Duelists of Eden/Shiso: Difference between revisions
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* '''{{DoE SpellText|Thunder|Thunder}}''': This quick spell combos into {{DoE WeaponText|Shiso|1|SlipGun}} and out of it for high damage while also setting up shieldbreaks with {{DoE WeaponText|Shiso|2|Aftershock}} > {{DoE SpellText|Thunder|Thunder}}. | * '''{{DoE SpellText|Thunder|Thunder}}''': This quick spell combos into {{DoE WeaponText|Shiso|1|SlipGun}} and out of it for high damage while also setting up shieldbreaks with {{DoE WeaponText|Shiso|2|Aftershock}} > {{DoE SpellText|Thunder|Thunder}}. | ||
* '''{{DoE SpellText|StepSlash|StepSlash}}''': This spell is very present in the meta, and is especially strong on Shiso as he can use both {{DoE WeaponText|Shiso|2|Aftershock}} and {{DoE WeaponText|Shiso|1|SlipGun}} during it whether he has bullets or not. When {{DoE WeaponText|Shiso|1|SlipGun}} is used during the step he is allowed to move while shooting, allowing him to line up and combo his opponent on a read. | * '''{{DoE SpellText|StepSlash|StepSlash}}''': This spell is very present in the meta, and is especially strong on Shiso as he can use both {{DoE WeaponText|Shiso|2|Aftershock}} and {{DoE WeaponText|Shiso|1|SlipGun}} during it whether he has bullets or not. When {{DoE WeaponText|Shiso|1|SlipGun}} is used during the step he is allowed to move while shooting, allowing him to line up and combo his opponent on a read. | ||
*'''{{DoE SpellText|Entangle|Entangle}}''': Entangle is a meta precursor for his {{DoE WeaponText|Shiso|2|Aftershock}} setups, one of which includes {{DoE WeaponText|Shiso|2|Aftershock}} | *'''{{DoE SpellText|Entangle|Entangle}}''': Entangle is a meta precursor for his {{DoE WeaponText|Shiso|2|Aftershock}} setups, one of which includes {{DoE WeaponText|Shiso|2|Aftershock}} > {{DoE SpellText|Minigun|Minigun}} which either sets up up a 12 damage combo starter, catches a dodge, or shieldbreaks the opponent. | ||
* '''{{DoE SpellText|Minigun|Minigun}}''': Good spell for neutral and can be confirmed into with {{DoE WeaponText|Shiso|1|SlipGun}} at 1 {{DoE Keyword|Ammo|Ammo}} and into {{DoE WeaponText|Shiso|1|SlipGun}} from 3-4 tiles away.{{DoE WeaponText|Shiso|2|Aftershock}} > {{DoE SpellText|Backstab|Backstab}} may also be used immediately after to extend the combo further. | * '''{{DoE SpellText|Minigun|Minigun}}''': Good spell for neutral and can be confirmed into with {{DoE WeaponText|Shiso|1|SlipGun}} at 1 {{DoE Keyword|Ammo|Ammo}} and into {{DoE WeaponText|Shiso|1|SlipGun}} from 3-4 tiles away.{{DoE WeaponText|Shiso|2|Aftershock}} > {{DoE SpellText|Backstab|Backstab}} may also be used immediately after to extend the combo further. | ||
Revision as of 18:56, 27 March 2024
Under Construction
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Survival of the fittest is why Shiso is still around. Wandering around the borderlands, he does whatever he needs to survive and thrive. |
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Overview
Shiso is a setplay character who happens to have a resource mechanic on the side to enhance his flexibility. With Aftershock he can shut off lanes safely while also using it as a precursor to his spells for devastating pressure and damage, while with SlipGun he uses it where need be to push and link spells that would not connect otherwise.
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Weapons
Primary Weapon
Slip Gun Toggle Field Preview Toggle Field Preview
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Blank Toggle Field Preview Toggle Field Preview
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Sub Weapon
Aftershock Toggle Field Preview Toggle Field Preview
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Strategy and Synergy
He's a setup character, and the best way to set up damage is to trap the opponent first. Root does this quite well. Use Entangle, follow it up with Aftershock, then a fast spell.Land starters, set up damage from starters with Aftershock. If you have Ammo then you have to make on the fly decisions to use SlipGun to enable combo enders/extenders.
When you don't have starters, then either go for hard reads or shuffle.In neutral without spells you have to have good defense and use W2 to make the enemy stay on their toes, Aftershock then shield when you know that they're tracking you head on.
- Backstab: Shiso can combo SlipGun into backstab as long as the opponent is in proper position. This is his bread and butter, and can extend into more combos with spells or gap 1 into SlipGun again.
- Thunder: This quick spell combos into SlipGun and out of it for high damage while also setting up shieldbreaks with Aftershock > Thunder.
- StepSlash: This spell is very present in the meta, and is especially strong on Shiso as he can use both Aftershock and SlipGun during it whether he has bullets or not. When SlipGun is used during the step he is allowed to move while shooting, allowing him to line up and combo his opponent on a read.
- Entangle: Entangle is a meta precursor for his Aftershock setups, one of which includes Aftershock > Minigun which either sets up up a 12 damage combo starter, catches a dodge, or shieldbreaks the opponent.
- Minigun: Good spell for neutral and can be confirmed into with SlipGun at 1 Ammo and into SlipGun from 3-4 tiles away. Aftershock > Backstab may also be used immediately after to extend the combo further.