Duelists of Eden/Keywords: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(→‎Break: v2.30 changes)
m (→‎Crack: specifying that crack and break sum together)
Line 53: Line 53:
* Cracked tiles will transform into Broken tiles if left or cracked again.
* Cracked tiles will transform into Broken tiles if left or cracked again.
* Cracked tiles can be fixed on a successful dodge.
* Cracked tiles can be fixed on a successful dodge.
* Cracked tiles last for 360 frames (6 seconds) if there are 4 or less on that side of the field.
* Cracked tiles last for 360 frames (6 seconds) if there are 4 or less damaged (cracked or broken) tiles on that side of the field.
* Damaged tiles restore 20% faster per damaged tile over 4.
* Damaged tiles restore 20% faster per damaged tile over 4.



Revision as of 17:30, 26 March 2024

Keywords are game mechanics that affect directly the game pace, used as side effects of cards.

Eject

  • If used on self, discards the card in the other spell slot. If used on enemy, discards the leftmost card in spell slot.
  • Can be used to thin a deck by removing undesirable or situational cards.

Flame

  • Deals non-stunning damage 12 times on a tile.
  • Stays on the ground for 260 frames.
  • Can be extinguished on a successful dodge.

Frost

  • Can stack up to three times.
  • On the third stack, consume stacks to deals 5 damage and stuns for 38 frames.
  • Frost damage and stun can be shielded and deflected.

Invincible

  • Becomes immune to damage.
  • Targets with Invincible still can be affected by others keywords, like Frost or Mark.
  • Invincible does not makes you immune to Pushes or Pulls.

Mark

  • Marks target and deals 3 damage after 90 frames (1.5 seconds).
  • Mark can stack, applying new Mark stacks restarts the countdown.
  • Mark damage can be shielded and dodged. But it can also break your shield.

Poison

  • Deals non-stunning damage every 55F (almost 1 second). The damage tick is reduced based on Poison stacks.
  • Can be shielded, but not dodged. But it can also break your shield
  • While Poison is active, moving to the first column will pause the damage and reduces Poison stacks.

Root

  • Prevent movement for 1.1 seconds. This will apply to normal movement and dashes, like Step spells.
  • Teleports like Fadeway and Blink can be casted while Rooted.
  • Root cannot stacks, applying Root again will just refreshes the timer.

Spear

  • Can consume 1 stack while shuffling to shoot projectile in a line that deals 1 damage.
  • Can stacks up to 99 Spears.
  • Mostly used as ammo option for Spear Spells.

Spellpower

  • Increases the damage of next casted spell by 1 per 1 stack, consuming the stacks.
  • Does not impact 0 damage spells, casting a spell through Fling will not provide Spellpower to the flung spell.
  • The duration of Spell Power may vary based on source.
  • Spellpower can be consumed on non-damage spells.

Stun

  • Removes the ability of moving, attacking and casting spells.
  • Duration of Stun may vary based on source.

Crack

  • Cracked tiles will transform into Broken tiles if left or cracked again.
  • Cracked tiles can be fixed on a successful dodge.
  • Cracked tiles last for 360 frames (6 seconds) if there are 4 or less damaged (cracked or broken) tiles on that side of the field.
  • Damaged tiles restore 20% faster per damaged tile over 4.

Break

  • Broken tiles cannot be occupied, for players or summons.
  • Broken tiles last for 240 frames (4 seconds) if there are 4 or less on that side of the field (including cracked tiles).
  • Broken tiles have up to 25% of their duration reduced based on how long the tile was cracked before being broken.
  • Some spells and non summons (such as Spear Catch) can interact with broken tiles.

Half Hit

  • Damage instances beyond the first from Half Hit sources will be reduced by 50%. This applies per-player, so both players can take full damage from something before then taking halved damage.
  • Half Hit cannot exceed reduction further than 50%.
  • Half Hit can be triggered even on shield.

Seed

  • Seeds the target for 360 frames (6 seconds). Targets with Seed can be tracked by Seed Pull.
  • If the target takes a 3+ damage hit, on-shield or not, it'll apply Wrap, consuming Seed.
  • Seed cannot be applied to a Wrapped target.
  • Mark and Frost do not apply Wrap.
  • Exclusive to Maypul second weapon, Seed Toss.

Wrap

  • Removes the ability of moving, casting or attacking.
  • If a Wrapped target is hit by any damage, with the exception of Mark, Frost, or Flame, it'll ended earlier.
  • Exclusive to Maypul second weapon, Seed Toss.

Navigation

General
FAQ
Controls
HUD
Spells
System
Glossary
Patches
Characters
Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells