Ys vs. Sora no Kiseki: Alternative Saga/Aisha: Difference between revisions
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|isProjectile=true | |isProjectile=true | ||
|recovery=10 | |recovery=10 | ||
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|spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | ||
|properties=Hard Armor 1-4, Soft Armor, Projectile | |properties=Hard Armor 1-4, Soft Armor, Projectile | ||
|cooldown=38 | |||
|description= | |description= | ||
* | {{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup=19 | |||
|isProjectile=true | |||
|recovery=7 | |||
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* Ground version can inflict damage starting frame 25 | |||
<hr> | |||
Stationary AoE projectile that slightly moves Aisha backwards. Its virtually nonexistent recovery lets Aisha run away immediately after casting. On hit, Aisha can instead follow up with another attack for additional damage. | |||
}} | }} | ||
}} | }} |
Revision as of 01:38, 30 January 2024
“ |
A princess from the Kingdom of Altago, which is on the northern coast |
” |
Aisha | |
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Playstyle | Zoning Hit-and-Run |
Preferred Range | Mid Long |
Tankiness Rating | Very low (1.63%) |
Learning Difficulty | Hard |
Stats | |
HP | 8687 |
AP | 21 |
STR | 841 |
DEF | 683 |
BRK | 484 |
DUR | 1779 |
SPD | 109 |
AGL | 122 |
SP Gain | 239 |
Introduction
- Placeholder
Similar to:
Aisha is an extremely evasive zoner who has an easy time getting away from her opponents. Unlike other zoners, she can actually defend herself at close range quite well. |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Attack
A |
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Charge Attack
[A] |
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Air Attack j.A 2f chargeless Flash Kick, welcome to Ys vs Kiseki 2f chargeless Flash Kick, welcome to Ys vs Kiseki
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Falling Attack
j.B |
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Rising Attack
Attack while dodging |
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Skills
Tumble Arrow
S1 |
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Spread Shot S2 Ground version Ground version Air version Air version
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Hydro Shot
S3 |
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Skywinder
S4 |
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Waspinator S5 Ground version Ground version Air version Air version
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Aqua Burst
S6 |
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Azure Destruction EXTRA Skill Initial AoE Initial AoE Final shot. Trajectory depends on whether or not an opponent was caught in the AoE Final shot. Trajectory depends on whether or not an opponent was caught in the AoE
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Aisha's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Aisha goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Josette - Makes mistakes much less punishing for Aisha
General Strategy
Neutral
- Explain how Aisha approaches neutral, ideally at close, mid and long range
Offense
- Explain how Aisha's offense works
Defense
- Explain how Aisha can defend herself from incoming attacks. Don't forget to mention how she can recover once she's on the back foot
General Counterplay
- List some general Aisha counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- d.A > S1 > S4, dash A > S2 (1k damage)
- Simple combo from a dashing air attack.
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Color 1
Default color
Default color
Color 2
Reference (if there's one)
Reference (if there's one)
Color 3
Reference (if there's one)
Reference (if there's one)
Color 4
Reference (if there's one)
Reference (if there's one)