Duelists of Eden/Spells/Step: Difference between revisions
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(Created page with "==Spells== ===Auto Slash=== {{MoveData-DoE | pic=128px | caption=Auto Slash | name=Auto Slash | input= |{{SpellData-DoE | | dmg= | startup= | active= | recovery= | velocity= | onhit= | onshield= | cost= | airtime= | category=}} | * * * |}} ===Back Slash=== {{MoveData-DoE | pic=128px | caption=Back Slash | name=Back Slash | input= |{{SpellData-DoE | | dmg= | startup= | active= | recovery= | velocity= | onhit= | onshie...") |
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Line 7: | Line 7: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 | ||
| startup= | | startup=X (Dash), 4 (Hit) | ||
| active= | | active=4 | ||
| recovery= | | recovery=X (Dash), 0 (Hit) | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=28 | ||
| onshield= | | onshield=16 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Step}} | ||
| | | | ||
* | * Dash in front of opponent and slash in a 1×3 hitbox, Pushes on-hit. | ||
* | * Has a considerable slower dash velocity than others step type spells. | ||
* | * As a step spell, can allow invading. | ||
|}} | |}} | ||
Line 30: | Line 30: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 | ||
| startup= | | startup=X (Dash), 7 (Hit) | ||
| active= | | active=4 | ||
| recovery= | | recovery=X (Dash), 0 (Hit) | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=31 | ||
| onshield= | | onshield=19 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Step}} | ||
| | | | ||
* | * Dash backwards 2 tiles and strike in a 1×4 hitbox, applies {{DoE Keyword|Frost|Frost}} on-hit. | ||
* | * Despite the 1×4 hitbox, it does appear inside your character, being able to hit only 3 tiles in front. | ||
* | * Can be used to counter invade from others step spells, other than that, can be used to cancel anchoring from spells. | ||
|}} | |}} | ||
Line 53: | Line 53: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=0 | ||
| startup= | | startup=14 (Dash), 14 (Flames) | ||
| active= | | active=- | ||
| recovery= | | recovery=16 (Dash), 22 (Flames) | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=- | ||
| onshield= | | onshield=- | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Step}} | ||
| | | | ||
* | * Dash forward 3 tiles and creates 3 {{DoE Keyword|Flame|Flames}} on path. | ||
* | * {{DoE Keyword|Flame|Flames}} can't hurt the owner until the spell end, but can be removed if the owner uses a dodge. | ||
* | * Step Blaze can be a good option for {{DoE Keyword|Flame|Flames}} focused decks. | ||
|}} | |}} | ||
Line 76: | Line 76: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=X (Dash), 8 (Hit) | ||
| active= | | active=4 | ||
| recovery= | | recovery=X (Dash), 0 (Hit) | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=31 | ||
| onshield= | | onshield=19 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Step}} | ||
| | | | ||
* | * Casts Push Spin and dash forward 3 tiles, then strike in a 1×4 hitbox. | ||
* | * Despite the 1×4 hitbox, it does appear inside your character, being able to hit only 3 tiles in front. | ||
* | * The only Step spell in the game that has a cost greater than 1. | ||
|}} | |||
{{MoveData-DoE | |||
| pic=[[File:DoE Push Spin.png|128px]] | |||
| caption=Step Lance | |||
| name=Step Lance | |||
| input= | |||
|{{SpellData-DoE | | |||
| dmg=5 | |||
| startup=6 | |||
| active=4 | |||
| recovery=12 | |||
| velocity=- | |||
| onhit=18 | |||
| onshield=6 | |||
| cost=- | |||
| airtime=- | |||
| category=Melee}} | |||
| | |||
* Hit in a 2×3 hitbox and strong Push on-hit | |||
* The hitbox appears inside your character, making Push Spin a great option to deal with summons in the last column, like {{DoE SpellText|BombToss|Bombs}} and {{DoE SpellText|BeamCrystal|Beam Crystal}}. | |||
* Both Step Lance and Push Spin can hit the same target. | |||
|}} | |}} | ||
Line 99: | Line 121: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=X (Dash), 4 (Hit) | ||
| active= | | active=4 | ||
| recovery= | | recovery=X (Dash), 0 (Hit) | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=28 | ||
| onshield= | | onshield=16 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Step}} | ||
| | | | ||
* | * Dash forward 4 tiles, turn around and strike in a 2×3 hitbox, applies 3 {{DoE Keyword|Poison|Poison}} on-hit. | ||
* | * Since Step Reverse forces your character to turn around, it creates a lot of interactions with others spells and weapons. | ||
* | * Step Reverse hitbox can't hit the last column because your character is forced to turn around. | ||
|}} | |}} | ||
Line 122: | Line 144: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 | ||
| startup= | | startup=X (Dash), 4 (Hit) | ||
| active= | | active=4 | ||
| recovery= | | recovery=X (Dash), 0 (Hit) | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=28 | ||
| onshield= | | onshield=16 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Step}} | ||
| | | | ||
* | * Dash forward 3 tiles and strike in a 2×3 hitbox. | ||
* | * One of the most used spells in the game, alongside Auto Slash. | ||
|}} | |}} | ||
Revision as of 16:41, 24 February 2024
Spells
Auto Slash
Auto Slash
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Back Slash
Back Slash
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Step Blaze
Step Blaze
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Step Lance
Step Lance
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Step Lance
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Step Reverse
Step Reverse
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Step Slash
Step Slash
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