KILL la KILL IF/Nui: Difference between revisions
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<div style="float: | <center>{{Navigation-KLKIF}}</center> | ||
{| class="wikitable" style="float:right; margin-left: 20px;" | |||
|- | |||
| align="center" colspan="2" |<div style="float:center; overflow:hidden; width:223px; height:639px; ><span style="margin-left:-111px">[[File:KLKIF_Nui.png|467px]] | |||
|- | |||
| '''Health''' || 11,000 | |||
|- | |||
| {{Tooltip|text= '''Meter Multiplier''' |hovertext=Multiplier to dictate how much meter the character gains when taking damage.}} || 1.25x | |||
|- | |||
| '''[http://wiki.gbl.gg/w/KILL_la_KILL_IF/Controls#Movement Walkspeed] || 14th | |||
|- | |||
| '''[https://wiki.gbl.gg/w/KILL_la_KILL_IF/Controls#Homing_Dash Homing Dash Speed] || 15th | |||
|- | |||
| '''Homing Dash Duration''' || 110 | |||
|- | |||
| '''Height''' || 10.00 | |||
|- | |||
| '''Weight''' || 1 | |||
|- | |||
| '''Jump Height''' || - | |||
|- | |||
| '''Jump Duration''' || - | |||
|- | |||
| '''Side Step Dash Invul''' || 1-22 | |||
|- | |||
| '''Front Step Dash Total''' || - | |||
|- | |||
| '''Side Step Dash Total''' || - | |||
|- | |||
| '''Back Step Dash Total''' || - | |||
|- | |||
| '''Has Forced A Ender''' || Yes | |||
|- | |||
| '''Has Forced B Ender''' || Yes | |||
|- | |||
| '''Has Forced C Ender''' || No | |||
|- | |||
|} | |||
==Introduction== | ==Introduction== | ||
Line 7: | Line 46: | ||
'''''She is the Grand Couturier of the Revocs Corporation, as well as the murderer of Isshin Matoi, from whom she took one half of the Scissor Blade. For this reason, she is the one Ryūko Matoi seeks to kill in order to complete her quest of vengeance. She is known for cute appearance, sadistic yet childish nature, and incredible fighting power.''''' | '''''She is the Grand Couturier of the Revocs Corporation, as well as the murderer of Isshin Matoi, from whom she took one half of the Scissor Blade. For this reason, she is the one Ryūko Matoi seeks to kill in order to complete her quest of vengeance. She is known for cute appearance, sadistic yet childish nature, and incredible fighting power.''''' | ||
<br> | <br> | ||
==Overview== | |||
Nui is a 'set play' character which means she largely will be relying on setting up traps against her opponents for them to fall into or setting up clones to limit your opponents options and allow her to follow up. She gets much of this done with usage of her clones available through her projectile and guard break attacks which summon these clones and each have a variety of uses from pressuring a block to forcing your opponents away. Knowing when and how to use her clones to your advantage is a huge part of mastering the character. An equally large part of Nui's character is her meter and her meter gain. Unique to Nui she has EX attacks (2 Melee EX attacks and 2 Guard Break EX attacks) that serve as fusions between her attacks with her clones. Each EX attack will cost 1 bar of meter to use and are crucial for either extending combos as Nui or for opening up your opponent to start a punish with. Nui is defined by her large meter gain and her usage of her meter however do not mistake that this means you should be spamming her supers and EX attacks at will since she is counter balanced with having a lot of meter cooldown on her supers and EX attacks until valor 1 so whiffing an attack using meter will leave Nui wide open to ne hit without hope of bursting or will make it so you will get no meter from combos started with these kind of attacks. Its these factors and more that push Nui to a more defensive playstyle more focused on baiting out options from your opponents and counter attacking when possible, however do note in select match ups Nui is allowed and permitted a more aggressive playstyle though even in those matchups Nui's gameplan of zoning and baiting is just switched to being more proactive rather than reactive. | |||
{{StrengthsAndWeaknesses | |||
|intro = [[File:KLKIF_Harime_Icon.png|50px]] '''Nui''' is a setplay character who specializes in her unique EX Attacks.</center> | |||
|pros= | |||
*'''EX Attacks''': Nui has the unique ability to spend one bar of meter on an EX Attack. Nui's EX Attacks are some of the best moves in the game. With moves like A+B or j.A+B, they can be a luxury to Nui in her combos, neutral, pressure, and just about anything else you can think of. Her Valor Level 1 improves these moves even further, such as A+B becoming a very good anti-zoning tool with it's ability to teleport fullscreen. | |||
*'''Combo Game''': Nui is capable of high damage combos and extensions that can easily deal 11k+ damage and reliably wallsplat on any stage. | |||
*'''Battery''': Nui has the second highest meter gain in the game, which goes well with her EX Attacks, as they are some of her best tools to burn her meter on. | |||
*'''Okizeme''': Nui has a variety of tools that give her decent options for okizeme off of a wallsplat such as 5[B], 5[B]A, j.[B]A, or sp.C. | |||
|cons= | |||
*'''Combo Fragility''': Nui's combos are vulnerable to bursts due to giving a lot of meter and is very limited in ways to bait out/punish bursts mid combo. Her combos are also very inconsistent and are prone to dropping easily. | |||
*'''Meter Restraints''': Use of her specials and EX Attacks (Valor Level 0) give her a massive amount of meter cooldown, negating the benefit of her meter gain when used, forcing Nui to either find a balance of using her EX Attacks and waiting on meter cooldown or going for Valor. | |||
*'''Dysfunctionality''': Many of Nui's moves are either extremely situational or just dysfunctional, which makes Nui lack reliable option coverage, thus leaving her without options that most other characters have access to. | |||
*'''Predictable''': Nui lacks any real way to mix or open the opponent up assuming she hasn't already hit them first, her pressure is entirely based on bait outs and gimmicks, all of which can simply be blocked, or reacted to and punished. | |||
*'''Neutral''': Nui's slow attacks, slow movement speed, and lack of priority on the majority of her projectiles leave her open to being pressured, sniped, and or zoned out by most characters. | |||
*'''Valor Dependent''': Nui is too reliant on her Valor Level 1 to win certain matchups, as opponents can take advantage of her dependency on it by saving meter to deny her. | |||
|tablewidth=80 | |||
}} | |||
<br> | <br> | ||
'''Valor Level 1''' | '''Valor Level 1''' | ||
<br> | <br> | ||
* | *EX attacks are stronger. | ||
* | *Cooldown time after using the SP gauge is reduced. | ||
*4/6A (Ender) now removes Meter Cooldown on hit. | |||
<br> | <br> | ||
'''Valor Level 2''' | '''Valor Level 2''' | ||
<br> | <br> | ||
*Long Ranged Attack Special enhanced | *Long Ranged Attack Special enhanced. | ||
<br> | <br> | ||
'''Notables''' | '''Notables''' | ||
Line 59: | Line 83: | ||
*Forward dash, back dash, and forward air dash are dash cancelable. | *Forward dash, back dash, and forward air dash are dash cancelable. | ||
*Nui has a Princess Peach-esque float when she descends after jumping. | |||
Nui | |||
==Close Ranged Attacks== | ==Close Ranged Attacks== | ||
Line 76: | Line 99: | ||
|version='''5A''' | |version='''5A''' | ||
|damage= 780 | |damage= 780 | ||
|prorate= | |||
|priority= 4 | |||
|startup= 15 | |startup= 15 | ||
|advHit= | |advHit= | ||
Line 127: | Line 152: | ||
|description= *Only available if 5AA hits. | |description= *Only available if 5AA hits. | ||
*Nui disappears and summons clones | *Nui disappears and summons clones that hit the opponent one after the other in a line, then Nui reappears with a homerun swing. | ||
*A less damaging ender but gives a good amount of meter. | *A less damaging ender but gives a good amount of meter. | ||
Line 166: | Line 191: | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= *Multi-hit slice to the side. | |description= *Multi-hit slice to the side. | ||
*Is counted as a projectile (?). | |||
}} | }} | ||
}} | }} | ||
Line 177: | Line 204: | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= 800 | |damage= 800 | ||
|startup= | |startup= 19 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|attribute= +600 Damage | |attribute= +600 Damage | ||
|description= *Multi-hit swing upwards. | |description= *Multi-hit swing upwards. | ||
*Uppercut Invulnerability from frames 1-17. | |||
}} | }} | ||
}} | }} | ||
Line 201: | Line 230: | ||
*This Blanka Ball-esque move deals high knockback on hit making it wallsplat from a good distance. | *This Blanka Ball-esque move deals high knockback on hit making it wallsplat from a good distance. | ||
* | *Ignores Uppercut Invulnerabilty. | ||
}} | }} | ||
}} | }} | ||
Line 223: | Line 252: | ||
|attribute= +280 Damage | |attribute= +280 Damage | ||
|description= *Advances forward with a three-hit tatsu in the air. | |description= *Advances forward with a three-hit tatsu in the air. | ||
*Uppercut Invulnerability from frames 1 to 21. | |||
<br> | <br> | ||
<br> | <br> | ||
Line 237: | Line 267: | ||
|attribute= | |attribute= | ||
|description= *Disappears, reappears, then stomps on the opponent from above. | |description= *Disappears, reappears, then stomps on the opponent from above. | ||
*Cancel options are based off height. | |||
**Can cancel into j.B or j.C. | |||
**When high enough, can cancel into j.[B]A, j.B, or j.C. | |||
<br> | <br> | ||
}} | }} | ||
Line 287: | Line 318: | ||
*At Valor Level 1, deals additional damage and the forward step is replaced with a fullscreen teleport. | *At Valor Level 1, deals additional damage and the forward step is replaced with a fullscreen teleport. | ||
* | *At Valor 0 Nui receives 18 seconds of meter cooldown after attacking, reduced to 9 seconds at valor 1. | ||
* | *Guard Point on startup. | ||
}} | }} | ||
}} | }} | ||
Line 328: | Line 359: | ||
*At Valor Level 1, deals additional damage and meter cooldown is reduced to 9 seconds. | *At Valor Level 1, deals additional damage and meter cooldown is reduced to 9 seconds. | ||
* | *Guard Point on startup. | ||
}} | }} | ||
}} | }} | ||
Line 381: | Line 412: | ||
*The clone homes in on the opponent from fullscreen and strikes. | *The clone homes in on the opponent from fullscreen and strikes. | ||
*'''Note: Nui's clones disappear if she's hit.''' | *'''Note: Nui's clones disappear if she's hit.''' | ||
Line 399: | Line 428: | ||
*Afterwards, Nui hops backwards into the air and can perform aerials afterwards. | *Afterwards, Nui hops backwards into the air and can perform aerials afterwards. | ||
}} | |||
}} | |||
{{MoveData | |||
|imageSize= 225x200px | |||
|imageSize2= 225x200px | |||
|image=KLKIF_Nui_5BA.png | |||
|image2=KLKIF_Nui_5BAA.png | |||
|caption= | |||
|caption2= | |||
|name=5BA | |||
|data= | |||
{{AttackData-KLKIF | |||
|version='''5BA''' | |||
|damage= 400 | |||
|prorate= | |||
|startup= | |||
|advHit= Sliding Knockdown | |||
|advBlock= | |||
|attribute= +300 Damage | |||
|description= *Nui slashes with her blade and shoots out a crescent shaped projectile at the opponent. | |||
}} | |||
{{AttackData-KLKIF | |||
|version='''5BAA''' | |||
|header=no | |||
|damage= 560 | |||
|prorate= | |||
|startup= | |||
|advHit= Sliding Knockdown | |||
|advBlock= | |||
|attribute= +300 Damage | |||
|description= *Nui performs an attack very similar to her d.A, except it will not wallsplat and has different follow-ups. | |||
*Can cancel into j.[B]A. | |||
}} | }} | ||
}} | }} | ||
Line 417: | Line 480: | ||
*The clone spins around in a zig-zag pattern, causing a Guard Crush if the opponent blocks. | *The clone spins around in a zig-zag pattern, causing a Guard Crush if the opponent blocks. | ||
**Ricochets off of the wall when spinning. | |||
* | *Dash cancelable while charging. | ||
}} | |||
}} | |||
* | {{MoveData | ||
|imageSize= 225x200px | |||
|image=KLKIF_Nui_5BA2.png | |||
|caption= | |||
|name=5[B]A | |||
|data= | |||
{{AttackData-KLKIF | |||
|damage= 500 each | |||
|startup= | |||
|advHit= Knockdown | |||
|advBlock= | |||
|attribute= +600 Damage | |||
|description= *If you press A after 5[B], Nui will also spin and attack like the clone but is still freely controlled by the player. | |||
}} | }} | ||
}} | }} | ||
Line 440: | Line 518: | ||
|description= *Nui throws out two clones, one to the right then one to the left. | |description= *Nui throws out two clones, one to the right then one to the left. | ||
*The clones fire a | *The clones fire a crescent shaped projectile straight at the opponent. | ||
**Deals more damage from a distance. | **Deals more damage from a distance. | ||
Line 466: | Line 544: | ||
|description= *Nui throws out a clone. | |description= *Nui throws out a clone. | ||
*The clone fires a | *The clone fires a crescent shaped projectile straight at the opponent. | ||
**Deals more damage from a distance. | **Deals more damage from a distance. | ||
}} | }} | ||
Line 472: | Line 550: | ||
|version='''j.BB''' | |version='''j.BB''' | ||
|header=no | |header=no | ||
|damage= | |damage= 120 / 90 each | ||
|startup= | |startup= | ||
|advHit= Knockdown | |advHit= Knockdown | ||
Line 498: | Line 576: | ||
*The clones fall from above, causing a Guard Crush if the opponent blocks. | *The clones fall from above, causing a Guard Crush if the opponent blocks. | ||
}} | |||
}} | |||
*If you press A after | {{MoveData | ||
|imageSize= 225x200px | |||
|image=KLKIF_Nui_jBA2.png | |||
|caption= | |||
|name=j.[B]A | |||
|data= | |||
{{AttackData-KLKIF | |||
|damage= 1380 | |||
|startup= | |||
|advHit= Knockdown | |||
|advBlock= Guard Crush | |||
|attribute= +300 Damage | |||
|description= *If you press A after j.[B], Nui will teleport and drop down on the opponent with her blade alongside the rest of her clones. | |||
*Commonly referred to as "Scissor Drop". | |||
*A core tool of Nui's combo game. | |||
}} | }} | ||
}} | }} | ||
Line 532: | Line 628: | ||
|description= *Nui floats in the air, throwing out three clones that activate on contact with the ground. | |description= *Nui floats in the air, throwing out three clones that activate on contact with the ground. | ||
*The clones each fire a | *The clones each fire a crescent shaped projectile, then home in on the opponent and strike. | ||
*At Valor Level 2, Nui flies off the screen and throws out four clones this time. | *At Valor Level 2, Nui flies off the screen and throws out four clones this time. | ||
Line 638: | Line 734: | ||
*On hit, summons a clone that does a homerun swing to the opponent. | *On hit, summons a clone that does a homerun swing to the opponent. | ||
*Cannot hit airborne opponents. | |||
*Dash cancelable during the startup. | *Dash cancelable during the startup. | ||
Line 662: | Line 760: | ||
*At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 9 seconds at valor 1. | *At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 9 seconds at valor 1. | ||
*In Valor Level 1, the clone will teleport in short bursts towards the opponent. | |||
}} | }} | ||
}} | }} | ||
Line 683: | Line 783: | ||
*After a set distance, the clones fall from above and perform an attack similar to j.C. | *After a set distance, the clones fall from above and perform an attack similar to j.C. | ||
*Cancelable to | *Cancelable to j.[B]A, j.B, d.C, j.A+B, j.B+C, Homing Dash, or Step Dash. | ||
**Cancelable only after the first clone is thrown | **Cancelable only after the first clone is thrown | ||
Line 701: | Line 801: | ||
|data= | |data= | ||
{{AttackData2-KLKIF | {{AttackData2-KLKIF | ||
|damage= | |damage= 2000 | ||
|startup= | |startup= 44* | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|attribute2= +600 Damage | |attribute2= +600 Damage | ||
Line 708: | Line 808: | ||
|description= *Nui summons a clone and gives them a Life Fiber Ball. | |description= *Nui summons a clone and gives them a Life Fiber Ball. | ||
**Of death. | **Of death. | ||
*The clone is spawned on frame 1, does not gain a hitbox until frame 44. | |||
**If Nui is hit while the clone is active, the Life Fiber ball explodes prematurely and deals damage. | |||
***If Nui is hit upon the clone being spawned, the Life Fiber ball will still explode prematurely and deals damage, even on frame 1. | |||
*The clone chases down the opponent with a smile. :) | *The clone chases down the opponent with a smile. :) | ||
*Once | *Once in contact with the opponent, the Life Fiber ball explodes. | ||
*At Valor 0 Nui receives 28 seconds of meter cooldown, reduced to 16 seconds at valor 1. | *At Valor 0 Nui receives 28 seconds of meter cooldown, reduced to 16 seconds at valor 1. | ||
Line 720: | Line 822: | ||
==General Moves== | ==General Moves== | ||
{{MoveData | |||
|imageSize= 225x200px | |||
|image=KLKIF_Nui_Sidestep.png | |||
|caption= | |||
|name=Step Dash | |||
|data= | |||
{{AttackData-KLKIF | |||
|damage= N/A | |||
|prorate= N/A | |||
|priority= N/A | |||
|startup= 1 | |||
|advHit= N/A | |||
|advBlock= N/A | |||
|attribute= N/A | |||
|description= *Nui performs a Step Dash. | |||
*Nui's Side Step Dash has Sidestep Invulnerability from frames 1-22. | |||
}} | |||
}} | |||
{{MoveData | {{MoveData | ||
|imageSize= 225x200px | |imageSize= 225x200px | ||
Line 733: | Line 855: | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= *Nui homes in on the opponent and quickly attacks. | |description= *Nui homes in on the opponent and quickly attacks. | ||
*On hit, can perform | |||
*On hit, can perform j.A, j.B, or j.C afterwards. | |||
*Homing Dash can be canceled into Dash attacks after the initial startup. | *Homing Dash can be canceled into Dash attacks after the initial startup. | ||
*Allows you to armor through low priority projectiles after the initial startup. | *Allows you to armor through low priority projectiles after the initial startup. | ||
*Dash cancelable after the initial startup. | *Dash cancelable after the initial startup. | ||
*Non-lethal, cannot KO. | *Non-lethal, cannot KO. | ||
Line 755: | Line 882: | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= *Nui homes in on the opponent and quickly attacks. | |description= *Nui homes in on the opponent and quickly attacks. | ||
*On hit, can perform | |||
*On hit, can perform j.A, j.B, or j.C afterwards. | |||
*Allows you to armor through low priority projectiles after the initial startup. | *Allows you to armor through low priority projectiles after the initial startup. | ||
*Air dash cancelable after the initial startup. | *Air dash cancelable after the initial startup. | ||
*Non-lethal, cannot KO. | *Non-lethal, cannot KO. | ||
}} | }} | ||
Line 775: | Line 906: | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= *A Burst that has been performed while your character is in a free state. | |description= *A Burst that has been performed while your character is in a free state. | ||
*Once activated, you become invincible and release a multi-hit shockwave. | *Once activated, you become invincible and release a multi-hit shockwave. | ||
*On hit, Bloody Valor will commence. | *On hit, Bloody Valor will commence. | ||
*At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown. | *At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown. | ||
*Non-lethal cannot KO. | *Non-lethal cannot KO. | ||
}} | }} | ||
}} | }} | ||
Line 796: | Line 930: | ||
|attribute= +590 Damage | |attribute= +590 Damage | ||
|description= *A Burst that has been performed under the effects of hitstun or blockstun. | |description= *A Burst that has been performed under the effects of hitstun or blockstun. | ||
*Once activated, you become invincible and knockback the opponent. | *Once activated, you become invincible and knockback the opponent. | ||
*Counter Burst can be performed in the air. | *Counter Burst can be performed in the air. | ||
*You will not be able to perform any action until you land on the ground. | *You will not be able to perform any action until you land on the ground. | ||
*Meter Cooldown for 7 seconds. | *Meter Cooldown for 7 seconds. | ||
*Non-lethal, cannot KO. | *Non-lethal, cannot KO. | ||
}} | }} | ||
}} | }} | ||
Line 823: | Line 961: | ||
|description= | |description= | ||
*Dashes forward and stabs the opponent, similar to d.A (except much less range.) | *Dashes forward and stabs the opponent, similar to d.A (except much less range.) | ||
*On hit, she's gonna cut you up just like Ryuko's dear dead daddy. Well, he saw it coming. | *On hit, she's gonna cut you up just like Ryuko's dear dead daddy. Well, he saw it coming. | ||
*Angry as hell. | *Angry as hell. | ||
}} | }} | ||
}} | }} | ||
==Colors== | ==Colors== | ||
Line 871: | Line 978: | ||
== Notable Players== | == Notable Players== | ||
{{PlayerList|colorPrefix=KLKIF_Nui_Color|size=225x200px|data= | {{PlayerList|colorPrefix=KLKIF_Nui_Color|size=225x200px|data= | ||
{{PlayerListEntry | |||
|name = AthenaDiva <br>[https://twitter.com/Athena_Diva_ @Athena_Diva_] | |||
|color = 2 | |||
|region = us | |||
|regionNote = NY | |||
|status = Active | |||
|notes = '''Plays on Steam'''<br> Go my sp.C hold down the neutral. <br>[https://youtu.be/CZqwJ9L5QPI?t=898 Example Play] | |||
}} | |||
{{PlayerListEntry | {{PlayerListEntry | ||
|name = Bones <br>[https://twitter.com/SuperBones5000 @SuperBones5000] | |name = Bones <br>[https://twitter.com/SuperBones5000 @SuperBones5000] | ||
Line 893: | Line 1,008: | ||
|regionNote = | |regionNote = | ||
|status = Active | |status = Active | ||
|notes = '''Plays on PS'''<br> Really REALLY hates Nonon. <br>[https:// | |notes = '''Plays on PS'''<br> Really REALLY hates Nonon. <br>[https://youtu.be/AYZzPJY9PYQ?t=1948 Example Play] | ||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry |
Latest revision as of 11:18, 24 April 2024
Health | 11,000 |
Meter Multiplier | 1.25x |
Walkspeed | 14th |
Homing Dash Speed | 15th |
Homing Dash Duration | 110 |
Height | 10.00 |
Weight | 1 |
Jump Height | - |
Jump Duration | - |
Side Step Dash Invul | 1-22 |
Front Step Dash Total | - |
Side Step Dash Total | - |
Back Step Dash Total | - |
Has Forced A Ender | Yes |
Has Forced B Ender | Yes |
Has Forced C Ender | No |
Introduction
Nui Harime (針目縫)
She is the Grand Couturier of the Revocs Corporation, as well as the murderer of Isshin Matoi, from whom she took one half of the Scissor Blade. For this reason, she is the one Ryūko Matoi seeks to kill in order to complete her quest of vengeance. She is known for cute appearance, sadistic yet childish nature, and incredible fighting power.
Overview
Nui is a 'set play' character which means she largely will be relying on setting up traps against her opponents for them to fall into or setting up clones to limit your opponents options and allow her to follow up. She gets much of this done with usage of her clones available through her projectile and guard break attacks which summon these clones and each have a variety of uses from pressuring a block to forcing your opponents away. Knowing when and how to use her clones to your advantage is a huge part of mastering the character. An equally large part of Nui's character is her meter and her meter gain. Unique to Nui she has EX attacks (2 Melee EX attacks and 2 Guard Break EX attacks) that serve as fusions between her attacks with her clones. Each EX attack will cost 1 bar of meter to use and are crucial for either extending combos as Nui or for opening up your opponent to start a punish with. Nui is defined by her large meter gain and her usage of her meter however do not mistake that this means you should be spamming her supers and EX attacks at will since she is counter balanced with having a lot of meter cooldown on her supers and EX attacks until valor 1 so whiffing an attack using meter will leave Nui wide open to ne hit without hope of bursting or will make it so you will get no meter from combos started with these kind of attacks. Its these factors and more that push Nui to a more defensive playstyle more focused on baiting out options from your opponents and counter attacking when possible, however do note in select match ups Nui is allowed and permitted a more aggressive playstyle though even in those matchups Nui's gameplan of zoning and baiting is just switched to being more proactive rather than reactive.
Valor Level 1
- EX attacks are stronger.
- Cooldown time after using the SP gauge is reduced.
- 4/6A (Ender) now removes Meter Cooldown on hit.
Valor Level 2
- Long Ranged Attack Special enhanced.
Notables
- Forward dash, back dash, and forward air dash are dash cancelable.
- Nui has a Princess Peach-esque float when she descends after jumping.
Close Ranged Attacks
5A
|
---|
4/6A (Ender)
|
---|
2/8A (Ender)
|
---|
4/6A
|
---|
2/8A
|
---|
d.A
|
---|
j.A
|
---|
A+B
|
---|
j.A+B
|
---|
sp.A
|
---|
Long Ranged Attacks
5B
|
---|
5BA
|
---|
5[B]
|
---|
5[B]A
|
---|
d.B
|
---|
j.B
|
---|
j.[B]
|
---|
j.[B]A
|
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sp.B
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Break Attacks
5C
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5C (Clone)
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d.C
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d.C (Clone)
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j.C
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B+C
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j.B+C
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sp.C
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General Moves
Step Dash
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Homing Dash
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Aerial Homing Dash
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Valor Burst
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Counter Burst
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FIBER LOST SECRET ARTS
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Colors
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
AthenaDiva @Athena_Diva_ |
United States NY |
Active | Plays on Steam Go my sp.C hold down the neutral. Example Play | |
Bones @SuperBones5000 |
United States |
Active | Plays on PS/Switch Nui gang. Example Play | |
Delbear | unknown |
Inactive | Plays on PS A godly Nui who likes 5[B]. Example Play | |
Josh @josh12465 |
United Kingdom |
Active | Plays on PS Really REALLY hates Nonon. Example Play | |
Mr. Nihilist | United Kingdom |
Retired | Plays on PS Commonly referred to as "doomer", very oppressive and hectic. Example Play |
External Links
- Twitter hashtag: #KLK_NUI
- Creme's Nui Primer