Duelists of Eden/Spells/Strike: Difference between revisions
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(→Guillotine: V2.30 changes) |
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(13 intermediate revisions by 2 users not shown) | |||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=3×2 | ||
| startup=13, 40 | | startup=13, 40 | ||
| active=2 | | active=2 | ||
Line 85: | Line 85: | ||
| cost=1 | | cost=1 | ||
| airtime=- | | airtime=- | ||
| category= | | category=Strike}} | ||
| | | | ||
* Hits tiles above {{DoE Keyword|Flame|Flames}} and create {{DoE Keyword|Flame|Flames}}. | * Hits tiles above {{DoE Keyword|Flame|Flames}} and create {{DoE Keyword|Flame|Flames}}. | ||
Line 98: | Line 98: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=8 | ||
| startup=9 | | startup=9 | ||
| active=2 | | active=2 | ||
Line 111: | Line 111: | ||
* Hits tiles with {{DoE Keyword|Flame|Flames}} and refresh their duration. | * Hits tiles with {{DoE Keyword|Flame|Flames}} and refresh their duration. | ||
* Fairly fast and a considerable option to increase {{DoE Keyword|Flame|Flames}} counter on the grid. | * Fairly fast and a considerable option to increase {{DoE Keyword|Flame|Flames}} counter on the grid. | ||
* Combust synergies with {{DoE Keyword|Flame|Flame}} deck focused, and can be a considerable option to {{DoE CharIcon|Gunner| | * Combust synergies with {{DoE Keyword|Flame|Flame}} deck focused, and can be a considerable option to {{DoE CharIcon|Gunner|18px}}. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=3 | ||
| startup=12 | | startup=12 | ||
| active=9 | | active=9 | ||
| recovery= | | recovery=24 | ||
| velocity=- | | velocity=- | ||
| onhit=4 | | onhit=4 | ||
Line 225: | Line 225: | ||
* Hits all {{DoE Keyword|TileCrack|Cracked}} tiles and Pull targets on-hit. | * Hits all {{DoE Keyword|TileCrack|Cracked}} tiles and Pull targets on-hit. | ||
* Due to Pull, Earthquake can transform {{DoE Keyword|TileCrack|Cracked}} tiles into {{DoE Keyword|TileCrack|Broken}} tiles. | * Due to Pull, Earthquake can transform {{DoE Keyword|TileCrack|Cracked}} tiles into {{DoE Keyword|TileCrack|Broken}} tiles. | ||
* Mostly used for combo tool, and holds great synergy with {{DoE CharIcon|Terra| | * Mostly used for combo tool, and holds great synergy with {{DoE CharIcon|Terra|18px}} due to her {{DoE WeaponText|Terra|1|Terraform}}. | ||
|}} | |}} | ||
Line 258: | Line 258: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg=14 or | | dmg=14 or 20 | ||
| startup=40 | | startup=40 | ||
| active=10 | | active=10 | ||
Line 270: | Line 270: | ||
| | | | ||
* Hits in a small column 4 tiles away. | * Hits in a small column 4 tiles away. | ||
* Targets hit by Guillotine will take | * Targets hit by Guillotine will take 6 bonus damage if their current HP is 20 or less. | ||
* This spell is Uncounterable, getting hit will not interrupt the spell. | * This spell is Uncounterable, getting hit will not interrupt the spell. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=20 | ||
| startup= | | startup=23 | ||
| active= | | active=12 | ||
| recovery= | | recovery=28 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=19 | ||
| onshield= | | onshield=7 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Summon a giant sword 4 tiles away, {{DoE Keyword|TileBreak|Breaking}} the tile on landing. | ||
* | * Ragnarok is the second-highest damaging spell in the game, behind {{DoE SpellText|Ultrangle|Ultrangle}}. | ||
* | * This spell is Uncounterable, getting hit will not interrupt the spell. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=8 | ||
| startup= | | startup=6 | ||
| active= | | active=180 | ||
| recovery= | | recovery=24 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=6 | ||
| onshield= | | onshield=-6 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | |||
* Summon falling swords in the 1st row and the last enemy grid column, apply {{DoE Keyword|Root|Root}}. Seize can hit the same target multiple times but with {{DoE Keyword|HalfHit|reduced damage}}. Can hit self. | |||
* Getting hit when the swords are falling will interrupt the spell, but existent swords will not disappear. | |||
* Seize can force opponents to play temporarily in 3×3 grid, and can pair well with displacements spells, like {{DoE SpellText|Tetra|Tetra}} and {{DoE SpellText|Downfall|Downfall}}. | |||
|}} | |||
===Tetra=== | |||
{{MoveData-DoE | |||
| pic=[[File:DoE Tetra.png|128px]] | |||
| caption=Tetra | |||
| name=Tetra | |||
| input= | |||
|{{SpellData-DoE | | |||
| dmg=4×3 | |||
| startup=7, 27, 47 | |||
| active=4 | |||
| recovery=14 | |||
| velocity=- | |||
| onhit=17 | |||
| onshield=5 | |||
| cost=2 | |||
| airtime=- | |||
| category=Strike}} | |||
| | | | ||
* | * Hits all corner tiles in the enemy grid, on-hit Pushes targets to next corner in a clock-wise pattern. | ||
* | * Tetra will hit corner tiles even if they are {{DoE Keyword|TileBreak|Broken}}. | ||
* | * Targets hit will not be pushed to next corner if the path is occupied or with existent {{DoE Keyword|TileBreak|Broken}} tiles. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=8 | ||
| active= | | active=4 | ||
| recovery= | | recovery=18 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=14 | ||
| onshield= | | onshield=2 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Calls down a thunder 4 tiles away. | ||
* | * Thunder is one of the most consistent spells in the game for characters and play styles around 4 tiles away. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=8, 13, 18 | ||
| active= | | active=4 | ||
| recovery= | | recovery=16 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=16 | ||
| onshield= | | onshield=4 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Calls down 3 thunders 3, 4 and 5 tiles away. Tri Thunder can't hit the same target multiple times. | ||
* | * Works exactly as regular {{DoE SpellText|Thunder|Thunder}}, but it covers more tiles. | ||
* | * Tri Thunder will only strike inside of grid, losing its potential if used too close of grid limit. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6 | ||
| startup= | | startup=20, 36 | ||
| active= | | active=4 | ||
| recovery= | | recovery=34 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=10 | ||
| onshield= | | onshield=-2 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Creates two 3×3 explosion 2 and 4 tiles away, creating {{DoE Keyword|Flame|Flames}} on center. Twinferno can hit the same target multiple times. | ||
* | * Getting hit before the explosion will interrupt the spell. | ||
* | * Twinferno can be used to start combos due to big area coverage. | ||
|}} | |}} | ||
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| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=2×5 | ||
| startup= | | startup=7 | ||
| active= | | active=2 | ||
| recovery= | | recovery=20 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=11 | ||
| onshield= | | onshield=-1 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits 3 tiles away 5 times, targets hit will be dragged to Whirl. | ||
* | * If the owner cancels the anchor animation with {{DoE SpellText|StepSlash|step spells}}, it is possible to move targets easily to any desirable position. | ||
* | * Mostly used for combos decks but can catch opponents stepping within rows due to drags on-hit. | ||
|}} | |}} | ||
Latest revision as of 17:47, 26 March 2024
Spells
Acid Rain
Acid Rain
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Backstab
Backstab
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Barricade
Barricade
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Brushfire
Brushfire
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Combust
Combust
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Compactor
Compactor
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Crackroots
Crackroots
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Crevasse
Crevasse
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Dark Grasp
Dark Grasp
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Earthquake
Earthquake
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Glitter
Glitter
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Guillotine
Guillotine
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Hailstone
Hailstone
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Ion Cannon
Ion Cannon
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Lockdown
Lockdown
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Magic Claw
Magic Claw
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Meteors
Meteors
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Paragon
Paragon
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Ragnarok
Ragnarok
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Seize
Seize
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Tetra
Tetra
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Thunder
Thunder
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Tri Thunder
Tri Thunder
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Twinferno
Twinferno
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Whirl
Whirl
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