Name | Description | Cost | Category | |
---|---|---|---|---|
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Air Rifle | Shoots a Pushing laser. | 0 | Laser |
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Crystal Rifle | Shoot a laser, increase damage by 2 when you deal ![]() |
2 | Laser |
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Hydro Pump | Shoot Pushing water laser above and below. | 0 | Laser |
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Hyper Beam | Shoot a multihit laser that Pushes yourself back. | 3 | Laser |
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Sacrifire | Hit tile behind. On-hit shoot a laser that creates a ![]() |
2 | Laser |
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Venoshock | Shoot a laser that applies 6 ![]() ![]() |
2 | Laser |
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Warp Rays | Shoot lasers above and below that teleport targets 4 tiles away and below on-hit. | 3 | Laser |
Duelists of Eden/Spells: Difference between revisions
m (→Spell List: messed up the harvest wording previously, removed extra in) |
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| {{DoE CardMini|name=CrystalRifle|spellname=Crystal Rifle|cost=2|catg=Laser | | {{DoE CardMini|name=CrystalRifle|spellname=Crystal Rifle|cost=2|catg=Laser | ||
|desc=Shoot a laser, increase damage by 2 when you deal {{DoE Keyword|Frost|Frost}} damage.}} | |desc=Shoot a laser, increase damage by 2 when you deal {{DoE Keyword|Frost|Frost}} damage.}} | ||
| {{DoE CardMini|name=HydroPump|spellname=Hydro Pump|cost= | | {{DoE CardMini|name=HydroPump|spellname=Hydro Pump|cost=0|catg=Laser | ||
|desc=Shoot Pushing water laser above and below.}} | |desc=Shoot Pushing water laser above and below.}} | ||
| {{DoE CardMini|name=HyperBeam|spellname=Hyper Beam|cost=3|catg=Laser | | {{DoE CardMini|name=HyperBeam|spellname=Hyper Beam|cost=3|catg=Laser | ||
Line 105: | Line 105: | ||
|desc=Hit 4 tiles in front, on-hit Stun target and self for 1 second.}} | |desc=Hit 4 tiles in front, on-hit Stun target and self for 1 second.}} | ||
| {{DoE CardMini|name=Toxicross|spellname=Toxicross|cost=2|catg=Melee | | {{DoE CardMini|name=Toxicross|spellname=Toxicross|cost=2|catg=Melee | ||
|desc=Gain | |desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Hit in an X and apply {{DoE Keyword|Poison|Poison}} equal to your {{DoE Keyword|Spear|Spears}} on hit.}} | ||
| {{DoE CardMini|name=Shear|spellname=Shear|cost=2|catg=Melee | | {{DoE CardMini|name=Shear|spellname=Shear|cost=2|catg=Melee | ||
|desc=Hit in a Y to drag to center, then hit 3 tiles in front.}} | |desc=Hit in a Y to drag to center, then hit 3 tiles in front.}} | ||
Line 139: | Line 139: | ||
|desc=Launch 2 missiles at targes that applies {{DoE Keyword|Frost|Frost}}.}} | |desc=Launch 2 missiles at targes that applies {{DoE Keyword|Frost|Frost}}.}} | ||
| {{DoE CardMini|name=Jackhammer|spellname=Jackhammer|cost=1|catg=Missile | | {{DoE CardMini|name=Jackhammer|spellname=Jackhammer|cost=1|catg=Missile | ||
|desc=Launch | |desc=Launch 5 shots 4 tiles away that {{DoE Keyword|TileCrack|Crack}}.}} | ||
| {{DoE CardMini|name=Lasso|spellname=Lasso|cost=0|catg=Missile | | {{DoE CardMini|name=Lasso|spellname=Lasso|cost=0|catg=Missile | ||
|desc=Throw a lasso 4 tiles away that drags targe to tile in front.}} | |desc=Throw a lasso 4 tiles away that drags targe to tile in front.}} | ||
Line 223: | Line 223: | ||
|desc=Fire a wide shot that Pushes upwards.}} | |desc=Fire a wide shot that Pushes upwards.}} | ||
| {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot | | {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot | ||
|desc=Fire shots above and below that gives 2 {{DoE Keyword| | |desc=Fire shots above and below that gives 2 {{DoE Keyword|Spellpower|Spellpower}} on-hit.}} | ||
| {{DoE CardMini|name=Pull|spellname=Pull|cost=1|catg=Shot | | {{DoE CardMini|name=Pull|spellname=Pull|cost=1|catg=Shot | ||
|desc=Fire 3 shots that Strong Pull.}} | |desc=Fire 3 shots that Strong Pull.}} |
Latest revision as of 15:30, 3 April 2024
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Under Construction
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Alongside Weapons, spells are your primary way of interacting with your opponent.
Your deck's order is randomized at the start of each game, as well as with each shuffle. You can see the order of cards in your own, and your opponent's, deck at any time. This requires you to quickly consider how to deal with different threats using ever-changing options at hand.
You will draw a new spell each time you cast one if your deck still has any cards remaining. Once you run out of cards in your hand and deck, all cards will return to your deck and you will automatically shuffle. You may also choose to manually shuffle your deck at any time. Shuffling takes time and this time increases with each shuffle, up to a cap.
Different from One Step from Eden, Spells are limited to 8 up to 10 per deck.
Spell Categories
Spell List
Name | Description | Cost | Category | |
---|---|---|---|---|
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Amplifier | Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. | 2 | Melee |
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Apprehend | Hits in small cone, targets will be dragged to tile in front. | 1 | Melee |
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Armor Drop | Summon a 5HP block in front. Hitting summons increases maximum HP in 5. | 1 | Melee |
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Beam Crystal | Summon a 3HP beam crystal in front that shoots a laser on death. | 2 | Melee |
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Breakout | Hit surrounding tiles. | 1 | Melee |
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Crossfire | Hits in a X shape, deals bonus damage in the center. | 1 | Melee |
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Dimension Sword | Hit 4 tiles away in front, on-hit teleport targets to random tiles. | 2 | Melee |
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Double Team | Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. | 2 | Melee |
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Entangle | Hit in a cross 2 tiles away and ![]() |
1 | Melee |
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Flurry | Stab and Push 3 tiles in front 5 times. | 1 | Melee |
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Frost Slash | Hit in a triangle in front and apply 2 ![]() |
3 | Melee |
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Gun Turret | Summon a 7HP gun turret in front. | 2 | Melee |
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Harvest | Hit tile in front to restore 4 Mana. | 2 | Melee |
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Ice Pick | Hit 2 tiles away, dealing 5 bonus damage per ![]() ![]() |
1 | Melee |
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Laser Turret | Summon a 6HP laselar turret in front. | 2 | Melee |
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Last Latter | Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage. | 2 | Melee |
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LuxCannon | Summon a 6HP cannon in front that shoots a wise laser once after a delay. | 3 | Melee |
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Perforate | Gain 1 ![]() ![]() |
1 | Melee |
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Punch Cannon | Hits 2 tiles in front. On-hit fire a shot from the target hit. | 1 | Melee |
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PushSlash | Slash in 2×3 in front and Strong Push on-hit. | 1 | Melee |
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Reaper | Hit far surrounding tiles, applies ![]() ![]() |
2 | Melee |
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Rush | Gain ![]() |
1 | Melee |
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SD Turret | Summon a decaying 10HP self defense turret in front. | 2 | Melee |
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Sentry Turret | Summon a 2HP sentry turret in front. | 3 | Melee |
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Shotgun | Hit in a small cone, on-hit Push. | 2 | Melee |
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Skewer | Hit 4 tiles in front, on-hit Stun target and self for 1 second. | 0 | Melee |
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Toxicross | Gain 1 ![]() ![]() ![]() |
2 | Melee |
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Shear | Hit in a Y to drag to center, then hit 3 tiles in front. | 2 | Melee |
Name | Description | Cost | Category | |
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Bomb Toss | Summon a 8HP bomb 4 tiles away that explodes on death. | 2 | Missile |
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Cataclysm | Hit center columns and ![]() |
2 | Missile |
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Claw Trap | Launch a trap 4 tiles away that ![]() ![]() |
1 | Missile |
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Downfall | Hit in a column 4 tiles away that Pulls down. | 2 | Missile |
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Ember | Launch a shot 4 tiles away that creates a ![]() |
0 | Missile |
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Eruption | ![]() ![]() ![]() |
1 | Missile |
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Firewall | Launch fireballs in a column 4 tiles away, creates ![]() |
2 | Missile |
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Fadeaway | Teleport to inverse tile then launch a shot 4 tiles away that ![]() |
1 | Missile |
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Freezer Burn | Creates ![]() ![]() |
0 | Missile |
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Golf Bomb | Launch a granade 4 tiles away, if tile is ![]() |
1 | Missile |
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Heatseekers | Launch 2 missiles at targes that applies ![]() |
1 | Missile |
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Jackhammer | Launch 5 shots 4 tiles away that ![]() |
1 | Missile |
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Lasso | Throw a lasso 4 tiles away that drags targe to tile in front. | 0 | Missile |
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Mine | Launch a mine 4 tiles away. | 2 | Missile |
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Missiletow | Channel 2 homing shots. | 2 | Missile |
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Needler | Gain 1 ![]() ![]() ![]() |
1 | Missile |
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Rage | Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per ![]() |
2 | Missile |
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Rocket | Launch an exploding missile at a ![]() ![]() |
2 | Missile |
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Snowfall | Call hail down in a small column 4 tiles away, applies ![]() |
2 | Missile |
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Starfield | Hit in a cross on ![]() |
1 | Missile |
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Stinger | Drain 2 shield to channel homing shots that creates ![]() |
2 | Missile |
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Strangle | Hit 3 tiles in front and applies ![]() ![]() ![]() |
2 | Missile |
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Strip Mine | Launch mines in a column 4 tiles away. | 2 | Missile |
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Sweeper | Hit all enemy tiles in a sweeping pattern. | 3 | Missile |
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Ultrangle | Launch an arrow 4 tiles away. | 3 | Missile |
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Vine Pull | Channel homing shot at ![]() |
1 | Missile |
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Vortex | Launch a 3×3 explosive that drags to center 4 tiles away. | 2 | Missile |
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Wrecking Ball | Launch a ball that ![]() |
0 | Missile |
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Zenith | Launch a 3×3 explosive at own tile. | 1 | Missile |
Name | Description | Cost | Category | |
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Align | Fires a wide shot that teleport targets 4 tiles away from you. | 2 | Shot |
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Anubis | Fires a wide piercing shot that applies 9 ![]() |
0 | Shot |
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Blink | Teleports forward and fire a shots that Pulls. | 1 | Shot |
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Boomerang | Shots a piercing boomerang that circles the grid. | 2 | Shot |
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Bouncing Blade | Shots a blade that bounces back to your field on-hit. | 1 | Shot |
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Bow Snipe | Fire an arrow after a short delay. | 3 | Shot |
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Break Shot | ![]() |
2 | Shot |
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ColdMedicine | Fire a shot that applies ![]() |
1 | Shot |
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Diag Beam | Fire a shot that bounces in corners. | 2 | Shot |
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Escalation | Fire shots from all tiles in front. | 1 | Shot |
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Flamberge | Fire a shot, on-hit creates a cone behind the target. | 2 | Shot |
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Frost Barrage | Fire 3 shots in a small column that applies ![]() |
2 | Shot |
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Gust | Fire Pushing shots in a small column. | 0 | Shot |
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Inverter | Fire shots that teleport the target to the inverse tile. Can move while casting. | 2 | Shot |
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Javelin | Fire a shot that applies ![]() ![]() |
1 | Shot |
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Knife | Fire a knife up to 5 tiles away, on-hit applies 2 ![]() |
2 | Shot |
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Kunai | Fire a kunai up to 5 tiles away, on-hit applies 5 ![]() |
1 | Shot |
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Minigun | Fire 4 shots. | 2 | Shot |
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Monsoon | Fire Pushing shots in all rows. | 2 | Shot |
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Northwind | Fire a wide shot that Pushes upwards. | 1 | Shot |
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PowerDrain | Fire shots above and below that gives 2 ![]() |
2 | Shot |
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Pull | Fire 3 shots that Strong Pull. | 1 | Shot |
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Purgatory | Fire shots from behind in middle rows, creates ![]() |
2 | Shot |
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Pyroblast | Fire shot from behind. On-hit deals damage in a 3×3 area and create ![]() |
2 | Shot |
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Quadclaws | Fire 4 shots that ![]() |
2 | Shot |
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Salamander | Fire a shot from each ![]() ![]() |
2 | Shot |
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Salvo | Fire shots in all rows. | 3 | Shot |
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ShadowShift | Dash to inverse tile and throw two kunai up to 5 tiles away, on-hit applies 3 ![]() |
1 | Shot |
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Shield Throw | Spend all shield to fire a pushing shot that deals damage equal to Shield, bounces back and can catch to restore shield. | 2 | Shot |
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Slowball | Fire a slow shot. Deals bonus damage equal to your ![]() |
1 | Shot |
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Spear Wave | Gain 1 ![]() ![]() |
3 | Shot |
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Tailwind | Fire Pulling shots in a small column from behing enemy. | 0 | Shot |
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TripleBarrel | Slowly fire 3 Pushing shots. | 2 | Shot |
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Unleash | Spend all Mana, fire a wide shot for each Mana spent. | X | Shot |
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Vivisection | Fire 3 knifes from behing. Can move while casting. Can hit self. | 1 | Shot |
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Volley | Fire a shot from each Summon. | 1 | Shot |
Name | Description | Cost | Category | |
---|---|---|---|---|
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Auto Slash | Dash in front of opponent, then hits 1×3 and Push. | 1 | Step |
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Back Slash | Dash backwards 2 tiles and hits 3 tiles in front, applies ![]() |
1 | Step |
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Step Blaze | Dash forward 3 tiles and create ![]() |
1 | Step |
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Step Lance | Hit surrounding tiles and Strong Push, then dash forward 3 tiles and strike in a 1×4 area. | 2 | Step |
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Step Reverse | Dash forward 4 tiles, turn around and slash 2×3. Applies 3 ![]() |
1 | Step |
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Step Slash | Dash forward 3 tiles, and slash 2×3. | 1 | Step |
Name | Description | Cost | Category | |
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Acid Rain | Call down arrows 4 tiles away that applies 6 ![]() ![]() ![]() |
3 | Strike |
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Backstab | Hit the last enemy column and Pull | 1 | Strike |
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Barricade | Summon 3 Ice Blocks 3 tiles away that apply ![]() |
1 | Strike |
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Brushfire | Hit tiles above ![]() |
1 | Strike |
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Combust | Hit on ![]() |
1 | Strike |
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Compactor | Hit and ![]() |
2 | Strike |
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Crackroots | Hit in small column on ![]() ![]() |
1 | Strike |
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Crevasse | Summon two rows of decaying 9HP ice blocks in top and bottom rows. On-hit applies ![]() |
4 | Strike |
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Dark Grasp | Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. | 1 | Strike |
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Earthquake | Hit on ![]() |
1 | Strike |
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Glitter | Hit 10 random unbroken enemy tiles. | 2 | Strike |
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Guillotine | Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable. | 2 | Strike |
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Hailstone | Call hail down 4 tiles away, applies ![]() |
0 | Strike |
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Ion Cannon | Hit 4 tiles in the center of enemy field and ![]() |
2 | Strike |
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Lockdown | Hit 4 tiles away, ![]() |
3 | Strike |
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MagicClaw | Hit in a X shape 4 tiles away twice, on-hit applies ![]() |
2 | Strike |
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Meteors | Call down homing meteors that summon rocks and create ![]() |
2 | Strike |
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Paragon | Hit in a diamond 4 tiles away. Applies randomly ![]() ![]() ![]() |
2 | Strike |
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Ragnarok | Call down a giant sword 4 tiles away that ![]() |
3 | Strike |
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Seize | Summon swords that hit tiles around the field and ![]() |
3 | Strike |
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Tetra | Hit in 4 corners and Push in a circle. | 2 | Strike |
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Thunder | Call down thunder 4 tiles away. | 1 | Strike |
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TriThunder | Call down thunder 3, 4 and 5 tiles away. | 2 | Strike |
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Twinferno | Create two explosions every other tile and create ![]() |
3 | Strike |
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Whirl | Hit 5 times 3 tiles away. On-hit drags targets. | 1 | Strike |
Name | Description | Cost | Category | |
---|---|---|---|---|
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FireBreath | Hit in a cone in front, on-hit create a ![]() |
1 | Wave |
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Kinetic Wave | Fire a Pushing wave. | 1 | Wave |
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Snow Cone | Hit in a cone in front, applies ![]() |
1 | Wave |
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Transmute | Hit tiles in front. Can catch a ![]() |
2 | Wave |
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Tremor | ![]() |
1 | Wave |
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Tsunami | Charge to fire Pushing waves in first three columns. | 3 | Wave |
Name | Description | Cost | Category | |
---|---|---|---|---|
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Entrench | ![]() |
0 | Utility |
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Fling | Cast spell in other slot and ![]() |
2 | Utility |
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Innervate | Hit self but gain 1 Max Mana. | 6 | Utility |
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Mana Catch | Throw a potion on own tile, can catch to restore 3 Mana. | 1 | Utility |
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Scatter Spear | Throw 3 ![]() ![]() |
2 | Utility |
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Spear Catch | Throw a ![]() ![]() |
0 | Utility |
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Study | Channel then reduces next spell Mana cost by 3. | 1 | Utility |
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SwallowSpear | Gain 1 ![]() ![]() ![]() |
1 | Utility |