Duelists of Eden/Spells/Utility: Difference between revisions

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Revision as of 17:23, 28 February 2024

Spells

Entrench

DoE Entrench.png
Entrench
Entrench
Damage Startup Active Recovery Velocity
0 2 2 12 -
On Hit On Shield Cost Air Time Category
- - 0 - Utility
  • Hit self tile and Eject Eject.
  • On-hit gain 12 Shield.
  • Entrench cannot hit opponents or summons.

Innervate

DoE Innervate.png
Innervate
Innervate
Damage Startup Active Recovery Velocity
1 0 24 6 -
On Hit On Shield Cost Air Time Category
18 6 5 - Utility
  • Hit self tile, target hit suffers damage and gain 1 Mana Max Mana.
  • Technically, you can hit the opponent with Innervate, or even structures. Damage from Innervate can be increased by SP Spell Power.
  • Innervate cost can be reduced with spells like Fling Fling or Study Study.

Mana Catch

DoE ManaCatch.png
Mana Catch
Mana Catch
Damage Startup Active Recovery Velocity
0 0 12 10 -
On Hit On Shield Cost Air Time Category
- - 1 60 Utility
  • Throw a mana potion on current self tile, can catch to restore 3 Mana Mana.
  • Every target hit by mana potion will restore mana
  • Using Mana Catch can make your character predictable and/or vunerable.

Scatter Spear

DoE ScatterSpear.png
Scatter Spear
Scatter Spear
Damage Startup Active Recovery Velocity
0 0 180 12 -
On Hit On Shield Cost Air Time Category
- - 2 60 Utility
  • Throw 4 Spear Spears on allied tiles. Can catch to gain 1 Spear Spear. The Spear Spears stays on tiles for 180 frames (3 seconds).
  • Scatter Spear will always throw the Spear Spears on allied tiles, even if you're invading. Structures and opponents can catch the Spear Spears as well.
  • Like Mana Catch Mana Catch, Scatter Spear can make your character predictable and/or vunerable.

Spear Catch

DoE SpearCatch.png
Spear Catch
Spear Catch
Damage Startup Active Recovery Velocity
0 0 180 10 -
On Hit On Shield Cost Air Time Category
- - 0 60 Utility
  • Throw a Spear Spear on current self tile. Can catch to gain 1 Spear Spear.
  • The Spear Spear stays on tile for 180 frames (3 seconds). Can be used on enemy field, if you're invading.
  • Spear Catch can make your character predictable and/or vunerable, but can be also used to make decks thinner, since they cost 0 Mana Mana.

Study

DoE Study.png
Study
Study
Damage Startup Active Recovery Velocity
0 0 2 45 -
On Hit On Shield Cost Air Time Category
- - 1 - Utility
  • Charge for 60 frames (1 second) and hit self tile.
  • Target hit will have next spell cost reduced by 3 Mana Mana.
  • Animation cancel by others spells can make your character out of charge animation, but will not grant the mana reduction evade the Study hitbox.

Swallow Spear

DoE SwallowSpear.png
Swallow Spear
Swallow Spear
Damage Startup Active Recovery Velocity
0 0, 12, 24 12 10, 22, 34 -
On Hit On Shield Cost Air Time Category
- - 1 48 Utility
  • On cast, gain 1 Spear Spear, then throw a potion on current self tile. Can catch to gain 1 Mana Mana and 1 Spear Spear.
  • Throw an additional potion for every Spear Spear stack on cast, up to 3. Increases the recovery by 12 for every potion thrown.
  • Swallow Spear is version of Mana Catch Mana Catch, but more focused on Spear Spear decks, since requires more Spear Spears in order to increase Mana Mana gain.

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