KILL la KILL IF/Ryuko: Difference between revisions
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AthenaDiva (talk | contribs) m (→Notable Players: Rose is much more well known for his DW Ryuko, SwimDoggo has shown what optimal SB Ryuko really looks like for many matchups, very knowledgeable, deserves the spot.) |
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| '''Jump Duration''' || - | | '''Jump Duration''' || - | ||
|- | |- | ||
| '''Side Step Dash Invul''' || - | | '''Side Step Dash Invul''' || 1-21 | ||
|- | |- | ||
| '''Front Step Dash Total''' || - | | '''Front Step Dash Total''' || - | ||
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<br> | <br> | ||
<br> | <br> | ||
'''She is the daughter of Isshin Matoi and the main protagonist of KILL la KILL. She transferred to Honnōji Academy searching for the twin of her red Scissor Blade and the person who used it to murder her father.''' | '''''She is the daughter of Isshin Matoi and the main protagonist of KILL la KILL. She transferred to Honnōji Academy searching for the twin of her red Scissor Blade and the person who used it to murder her father.''''' | ||
==Overview== | ==Overview== | ||
Ryuko, commonly referred to as "Single Blade Ryuko" or "SBR" for short, is a grounded shoto with a strong defensive game. Ryuko is rather lacking in some areas due to her stubby normals, lackluster projectiles, and the majority of her moves being ground only. This forces her into a turtle playstyle in most matchups and she requires patience and game knowledge to know when to take her turn. Her ability to turtle is quite notable, as she can punish many options with her fast sidestep and defensive options on reaction. With her strong defensive options she can stall and time her opponents out if need be. If Ryuko achieves Valor Level 1, she becomes one of the fastest characters in the game and this can let her be way more aggressive and weave through much more than she could before, but she still suffers from her grounded kit, so use her Valor wisely. If you love to block and have patience be your guide to victory, then there's no better pick than Ryuko Matoi herself. | Ryuko, commonly referred to as "Single Blade Ryuko" or "SBR" for short, is a grounded shoto with a strong defensive game. Ryuko is rather lacking in some areas due to her stubby normals, lackluster projectiles, and the majority of her moves being ground only. This forces her into a turtle playstyle in most matchups and she requires patience and game knowledge to know when to take her turn. Her ability to turtle is quite notable, as she can punish many options with her fast sidestep and defensive options on reaction. With her strong defensive options she can stall and time her opponents out if need be. If Ryuko achieves Valor Level 1, she becomes one of the fastest characters in the game and this can let her be way more aggressive and weave through much more than she could before, but she still suffers from her grounded kit, so use her Valor wisely. If you love to block and have patience be your guide to victory, then there's no better pick than Ryuko Matoi herself. | ||
{{ | |||
|intro= | {{StrengthsAndWeaknesses | ||
|intro = [[File:KLKIF_Ryuko_Icon.png|50px]] '''Ryuko''' is a grounded shoto with an array of defensive options.</center> | |||
|pros= | |pros= | ||
*''' | *'''Immovable Object''': Difficult to run offense on or pressure thanks to her plethora of defensive options, such as her fast 2/8A, her 9f d.A, her armored sp.A, and her lightning fast sidestep which has little to no recovery, making it one of the best sidesteps in the game. | ||
*'''Valor | *'''Lightspeed Valor:''' If Ryuko achieves Valor Level 1, she becomes the fastest character in the game in terms of walkspeed, gains one of the fastest homing dashes in the game, and her front, side, and back step dash all become faster and gain True Invulnerability on startup. | ||
*''' | *'''Mix-Ups:''' Ryuko has 50/50 mix with her 5BA and 5BC, as 5BA hits sidesteps while 5BC is a guard break. Both of these attacks are incredibly fast and the opponent will have to guess if they blocked her 5B at any point during pressure, her j.B can also be used to perform unblockables near the wall. | ||
|cons= | |cons= | ||
*'''Grounded''': The majority of Ryuko's kit is ground only and thus cannot hit airborne targets, which can let certain characters such as DTR, Gamagoori, and Nui get away with mistakes and run their offense with minimal risk against her. | *'''Grounded''': The majority of Ryuko's kit is ground only and thus cannot hit airborne targets, which can let certain characters such as DTR, Gamagoori, and Nui get away with mistakes and run their offense with minimal risk against her. | ||
*'''Poor Range''': Nearly all of Ryuko's Close Range Attacks and Break Attacks are stubby and have very short range, also none of her projectiles go fullscreen, making her neutral rather poor. | *'''Poor Range''': Nearly all of Ryuko's Close Range Attacks and Break Attacks are stubby and have very short range, also none of her projectiles go fullscreen, making her neutral rather poor. | ||
*'''Low Damage''': If Ryuko does manage to get a hit in, her damage is rather mediocre compared to most of the cast and it is not high enough to consistently force a Counter Burst from the opponent. | *'''Low Damage''': If Ryuko does manage to get a hit in, her damage is rather mediocre compared to most of the cast and it is not high enough to consistently force a Counter Burst from the opponent. | ||
*'''Dash Attack Reliance''': Most of Ryuko's notable punish options are all dash attacks, making her highly susceptible to moves with Uppercut Invulnerability such as most 2/8As or 5BAs. }} | *'''Dash Attack Reliance''': Most of Ryuko's notable punish options are all dash attacks, making her highly susceptible to moves with Uppercut Invulnerability such as most 2/8As or 5BAs. | ||
|tablewidth=80 | |||
}} | |||
<br> | <br> | ||
'''Valor Level 1''' | '''Valor Level 1''' | ||
<br> | <br> | ||
*Increased movement and Step Dash | *Increased movement, Step Dash, Air Dash, Homing Dash, and Aerial Homing Dash speed. | ||
*Reduced landing recovery on jump. | |||
*Step Dash gains True Invulnerability on startup. | |||
*Combo Route from grounded close range horizontal/vertical attack 1 changes. | *Combo Route from grounded close range horizontal/vertical attack 1 changes. | ||
*Increased damage for Decapitation Mode attacks. | *Increased damage for Decapitation Mode attacks. | ||
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|data= | |data= | ||
{{AttackData2-KLKIF | {{AttackData2-KLKIF | ||
|damage= | |damage= 300, 600 | ||
|startup= 21 | |startup= 21 | ||
|advHit= Sliding Knockdown | |advHit= Sliding Knockdown | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 370*4 | ||
|startup= | |startup= | ||
|advHit= Knockdown | |advHit= Knockdown | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 400*5 | ||
|startup= 37 | |startup= 37 | ||
|advHit= Sliding Knockdown | |advHit= Sliding Knockdown | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 140, 140*4 | ||
|startup= 27 | |startup= 27 | ||
|prorate= 50 | |||
|priority= 6 | |||
|advHit= Sliding Knockdown | |advHit= Sliding Knockdown | ||
|advBlock= | |advBlock= | ||
|attribute= +300 Damage | |attribute= +300 Damage | ||
|description= | |description= Ryuko swings her blade downwards and throws out a row of explosions that travel straight ahead. | ||
*Explosions stay out on hit. | |||
*Can cancel into j.BA or j.AC. | |||
**If canceled into j.AC immediately while the opponent is against the wall, Ryuko can perform a true unblockable on specific characters. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|damage= | |damage= 250*5 | ||
|startup= | |startup= | ||
|advHit= Knockdown | |advHit= Knockdown | ||
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{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|version='''Normal''' | |version='''Normal''' | ||
|damage= | |damage= 300, 250*6 | ||
|startup= 21 | |startup= 21 | ||
|advHit= Knockdown | |advHit= Knockdown | ||
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|version='''Valor Level 1''' | |version='''Valor Level 1''' | ||
|header=no | |header=no | ||
|damage= | |damage= 400, 350*3, 250*3 | ||
|startup= | |startup= 21 | ||
|advHit= Knockdown | |advHit= Knockdown | ||
|advBlock= | |advBlock= | ||
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|imageSize= 225x200px | |imageSize= 225x200px | ||
|image=KLKIF_Ryuko_Sidestep.png | |image=KLKIF_Ryuko_Sidestep.png | ||
|caption= | |caption= | ||
|name=Step Dash | |name=Step Dash | ||
|data= | |data= | ||
{{AttackData-KLKIF | {{AttackData-KLKIF | ||
|version='''Normal''' | |||
|damage= N/A | |damage= N/A | ||
|prorate= N/A | |prorate= N/A | ||
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*Lowest recovery of any sidestep in the game. | *Lowest recovery of any sidestep in the game. | ||
}} | |||
{{AttackData-KLKIF | |||
|version='''Valor Level 1''' | |||
|header=no | |||
|damage= N/A | |||
|prorate= N/A | |||
|priority= N/A | |||
|startup= 1 | |||
|advHit= N/A | |||
|advBlock= N/A | |||
|attribute= N/A | |||
|description= In Valor Level 1, Ryuko's Side Step Dash becomes faster and gains True Invulnerability from frames 0-3, and then transitions into Sidestep Invulnerability from frames 4-21. | |||
*Her Front Step Dash and Back Step Dash gain True Invulnerability on startup as well. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
|name = | |name = SwimDoggo <br>[https://twitter.com/SwimDoggo_ @SwimDoggo_] | ||
|color = | |color = 1 | ||
|region = us | |region = us | ||
|regionNote = | |regionNote = | ||
|status = Active | |status = Active | ||
|notes = '''Plays on | |notes = '''Plays on Steam'''<br> <br>[https://www.youtube.com/watch?v=lBPN76F6rHA&t=3101s Example Play] | ||
}} | }} | ||
}} | }} |
Latest revision as of 21:18, 10 March 2024
Health | 11,500 |
Meter Multiplier | 1.0x |
Walkspeed | 4th
1st (V1) |
Homing Dash Speed | 12th
3rd (V1) |
Homing Dash Duration | 90 |
Height | 10.00 |
Weight | 1 |
Jump Height | - |
Jump Duration | - |
Side Step Dash Invul | 1-21 |
Front Step Dash Total | - |
Side Step Dash Total | - |
Back Step Dash Total | - |
Has Forced A Ender | Yes |
Has Forced B Ender | Yes |
Has Forced C Ender | Yes |
Introduction
Ryuko Matoi (纏 流子)
She is the daughter of Isshin Matoi and the main protagonist of KILL la KILL. She transferred to Honnōji Academy searching for the twin of her red Scissor Blade and the person who used it to murder her father.
Overview
Ryuko, commonly referred to as "Single Blade Ryuko" or "SBR" for short, is a grounded shoto with a strong defensive game. Ryuko is rather lacking in some areas due to her stubby normals, lackluster projectiles, and the majority of her moves being ground only. This forces her into a turtle playstyle in most matchups and she requires patience and game knowledge to know when to take her turn. Her ability to turtle is quite notable, as she can punish many options with her fast sidestep and defensive options on reaction. With her strong defensive options she can stall and time her opponents out if need be. If Ryuko achieves Valor Level 1, she becomes one of the fastest characters in the game and this can let her be way more aggressive and weave through much more than she could before, but she still suffers from her grounded kit, so use her Valor wisely. If you love to block and have patience be your guide to victory, then there's no better pick than Ryuko Matoi herself.
Valor Level 1
- Increased movement, Step Dash, Air Dash, Homing Dash, and Aerial Homing Dash speed.
- Reduced landing recovery on jump.
- Step Dash gains True Invulnerability on startup.
- Combo Route from grounded close range horizontal/vertical attack 1 changes.
- Increased damage for Decapitation Mode attacks.
Valor Level 2
- Break Attack Special enhanced
Notables
- Ryuko's cancel window off of a Homing Dash is later than other characters, being on frame 33.
Close Ranged Attacks
5A
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5AAAB
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5AAAC
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4/6A (Ender)
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2/8A (Ender)
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4/6A
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2/8A
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d.A
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j.A
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j.AC
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sp.A
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Long Ranged Attacks
5B
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5BA
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5BC
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5[B]
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d.B
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j.B
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j.BA
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j.[B]
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sp.B
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Break Attacks
5C
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d.C
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j.C
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sp.C
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General Moves
Step Dash
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Homing Dash
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Aerial Homing Dash
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Valor Burst
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Counter Burst
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FIBER LOST SECRET ARTS
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Colors
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Demydot @Demydot |
United States |
Inactive | Plays on PS Very patient and labby. Example Play | |
Doza @The__Doza |
United States |
Retired | Plays on PS Old solid Ryuko player, put on quite the display at CEOTaku. Example Play | |
ooluchi @ooluchiR1 |
United States CA |
Active | Plays on PS/Steam Homeless, created SB Ryuko's Combo Guide. divorced the L button, married to the R button. always has one eye on his opponents. avid Twitter user. Example Play | |
SwimDoggo @SwimDoggo_ |
United States |
Active | Plays on Steam Example Play |
External Links
- Twitter hashtag: #KLK_RYK
- ooluchi's SB Ryuko Combo Guide
- Globku's Ryuko Breakdown