Duelists of Eden/Spells: Difference between revisions

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|desc=Dash in front of opponent, then hits 1x3 and Push.}}
|desc=Dash in front of opponent, then hits 1x3 and Push.}}
|}
|}
==Spells==
===Acid Rain===
{{MoveData-DoE
| pic=[[File:DoE AcidRain.png|126px]]
| caption=Acid Rain
| name=Acid Rain
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===After Flurry===
{{MoveData-DoE
| pic=[[File:DoE AfterFlurry.png|126px]]
| caption=After Flurry
| name=After Flurry
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Air Rifle===
{{MoveData-DoE
| pic=[[File:DoE AirRifle.png|126px]]
| caption=Air Rifle
| name=Air Rifle
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Align===
{{MoveData-DoE
| pic=[[File:DoE Align.png|126px]]
| caption=Align
| name=Align
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Amplifier===
{{MoveData-DoE
| pic=[[File:DoE Amplifier.png|126px]]
| caption=Amplifier
| name=Amplifier
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Anubis===
{{MoveData-DoE
| pic=[[File:DoE Anubis.png|126px]]
| caption=Anubis
| name=Anubis
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Apprehend===
{{MoveData-DoE
| pic=[[File:DoE Apprehend.png|126px]]
| caption=Apprehend
| name=Apprehend
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Armor Drop===
{{MoveData-DoE
| pic=[[File:DoE ArmorDrop.png|126px]]
| caption=Armor Drop
| name=Armor Drop
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Auto Slash===
{{MoveData-DoE
| pic=[[File:DoE AutoSlash.png|126px]]
| caption=Auto Slash
| name=Auto Slash
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Back Slash===
{{MoveData-DoE
| pic=[[File:DoE BackSlash.png|126px]]
| caption=Back Slash
| name=Back Slash
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Backstab===
{{MoveData-DoE
| pic=[[File:DoE Backstab.png|126px]]
| caption=Backstab
| name=Backstab
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
}}
===Barricade===
{{MoveData-DoE
| pic=[[File:DoE Barricade.png|126px]]
| caption=Barricade
| name=Barricade
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Beam Crystal===
{{MoveData-DoE
| pic=[[File:DoE BeamCrystal.png|126px]]
| caption=Beam Crystal
| name=Beam Crystal
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Blink===
{{MoveData-DoE
| pic=[[File:DoE Blink.png|126px]]
| caption=Blink
| name=Blink
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Bomb Toss===
{{MoveData-DoE
| pic=[[File:DoE BombToss.png|126px]]
| caption=Bomb Toss
| name=Bomb Toss
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Boomerang===
{{MoveData-DoE
| pic=[[File:DoE Boomerang.png|126px]]
| caption=Boomerang
| name=Boomerang
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Bouncing Blade===
{{MoveData-DoE
| pic=[[File:DoE BouncingBlade.png|126px]]
| caption=Bouncing Blade
| name=Bouncing Blade
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Bow Snipe===
{{MoveData-DoE
| pic=[[File:DoE BowSnipe.png|126px]]
| caption=Bow Snipe
| name=Bow Snipe
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Breakout===
{{MoveData-DoE
| pic=[[File:DoE Breakout.png|126px]]
| caption=Breakout
| name=Breakout
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Break Shot===
{{MoveData-DoE
| pic=[[File:DoE BreakShot.png|126px]]
| caption=Break Shot
| name=Break Shot
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Brushfire===
{{MoveData-DoE
| pic=[[File:DoE Brushfire.png|126px]]
| caption=Brushfire
| name=Brushfire
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Cataclysm===
{{MoveData-DoE
| pic=[[File:DoE Cataclysm.png|126px]]
| caption=Cataclysm
| name=Cataclysm
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Claw Trap===
{{MoveData-DoE
| pic=[[File:DoE ClawTrap.png|126px]]
| caption=Claw Trap
| name=Claw Trap
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Cold Medicine===
{{MoveData-DoE
| pic=[[File:DoE ColdMedicine.png|126px]]
| caption=Cold Medicine
| name=Cold Medicine
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Combust===
{{MoveData-DoE
| pic=[[File:DoE Combust.png|126px]]
| caption=Combust
| name=Combust
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Compactor===
{{MoveData-DoE
| pic=[[File:DoE Compactor.png|126px]]
| caption=Compactor
| name=Compactor
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Crackroots===
{{MoveData-DoE
| pic=[[File:DoE Crackroots.png|126px]]
| caption=Crackroots
| name=Crackroots
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Crevasse===
{{MoveData-DoE
| pic=[[File:DoE Crevasse.png|126px]]
| caption=Crevasse
| name=Crevasse
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Crossfire===
{{MoveData-DoE
| pic=[[File:DoE Crossfire.png|126px]]
| caption=Crossfire
| name=Crossfire
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Crystal Rifle===
{{MoveData-DoE
| pic=[[File:DoE CrystalRifle.png|126px]]
| caption=Crystal Rifle
| name=Crystal Rifle
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Dark Grasp===
{{MoveData-DoE
| pic=[[File:DoE DarkGrasp.png|126px]]
| caption=Dark Grasp
| name=Dark Grasp
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Diag Beam===
{{MoveData-DoE
| pic=[[File:DoE DiagBeam.png|126px]]
| caption=Diag Beam
| name=Diag Beam
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Dimension Sword===
{{MoveData-DoE
| pic=[[File:DoE DimensionSword.png|126px]]
| caption=Dimension Sword
| name=Dimension Sword
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Double Team===
{{MoveData-DoE
| pic=[[File:DoE DoubleTeam.png|126px]]
| caption=Double Team
| name=Double Team
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Downfall===
{{MoveData-DoE
| pic=[[File:DoE Downfall.png|126px]]
| caption=Downfall
| name=Downfall
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}
===Downfall===
{{MoveData-DoE
| pic=[[File:DoE Downfall.png|126px]]
| caption=Downfall
| name=Downfall
| input=
|{{SpellData-DoE |
| dmg=
| startup=
| active=
| recovery=
| velocity=
| onhit=
| onshield=
| cost=
| airtime=
| category=}}
|
*
*
*
|}}


==Navigation==
==Navigation==
{{Navbox-DoE}}
{{Navbox-DoE}}
[[Category:Duelists of Eden]]
[[Category:Duelists of Eden]]

Revision as of 21:15, 16 February 2024

Spell List

Name Description Cost Category
Acid Rain Acid Rain Call down arrows 4 tiles away that applies 6 Poison Poison. Applies extra 2 Poison Poison for every Frost Frost stack. 3 Strike
Air Rifle Air Rifle Shoots pushing laser. 0 Laser
Align Align Fires a wide shot that teleport targets 4 tiles away from you. 2 Shot
Amplifier Amplifier Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. 2 Melee
Anubis Anubis Fires a wide piercing shot that applies 9 Poison Poison. 0 Shot
Apprehend Apprehend Hits in small cone, targets will be dragged to tile in front. 1 Melee
Armor Drop Armor Drop Summon a 5HP block in front. Hitting summons increases maximum HP in 5. 1 Melee
Auto Slash Auto Slash Dash in front of opponent, then hits 1x3 and Push. 1 Step

Navigation

General
FAQ
Controls
HUD
Spells
System
Glossary
Patches
Characters
Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells