Ys vs. Sora no Kiseki: Alternative Saga/Aisha: Difference between revisions
Jump to navigation
Jump to search
(12 intermediate revisions by the same user not shown) | |||
Line 54: | Line 54: | ||
* '''Great Chipping Potential:''' Aisha has access to great, cheap chipping projectiles in her arsenal, allowing her to rack up damage over time at a safe distance. | * '''Great Chipping Potential:''' Aisha has access to great, cheap chipping projectiles in her arsenal, allowing her to rack up damage over time at a safe distance. | ||
* '''Can Actually Brawl:''' Aisha's lightning fast j.A allows her to defend herself at close range, in case the opponent does get in. | * '''Can Actually Brawl:''' Aisha's lightning fast j.A allows her to defend herself at close range, in case the opponent does get in. | ||
* '''Very SP Efficient:''' Aisha has a very easy time managing SP, thanks to her high SP gain and some of the cheapest Skills in the game. | |||
* '''Immunity to Flash Guard:''' Thanks to her projectile-only moveset, Aisha is immune to Flash Guard punishes. | |||
|cons= | |cons= | ||
Line 143: | Line 145: | ||
|startup=9 | |startup=9 | ||
|isProjectile=true | |isProjectile=true | ||
|recovery= | |recovery=5 | ||
|specialRecovery=11 | |||
|frcStart=16 | |frcStart=16 | ||
|frcEnd=24 | |frcEnd=24 | ||
Line 173: | Line 176: | ||
{{MoveData | {{MoveData | ||
|image=YvK_Aisha_jA.png | |image=YvK_Aisha_jA.png | ||
|caption= | |caption=2f chargeless Flash Kick, welcome to Ys vs Kiseki | ||
|name=Air Attack | |name=Air Attack | ||
|input=j.A | |input=j.A | ||
Line 256: | Line 259: | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | ||
|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|cooldown=26 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=15 | |||
|specialRecovery=6 | |||
|frcStart=19 | |||
|frcEnd=27 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=12 | |||
}} | |||
<hr> | |||
* Placeholder | * Placeholder | ||
}} | }} | ||
Line 262: | Line 282: | ||
{{MoveData | {{MoveData | ||
|image= | |image=YvK_Aisha_S2_Ground.png | ||
|caption=Ground version | |||
|image2=YvK_Aisha_S2_Air.png | |||
|caption2=Air version | |||
|name=Spread Shot | |name=Spread Shot | ||
|input=S2 | |input=S2 | ||
|data= | |data= | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|version=Ground | |||
|damage=53x5 | |damage=53x5 | ||
|impact=12 | |impact=12 | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | ||
|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|cooldown=29 | |||
}} | |||
{{AttackData-YvK | |||
|header=no | |||
|version=Air | |||
|damage=53x5 | |||
|impact=8 | |||
|spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | |||
|properties=Soft Armor, Projectile | |||
|cooldown=29 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=12 | |||
|isProjectile=true | |||
|recovery=11 | |||
|specialRecovery=8 | |||
|frcStart=25 | |||
|frcEnd=30 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=8 | |||
|isProjectile=true | |||
|recovery=10 | |||
}} | |||
<hr> | |||
* Placeholder | * Placeholder | ||
}} | }} | ||
Line 283: | Line 333: | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|damage=405 | |damage=405 | ||
|impact= | |impact=19 | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | ||
|properties=Hard Armor 1-4, Soft Armor, Projectile | |properties=Hard Armor 1-4, Soft Armor, Projectile | ||
|cooldown=38 | |||
|description= | |description= | ||
* | {{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup=19 | |||
|isProjectile=true | |||
|recovery=7 | |||
}} | |||
<hr> | |||
Stationary AoE projectile that slightly moves Aisha backwards. Its virtually nonexistent recovery lets Aisha run away immediately after casting. On hit, Aisha can instead follow up with another attack for additional damage. | |||
* Ground version can inflict damage starting frame 25 | |||
}} | }} | ||
}} | }} | ||
Line 301: | Line 359: | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | ||
|properties=Hard Armor 1-4, Soft Armor, Projectile | |properties=Hard Armor 1-4, Soft Armor, Projectile | ||
|cooldown=35 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup=18 | |||
|isProjectile=true | |||
|recovery=9 | |||
|total=26 | |||
}} | |||
<hr> | |||
Very evasive Skill that greatly moves Aisha forward. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=YvK_Aisha_S5_Ground.png | ||
|caption=Ground version | |||
|image2=YvK_Aisha_S5_Air.png | |||
|caption2=Air version | |||
|name=Waspinator | |name=Waspinator | ||
|input=S5 | |input=S5 | ||
Line 316: | Line 385: | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">36 / 33 / 31 / 29 / 27</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">36 / 33 / 31 / 29 / 27</abbr> | ||
|properties=Hard Armor, Projectile | |properties=Hard Armor, Projectile | ||
|cooldown=8+64 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=7 | |||
|active=38 | |||
|recovery=9 | |||
|frcStart=51 | |||
|frcEnd=53 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=8 | |||
|active=37 | |||
|recovery=0 | |||
}} | |||
<hr> | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} | ||
Line 331: | Line 416: | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">50 / 45 / 43 / 40 / 38</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">50 / 45 / 43 / 40 / 38</abbr> | ||
|properties=Hard Armor, Projectile, Homing | |properties=Hard Armor, Projectile, Homing | ||
|cooldown=8+52 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=18 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=13 | |||
}} | |||
<hr> | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} | ||
Line 338: | Line 437: | ||
{{MoveData | {{MoveData | ||
|image= | |image=YvK_Aisha_EXTRA_1.png | ||
|caption= | |caption=Initial AoE | ||
|name= | |image2=YvK_Aisha_EXTRA_2.png | ||
|caption2=Final shot. Trajectory depends on whether or not an opponent was caught in the AoE | |||
|name=Azure Destruction | |||
|input=EXTRA Skill | |input=EXTRA Skill | ||
|data= | |data= | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|damage=1440 | |damage=6x6, 1440 | ||
|impact=14 | |impact=14 | ||
|spCost=100 EXTRA | |spCost=100 EXTRA | ||
|properties=Invincible | |properties=Invincible, Projectile | ||
|description= | |description= | ||
A pretty weird EXTRA Skill. On startup, Aisha creates an AoE | {{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup=14 | |||
|active=15 | |||
|inactive2=12 | |||
|active3=1 | |||
|inactive4=3 | |||
|active5=1 | |||
|inactive6=3 | |||
|active7=1 | |||
|inactive8=3 | |||
|active9=1 | |||
|inactive10=3 | |||
|active11=1 | |||
|inactive12=3 | |||
|active13=1 | |||
|inactive14=59 | |||
|active15=1 | |||
|recovery=25 | |||
|total=146 <!-- Final projectile hits on frame 120 --> | |||
}} | |||
<hr> | |||
A pretty weird EXTRA Skill. On startup, Aisha creates an AoE that will lock onto any opponent caught in it. Afterwards, Aisha will shoot several weak projectiles (which can actually hit people at the correct spacing), before releasing a final projectile that will either hit several spots across the stage, or wherever locked-on opponents were when the final projectile(s) spawned. | |||
* Causes a hard knockdown | * Causes a hard knockdown | ||
* Opponent caught at the center of the initial AoE during the first few initial active frames won't be able to move until they get knocked down | |||
* The opponent can still cast Skills or use their assist during the freeze | * The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} | ||
Line 368: | Line 491: | ||
=== Recommended Support === | === Recommended Support === | ||
* | * '''Josette''' - Makes mistakes much less punishing for Aisha | ||
== General Strategy == | == General Strategy == | ||
=== Neutral === | === Neutral === | ||
* Explain how Aisha | * Explain how Aisha approaches neutral, ideally at close, mid and long range | ||
=== | === Offense === | ||
* Explain how Aisha's | * Explain how Aisha's offense works | ||
=== Defense === | === Defense === | ||
* | * Explain how Aisha can defend herself from incoming attacks. Don't forget to mention how she can recover once she's on the back foot | ||
=== General Counterplay === | === General Counterplay === |
Latest revision as of 02:52, 8 February 2024
“ |
A princess from the Kingdom of Altago, which is on the northern coast |
” |
Aisha | |
---|---|
Playstyle | Zoning Hit-and-Run |
Preferred Range | Mid Long |
Tankiness Rating | Very low (1.63%) |
Learning Difficulty | Hard |
Stats | |
HP | 8687 |
AP | 21 |
STR | 841 |
DEF | 683 |
BRK | 484 |
DUR | 1779 |
SPD | 109 |
AGL | 122 |
SP Gain | 239 |
Introduction
- Placeholder
Similar to:
Aisha is an extremely evasive zoner who has an easy time getting away from her opponents. Unlike other zoners, she can actually defend herself at close range quite well. |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Attack
A |
---|
Charge Attack
[A] |
---|
Air Attack j.A 2f chargeless Flash Kick, welcome to Ys vs Kiseki 2f chargeless Flash Kick, welcome to Ys vs Kiseki
|
---|
Falling Attack
j.B |
---|
Rising Attack
Attack while dodging |
---|
Skills
Tumble Arrow
S1 |
---|
Spread Shot S2 Ground version Ground version Air version Air version
|
---|
Hydro Shot
S3 |
---|
Skywinder
S4 |
---|
Waspinator S5 Ground version Ground version Air version Air version
|
---|
Aqua Burst
S6 |
---|
Azure Destruction EXTRA Skill Initial AoE Initial AoE Final shot. Trajectory depends on whether or not an opponent was caught in the AoE Final shot. Trajectory depends on whether or not an opponent was caught in the AoE
|
---|
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Aisha's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Aisha goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Josette - Makes mistakes much less punishing for Aisha
General Strategy
Neutral
- Explain how Aisha approaches neutral, ideally at close, mid and long range
Offense
- Explain how Aisha's offense works
Defense
- Explain how Aisha can defend herself from incoming attacks. Don't forget to mention how she can recover once she's on the back foot
General Counterplay
- List some general Aisha counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- d.A > S1 > S4, dash A > S2 (1k damage)
- Simple combo from a dashing air attack.
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Color 1
Default color
Default color
Color 2
Reference (if there's one)
Reference (if there's one)
Color 3
Reference (if there's one)
Reference (if there's one)
Color 4
Reference (if there's one)
Reference (if there's one)