, has the potential to ToD half of the cast. | ||
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|properties= | |properties= | ||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''j.A:''' | |||
|startup=5 | |||
|active=5 | |||
|recovery=13 | |||
|frcStart=11 | |||
|frcEnd=22 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''j.B:''' | |||
|startup=6 | |||
|active=6 | |||
|recovery=15 | |||
|frcStart=11 | |||
|frcEnd=26 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''j.C:''' | |||
|startup=7 | |||
|active=11 | |||
|recovery=13 | |||
|frcStart=21 | |||
|frcEnd=30 | |||
}} | |||
<hr> | |||
A decent air-to-air string. However, it mostly shines as a whiff punish tool. | A decent air-to-air string. However, it mostly shines as a whiff punish tool. | ||
d.A is Loewe's best starter, due to j.A having an additional hit when done during a dash. This grants bonus damage, as well as more time for Loewe to combo. j.C can be used as a combo ender when Loewe doesn't have enough SP for Demon Flames. | |||
* | * '''d.A''' will hit twice, with the second hit landing on frame 8 | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Arguably the worst Falling Attack in the game. | {{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup=7 | |||
|active=6 | |||
|recovery=4 | |||
|specialRecovery=11 | |||
}} | |||
<hr> | |||
Arguably the worst Falling Attack in the game. While it does hit very deep below Loewe, none of his Skills can reliably combo off of it. Therefore, it's mostly used defensively, as a way to counter anti-air attempts. | |||
}} | }} | ||
}} | }} |
Revision as of 06:38, 23 January 2024
“ |
A former Enforcer of Ouroboros and known as the Bladelord. He and |
” |
Loewe | |
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Playstyle | Heavy Whiff Punish |
Preferred Range | Mid |
Tankiness Rating | High (0.85%) |
Learning Difficulty | Intermediate |
Stats | |
HP | 11921 |
AP | 16 |
STR | 1209 |
DEF | 987 |
BRK | 619 |
DUR | 2973 |
SPD | 101 |
AGL | 108 |
SP Gain | 204 |
Introduction
Every good fighting game needs at least one boss character. In Ys vs Trails, it's Loewe that takes this role. With pretty inflated stats, he is both the strongest character in the game (in terms of raw strength), but also one of the bulkiest. His attacks, while somewhat slow, packs a punch, and can even sometimes cause status effects that affects his opponents' options. This makes Loewe a force to be reckoned with in neutral, as any mistake can be easily punished hard by him. However, while he seems absolutely overpowered on paper, there's one huge flaw in Loewe's gameplan: he requires almost full SP in order to become a threat. Gainin SP is Loewe's biggest hurdle: while his projectile Charge Attack has good range and is easily spammable in neutral, it only grants 22 SP, the lowest possible amount. This forces him to stay patient and slowly but surely build up SP until he gets enough for his next punish. Said punishes also requires good execution in order to maximize their damage output. Finally, Loewe has the lowest AP stat in the game, making build choices extremely limited for him.
Loewe is recommended for players who loves dealing absurd damage on their punishes.
Similar to:
Loewe is a technical heavyweight with great neutral who can easily whiff punish his opponents for big damage. |
Strengths | Weaknesses |
---|---|
|
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Normal Link
ABC |
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Charge Attack
[A] |
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Air Normal Link
j.ABC |
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Falling Attack
j.D |
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Rising Attack
Attack while dodging |
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Skills
Whirlwing Cut
S1 |
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Swallow Return
S2 |
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Arch Drain
S5 |
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Demon Flames
S6 |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Loewe' potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Loewe goes here. Explain why this build is good for him
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Ries - Greatly mitigates Loewe's biggest weakness
- Jurio & Chris - Makes Loewe an absolute menace at close to mid range, allowing him to cinvert pokes into 4k damage minimum
General Strategy
Neutral
- Explain how Loewe is played in neutral at a fundamental level
Pressure
- Explain how Loewe's pressure works fundamentally
Defense
- List what Loewe's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Loewe counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- A > S6 (1.9k damage)
- Basic poke combo from a ground normal that works at any range. Make sure to start charging [A], as this costs a lot of SP.
- A > S2 jc > j.A > S2 > d.A (whiff) > S6 (2.3k damage)
- Better route from a grounded normal when at close range. Loewe must jump cancel the first S2 as fast as possible.
- d.A(2) > delay j.B > S2 jc > j.AB > S2/S6 (1.4k/2.6k damage)
- BnB punish from a homing dash at close-ish range. Extremely tight in order to make in inescapable. In order to work, Loewe must PM j.A's second hit backwards.
With accessories
- d.A > RA jc > j.AB > d.AB > S6 (2.6k damage)
- Airborne Medallion
- "Easier" route from d.A using Rising Attack.
With assists
- A > S6, [A] > d.ABC > j.S6 (4.1k damage)
- Jurio & Chris
- Simple Jurio combo. Costs a lot of SP but the damage is more than worth it. The last Demon Flames must be cancelled into right after j.C lands. Does 4.2k with d.AB starter.
- A > S6, [A] > EX, [A] > d.AB > j.S6, [A] > d.ABC > j.S6 (~8.6k damage)
- Jurio & Chris
- One of the most damaging combos in the game. Able to ToD half the cast (Aisha, Elk, Mishera, Chester, Estelle, Joshua, Kloe, Olivier, Tita and Renne), and potentially more if EX Tome is equipped.
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)