Duelists of Eden/Spells/Strike: Difference between revisions
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(→Guillotine: V2.30 changes) |
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(35 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=3×2 | ||
| startup=13, 40 | | startup=13, 40 | ||
| active=2 | | active=2 | ||
Line 85: | Line 85: | ||
| cost=1 | | cost=1 | ||
| airtime=- | | airtime=- | ||
| category= | | category=Strike}} | ||
| | | | ||
* Hits tiles above {{DoE Keyword|Flame|Flames}} and create {{DoE Keyword|Flame|Flames}}. | * Hits tiles above {{DoE Keyword|Flame|Flames}} and create {{DoE Keyword|Flame|Flames}}. | ||
Line 98: | Line 98: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=8 | ||
| startup= | | startup=9 | ||
| active= | | active=2 | ||
| recovery= | | recovery=22 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=11 | ||
| onshield= | | onshield=1 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits tiles with {{DoE Keyword|Flame|Flames}} and refresh their duration. | ||
* | * Fairly fast and a considerable option to increase {{DoE Keyword|Flame|Flames}} counter on the grid. | ||
* | * Combust synergies with {{DoE Keyword|Flame|Flame}} deck focused, and can be a considerable option to {{DoE CharIcon|Gunner|18px}}. | ||
|}} | |}} | ||
Line 121: | Line 121: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=8 (HalfHit: 4) | ||
| startup= | | startup=12, 40, 68, 96 | ||
| active= | | active=6 | ||
| recovery= | | recovery=32 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=4 | ||
| onshield= | | onshield=-8 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits and {{DoE Keyword|TileCrack|Cracks}} in front up to 4 tiles. Compactor can hit the same target multiple times but with {{DoE Keyword|HalfHit|reduced damage}}. | ||
* | * Compactor will only hit tiles inside the grid, losing its potential if used too close of grid limit. | ||
* | * This spell is Uncounterable, getting hit will not interrupt the spell. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=3 | ||
| startup= | | startup=12 | ||
| active= | | active=9 | ||
| recovery= | | recovery=24 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=4 | ||
| onshield= | | onshield=-8 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits {{DoE Keyword|TileCrack|Cracked}} tiles in a small column and applies {{DoE Keyword|Root|Root}} on-hit. | ||
* | * Creates the first hitbox inside the {{DoE Keyword|TileCrack|Cracked}} tile, then above and below 2F later. | ||
* | * Crackroots prioritizes {{DoE Keyword|TileCrack|Cracked}} tiles close to despawn first. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=9 | ||
| startup= | | startup=Notes | ||
| active= | | active=1 | ||
| recovery= | | recovery=20 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=9 (On-Frost: 23) | ||
| onshield= | | onshield=-3 | ||
| cost= | | cost=4 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hit and summons ice blocks with decaying 9HP in the 1st and 4th row, applying {{DoE Keyword|Frost|Frost}} on targets hit. Crevasse can't hit owner. | ||
* | * Crevasse creates the first ice block on 4th row after 5F, then intersperse between the lines every 3F. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4, 4 | ||
| startup= | | startup=10, 18 | ||
| active= | | active=4 | ||
| recovery= | | recovery=18 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=16, 42 | ||
| onshield= | | onshield=4, 30 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits 5 tiles away and Pull on-hit. If Dark Grasp hits any target, hits in a small column 4 tiles away and Pull again. | ||
* | * Follow-up can be triggered with {{DoE SpellText|BeamCrystal|structures}}, creating different angles. | ||
* | * Dark Grasp is the only spell in the game that hits exactly 5 tiles away. | ||
|}} | |}} | ||
Line 213: | Line 212: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6 | ||
| startup= | | startup=6 | ||
| active= | | active=6 | ||
| recovery= | | recovery=12 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=18 | ||
| onshield= | | onshield=6 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits all {{DoE Keyword|TileCrack|Cracked}} tiles and Pull targets on-hit. | ||
* | * Due to Pull, Earthquake can transform {{DoE Keyword|TileCrack|Cracked}} tiles into {{DoE Keyword|TileCrack|Broken}} tiles. | ||
* | * Mostly used for combo tool, and holds great synergy with {{DoE CharIcon|Terra|18px}} due to her {{DoE WeaponText|Terra|1|Terraform}}. | ||
|}} | |}} | ||
Line 236: | Line 235: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=Notes | ||
| active= | | active=4 | ||
| recovery= | | recovery=16 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=52 | ||
| onshield= | | onshield=40 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Marks 10 random tiles and hit after a small delay. Glitter will not mark {{DoE Keyword|TileBreak|Broken}} tiles. | ||
* | * The first marked tile appears after 6F, then marks subsequent tiles every 3F. After 50F, it'll hit the first marked tile, the second tile after 6F and subsequent tiles every 3F. | ||
* | * Getting hit when Glitter is marking tiles will interrupt the spell. | ||
|}} | |}} | ||
Line 259: | Line 258: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=14 or 20 | ||
| startup= | | startup=40 | ||
| active= | | active=10 | ||
| recovery= | | recovery=14 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=50 | ||
| onshield= | | onshield=38 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits in a small column 4 tiles away. | ||
* | * Targets hit by Guillotine will take 6 bonus damage if their current HP is 20 or less. | ||
* | * This spell is Uncounterable, getting hit will not interrupt the spell. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=1 | ||
| startup= | | startup=13 | ||
| active= | | active=2 | ||
| recovery= | | recovery=20 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=17 (On-Frost: 31) | ||
| onshield= | | onshield=5 | ||
| cost= | | cost=0 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits 4 tiles away and apply {{DoE Keyword|Frost|Frost}}. | ||
* | * Mostly used as combo-filler due to good synergy with weapons and spell that hits 4 tiles away. | ||
* | * Hailstone can be a viable alternative to {{DoE SpellText|ColdMedicine|Cold Medicine}} for {{DoE Keyword|Frost|Frost}}-focused decks. | ||
|}} | |}} | ||
Line 305: | Line 304: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=6 | ||
| active= | | active=4 | ||
| recovery= | | recovery=16 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=14 | ||
| onshield= | | onshield=2 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits 4 center tiles of enemy grid and {{DoE Keyword|TileCrack|Cracks}} them. | ||
* Fairly fast and being able to deny a lot of space with {{DoE Keyword|TileCrack|Cracked}} tiles. | |||
{{ | |||
| | |||
| | |||
|}} | |}} | ||
Line 351: | Line 326: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=11 | ||
| startup= | | startup=16 | ||
| active= | | active=6 | ||
| recovery= | | recovery=20 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=20 | ||
| onshield= | | onshield=8 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits in a small cone 4 tiles away and {{DoE Keyword|TileBreak|Break}} tiles. | ||
* | * Lockdown can completely lock movement from opponents hits close to grid corner. | ||
* | * Has a great value on {{DoE Keyword|TileBreak|Break}} focused decks due to fast startup. | ||
|}} | |}} | ||
Line 374: | Line 349: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 | ||
| startup= | | startup=9 | ||
| active= | | active=12 | ||
| recovery= | | recovery=20 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=28 | ||
| onshield= | | onshield=16 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits in an X shape 4 tiles away and applies 1 {{DoE Keyword|Mark|Mark}}. | ||
* | * The first hitbox appears 3 tiles away and above, and goes diagonally down, then hits 5 tiles away and above 16F later, in the same pattern. | ||
* | * Both hits can apply damage and {{DoE Keyword|Mark|Mark}}. | ||
|}} | |}} | ||
Line 397: | Line 372: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6×2 | ||
| startup= | | startup=26, 57 | ||
| active= | | active=4 | ||
| recovery= | | recovery=26 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=24 | ||
| onshield= | | onshield=12 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Calls down two homing meteors that create {{DoE Keyword|Flame|Flames}} on-landing. | ||
* | * If Meteors don't hit any target, they summon 6HP rocks. | ||
* | * Rocks can be moved away from {{DoE Keyword|Flame|Flames}} and work as regular {{DoE SpellText|BeamCrystal|structures}}, since their HP will not decay. | ||
|}} | |}} | ||
Line 420: | Line 395: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=12 | ||
| active= | | active=6 | ||
| recovery= | | recovery=16 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=20 (On-Frost: 34) | ||
| onshield= | | onshield=8 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Calls down 4 rainbows in a diamond shape 4 tiles away, on-hit applies {{DoE Keyword|Frost|Frost}}, 5 {{DoE Keyword|Poison|Poison}} or create {{DoE Keyword|Flame|Flames}}. | ||
* | * If owner is close to a corner, Paragon will not hit outside or move rainbows inside the grid, losing its potential if used too close of grid limit. | ||
* | * Paragon is mostly used to surprise opponents off-set, since it hits in diamond shape. | ||
|}} | |}} | ||
Line 443: | Line 418: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=20 | ||
| startup= | | startup=23 | ||
| active= | | active=12 | ||
| recovery= | | recovery=28 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=19 | ||
| onshield= | | onshield=7 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Summon a giant sword 4 tiles away, {{DoE Keyword|TileBreak|Breaking}} the tile on landing. | ||
* | * Ragnarok is the second-highest damaging spell in the game, behind {{DoE SpellText|Ultrangle|Ultrangle}}. | ||
* | * This spell is Uncounterable, getting hit will not interrupt the spell. | ||
|}} | |}} | ||
Line 466: | Line 441: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=8 | ||
| startup= | | startup=6 | ||
| active= | | active=180 | ||
| recovery= | | recovery=24 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=6 | ||
| onshield= | | onshield=-6 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Summon falling swords in the 1st row and the last enemy grid column, apply {{DoE Keyword|Root|Root}}. Seize can hit the same target multiple times but with {{DoE Keyword|HalfHit|reduced damage}}. Can hit self. | ||
* | * Getting hit when the swords are falling will interrupt the spell, but existent swords will not disappear. | ||
* | * Seize can force opponents to play temporarily in 3×3 grid, and can pair well with displacements spells, like {{DoE SpellText|Tetra|Tetra}} and {{DoE SpellText|Downfall|Downfall}}. | ||
|}} | |||
===Tetra=== | |||
{{MoveData-DoE | |||
| pic=[[File:DoE Tetra.png|128px]] | |||
| caption=Tetra | |||
| name=Tetra | |||
| input= | |||
|{{SpellData-DoE | | |||
| dmg=4×3 | |||
| startup=7, 27, 47 | |||
| active=4 | |||
| recovery=14 | |||
| velocity=- | |||
| onhit=17 | |||
| onshield=5 | |||
| cost=2 | |||
| airtime=- | |||
| category=Strike}} | |||
| | |||
* Hits all corner tiles in the enemy grid, on-hit Pushes targets to next corner in a clock-wise pattern. | |||
* Tetra will hit corner tiles even if they are {{DoE Keyword|TileBreak|Broken}}. | |||
* Targets hit will not be pushed to next corner if the path is occupied or with existent {{DoE Keyword|TileBreak|Broken}} tiles. | |||
|}} | |}} | ||
Line 489: | Line 487: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=8 | ||
| active= | | active=4 | ||
| recovery= | | recovery=18 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=14 | ||
| onshield= | | onshield=2 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Calls down a thunder 4 tiles away. | ||
* | * Thunder is one of the most consistent spells in the game for characters and play styles around 4 tiles away. | ||
|}} | |}} | ||
Line 512: | Line 509: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=8, 13, 18 | ||
| active= | | active=4 | ||
| recovery= | | recovery=16 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=16 | ||
| onshield= | | onshield=4 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Calls down 3 thunders 3, 4 and 5 tiles away. Tri Thunder can't hit the same target multiple times. | ||
* | * Works exactly as regular {{DoE SpellText|Thunder|Thunder}}, but it covers more tiles. | ||
* | * Tri Thunder will only strike inside of grid, losing its potential if used too close of grid limit. | ||
|}} | |}} | ||
Line 535: | Line 532: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6 | ||
| startup= | | startup=20, 36 | ||
| active= | | active=4 | ||
| recovery= | | recovery=34 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=10 | ||
| onshield= | | onshield=-2 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Creates two 3×3 explosion 2 and 4 tiles away, creating {{DoE Keyword|Flame|Flames}} on center. Twinferno can hit the same target multiple times. | ||
* | * Getting hit before the explosion will interrupt the spell. | ||
* | * Twinferno can be used to start combos due to big area coverage. | ||
|}} | |}} | ||
Line 558: | Line 555: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=2×5 | ||
| startup= | | startup=7 | ||
| active= | | active=2 | ||
| recovery= | | recovery=20 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=11 | ||
| onshield= | | onshield=-1 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits 3 tiles away 5 times, targets hit will be dragged to Whirl. | ||
* | * If the owner cancels the anchor animation with {{DoE SpellText|StepSlash|step spells}}, it is possible to move targets easily to any desirable position. | ||
* | * Mostly used for combos decks but can catch opponents stepping within rows due to drags on-hit. | ||
|}} | |}} | ||
Latest revision as of 17:47, 26 March 2024
Spells
Acid Rain
Acid Rain
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Backstab
Backstab
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Barricade
Barricade
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Brushfire
Brushfire
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Combust
Combust
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Compactor
Compactor
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Crackroots
Crackroots
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Crevasse
Crevasse
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Dark Grasp
Dark Grasp
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Earthquake
Earthquake
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Glitter
Glitter
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Guillotine
Guillotine
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Hailstone
Hailstone
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Ion Cannon
Ion Cannon
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Lockdown
Lockdown
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Magic Claw
Magic Claw
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Meteors
Meteors
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Paragon
Paragon
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Ragnarok
Ragnarok
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Seize
Seize
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Tetra
Tetra
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Thunder
Thunder
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Tri Thunder
Tri Thunder
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Twinferno
Twinferno
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Whirl
Whirl
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