KILL la KILL IF/Ryuko: Difference between revisions
AthenaDiva (talk | contribs) m (2/8A Armor) |
AthenaDiva (talk | contribs) m (→Notable Players: Rose is much more well known for his DW Ryuko, SwimDoggo has shown what optimal SB Ryuko really looks like for many matchups, very knowledgeable, deserves the spot.) |
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<div style="float: | <center>{{Navigation-KLKIF}}</center> | ||
{| class="wikitable" style="float:right; margin-left: 20px;" | |||
|- | |||
| align="center" colspan="2" |<div style="float:center; overflow:hidden; width:223px; height:639px; ><span style="margin-left:0px">[[File:KLKIF_Ryuko.png|222px]] | |||
|- | |||
| '''Health''' || 11,500 | |||
|- | |||
| {{Tooltip|text= '''Meter Multiplier''' |hovertext=Multiplier to dictate how much meter the character gains when taking damage.}} || 1.0x | |||
|- | |||
| '''[http://wiki.gbl.gg/w/KILL_la_KILL_IF/Controls#Movement Walkspeed] || 4th | |||
1st (V1) | |||
|- | |||
| '''[https://wiki.gbl.gg/w/KILL_la_KILL_IF/Controls#Homing_Dash Homing Dash Speed] || 12th | |||
3rd (V1) | |||
|- | |||
| '''Homing Dash Duration''' || 90 | |||
|- | |||
| '''Height''' || 10.00 | |||
|- | |||
| '''Weight''' || 1 | |||
|- | |||
| '''Jump Height''' || - | |||
|- | |||
| '''Jump Duration''' || - | |||
|- | |||
| '''Side Step Dash Invul''' || 1-21 | |||
|- | |||
| '''Front Step Dash Total''' || - | |||
|- | |||
| '''Side Step Dash Total''' || - | |||
|- | |||
| '''Back Step Dash Total''' || - | |||
|- | |||
| '''Has Forced A Ender''' || Yes | |||
|- | |||
| '''Has Forced B Ender''' || Yes | |||
|- | |||
| '''Has Forced C Ender''' || Yes | |||
|- | |||
|} | |||
==Introduction== | ==Introduction== | ||
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<br> | <br> | ||
<br> | <br> | ||
'''She is the daughter of Isshin Matoi and the main protagonist of KILL la KILL. She transferred to Honnōji Academy searching for the twin of her red Scissor Blade and the person who used it to murder her father.''' | '''''She is the daughter of Isshin Matoi and the main protagonist of KILL la KILL. She transferred to Honnōji Academy searching for the twin of her red Scissor Blade and the person who used it to murder her father.''''' | ||
==Overview== | |||
Ryuko, commonly referred to as "Single Blade Ryuko" or "SBR" for short, is a grounded shoto with a strong defensive game. Ryuko is rather lacking in some areas due to her stubby normals, lackluster projectiles, and the majority of her moves being ground only. This forces her into a turtle playstyle in most matchups and she requires patience and game knowledge to know when to take her turn. Her ability to turtle is quite notable, as she can punish many options with her fast sidestep and defensive options on reaction. With her strong defensive options she can stall and time her opponents out if need be. If Ryuko achieves Valor Level 1, she becomes one of the fastest characters in the game and this can let her be way more aggressive and weave through much more than she could before, but she still suffers from her grounded kit, so use her Valor wisely. If you love to block and have patience be your guide to victory, then there's no better pick than Ryuko Matoi herself. | |||
{{StrengthsAndWeaknesses | |||
|intro = [[File:KLKIF_Ryuko_Icon.png|50px]] '''Ryuko''' is a grounded shoto with an array of defensive options.</center> | |||
|pros= | |||
*'''Immovable Object''': Difficult to run offense on or pressure thanks to her plethora of defensive options, such as her fast 2/8A, her 9f d.A, her armored sp.A, and her lightning fast sidestep which has little to no recovery, making it one of the best sidesteps in the game. | |||
*'''Lightspeed Valor:''' If Ryuko achieves Valor Level 1, she becomes the fastest character in the game in terms of walkspeed, gains one of the fastest homing dashes in the game, and her front, side, and back step dash all become faster and gain True Invulnerability on startup. | |||
*'''Mix-Ups:''' Ryuko has 50/50 mix with her 5BA and 5BC, as 5BA hits sidesteps while 5BC is a guard break. Both of these attacks are incredibly fast and the opponent will have to guess if they blocked her 5B at any point during pressure, her j.B can also be used to perform unblockables near the wall. | |||
|cons= | |||
*'''Grounded''': The majority of Ryuko's kit is ground only and thus cannot hit airborne targets, which can let certain characters such as DTR, Gamagoori, and Nui get away with mistakes and run their offense with minimal risk against her. | |||
*'''Poor Range''': Nearly all of Ryuko's Close Range Attacks and Break Attacks are stubby and have very short range, also none of her projectiles go fullscreen, making her neutral rather poor. | |||
*'''Low Damage''': If Ryuko does manage to get a hit in, her damage is rather mediocre compared to most of the cast and it is not high enough to consistently force a Counter Burst from the opponent. | |||
*'''Dash Attack Reliance''': Most of Ryuko's notable punish options are all dash attacks, making her highly susceptible to moves with Uppercut Invulnerability such as most 2/8As or 5BAs. | |||
|tablewidth=80 | |||
}} | |||
<br> | <br> | ||
'''Valor Level 1''' | '''Valor Level 1''' | ||
<br> | <br> | ||
*Increased movement and Step Dash | *Increased movement, Step Dash, Air Dash, Homing Dash, and Aerial Homing Dash speed. | ||
*Reduced landing recovery on jump. | |||
*Step Dash gains True Invulnerability on startup. | |||
*Combo Route from grounded close range horizontal/vertical attack 1 changes. | *Combo Route from grounded close range horizontal/vertical attack 1 changes. | ||
*Increased damage for Decapitation Mode attacks. | *Increased damage for Decapitation Mode attacks. | ||
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<br> | <br> | ||
*Break Attack Special enhanced | *Break Attack Special enhanced | ||
<br> | <br> | ||
'''Notables''' | '''Notables''' | ||
*Ryuko's cancel | *Ryuko's cancel window off of a Homing Dash is later than other characters, being on frame 33. | ||
==Close Ranged Attacks== | ==Close Ranged Attacks== | ||
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|damage= 160 | |damage= 160 | ||
|startup= 14 | |startup= 14 | ||
|priority= 3 | |||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Advancing forward slash. | ||
*Can cancel into 5B or 5C. | |||
<br> | <br> | ||
<br> | <br> | ||
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|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A second slash similar to 5A that ends with a kick. | ||
*Can cancel into 5B or 5AAAC. | |||
<br> | <br> | ||
<br> | <br> | ||
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|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Forward flip that launches the opponent. | ||
* | *Only available if 5AA hits/was blocked. | ||
<br> | <br> | ||
<br> | <br> | ||
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|advBlock= N/A | |advBlock= N/A | ||
|attribute= N/A | |attribute= N/A | ||
|description= | |description= An ender that side swaps both players and causes a sliding knockdown. | ||
*Only available if 5AAA hits. | |||
*Cannot be burst out of. | *Cannot be burst out of. | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|attribute= | |attribute= | ||
|description= | |description= Ryuko flings out a vertical arc-shaped projectile ahead. | ||
*Ryuko | *Only available if 5AAA hits/was blocked. | ||
*If combo proration is 200 or higher, becomes available after certain moves as one of Ryuko's Forced B Enders. | |||
}} | }} | ||
}} | }} | ||
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|attribute2= +600 Damage, Stun | |attribute2= +600 Damage, Stun | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= Ryuko charges at the opponent with a guard breaking dash, on hit a followup jab is performed. | ||
* | *Only available if 5AA or 5AAA hits/was blocked. | ||
*If combo proration is 200 or higher, becomes available after certain moves as one of Ryuko's Forced C Enders. | |||
}} | }} | ||
}} | }} | ||
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|advBlock= N/A | |advBlock= N/A | ||
|attribute= N/A | |attribute= N/A | ||
|description= | |description= Ryuko spins the opponent right round and hurls them across the stage, can wallsplat. | ||
*Only available if 5AAA hits. | |||
*A less damaging ender but gives a good amount of meter. | *A less damaging ender but gives a good amount of meter. | ||
*Cannot be burst out of. | *Cannot be burst out of. | ||
}} | }} | ||
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|advBlock= N/A | |advBlock= N/A | ||
|attribute= N/A | |attribute= N/A | ||
|description= | |description= Ryuko shoryukens the opponent, launching them. | ||
*Only available if 5AAA hits. | |||
*Can perform aerials afterwards. | *Can perform aerials afterwards. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|imageSize= 225x200px | |imageSize= 225x200px | ||
|image= KLKIF_Ryuko_4C.png | |image= KLKIF_Ryuko_4C.png | ||
|caption= Scissor Blade: Shear | |caption= Scissor Blade: Shear | ||
|name=4/6A | |name=4/6A | ||
|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= 580 | |damage= 580 | ||
|priority= 4 | |||
|startup= 23 | |startup= 23 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= Advancing forward two-hit spin. | ||
*Less pushback on block makes you able to cancel into 5C and still be able to Guard Break. | *Less pushback on block makes you able to cancel into 5C and still be able to Guard Break. | ||
*Can cancel into 5AA, d.B, or d.C. | |||
**At Valor Level 1, cancel options change to d.A, d.B, and d.C. | |||
*Can cancel into d.B or d.C. | |||
* | |||
}} | }} | ||
}} | }} | ||
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|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= | |advBlock= | ||
|attribute= + | |attribute= +800 Damage | ||
|description= | |description= Ryuko shoryukens the opponent, launching them. | ||
* | *Guard Point on startup. | ||
*Can cancel into 5AA (2nd hit), 5B, or 5C. | |||
*At Valor Level 1, | **At Valor Level 1, cancel options change to j.AA, j.B, and j.C. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|imageSize= 225x200px | |imageSize= 225x200px | ||
|imageSize2= 225x200px | |||
|image=KLKIF_Ryuko_dC.png | |image=KLKIF_Ryuko_dC.png | ||
|image2=KLKIF Ryuko 4CCC.png | |||
|caption= Shoulder Tackle | |caption= Shoulder Tackle | ||
|caption2= Shoulder Tackle | |||
|name=d.A | |name=d.A | ||
|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|version='''d.A''' | |||
|damage= 100 | |damage= 100 | ||
|startup= 9 | |startup= 9 | ||
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|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A fast lunging shoulder bash. | ||
*Can cancel into d.B or d.C. | |||
<br> | |||
<br> | |||
<br> | |||
<br> | |||
}} | |||
{{AttackData-KLKIF | |||
|header=no | |||
|version='''d.AA''' | |||
|damage= 480 | |||
|startup= | |||
|advHit= Crumple | |||
|advBlock= | |||
|attribute= +300 Damage | |||
|description= Ryuko slices the opponent with her blade twice. | |||
*Can cancel into 5AAA, 5B, or d.C. | |||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A quick forward advancing slash in the air. | ||
*Can cancel into j.B. | *Can cancel into j.AA, j.B, or j.AC. | ||
**If the cancel is perfomed as Ryuko lands, cancel options change to 5AA (2nd hit), 5B, and 5AAAC | |||
<br> | <br> | ||
<br> | <br> | ||
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|header=no | |header=no | ||
|version='''j.AA''' | |version='''j.AA''' | ||
|damage= | |damage= 40*3, 180 | ||
|startup= | |startup= | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A barrage of four aerial slashes. | ||
*If combo proration is 200 or higher, the final hit's damage is increased to 650 and is used as one of Ryuko's Forced A Enders. | |||
*Can cancel into 5AA (2nd hit), 5B, or 5AAAC on hit/block upon landing. | |||
**When Forced Enders become available, this move loses all cancel options. | |||
}} | }} | ||
}} | }} | ||
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|attribute2= +640 Damage | |attribute2= +640 Damage | ||
|attribute= +640 Damage | |attribute= +640 Damage | ||
|description= | |description= A multi-hit divekick that creates a shockwave around Ryuko upon landing. | ||
*If done too close against normal sized characters it will crossup and whiff. | *If done too close against normal sized characters it will crossup and whiff. | ||
*If combo proration is 200 or higher, becomes available after certain moves as one of Ryuko's Forced C Enders. | |||
* | *Threshold Armor on startup. | ||
**Threshold is 500 damage before it wears off. | **Threshold is 500 damage before it wears off. | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|attribute= +1760 Damage | |attribute= +1760 Damage | ||
|description= | |description= Ryuko lunges forward full speed at the opponent, on hit she performs a slicing ender similar to 5AAAA, side swapping both characters. | ||
* | *Threshold Armor on startup. | ||
**Threshold is 1000 damage before it wears off. | **Threshold is 1000 damage before it wears off. | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Throws out a grounded projectile that travels straight ahead. | ||
<br> | <br> | ||
<br> | <br> | ||
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|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A followup grounded projectile with more range and speed. | ||
*Can travel under specific projectiles. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 200, 150 | ||
|startup= | |startup= | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Ryuko charges in with a hitbox before jumping forward to do an overhead slice. | ||
*Ryuko | *Can be done after 5B or 5BB. | ||
*If combo proration is 200 or higher, the final hit's damage is increased to 600 and is used as one of Ryuko's Forced A Enders. | |||
*Can cancel into 5A (Ender), 4/6A (Ender), 2/8A (Ender), 5AAAB, or 5AAAC on hit. | |||
**When Forced Enders become available, this move loses all cancel options. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData2-KLKIF | {{AttackData2-KLKIF | ||
|damage= | |damage= 300, 600 | ||
|startup= 21 | |startup= 21 | ||
|advHit= Sliding Knockdown | |advHit= Sliding Knockdown | ||
|attribute2= +600 Damage, Stun | |attribute2= +600 Damage, Stun | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= Ryuko shoulder tackles her way through. | ||
*Can be done after 5B or 5BB. | |||
*On hit, performs a followup kick. | *On hit, performs a followup kick. | ||
*Travels about the same distance as 5B does. | *Travels about the same distance as 5B does. | ||
*Lands more consistently at close to mid range after the opponent blocked/was hit by 5B. | *Lands more consistently at close to mid range after the opponent blocked/was hit by 5B. | ||
**If max range 5B was blocked 5BC will miss and you'll fall into their loving, whiff-punishing arms. | **If max range 5B was blocked 5BC will miss and you'll fall into their loving, whiff-punishing arms. | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 370*4 | ||
|startup= | |startup= | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= Guard Crush | |advBlock= Guard Crush | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= Once charged, Ryuko jumps in the air, upon landing, Ryuko fires three waves of projectiles that spread out horizontally. | ||
*Can move freely while airborne. | |||
*Dash cancelable while charging. | *Dash cancelable while charging. | ||
*Can change the trajectory to left or right. | *Can change the trajectory to left or right. | ||
*Guard Break/Hitstun Armor on startup. | *Guard Break/Hitstun Armor on startup. | ||
**Threshold is 500 damage before it wears off. | **Threshold is 500 damage before it wears off. | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 400*5 | ||
|startup= 37 | |startup= 37 | ||
|advHit= Sliding Knockdown | |advHit= Sliding Knockdown | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A wave of three projectiles that travel forward, erupting four times. | ||
*If combo proration is 200 or higher, becomes available after certain moves as one of Ryuko's Forced B Enders. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 140, 140*4 | ||
|startup= 27 | |startup= 27 | ||
|prorate= 50 | |||
|priority= 6 | |||
|advHit= Sliding Knockdown | |advHit= Sliding Knockdown | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Ryuko swings her blade downwards and throws out a row of explosions that travel straight ahead. | ||
*Explosions stay out on hit. | |||
*Can cancel into j.BA or j.AC. | |||
**If canceled into j.AC immediately while the opponent is against the wall, Ryuko can perform a true unblockable on specific characters. | |||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A followup spinning slam to the ground. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 250*5 | ||
|startup= | |startup= | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= Guard Crush | |advBlock= Guard Crush | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= Once charged, Ryuko fires three waves of projectiles that spread out horizontally. | ||
*Air Dash cancelable while charging. | *Air Dash cancelable while charging. | ||
*Threshold Armor on startup. | |||
* | |||
**Threshold is 500 damage before it wears off. | **Threshold is 500 damage before it wears off. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|imageSize= 225x200px | |imageSize= 225x200px | ||
|imageSize2= 225x200px | |||
|image=KLKIF_Ryuko_sL.png | |image=KLKIF_Ryuko_sL.png | ||
| | |image2=KLKIF_Ryuko_spB2.png | ||
|caption2= Decapitation Mode: Kamaitachi | |||
|name=sp.B | |name=sp.B | ||
|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|version='''Normal''' | |version='''Normal''' | ||
|damage= | |damage= 300, 250*6 | ||
|startup= 21 | |startup= 21 | ||
|advHit= Knockdown | |advHit= Knockdown | ||
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|version='''Valor Level 1''' | |version='''Valor Level 1''' | ||
|header=no | |header=no | ||
|damage= | |damage= 400, 350*3, 250*3 | ||
|startup= | |startup= 21 | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Ryuko jumps in the air and fires a projectile that expands horizontally. | ||
*Travel distance is fullscreen and has great wallsplat potential. | *Travel distance is fullscreen and has great wallsplat potential. | ||
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|attribute2= +600 Damage | |attribute2= +600 Damage | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= Ryuko steps forward and does a headbutt, performs a followup kick on hit. | ||
*Can cancel into Homing Dash on hit. | *Can cancel into Homing Dash on hit. | ||
*Dash cancelable during the startup. | *Dash cancelable during the startup. | ||
}} | }} | ||
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|attribute2= +600 Damage | |attribute2= +600 Damage | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= Ryuko lunges forward with a wind up punch. | ||
*Can cancel into Homing Dash on hit. | *Can cancel into Homing Dash on hit. | ||
*Dash cancelable during the startup. | *Dash cancelable during the startup. | ||
*Threshold Armor on startup. | |||
* | |||
**Threshold is 300 damage before it wears off. | **Threshold is 300 damage before it wears off. | ||
}} | }} | ||
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|attribute2= +600 Damage, Knockdown | |attribute2= +600 Damage, Knockdown | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= | |description= A divekick that creates a shockwave around Ryuko upon landing. | ||
*If done too close against normal sized characters it will crossup and whiff. | *If done too close against normal sized characters it will crossup and whiff. | ||
*Can cancel into Aerial Homing Dash on hit. | *Can cancel into Aerial Homing Dash on hit. | ||
*Air Dash cancelable during the startup. | *Air Dash cancelable during the startup. | ||
*True Invulnerability while descending. | |||
}} | }} | ||
}} | }} | ||
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|image=KLKIF_Ryuko_sB.png | |image=KLKIF_Ryuko_sB.png | ||
|image2=KLKIF_Ryuko_sB_Enhanced.png | |image2=KLKIF_Ryuko_sB_Enhanced.png | ||
|caption= | |caption= Scissor Blade: Fanning Blade | ||
|caption2= Scissor Blade: Fanning Blade | |caption2= Scissor Blade: Fanning Blade Wave | ||
| | | | ||
|name=sp.C | |name=sp.C | ||
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|attribute2= +320 Damage | |attribute2= +320 Damage | ||
|attribute= +320 Damage | |attribute= +320 Damage | ||
|description= | |description= Ryuko starts to spin rapidly in place, vacuuming in the opponent, afterwards she can move freely for the rest of the duration, and at the end of the special she aims towards the opponent with a punch ender. | ||
* | *At Valor Level 2, the vacuum effect increases in size. | ||
*Threshold Armor on startup. | |||
**Threshold is 1500 damage before it wears off. | |||
}} | |||
}} | |||
==General Moves== | |||
{{MoveData | |||
|imageSize= 225x200px | |||
|image=KLKIF_Ryuko_Sidestep.png | |||
|caption= | |||
|name=Step Dash | |||
|data= | |||
{{AttackData-KLKIF | |||
|version='''Normal''' | |||
|damage= N/A | |||
|prorate= N/A | |||
|priority= N/A | |||
|startup= 1 | |||
|advHit= N/A | |||
|advBlock= N/A | |||
|attribute= N/A | |||
|description= Ryuko performs a Step Dash. | |||
* | *Lowest recovery of any sidestep in the game. | ||
}} | |||
{{AttackData-KLKIF | |||
|version='''Valor Level 1''' | |||
|header=no | |||
|damage= N/A | |||
|prorate= N/A | |||
|priority= N/A | |||
|startup= 1 | |||
|advHit= N/A | |||
|advBlock= N/A | |||
|attribute= N/A | |||
|description= In Valor Level 1, Ryuko's Side Step Dash becomes faster and gains True Invulnerability from frames 0-3, and then transitions into Sidestep Invulnerability from frames 4-21. | |||
* | *Her Front Step Dash and Back Step Dash gain True Invulnerability on startup as well. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|imageSize= 225x200px | |imageSize= 225x200px | ||
Line 735: | Line 771: | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Ryuko homes in on the opponent and quickly attacks. | ||
*On hit, can perform d.A, d.B, or d.C afterwards. | |||
*Homing Dash can be canceled into Dash attacks after the initial startup. | *Homing Dash can be canceled into Dash attacks after the initial startup. | ||
*Allows you to armor through low priority projectiles after the initial startup. | *Allows you to armor through low priority projectiles after the initial startup. | ||
*Dash cancelable after the initial startup. | *Dash cancelable after the initial startup. | ||
*Non-lethal, cannot KO. | *Non-lethal, cannot KO. | ||
}} | }} | ||
Line 761: | Line 793: | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Ryuko homes in on the opponent and quickly attacks. | ||
*On hit, can perform j.A, j.B, or j.C afterwards. | |||
*Allows you to armor through low priority projectiles after the initial startup. | *Allows you to armor through low priority projectiles after the initial startup. | ||
*Air dash cancelable after the initial startup. | *Air dash cancelable after the initial startup. | ||
*Non-lethal, cannot KO. | *Non-lethal, cannot KO. | ||
}} | }} | ||
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|advBlock= Guard Crush | |advBlock= Guard Crush | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= A Burst that has been performed while your character is in a free state. | ||
*Once activated, you become invincible and release a multi-hit shockwave. | *Once activated, you become invincible and release a multi-hit shockwave. | ||
*On hit, Bloody Valor will commence. | *On hit, Bloody Valor will commence. | ||
**At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown. | **At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown. | ||
*Non-lethal cannot KO. | *Non-lethal cannot KO. | ||
}} | }} | ||
Line 808: | Line 835: | ||
|advBlock= | |advBlock= | ||
|attribute= +590 Damage | |attribute= +590 Damage | ||
|description= | |description= A Burst that has been performed under the effects of hitstun or blockstun. | ||
*Once activated, you become invincible and knockback the opponent. | *Once activated, you become invincible and knockback the opponent. | ||
*Counter Burst can be performed in the air. | *Counter Burst can be performed in the air. | ||
**You will not be able to perform any action until you land on the ground. | **You will not be able to perform any action until you land on the ground. | ||
*Meter Cooldown for 7 seconds. | *Meter Cooldown for 7 seconds. | ||
*Non-lethal, cannot KO. | *Non-lethal, cannot KO. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|imageSize= 225x200px | |imageSize= 225x200px | ||
|image=KLKIF_Ryuko_Fiber Lost.png | |imageSize2= 225x200px | ||
| | |image=KLKIF_Ryuko_IK1.png | ||
|image2=KLKIF_Ryuko_Fiber Lost.png | |||
|caption2=SEN-I-SOSHITSU | |||
|name=FIBER LOST SECRET ARTS | |name=FIBER LOST SECRET ARTS | ||
|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= '''SEN-I-SOSHITSU''' | |damage= 10*2, '''SEN-I-SOSHITSU''' | ||
|startup= | |startup= | ||
|advHit= '''SEN-I-SOSHITSU''' | |advHit= '''SEN-I-SOSHITSU''' | ||
|advBlock= | |advBlock= | ||
|attribute= '''SEN-I-SOSHITSU''' | |attribute= '''SEN-I-SOSHITSU''' | ||
|description= | |description= A forward flip slice similar to 5AAA. | ||
}} | }} | ||
}} | }} | ||
==Colors== | ==Colors== | ||
Line 897: | Line 898: | ||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
|name = | |name = SwimDoggo <br>[https://twitter.com/SwimDoggo_ @SwimDoggo_] | ||
|color = | |color = 1 | ||
|region = us | |region = us | ||
|regionNote = | |regionNote = | ||
|status = Active | |status = Active | ||
|notes = '''Plays on | |notes = '''Plays on Steam'''<br> <br>[https://www.youtube.com/watch?v=lBPN76F6rHA&t=3101s Example Play] | ||
}} | }} | ||
}} | }} |
Latest revision as of 21:18, 10 March 2024
Health | 11,500 |
Meter Multiplier | 1.0x |
Walkspeed | 4th
1st (V1) |
Homing Dash Speed | 12th
3rd (V1) |
Homing Dash Duration | 90 |
Height | 10.00 |
Weight | 1 |
Jump Height | - |
Jump Duration | - |
Side Step Dash Invul | 1-21 |
Front Step Dash Total | - |
Side Step Dash Total | - |
Back Step Dash Total | - |
Has Forced A Ender | Yes |
Has Forced B Ender | Yes |
Has Forced C Ender | Yes |
Introduction
Ryuko Matoi (纏 流子)
She is the daughter of Isshin Matoi and the main protagonist of KILL la KILL. She transferred to Honnōji Academy searching for the twin of her red Scissor Blade and the person who used it to murder her father.
Overview
Ryuko, commonly referred to as "Single Blade Ryuko" or "SBR" for short, is a grounded shoto with a strong defensive game. Ryuko is rather lacking in some areas due to her stubby normals, lackluster projectiles, and the majority of her moves being ground only. This forces her into a turtle playstyle in most matchups and she requires patience and game knowledge to know when to take her turn. Her ability to turtle is quite notable, as she can punish many options with her fast sidestep and defensive options on reaction. With her strong defensive options she can stall and time her opponents out if need be. If Ryuko achieves Valor Level 1, she becomes one of the fastest characters in the game and this can let her be way more aggressive and weave through much more than she could before, but she still suffers from her grounded kit, so use her Valor wisely. If you love to block and have patience be your guide to victory, then there's no better pick than Ryuko Matoi herself.
Valor Level 1
- Increased movement, Step Dash, Air Dash, Homing Dash, and Aerial Homing Dash speed.
- Reduced landing recovery on jump.
- Step Dash gains True Invulnerability on startup.
- Combo Route from grounded close range horizontal/vertical attack 1 changes.
- Increased damage for Decapitation Mode attacks.
Valor Level 2
- Break Attack Special enhanced
Notables
- Ryuko's cancel window off of a Homing Dash is later than other characters, being on frame 33.
Close Ranged Attacks
5A
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5AAAB
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5AAAC
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4/6A (Ender)
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2/8A (Ender)
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4/6A
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2/8A
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d.A
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j.A
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j.AC
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sp.A
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Long Ranged Attacks
5B
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5BA
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5BC
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5[B]
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d.B
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j.B
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j.BA
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j.[B]
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sp.B
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Break Attacks
5C
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d.C
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j.C
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sp.C
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General Moves
Step Dash
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Homing Dash
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Aerial Homing Dash
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Valor Burst
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Counter Burst
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FIBER LOST SECRET ARTS
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Colors
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Demydot @Demydot |
United States |
Inactive | Plays on PS Very patient and labby. Example Play | |
Doza @The__Doza |
United States |
Retired | Plays on PS Old solid Ryuko player, put on quite the display at CEOTaku. Example Play | |
ooluchi @ooluchiR1 |
United States CA |
Active | Plays on PS/Steam Homeless, created SB Ryuko's Combo Guide. divorced the L button, married to the R button. always has one eye on his opponents. avid Twitter user. Example Play | |
SwimDoggo @SwimDoggo_ |
United States |
Active | Plays on Steam Example Play |
External Links
- Twitter hashtag: #KLK_RYK
- ooluchi's SB Ryuko Combo Guide
- Globku's Ryuko Breakdown