Duelists of Eden/Spells/Melee: Difference between revisions
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(Created page with "==Spells== ===Amplifier=== {{MoveData-DoE | pic=128px | caption=Amplifier | name=Amplifier | input= |{{SpellData-DoE | | dmg= | startup= | active= | recovery= | velocity= | onhit= | onshield= | cost= | airtime= | category=}} | * * * |}} ===Apprehend=== {{MoveData-DoE | pic=128px | caption=Apprehend | name=Apprehend | input= |{{SpellData-DoE | | dmg= | startup= | active= | recovery= | velocity= | onhit= | onshield= |...") |
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(57 intermediate revisions by 2 users not shown) | |||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE Amplifier.png|128px]] | | pic=[[File:DoE Amplifier.png|128px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity|offsety=128px|x=3|image=DoE Playfield Amplifier.png|autoscale=no}}<!-- | |||
-->}}<br> | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Entity|offsety=128px|x=3|image=DoE Playfield Amplifier.png|opacity=.50|autoscale=no}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=5|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=5|type=enemyattack}}<!-- | |||
-->}}<br> | |||
| caption=Amplifier | | caption=Amplifier | ||
| name=Amplifier | | name=Amplifier | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6 (Hit), 3 (Soundwave) | ||
| startup= | | startup=0 (Hit), 10 (Soundwave) | ||
| active= | | active=1 (Hit), 12 (Soundwave) | ||
| recovery= | | recovery=13 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=17 (Hit), 34 (Soundwave) | ||
| onshield= | | onshield=5(Hit), 22 (Soundwave) | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=5 (Hit) | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Summons a 7HP Amplifier in front. | ||
* | * When hit, Amplifier damages in a small cone in front, based from which side has taken damage. | ||
* | * Amplifier cannot be triggered by 0 damage spells. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE Apprehend.png|128px]] | | pic=[[File:DoE Apprehend.png|128px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=4|color=gray}}<!-- | |||
-->}} | |||
| caption=Apprehend | | caption=Apprehend | ||
| name=Apprehend | | name=Apprehend | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 | ||
| startup= | | startup=10 | ||
| active= | | active=4 | ||
| recovery= | | recovery=15 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=20 | ||
| onshield= | | onshield=8 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hits in a small cone in front. | ||
* | * Targets hit will be dragged to tile in front. | ||
|}} | |}} | ||
Line 49: | Line 68: | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE ArmorDrop.png|128px]] | | pic=[[File:DoE ArmorDrop.png|128px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=3|image=DoE Playfield Block.png}}<!-- | |||
-->}} | |||
| caption=Armor Drop | | caption=Armor Drop | ||
| name=Armor Drop | | name=Armor Drop | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=5 | ||
| active= | | active=1 | ||
| recovery= | | recovery=21 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=9 | ||
| onshield= | | onshield=-3 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Summons an 5HP block in front. | ||
* | * If Armor Drop hits existent summons, it'll raise maximum HP by 5HP. | ||
* | * Armor Drop will pause Melt propriety from decaying HP structures. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE BeamCrystal.png|128px]] | | pic=[[File:DoE BeamCrystal.png|128px]] | ||
| hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity|offsetx=116px|offsety=123px|image=DoE Playfield BeamCrystal.png|autoscale=no}}<!-- | |||
-->}}<br> | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=6|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=7|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=8|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Entity|offsetx=116px|offsety=123px|image=DoE Playfield BeamCrystal.png|opacity=.50|autoscale=no}}<!-- | |||
-->}}<br> | |||
| caption=Beam Crystal | | caption=Beam Crystal | ||
| name=Beam Crystal | | name=Beam Crystal | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 (Hit), 10 (Beam) | ||
| startup= | | startup=0 (Hit), 8 (Beam) | ||
| active= | | active=1 (Hit), 6 (Beam) | ||
| recovery= | | recovery=17 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=13 (Hit), 16 (Beam) | ||
| onshield= | | onshield=1 (Hit), 4 (Beam) | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=5 (Hit) | ||
| category=}} | | category=Melee (Hit), Laser (Beam)}} | ||
| | | | ||
* | * Summon an 3HP crystal in front that when destroyed, fires a beam in front that deals damage. | ||
* | * Crystal Beam has a indicator to the beam direction. | ||
* | * Can be used as preemptive shield due to fast startup in beam. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE Breakout.png|128px]] | | pic=[[File:DoE Breakout.png|128px]] | ||
|hitbox={{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=1|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=1|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=2|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=1|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=2|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Breakout | | caption=Breakout | ||
| name=Breakout | | name=Breakout | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=8 | ||
| active= | | active=4 | ||
| recovery= | | recovery=15 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=20 | ||
| onshield= | | onshield=8 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hits in a hitbox around the character. | ||
* | * Despite the animation, Breakout does not hit in the center tile. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE Crossfire.png|128px]] | | pic=[[File:DoE Crossfire.png|128px]] | ||
|hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=1|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=2|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=4|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=1|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Crossfire | | caption=Crossfire | ||
| name=Crossfire | | name=Crossfire | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 (Shape), 3 (Center) | ||
| startup= | | startup=7 | ||
| active= | | active=6 | ||
| recovery= | | recovery=19 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=13 | ||
| onshield= | | onshield=1 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Deals damage in a X shape from your character. | ||
* | * Has bonus damage in center. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE DimensionSword.png|128px]] | | pic=[[File:DoE DimensionSword.png|128px]] | ||
|hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=6|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=6|image=DoE Playfield Block.png}}<!-- | |||
-->}}<br> | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=6|image=DoE Playfield Block.png|opacity=.50}}<!-- | |||
-->{{DoEPlayfield/Entity |y=4|x=7|image=DoE Playfield Block.png|opacity=}}<!-- | |||
-->}} | |||
| caption=Dimension Sword | | caption=Dimension Sword | ||
| name=Dimension Sword | | name=Dimension Sword | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=10 | ||
| active= | | active=12 | ||
| recovery= | | recovery=17 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=18 | ||
| onshield= | | onshield=6 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hits 4 tiles in front and teleport targets to random tiles. | ||
* | * Despite the animation, Dimension Sword hits all tiles at once. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE DoubleTeam.png|128px]] | | pic=[[File:DoE DoubleTeam.png|128px]] | ||
|hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|66}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|66}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}}<br> | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=8|color=gray|44}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=8|color=gray|44}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=8|color=gray|44}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Double Team | | caption=Double Team | ||
| name=Double Team | | name=Double Team | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5, 5 | ||
| startup= | | startup=8, 14 | ||
| active= | | active=4 | ||
| recovery= | | recovery=25 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=8 | ||
| onshield= | | onshield=-4 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hits 2 tiles in front and Strong Push, then hit the last opponent column in a 3×1 hit and Strong Pull. | ||
* | * The second hitbox of Double Team will be created even if the first don't connect. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE Entangle.png|128px]] | | pic=[[File:DoE Entangle.png|128px]] | ||
|hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Entangle | | caption=Entangle | ||
| name=Entangle | | name=Entangle | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=2 | ||
| startup= | | startup=8 | ||
| active= | | active=9 | ||
| recovery= | | recovery=17 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=16 | ||
| onshield= | | onshield=4 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime== | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hits in a small cross in front and {{DoE Keyword|Root|Roots}} targets on-contact. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE Flurry.png|128px]] | | pic=[[File:DoE Flurry.png|128px]] | ||
|hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray|6}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray|6}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray|6}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Flurry | | caption=Flurry | ||
| name=Flurry | | name=Flurry | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=2×5 | ||
| startup= | | startup=4, 12, 20, 28, 36 | ||
| active= | | active=5 | ||
| recovery= | | recovery=11 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=18 | ||
| onshield= | | onshield=6 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Stab 5 times the 3 tiles in front and Pushes targets on contact. | ||
* | * Flurry damage can optimized with {{DoE SpellText|BombToss|Summons}} or {{DoE Keyword|TileBreak|Broken Tiles}} behind the target. | ||
|}} | |}} | ||
Line 233: | Line 327: | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE FrostSlash.png|128px]] | | pic=[[File:DoE FrostSlash.png|128px]] | ||
|hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Frost Slash | | caption=Frost Slash | ||
| name=Frost Slash | | name=Frost Slash | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=13 | ||
| active= | | active=4 | ||
| recovery= | | recovery=19 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=19 (on-Frost 33) | ||
| onshield= | | onshield=7 | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hits in 2×3 hitbox in front and 3 tiles away, applying 2 {{DoE Keyword|Frost|Frost}} on contact. | ||
* | * Frost Slash is the only spell in the game that applies 2 {{DoE Keyword|Frost|Frost}} at once. | ||
|}} | |}} | ||
Line 256: | Line 360: | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE GunTurret.png|128px]] | | pic=[[File:DoE GunTurret.png|128px]] | ||
| hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|type=enemyattack|opacity=0.25}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|type=enemyattack|opacity=0.50}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=6|type=enemyattack|opacity=0.75}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=7|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=7|image=DoE Playfield Block.png}}<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=3|image=DoE Playfield TurretGun.png|autoscale=no}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Gun Turret | | caption=Gun Turret | ||
| name=Gun Turret | | name=Gun Turret | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 (Hit), 2 (Shot) | ||
| startup= | | startup=0 (Hit), 14 (Shot) | ||
| active= | | active=1 (Hit), 100 (Shot) | ||
| recovery= | | recovery=17 (Hit), 29 (Shot) | ||
| velocity= | | velocity=8 (Shot) | ||
| onhit= | | onhit=13 (Hit), 25 (Shot) | ||
| onshield= | | onshield=1 (Hit), 13 (Shot) | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=5 (Hit) | ||
| category=}} | | category=Melee (Hit), Shot (Shot)}} | ||
| | | | ||
* | * Summon a 7HP Turret Gun in front that shots projectiles in straight line. | ||
* | * Every shot will reduce the Turret HP by 1. | ||
* | * Shots can hit owner and neutral structures. | ||
|}} | |}} | ||
Line 279: | Line 393: | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE Harvest.png|128px]] | | pic=[[File:DoE Harvest.png|128px]] | ||
| hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Harvest | | caption=Harvest | ||
| name=Harvest | | name=Harvest | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=3 | ||
| startup= | | startup=11 | ||
| active= | | active=1 | ||
| recovery= | | recovery=40 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=-5 | ||
| onshield= | | onshield=-17 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit in front and restore 4 {{DoE Keyword|Mana|mana}}. | ||
* | * Will restore mana regardless of the target. | ||
|}} | |}} | ||
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{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE IcePick.png|128px]] | | pic=[[File:DoE IcePick.png|128px]] | ||
| hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Ice Pick | | caption=Ice Pick | ||
| name=Ice Pick | | name=Ice Pick | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=8 | ||
| active= | | active=4 | ||
| recovery= | | recovery=17 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=16 | ||
| onshield= | | onshield=4 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit 2 tiles away and remove {{DoE Keyword|Frost|Frost}} from target hit. | ||
* | * Deals extra 5 damage per {{DoE Keyword|Frost|Frost}} stack on target, maximum of 15 damage. | ||
* | * Ice Pikck has a different sound effect when hits opponents with {{DoE Keyword|Frost|Frost}}. | ||
|}} | |}} | ||
Line 325: | Line 448: | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE LaserTurret.png|128px]] | | pic=[[File:DoE LaserTurret.png|128px]] | ||
| hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=5|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=6|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=7|type=enemyattack}}<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=7|image=DoE Playfield Block.png}}<!-- | |||
-->{{DoEPlayfield/Entity|y=2|x=3|image=DoE Playfield TurretLaser.png|autoscale=no}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Laser Turret | | caption=Laser Turret | ||
| name=Laser Turret | | name=Laser Turret | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6 (Hit), 5 (Beam) | ||
| startup= | | startup=0 (Hit), 65 (Beam) | ||
| active= | | active=1 (Hit), 6 (Beam) | ||
| recovery= | | recovery=13 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=17 (Hit), -103 (Beam) | ||
| onshield= | | onshield=5 (Hit), -115 (Beam) | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=5 (Hit) | ||
| category=}} | | category=Melee (Hit), Laser (Beam)}} | ||
| | | | ||
* | * Summon a 6HP Laser Gun in front that shoots a beam after a delay. | ||
* | * Beams can hit owner and neutral structures. | ||
* | * Laser Turret will keep firing until get destroyed. | ||
|}} | |}} | ||
Line 348: | Line 481: | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE LastLetter.png|128px]] | | pic=[[File:DoE LastLetter.png|128px]] | ||
| hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Last Letter | | caption=Last Letter | ||
| name=Last Letter | | name=Last Letter | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=4 | ||
| active= | | active=2 | ||
| recovery= | | recovery=19 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=10 | ||
| onshield= | | onshield=-2 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit 2 tiles in front. | ||
* | * If Last Letter is the last spell casted, will also cast {{DoE SpellText|ZSlash|Z Slash}}. | ||
|}} | |}} | ||
{{MoveData-DoE | {{MoveData-DoE | ||
| pic=[[File:DoE ZSlash.png|128px]] | | pic=[[File:DoE ZSlash.png|128px]] | ||
| hitbox= | |||
{{DoEPlayfield|<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=1|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=2|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=3|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=4|color=gray}}<!-- | |||
-->{{DoEPlayfield/Highlight|y=3|x=5|color=gray}}<!-- | |||
-->{{DoEPlayfield/Entity |y=2|x=2|image=DoE saf color 1.png}}<!-- | |||
-->}} | |||
| caption=Z Slash | | caption=Z Slash | ||
| name=Z Slash | | name=Z Slash | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=10 | ||
| startup= | | startup=16 | ||
| active= | | active=4 | ||
| recovery= | | recovery=19 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=-10 | ||
| onshield= | | onshield=-22 | ||
| cost= | | cost=- | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Strike}} | ||
| | | | ||
* | * Hits in a small Z hitbox in front. | ||
* | * Both {{DoE SpellText|LastLetter|Last Letter}} and {{DoE SpellText|LastLetter|Z Slash}} can hit simultaneously. | ||
|}} | |}} | ||
Line 396: | Line 545: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6 (Hit), 12 (Beam) | ||
| startup= | | startup=0 (Hit), 90 (Beam) | ||
| active= | | active=1 (Hit), 2 (Beam) | ||
| recovery= | | recovery=16 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=6 (Hit), -48 (Beam) | ||
| onshield= | | onshield=13 (Hit), -36 (Beam) | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=5 (Hit) | ||
| category=}} | | category=Melee, Melee}} | ||
| | | | ||
* | * Summon a 10HP Lux Cannon in front that shoots a wide beam once after a delay. | ||
* | * Beams can hit owner and neutral structures. This beam also can pierce all targets. | ||
* | * Lux Cannon destroys itself after beam shot. | ||
|}} | |}} | ||
Line 419: | Line 568: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=3 | ||
| startup= | | startup=10 | ||
| active= | | active=5 | ||
| recovery= | | recovery=19 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=15 | ||
| onshield= | | onshield=3 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * On cast, gain 1 {{DoE Keyword|Spear|Spear}}, then deals hit 2 tiles away, in a 1×3 hitbox. | ||
* | * Deals extra stab for each {{DoE Keyword|Spear|Spear}} stack, consuming them, up to 3 stabs. | ||
* | * Every additional hitbox is created after 8 frames. | ||
|}} | |}} | ||
Line 442: | Line 591: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=1 | ||
| startup= | | startup=3 | ||
| active= | | active=4 | ||
| recovery= | | recovery=14 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=13 | ||
| onshield= | | onshield=1 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit 2 tiles in front. | ||
* | * If Punch Cannon hits anything, it'll cast Cannon from the target behind. | ||
|}} | |}} | ||
Line 464: | Line 612: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=6 | ||
| active= | | active=100 | ||
| recovery= | | recovery=- | ||
| velocity= | | velocity=10 | ||
| onhit= | | onhit=38 | ||
| onshield= | | onshield=26 | ||
| cost= | | cost=- | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Shot}} | ||
| | | | ||
* | * Cannon always will be casted from the target hit by Punch Cannon. | ||
|}} | |}} | ||
Line 487: | Line 633: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=5 | ||
| startup= | | startup=6 | ||
| active= | | active=4 | ||
| recovery= | | recovery=12 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=18 | ||
| onshield= | | onshield=6 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit in a 2×3 hitbox in front. Will Strong Push enemies on-hit. | ||
* | * Has a decent startup and can be used to create distance in both neutral game and combos. | ||
* | * Good tool to deal with Summons like {{DoE SpellText|BombToss|Summons}}. | ||
|}} | |}} | ||
Line 510: | Line 656: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=8 | ||
| startup= | | startup=7 | ||
| active= | | active=5 | ||
| recovery= | | recovery=8 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=23 | ||
| onshield= | | onshield=11 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit far surrouding tiles, on-hit applies {{DoE Keyword|Mark|Mark}} and catch to gain 1 {{DoE Keyword|Spear|Spear}} per target hit. | ||
* | * First hitbox is created 2 tiles away and above, then creates extra hitbox every 1 frame. | ||
* | * Pending confirmation: Reaper can hit targets more than once. | ||
|}} | |}} | ||
Line 533: | Line 679: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=6 | ||
| startup= | | startup=16 | ||
| active= | | active=4 | ||
| recovery= | | recovery=26 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=14 | ||
| onshield= | | onshield=2 | ||
| cost= | | cost=1 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | |||
* Dash forward and gain (pending confirmation) 16 frames of {{DoE Keyword|Invincible|Invincibility}}, then damages in a small cross. | |||
* Similar to {{DoE WeaponText|Reva|2|Reva's Shield Bash}}, can be used to bypass damage and contest the front column. | |||
* {{DoE Keyword|Invincible|Invincible}} units can't be relocated with displacements spells, like {{DoE SpellText|KineticWave|Kinetic Wave}} or {{DoE SpellText|Northwind|Northwind}}. | |||
|}} | |||
===SD Turret=== | |||
{{MoveData-DoE | |||
| pic=[[File:DoE SDTurret.png|128px]] | |||
| caption=SD Turret | |||
| name=SD Turret | |||
| input= | |||
|{{SpellData-DoE | | |||
| dmg=6 (Hit), 5 (SD) | |||
| startup=0 (Hit), 0 (SD) | |||
| active=1 (Hit), 4 (SD) | |||
| recovery=12 | |||
| velocity=- | |||
| onhit=17 (Hit), 38 (SD) | |||
| onshield=5 (Hit), 26 (SD) | |||
| cost=1 | |||
| airtime=5 (Hit), 14 (SD) | |||
| category=Melee}} | |||
| | | | ||
* | * Summon a decaying 10HP Self-Defense Turret in front that shoots back when hit. | ||
* | * Returned damage can be triggered by and can hit any player or structure. | ||
* | * SD Turret is mostly used as meat shield, like {{DoE SpellText|BeamCrystal|Beam Crystal}}. | ||
|}} | |}} | ||
Line 556: | Line 725: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=2 (Hit), 0 (Scan), 5 (Shot) | ||
| startup= | | startup=0 (Hit), 0 (Scan), 8 (Shot) | ||
| active= | | active=1 (Hit), 23 (Scan), 1 (Shot) | ||
| recovery= | | recovery=24 (Hit), 90 (Shot) | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=13 (Hit), -10 (Shot) | ||
| onshield= | | onshield=1 (Hit), -12 (Shot) | ||
| cost= | | cost=3 | ||
| airtime= | | airtime=5 (Hit) | ||
| category=}} | | category=Melee (Hit), Laser (Scan), Laser (Shot)}} | ||
| | | | ||
* | * Summon a 2HP Sentry Turret in front that scan the entire row. If scan any target, it'll fire a laser. | ||
* | * The laser can hit owner and neutral structures. Every laser shot will reduce Sentry Turret HP by 1. | ||
* | * After a successful shot, Sentry Gun enters in recovery status, the only structure in the game that has recovery status. | ||
|}} | |}} | ||
Line 579: | Line 748: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 (Tip), 7 (Center) | ||
| startup= | | startup=8 (Tip), 11 (Center) | ||
| active= | | active=6 (Tip), 9 (Center) | ||
| recovery= | | recovery=26 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=6 (Tip), 35 (Center) | ||
| onshield= | | onshield=-6 (Tip), 23 (Center) | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit in a Y shape in front, then hit 3 tiles in front. | ||
* | * The tip of scissors will drag to center, and the stab Pushes on-hit. | ||
* | * Can be used to hit opponents offset due to unusual hitbox. | ||
|}} | |}} | ||
Line 602: | Line 771: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=7 | ||
| startup= | | startup=10, 12, 14, 16 | ||
| active= | | active=12 | ||
| recovery= | | recovery=14 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=20 | ||
| onshield= | | onshield=8 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit in a small cone in front, Pushes targets on-hit. | ||
* | * The first hitbox created in front in 10F, then creates more 3 hitbox 2 frames later in a front, above and below pattern. | ||
* | * Hitting targets in front will Push them to second hitbox, dealing total 14 damage. | ||
|}} | |}} | ||
Line 625: | Line 794: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=0 | ||
| startup= | | startup=4 | ||
| active= | | active=12 | ||
| recovery= | | recovery=16 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=- | ||
| onshield= | | onshield=- | ||
| cost= | | cost=0 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * Hit 5 tiles from your character. Skewer hit can hit every target in it's range. | ||
* | * On-hit, applies {{DoE Keyword|Stun|Stun}} for 60 frames (1 second) on every target hit, including your character. | ||
* | * Primary used for setups but can be also used to interrupt spells and weapons. | ||
|}} | |}} | ||
Line 648: | Line 817: | ||
| input= | | input= | ||
|{{SpellData-DoE | | |{{SpellData-DoE | | ||
| dmg= | | dmg=4 | ||
| startup= | | startup=6, 12 | ||
| active= | | active=4 | ||
| recovery= | | recovery=20 | ||
| velocity= | | velocity=- | ||
| onhit= | | onhit=10 | ||
| onshield= | | onshield=-2 | ||
| cost= | | cost=2 | ||
| airtime= | | airtime=- | ||
| category=}} | | category=Melee}} | ||
| | | | ||
* | * On cast, gain 1 {{DoE Keyword|Spear|Spear}}, then hit in small diagonal shape twice 2 tiles away. | ||
* | * Also applies {{DoE Keyword|Poison|Poison}} equal to your {{DoE Keyword|Spear|Spears}}. | ||
* | * Both hits can apply damage and {{DoE Keyword|Poison|Poison}}. | ||
|}} | |}} | ||
Latest revision as of 03:37, 3 April 2024
Spells
Amplifier
Amplifier Toggle Field Preview Toggle Field Preview
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Apprehend
Apprehend Toggle Field Preview Toggle Field Preview
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Armor Drop
Armor Drop Toggle Field Preview Toggle Field Preview
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Beam Crystal
Beam Crystal Toggle Field Preview Toggle Field Preview
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Breakout
Breakout Toggle Field Preview Toggle Field Preview
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Crossfire
Crossfire Toggle Field Preview Toggle Field Preview
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Dimension Sword
Dimension Sword Toggle Field Preview Toggle Field Preview
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Double Team
Double Team Toggle Field Preview Toggle Field Preview
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Entangle
Entangle Toggle Field Preview Toggle Field Preview
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Flurry
Flurry Toggle Field Preview Toggle Field Preview
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Frost Slash
Frost Slash Toggle Field Preview Toggle Field Preview
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Gun Turret
Gun Turret Toggle Field Preview Toggle Field Preview
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Harvest
Harvest Toggle Field Preview Toggle Field Preview
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Ice Pick
Ice Pick Toggle Field Preview Toggle Field Preview
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Laser Turret
Laser Turret Toggle Field Preview Toggle Field Preview
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Last Letter
Last Letter Toggle Field Preview Toggle Field Preview
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Z Slash Toggle Field Preview Toggle Field Preview
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Lux Cannon
Lux Cannon
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Perforate
Perforate
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Punch Cannon
Punch Cannon
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Cannon
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Push Slash
Push Slash
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Reaper
Reaper
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Rush
Rush
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SD Turret
SD Turret
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Sentry Turret
Sentry Turret
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Shear
Shear
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Shotgun
Shotgun
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Skewer
Skewer
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Toxicross
Toxicross
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