Duelists of Eden/Spells: Difference between revisions

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|desc=Gain {{DoE Keyword|Invincible|Invincible}} and dash to front. Also hits in a small cone.}}
|desc=Gain {{DoE Keyword|Invincible|Invincible}} and dash to front. Also hits in a small cone.}}
| {{DoE CardMini|name=Sacrifire|spellname=Sacrifire|cost=2|catg=Laser
| {{DoE CardMini|name=Sacrifire|spellname=Sacrifire|cost=2|catg=Laser
|desc=Hit tile behind. On-hit shoot a laser that creates a {{DoE Keyword|Flame|Flame}}.}}
|desc=Hit tile behind. On-hit shoot a laser that creates a {{DoE Keyword|Flame|Flame}}. Can hit self.}}
| {{DoE CardMini|name=Salamander|spellname=Salamander|cost=2|catg=Shot
| {{DoE CardMini|name=Salamander|spellname=Salamander|cost=2|catg=Shot
|desc=Fire a shot from each {{DoE Keyword|Flame|Flame}}. On-hit create a {{DoE Keyword|Flame|Flame}}.}}
|desc=Fire a shot from each {{DoE Keyword|Flame|Flame}}. On-hit create a {{DoE Keyword|Flame|Flame}}.}}
Line 220: Line 220:
| {{DoE CardMini|name=ScatterSpear|spellname=Scatter Spear|cost=2|catg=Utility
| {{DoE CardMini|name=ScatterSpear|spellname=Scatter Spear|cost=2|catg=Utility
|desc=Throw 3 {{DoE Keyword|Spear|Spears}} on random allied tiles, can catch to gain 1 {{DoE Keyword|Spear|Spear}}.}}
|desc=Throw 3 {{DoE Keyword|Spear|Spears}} on random allied tiles, can catch to gain 1 {{DoE Keyword|Spear|Spear}}.}}
| {{DoE CardMini|name=SDTurret|spellname=SD Turret|cost=2|catg=Melee
|desc=Summon a decaying 10HP self defense turret in front.}}
| {{DoE CardMini|name=Seize|spellname=Seize|cost=3|catg=Strike
|desc=Summon swords that hit tiles around the field and {{DoE Keyword|Root|Root}}. Can hit self.}}
| {{DoE CardMini|name=SentryTurret|spellname=Sentry Turret|cost=3|catg=Melee
|desc=Summon a 2HP sentry turret in front.}}
| {{DoE CardMini|name=ShadowShift|spellname=ShadowShift|cost=1|catg=Shot
|desc=Dash to inverse tile and throw two kunai up to 5 tiles away, on-hit applies 3 {{DoE Keyword|Poison|Poison}}.}}
| {{DoE CardMini|name=Shear|spellname=Shear|cost=2|catg=Melee
|desc=Hit in a Y to drag to center, then hit 3 tiles in front.}}
| {{DoE CardMini|name=ShieldThrow|spellname=Shield Throw|cost=2|catg=Shot
|desc=Spend all shield to fire a pushing shot that deals damage equal to Shield, bounces back and can catch to restore shield.}}
| {{DoE CardMini|name=Shotgun|spellname=Shotgun|cost=2|catg=Melee
|desc=Hit in a small cone, on-hit Push.}}
| {{DoE CardMini|name=Skewer|spellname=Skewer|cost=0|catg=Melee
|desc=Hit 4 tiles in front, on-hit Stun target and self for 1 second.}}
| {{DoE CardMini|name=Slowball|spellname=Slowball|cost=1|catg=Shot
|desc=Fire a slow shot. Deals bonus damage equal to your {{DoE Keyword|Spear|Spears}}.}}
| {{DoE CardMini|name=SnowCone|spellname=Snow Cone|cost=1|catg=Wave
|desc=Hit in a cone in front, applies {{DoE Keyword|Frost|Frost}} on-hit.}}
| {{DoE CardMini|name=Snowfall|spellname=Snowfall|cost=2|catg=Missile
|desc=Launch 3 snowflakes 4 tiles away that applies {{DoE Keyword|Frost|Frost}} on-hit.}}
| {{DoE CardMini|name=SpearCatch|spellname=Spear Catch|cost=0|catg=Utility
|desc=Throw a {{DoE Keyword|Spear|Spear}} on current tile, catch to gain 1 {{DoE Keyword|Spear|Spear}}.}}
| {{DoE CardMini|name=SpearWave|spellname=Spear Wave|cost=3|catg=Shot
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to fire wide shots.}}
| {{DoE CardMini|name=Starfield|spellname=Starfield|cost=1|catg=Missile
|desc=Hit in a cross on {{DoE Keyword|TileBroken|Broken}} tiles.}}
| {{DoE CardMini|name=StepBlaze|spellname=Step Blaze|cost=1|catg=Step
|desc=Dash forward 3 tiles and create {{DoE Keyword|Flame|Flames}} in path.}}
| {{DoE CardMini|name=StepLance|spellname=Step Lance|cost=2|catg=Step
|desc=Hit surrounding tiles and Strong Push, then dash forward 3 tiles and strike in a 1×4 area.}}
| {{DoE CardMini|name=StepReverse|spellname=Step Reverse|cost=1|catg=Step
|desc=Dash forward 4 tiles, turn around and slash 2×3. Applies 3 {{DoE Keyword|Poison|Poison}} on-hit.}}
| {{DoE CardMini|name=StepSlash|spellname=Step Slash|cost=1|catg=Step
|desc=Dash forward 3 tiles, and slash 2×3.}}
| {{DoE CardMini|name=Stinger|spellname=Stinger|cost=2|catg=Missile
|desc=Drain 2 shield to channel homing shots that creates {{DoE Keyword|Flame|Flames}}.}}
| {{DoE CardMini|name=Strangle|Strangle|cost=2|catg=Missile
|desc=Hit 3 tiles in front and applies {{DoE Keyword|Root|Root}}. Also channel 2 homing shots at {{DoE Keyword|Root|Rooted}} targets that also applies {{DoE Keyword|Root|Root}}.}}
|}
|}



Revision as of 18:04, 19 February 2024

Spells are your primary way of interacting with your opponent. They are randomly drawn from your deck and returned to it each time you shuffle, it requires you to think fast about how to deal with different threats using ever-changing options at hand. Different from One Step from Eden, Spells are limited to 8 up to 10 per deck. Spells are constantly rotated into your active slots out of your deck. At any time you can shuffle your deck, rather than expending your mana reserves.

Spell Categories

Spell List

Name Description Cost Category
Acid Rain Acid Rain Call down arrows 4 tiles away that applies 6 Poison Poison. Applies extra 2 Poison Poison for every Frost Frost stack. 3 Strike
Air Rifle Air Rifle Shoots a Pushing laser. 0 Laser
Align Align Fires a wide shot that teleport targets 4 tiles away from you. 2 Shot
Amplifier Amplifier Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. 2 Melee
Anubis Anubis Fires a wide piercing shot that applies 9 Poison Poison. 0 Shot
Apprehend Apprehend Hits in small cone, targets will be dragged to tile in front. 1 Melee
Armor Drop Armor Drop Summon a 5HP block in front. Hitting summons increases maximum HP in 5. 1 Melee
Auto Slash Auto Slash Dash in front of opponent, then hits 1x3 and Push. 1 Step
Back Slash Back Slash Dash backwards 2 tiles and hits 3 tiles in front, applies Frost Frost. 1 Step
Backstab Backstab Hit the last enemy column and Pull 1 Strike
Barricade Barricade Summon 3 Ice Blocks 3 tiles away that apply Frost Frost. 1 Strike
Beam Crystal Beam Crystal Summon a 3HP beam crystal in front that shoots a laser on death. 2 Melee
Blink Blink Teleports forward and fire a shots that Pulls. 1 Shot
Bomb Toss Bomb Toss Summon a 8HP bomb 4 tiles away that explodes on death. 2 Missile
Boomerang Boomerang Shots a piercing boomerang that circles the grid. 2 Shot
Bouncing Blade Bouncing Blade Shots a blade that bounces back to your field on-hit. 1 Shot
Bow Snipe Bow Snipe Fire an arrow after a short delay. 3 Shot
Break Shot Break Shot TileBreak Break tiles above and below in front and shots a rock. 2 Shot
Breakout Breakout Hit surrounding tiles. 1 Melee
Brushfire Brushfire Hit tiles above Flame Flames and spread them. 1 Strike
Cataclysm Cataclysm Hit center columns and TileCrack Crack them. 2 Missile
Claw Trap Claw Trap Launch a trap 4 tiles away that Root Roots and Mark Marks. 1 Missile
ColdMedicine ColdMedicine Fire a shot that applies Frost Frost but Heals 2. 1 Shot
Combust Combust Hit on Flame Flames and refresh them. 1 Strike
Compactor Compactor Hit and TileCrack Crack 4 tiles in front. Uncounterable. 2 Strike
Crackroots Crackroots Hit in small column on TileCrack Cracked tiles, applies Root Root. 1 Strike
Crossfire Crossfire Hits in a X shape, deals bonus damage in the center. 1 Melee
Crystal Rifle Crystal Rifle Shoot a laser, increase damage by 2 when you deal Frost Frost damage. 2 Laser
Dark Grasp Dark Grasp Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. 1 Strike
Diag Beam Diag Beam Fire a shot that bounces in corners. 2 Shot
Dimension Sword Dimension Sword Hit 4 tiles away in front, on-hit teleport targets to random tiles. 2 Melee
Double Team Double Team Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. 2 Melee
Downfall Downfall Hit in a column 4 tiles away that Pulls down. 2 Missile
Earthquake Earthquake Hit on TileCrack Cracked tiles and Pull. 1 Strike
Ember Ember Launch a shot 4 tiles away that creates a Flame Flame. 0 Missile
Entangle Entangle Hit in a cross 2 tiles away and Root Root. 1 Melee
Entrench Entrench Eject Eject and restore all Shield. 0 Utility
Eruption Eruption TileBreak Break TileCrack Cracked tiles and back Column, hit and launch shots 4 tiles away from the tiles and Flame Flames on your side. 1 Missile
Escalation Escalation Fire shots from all tiles in front. 1 Shot
Fadeaway Fadeaway Teleport to inverse tile then launch a shot 4 tiles away that TileCrack Cracks. 1 Missile
FireBreath FireBreath Hit in a cone in front, on-hit create a Flame Flame. 1 Wave
Firewall Firewall Launch fireballs in a column 4 tiles away, creates Flame Flames. 2 Missile
Flamberge Flamberge Fire a shot, on-hit creates a cone behind the target. 2 Shot
Fling Fling Cast spell in other slot and Eject Eject it. 2 Utility
Flurry Flurry Stab and Push 3 tiles in front 5 times. 1 Melee
Freezer Burn Freezer Burn Creates Flame Flames on target with Frost Frost. 0 Missile
Frost Barrage Frost Barrage Fire 3 shots in a small column that applies Frost Frost. 2 Shot
Frost Slash Frost Slash Hit in a triangle in front and apply 2 Frost Frost. 3 Melee
Glitter Glitter Hit 10 random unbroken enemy tiles. 2 Strike
GolfBomb GolfBomb Launch a granade 4 tiles away, if tile is TileBreak Broken, explodes. 1 Missile
Guillotine Guillotine Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable. 2 Strike
Gun Turret Gun Turret Summon a 7HP gun turret in front. 2 Melee
Gust Gust Fire Pushing shots in a small column. 0 Shot
Hailstone Hailstone Call hail down 4 tiles away, applies Frost Frost. 0 Strike
Harvest Harvest Hit in tile in front, restore Mana equal to target's HP. 2 Melee
Heatseeker Heatseeker Launch 2 missiles at targes that applies Frost Frost. 1 Missile
Hydro Pump Hydro Pump Shoot Pushing water laser above and below. 1 Laser
Hyper Beam Hyper Beam Shoot a multihit laser that Pushes yourself back. 3 Laser
Ice Pick Ice Pick Hit 2 tiles away, dealing 5 bonus damage per Frost Frost on target. Removes Frost Frost on-hit. 1 Melee
Innervate Innervate Hit self but gain 1 Max Mana. 6 Utility
Inverter Inverter Fire shots that teleport the target to the inverse tile. Can move while casting. 2 Shot
Ion Cannon Ion Cannon Hit 4 tiles in the center of enemy field and TileCrack Crack them. 2 Strike
Jackhammer Jackhammer Launch 4 shots 4 tiles away that TileCrack Crack. 1 Missile
Javelin Javelin Fire a shot that applies Mark Mark on-hit. Javelin bounces back and can be catched to gain 1 Spear Spear. 1 Shot
Kinetic Wave Kinetic Wave Fire a Pushing wave. 1 Wave
Knife Knife Fire a knife up to 5 tiles away, on-hit applies 2 Mark Mark. 2 Shot
Kunai Kunai Fire a kunai up to 5 tiles away, on-hit applies 5 Poison Poison. 1 Shot
Laser Turret Laser Turret Summon a 6HP laser turret in front. 2 Melee
Lasso Lasso Throw a lasso 4 tiles away that drags targe to tile in front. 0 Missile
Last Latter Last Latter Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage. 2 Melee
Lockdown Lockdown Hit 4 tiles away, TileBreak Break tiles in a small cone. 3 Strike
LuxCannon LuxCannon Summon a 6HP cannon in front that shoots a wise laser once after a delay. 3 Melee
MagicClaw MagicClaw Hit in a X shape 4 tiles away twice, on-hit applies Mark Mark. 2 Strike
Mana Catch Mana Catch Throw a potion on own tile, can catch to restore 3 Mana. 1 Utility
Meteors Meteors Call down homing meteors that summon rocks and create Flamme Flames. 2 Strike
Mine Mine Launch a mine 4 tiles away. 2 Missile
Minigun Minigun Fire 4 shots. 2 Shot
Missiletow Missiletow Channel 2 homing shots. 2 Strike
Monsoon Monsoon Fire Pushing shots in all rows. 2 Shot
Needler Needler Gain 1 Spear Spear. Use all Spear Spears to channel homing shots that applies Mark Mark on-hit. 1 Missile
Northwind Northwind Fire a wide shot that Pushes upwards. 2 Shot
Paragon Paragon Hit in a diamond 4 tiles away. Applies randomly Frost Frost, 5 Poison Poison or create a Flame Flame on-hit. 2 Strike
Perforate Perforate Gain 1 Spear Spear. Use up to 3 Spear Spears to stab in a 1×3 2 tiles away. 1 Melee
PowerDrain PowerDrain Fire shots above and below that gives 2 Spell Power Spell Power on-hit. 2 Shot
Pull Pull Fire 3 shots that Strong Pull. 1 Shot
Punch Cannon Punch Cannon Hits 2 tiles in front. On-hit fire a shot from the target hit. 1 Melee
Purgatory Purgatory Fire shots from behind in middle rows, creates Flame Flames on-hit. 2 Shot
PushSlash PushSlash Slash in 2×3 in front and Strong Push on-hit. 1 Melee
Pyroblast Pyroblast Fire shot from behind. On-hit deals damage in a 3×3 area and create Flame Flames in a cross. 2 Shot
Quadclaws Quadclaws Fire 4 shots that Eject Eject on-hit. 2 Shot
Rage Rage Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per Flame Flames on ground. 2 Missile
Ragnarok Ragnarok Call down a giant sword 4 tiles away that TileBreak Breaks. Uncounterable. 3 Strike
Reaper Reaper Hit far surrounding tiles, applies Mark Mark and catch a Spear Spear on-hit from every target hit. 2 Melee
Rocket Rocket Launch an exploding missile at a Mark Marked targets, on-hit creates a Flame Flame. 2 Missile
Rush Rush Gain Invincible Invincible and dash to front. Also hits in a small cone. 1 Melee
Sacrifire Sacrifire Hit tile behind. On-hit shoot a laser that creates a Flame Flame. Can hit self. 2 Laser
Salamander Salamander Fire a shot from each Flame Flame. On-hit create a Flame Flame. 2 Shot
Salvo Salvo Fire shots in all rows. 3 Shot
Scatter Spear Scatter Spear Throw 3 Spear Spears on random allied tiles, can catch to gain 1 Spear Spear. 2 Utility
SD Turret SD Turret Summon a decaying 10HP self defense turret in front. 2 Melee
Seize Seize Summon swords that hit tiles around the field and Root Root. Can hit self. 3 Strike
Sentry Turret Sentry Turret Summon a 2HP sentry turret in front. 3 Melee
ShadowShift ShadowShift Dash to inverse tile and throw two kunai up to 5 tiles away, on-hit applies 3 Poison Poison. 1 Shot
Shear Shear Hit in a Y to drag to center, then hit 3 tiles in front. 2 Melee
Shield Throw Shield Throw Spend all shield to fire a pushing shot that deals damage equal to Shield, bounces back and can catch to restore shield. 2 Shot
Shotgun Shotgun Hit in a small cone, on-hit Push. 2 Melee
Skewer Skewer Hit 4 tiles in front, on-hit Stun target and self for 1 second. 0 Melee
Slowball Slowball Fire a slow shot. Deals bonus damage equal to your Spear Spears. 1 Shot
Snow Cone Snow Cone Hit in a cone in front, applies Frost Frost on-hit. 1 Wave
Snowfall Snowfall Launch 3 snowflakes 4 tiles away that applies Frost Frost on-hit. 2 Missile
Spear Catch Spear Catch Throw a Spear Spear on current tile, catch to gain 1 Spear Spear. 0 Utility
Spear Wave Spear Wave Gain 1 Spear Spear. Use up to 3 Spear Spears to fire wide shots. 3 Shot
Starfield Starfield Hit in a cross on TileBroken Broken tiles. 1 Missile
Step Blaze Step Blaze Dash forward 3 tiles and create Flame Flames in path. 1 Step
Step Lance Step Lance Hit surrounding tiles and Strong Push, then dash forward 3 tiles and strike in a 1×4 area. 2 Step
Step Reverse Step Reverse Dash forward 4 tiles, turn around and slash 2×3. Applies 3 Poison Poison on-hit. 1 Step
Step Slash Step Slash Dash forward 3 tiles, and slash 2×3. 1 Step
Stinger Stinger Drain 2 shield to channel homing shots that creates Flame Flames. 2 Missile
{{{spellname}}} [[Duelists of Eden/Spells/Missile#{{{spellname}}}|{{{spellname}}}]] Hit 3 tiles in front and applies Root Root. Also channel 2 homing shots at Root Rooted targets that also applies Root Root. 2 Missile

Navigation

General
FAQ
Controls
HUD
Spells
System
Glossary
Patches
Characters
Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells