Ys vs. Sora no Kiseki: Alternative Saga/Aisha: Difference between revisions
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(8 intermediate revisions by the same user not shown) | |||
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* '''Can Actually Brawl:''' Aisha's lightning fast j.A allows her to defend herself at close range, in case the opponent does get in. | * '''Can Actually Brawl:''' Aisha's lightning fast j.A allows her to defend herself at close range, in case the opponent does get in. | ||
* '''Very SP Efficient:''' Aisha has a very easy time managing SP, thanks to her high SP gain and some of the cheapest Skills in the game. | * '''Very SP Efficient:''' Aisha has a very easy time managing SP, thanks to her high SP gain and some of the cheapest Skills in the game. | ||
* '''Immunity to Flash Guard:''' Thanks to her projectile-only moveset, Aisha is immune to Flash Guard punishes. | |||
|cons= | |cons= | ||
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{{MoveData | {{MoveData | ||
|image=YvK_Aisha_jA.png | |image=YvK_Aisha_jA.png | ||
|caption= | |caption=2f chargeless Flash Kick, welcome to Ys vs Kiseki | ||
|name=Air Attack | |name=Air Attack | ||
|input=j.A | |input=j.A | ||
Line 258: | Line 259: | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | ||
|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|cooldown=26 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=15 | |||
|specialRecovery=6 | |||
|frcStart=19 | |||
|frcEnd=27 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=12 | |||
}} | |||
<hr> | |||
* Placeholder | * Placeholder | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image=YvK_Aisha_S2_Ground.png | ||
|caption=Ground version | |||
|image2=YvK_Aisha_S2_Air.png | |||
|caption2=Air version | |||
|name=Spread Shot | |name=Spread Shot | ||
|input=S2 | |input=S2 | ||
|data= | |data= | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|version=Ground | |||
|damage=53x5 | |damage=53x5 | ||
|impact=12 | |impact=12 | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | ||
|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|cooldown=29 | |||
}} | |||
{{AttackData-YvK | |||
|header=no | |||
|version=Air | |||
|damage=53x5 | |||
|impact=8 | |||
|spCost=<abbr title="Base, Skill Earrings I to IV">9 / 9 / 8 / 8 / 7</abbr> | |||
|properties=Soft Armor, Projectile | |||
|cooldown=29 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=12 | |||
|isProjectile=true | |||
|recovery=11 | |||
|specialRecovery=8 | |||
|frcStart=25 | |||
|frcEnd=30 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=8 | |||
|isProjectile=true | |||
|recovery=10 | |||
}} | |||
<hr> | |||
* Placeholder | * Placeholder | ||
}} | }} | ||
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{{AttackData-YvK | {{AttackData-YvK | ||
|damage=405 | |damage=405 | ||
|impact= | |impact=19 | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | ||
|properties=Hard Armor 1-4, Soft Armor, Projectile | |properties=Hard Armor 1-4, Soft Armor, Projectile | ||
|cooldown=38 | |||
|description= | |description= | ||
* | {{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup=19 | |||
|isProjectile=true | |||
|recovery=7 | |||
}} | |||
<hr> | |||
Stationary AoE projectile that slightly moves Aisha backwards. Its virtually nonexistent recovery lets Aisha run away immediately after casting. On hit, Aisha can instead follow up with another attack for additional damage. | |||
* Ground version can inflict damage starting frame 25 | |||
}} | }} | ||
}} | }} | ||
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|spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">18 / 17 / 16 / 15 / 14</abbr> | ||
|properties=Hard Armor 1-4, Soft Armor, Projectile | |properties=Hard Armor 1-4, Soft Armor, Projectile | ||
|cooldown=35 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup=18 | |||
|isProjectile=true | |||
|recovery=9 | |||
|total=26 | |||
}} | |||
<hr> | |||
Very evasive Skill that greatly moves Aisha forward. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=YvK_Aisha_S5_Ground.png | ||
|caption=Ground version | |||
|image2=YvK_Aisha_S5_Air.png | |||
|caption2=Air version | |||
|name=Waspinator | |name=Waspinator | ||
|input=S5 | |input=S5 | ||
Line 318: | Line 385: | ||
|spCost=<abbr title="Base, Skill Earrings I to IV">36 / 33 / 31 / 29 / 27</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">36 / 33 / 31 / 29 / 27</abbr> | ||
|properties=Hard Armor, Projectile | |properties=Hard Armor, Projectile | ||
|cooldown=8+64 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=7 | |||
|active=38 | |||
|recovery=9 | |||
|frcStart=51 | |||
|frcEnd=53 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=8 | |||
|active=37 | |||
|recovery=0 | |||
}} | |||
<hr> | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} | ||
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|spCost=<abbr title="Base, Skill Earrings I to IV">50 / 45 / 43 / 40 / 38</abbr> | |spCost=<abbr title="Base, Skill Earrings I to IV">50 / 45 / 43 / 40 / 38</abbr> | ||
|properties=Hard Armor, Projectile, Homing | |properties=Hard Armor, Projectile, Homing | ||
|cooldown=8+52 | |||
|description= | |description= | ||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Ground:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=18 | |||
}} | |||
{{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|title='''Air:''' | |||
|startup=7 | |||
|isProjectile=true | |||
|recovery=13 | |||
}} | |||
<hr> | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image=YvK_Aisha_EXTRA_1.png | ||
|caption=Initial AoE | |||
|image2=YvK_Aisha_EXTRA_2.png | |||
|caption2=Final shot. Trajectory depends on whether or not an opponent was caught in the AoE | |||
|name=Azure Destruction | |name=Azure Destruction | ||
|input=EXTRA Skill | |input=EXTRA Skill | ||
Line 396: | Line 496: | ||
== General Strategy == | == General Strategy == | ||
=== Neutral === | === Neutral === | ||
* Explain how Aisha | * Explain how Aisha approaches neutral, ideally at close, mid and long range | ||
=== | === Offense === | ||
* Explain how Aisha's | * Explain how Aisha's offense works | ||
=== Defense === | === Defense === | ||
* | * Explain how Aisha can defend herself from incoming attacks. Don't forget to mention how she can recover once she's on the back foot | ||
=== General Counterplay === | === General Counterplay === |
Latest revision as of 02:52, 8 February 2024
“ |
A princess from the Kingdom of Altago, which is on the northern coast |
” |
Aisha | |
---|---|
Playstyle | Zoning Hit-and-Run |
Preferred Range | Mid Long |
Tankiness Rating | Very low (1.63%) |
Learning Difficulty | Hard |
Stats | |
HP | 8687 |
AP | 21 |
STR | 841 |
DEF | 683 |
BRK | 484 |
DUR | 1779 |
SPD | 109 |
AGL | 122 |
SP Gain | 239 |
Introduction
- Placeholder
Similar to:
Aisha is an extremely evasive zoner who has an easy time getting away from her opponents. Unlike other zoners, she can actually defend herself at close range quite well. |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Attack
A |
---|
Charge Attack
[A] |
---|
Air Attack
j.A |
---|
Falling Attack
j.B |
---|
Rising Attack
Attack while dodging |
---|
Skills
Tumble Arrow
S1 |
---|
Spread Shot
S2 |
---|
Hydro Shot
S3 |
---|
Skywinder
S4 |
---|
Waspinator
S5 |
---|
Aqua Burst
S6 |
---|
Azure Destruction
EXTRA Skill |
---|
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Aisha's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Aisha goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Josette - Makes mistakes much less punishing for Aisha
General Strategy
Neutral
- Explain how Aisha approaches neutral, ideally at close, mid and long range
Offense
- Explain how Aisha's offense works
Defense
- Explain how Aisha can defend herself from incoming attacks. Don't forget to mention how she can recover once she's on the back foot
General Counterplay
- List some general Aisha counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- d.A > S1 > S4, dash A > S2 (1k damage)
- Simple combo from a dashing air attack.
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Color 1
Default color
Default color
Color 2
Reference (if there's one)
Reference (if there's one)
Color 3
Reference (if there's one)
Reference (if there's one)
Color 4
Reference (if there's one)
Reference (if there's one)