Name | Description | Cost | Category | |
---|---|---|---|---|
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Air Rifle | Shoots a Pushing laser. | 0 | Laser |
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Crystal Rifle | Shoot a laser, increase damage by 2 when you deal ![]() |
2 | Laser |
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Hydro Pump | Shoot Pushing water laser above and below. | 0 | Laser |
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Hyper Beam | Shoot a multihit laser that Pushes yourself back. | 3 | Laser |
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Sacrifire | Hit tile behind. On-hit shoot a laser that creates a ![]() |
2 | Laser |
![]() |
Venoshock | Shoot a laser that applies 6 ![]() ![]() |
2 | Laser |
![]() |
Warp Rays | Shoot lasers above and below that teleport targets 4 tiles away and below on-hit. | 3 | Laser |
Duelists of Eden/Spells: Difference between revisions
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Alongside Weapons, spells are your primary way of interacting with your opponent. | |||
Your deck's order is randomized at the start of each game, as well as with each shuffle. You can see the order of cards in your own, and your opponent's, deck at any time. This requires you to quickly consider how to deal with different threats using ever-changing options at hand. | |||
You will draw a new spell each time you cast one if your deck still has any cards remaining. Once you run out of cards in your hand and deck, all cards will return to your deck and you will automatically shuffle. You may also choose to manually shuffle your deck at any time. Shuffling takes time and this time increases with each shuffle, up to a cap. | |||
Different from One Step from Eden, Spells are limited to 8 up to 10 per deck. | |||
==Spell Categories== | ==Spell Categories== | ||
Line 16: | Line 22: | ||
==Spell List== | ==Spell List== | ||
<tabber> | |||
|-|Laser Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | {| class="wikitable sortable style="white-space:nowrap;" | ||
! colspan=2 width=175px | Name | ! colspan=2 width=175px | Name | ||
Line 22: | Line 30: | ||
! width=100px | Category | ! width=100px | Category | ||
|- | |- | ||
| {{DoE CardMini|name=AirRifle|spellname=Air Rifle|cost=0|catg=Laser | | {{DoE CardMini|name=AirRifle|spellname=Air Rifle|cost=0|catg=Laser | ||
|desc=Shoots a Pushing laser.}} | |desc=Shoots a Pushing laser.}} | ||
| {{DoE CardMini|name= | | {{DoE CardMini|name=CrystalRifle|spellname=Crystal Rifle|cost=2|catg=Laser | ||
|desc= | |desc=Shoot a laser, increase damage by 2 when you deal {{DoE Keyword|Frost|Frost}} damage.}} | ||
| {{DoE CardMini|name=HydroPump|spellname=Hydro Pump|cost=0|catg=Laser | |||
|desc=Shoot Pushing water laser above and below.}} | |||
| {{DoE CardMini|name=HyperBeam|spellname=Hyper Beam|cost=3|catg=Laser | |||
|desc=Shoot a multihit laser that Pushes yourself back.}} | |||
| {{DoE CardMini|name=Sacrifire|spellname=Sacrifire|cost=2|catg=Laser | |||
|desc=Hit tile behind. On-hit shoot a laser that creates a {{DoE Keyword|Flame|Flame}}. Can hit self.}} | |||
| {{DoE CardMini|name=Venoshock|spellname=Venoshock|cost=2|catg=Laser | |||
|desc=Shoot a laser that applies 6 {{DoE Keyword|Poison|Poison}}. Deals damage equal target's {{DoE Keyword|Poison|Poison}}.}} | |||
| {{DoE CardMini|name=WarpRays|spellname=Warp Rays|cost=3|catg=Laser | |||
|desc=Shoot lasers above and below that teleport targets 4 tiles away and below on-hit.}} | |||
|} | |||
|-|Melee Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | |||
! colspan=2 width=175px | Name | |||
! class="unsortable" width=900px | Description | |||
! width=100px | Cost | |||
! width=100px | Category | |||
|- | |||
| {{DoE CardMini|name=Amplifier|spellname=Amplifier|cost=2|catg=Melee | | {{DoE CardMini|name=Amplifier|spellname=Amplifier|cost=2|catg=Melee | ||
|desc=Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage.}} | |desc=Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage.}} | ||
| {{DoE CardMini|name=Apprehend|spellname=Apprehend|cost=1|catg=Melee | | {{DoE CardMini|name=Apprehend|spellname=Apprehend|cost=1|catg=Melee | ||
|desc=Hits in small cone, targets will be dragged to tile in front.}} | |desc=Hits in small cone, targets will be dragged to tile in front.}} | ||
| {{DoE CardMini|name=ArmorDrop|spellname=Armor Drop|cost=1|catg=Melee | | {{DoE CardMini|name=ArmorDrop|spellname=Armor Drop|cost=1|catg=Melee | ||
|desc=Summon a 5HP block in front. Hitting summons increases maximum HP in 5.}} | |desc=Summon a 5HP block in front. Hitting summons increases maximum HP in 5.}} | ||
| {{DoE CardMini|name=BeamCrystal|spellname=Beam Crystal|cost=2|catg=Melee | | {{DoE CardMini|name=BeamCrystal|spellname=Beam Crystal|cost=2|catg=Melee | ||
|desc=Summon a 3HP beam crystal in front that shoots a laser on death.}} | |desc=Summon a 3HP beam crystal in front that shoots a laser on death.}} | ||
| {{DoE CardMini|name=Breakout|spellname=Breakout|cost=1|catg=Melee | |||
|desc=Hit surrounding tiles.}} | |||
| {{DoE CardMini|name=Crossfire|spellname=Crossfire|cost=1|catg=Melee | |||
|desc=Hits in a X shape, deals bonus damage in the center.}} | |||
| {{DoE CardMini|name=DimensionSword|spellname=Dimension Sword|cost=2|catg=Melee | |||
|desc=Hit 4 tiles away in front, on-hit teleport targets to random tiles.}} | |||
| {{DoE CardMini|name=DoubleTeam|spellname=Double Team|cost=2|catg=Melee | |||
|desc=Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column.}} | |||
| {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee | |||
|desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}} | |||
| {{DoE CardMini|name=Flurry|spellname=Flurry|cost=1|catg=Melee | |||
|desc=Stab and Push 3 tiles in front 5 times.}} | |||
| {{DoE CardMini|name=FrostSlash|spellname=Frost Slash|cost=3|catg=Melee | |||
|desc=Hit in a triangle in front and apply 2 {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=GunTurret|spellname=Gun Turret|cost=2|catg=Melee | |||
|desc=Summon a 7HP gun turret in front.}} | |||
| {{DoE CardMini|name=Harvest|spellname=Harvest|cost=2|catg=Melee | |||
|desc=Hit tile in front to restore 4 Mana.}} | |||
| {{DoE CardMini|name=IcePick|spellname=Ice Pick|cost=1|catg=Melee | |||
|desc=Hit 2 tiles away, dealing 5 bonus damage per {{DoE Keyword|Frost|Frost}} on target. Removes {{DoE Keyword|Frost|Frost}} on-hit.}} | |||
| {{DoE CardMini|name=LaserTurret|spellname=Laser Turret|cost=2|catg=Melee | |||
|desc=Summon a 6HP laselar turret in front.}} | |||
| {{DoE CardMini|name=LastLetter|spellname=Last Latter|cost=2|catg=Melee | |||
|desc=Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage.}} | |||
| {{DoE CardMini|name=LuxCannon|spellname=LuxCannon|cost=3|catg=Melee | |||
|desc=Summon a 6HP cannon in front that shoots a wise laser once after a delay.}} | |||
| {{DoE CardMini|name=Perforate|spellname=Perforate|cost=1|catg=Melee | |||
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to stab in a 1×3 2 tiles away.}} | |||
| {{DoE CardMini|name=PunchCannon|spellname=Punch Cannon|cost=1|catg=Melee | |||
|desc=Hits 2 tiles in front. On-hit fire a shot from the target hit.}} | |||
| {{DoE CardMini|name=PushSlash|spellname=PushSlash|cost=1|catg=Melee | |||
|desc=Slash in 2×3 in front and Strong Push on-hit.}} | |||
| {{DoE CardMini|name=Reaper|spellname=Reaper|cost=2|catg=Melee | |||
|desc=Hit far surrounding tiles, applies {{DoE Keyword|Mark|Mark}} and catch a {{DoE Keyword|Spear|Spear}} on-hit from every target hit.}} | |||
| {{DoE CardMini|name=Rush|spellname=Rush|cost=1|catg=Melee | |||
|desc=Gain {{DoE Keyword|Invincible|Invincible}} and dash to front. Also hits in a small cone.}} | |||
| {{DoE CardMini|name=SDTurret|spellname=SD Turret|cost=2|catg=Melee | |||
|desc=Summon a decaying 10HP self defense turret in front.}} | |||
| {{DoE CardMini|name=SentryTurret|spellname=Sentry Turret|cost=3|catg=Melee | |||
|desc=Summon a 2HP sentry turret in front.}} | |||
| {{DoE CardMini|name=Shotgun|spellname=Shotgun|cost=2|catg=Melee | |||
|desc=Hit in a small cone, on-hit Push.}} | |||
| {{DoE CardMini|name=Skewer|spellname=Skewer|cost=0|catg=Melee | |||
|desc=Hit 4 tiles in front, on-hit Stun target and self for 1 second.}} | |||
| {{DoE CardMini|name=Toxicross|spellname=Toxicross|cost=2|catg=Melee | |||
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Hit in an X and apply {{DoE Keyword|Poison|Poison}} equal to your {{DoE Keyword|Spear|Spears}} on hit.}} | |||
| {{DoE CardMini|name=Shear|spellname=Shear|cost=2|catg=Melee | |||
|desc=Hit in a Y to drag to center, then hit 3 tiles in front.}} | |||
|} | |||
|-|Missile Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | |||
! colspan=2 width=175px | Name | |||
! class="unsortable" width=900px | Description | |||
! width=100px | Cost | |||
! width=100px | Category | |||
|- | |||
| {{DoE CardMini|name=BombToss|spellname=Bomb Toss|cost=2|catg=Missile | |||
|desc=Summon a 8HP bomb 4 tiles away that explodes on death.}} | |||
| {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile | |||
|desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}} | |||
| {{DoE CardMini|name=ClawTrap|spellname=Claw Trap|cost=1|catg=Missile | |||
|desc=Launch a trap 4 tiles away that {{DoE Keyword|Root|Roots}} and {{DoE Keyword|Mark|Marks}}.}} | |||
| {{DoE CardMini|name=Downfall|spellname=Downfall|cost=2|catg=Missile | |||
|desc=Hit in a column 4 tiles away that Pulls down.}} | |||
| {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile | |||
|desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame|Flame}}.}} | |||
| {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile | |||
|desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword|Flame|Flames}} on your side.}} | |||
| {{DoE CardMini|name=Firewall|spellname=Firewall|cost=2|catg=Missile | |||
|desc=Launch fireballs in a column 4 tiles away, creates {{DoE Keyword|Flame|Flames}}.}} | |||
| {{DoE CardMini|name=Fadeaway|spellname=Fadeaway|cost=1|catg=Missile | |||
|desc=Teleport to inverse tile then launch a shot 4 tiles away that {{DoE Keyword|TileCrack|Cracks}}.}} | |||
| {{DoE CardMini|name=FreezerBurn|spellname=Freezer Burn|cost=0|catg=Missile | |||
|desc=Creates {{DoE Keyword|Flame|Flames}} on target with {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=GolfBomb|spellname=Golf Bomb|cost=1|catg=Missile | |||
|desc=Launch a granade 4 tiles away, if tile is {{DoE Keyword|TileBreak|Broken}}, explodes.}} | |||
| {{DoE CardMini|name=Heatseekers|spellname=Heatseekers|cost=1|catg=Missile | |||
|desc=Launch 2 missiles at targes that applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=Jackhammer|spellname=Jackhammer|cost=1|catg=Missile | |||
|desc=Launch 5 shots 4 tiles away that {{DoE Keyword|TileCrack|Crack}}.}} | |||
| {{DoE CardMini|name=Lasso|spellname=Lasso|cost=0|catg=Missile | |||
|desc=Throw a lasso 4 tiles away that drags targe to tile in front.}} | |||
| {{DoE CardMini|name=Mine|spellname=Mine|cost=2|catg=Missile | |||
|desc=Launch a mine 4 tiles away.}} | |||
| {{DoE CardMini|name=Missiletow|spellname=Missiletow|cost=2|catg=Missile | |||
|desc=Channel 2 homing shots.}} | |||
| {{DoE CardMini|name=Needler|spellname=Needler|cost=1|catg=Missile | |||
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use all {{DoE Keyword|Spear|Spears}} to channel homing shots that applies {{DoE Keyword|Mark|Mark}} on-hit.}} | |||
| {{DoE CardMini|name=Rage|spellname=Rage|cost=2|catg=Missile | |||
|desc=Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per {{DoE Keyword|Flame|Flames}} on ground.}} | |||
| {{DoE CardMini|name=Rocket|spellname=Rocket|cost=2|catg=Missile | |||
|desc=Launch an exploding missile at a {{DoE Keyword|Mark|Marked}} targets, on-hit creates a {{DoE Keyword|Flame|Flame}}.}} | |||
| {{DoE CardMini|name=Snowfall|spellname=Snowfall|cost=2|catg=Missile | |||
|desc=Call hail down in a small column 4 tiles away, applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=Starfield|spellname=Starfield|cost=1|catg=Missile | |||
|desc=Hit in a cross on {{DoE Keyword|TileBreak|Broken}} tiles.}} | |||
| {{DoE CardMini|name=Stinger|spellname=Stinger|cost=2|catg=Missile | |||
|desc=Drain 2 shield to channel homing shots that creates {{DoE Keyword|Flame|Flames}}.}} | |||
| {{DoE CardMini|name=Strangle|spellname=Strangle|cost=2|catg=Missile | |||
|desc=Hit 3 tiles in front and applies {{DoE Keyword|Root|Root}}. Also channel 2 homing shots at {{DoE Keyword|Root|Rooted}} targets that applies {{DoE Keyword|Root|Root}}.}} | |||
| {{DoE CardMini|name=StripMine|spellname=Strip Mine|cost=2|catg=Missile | |||
|desc=Launch mines in a column 4 tiles away.}} | |||
| {{DoE CardMini|name=Sweeper|spellname=Sweeper|cost=3|catg=Missile | |||
|desc=Hit all enemy tiles in a sweeping pattern.}} | |||
| {{DoE CardMini|name=Ultrangle|spellname=Ultrangle|cost=3|catg=Missile | |||
|desc=Launch an arrow 4 tiles away.}} | |||
| {{DoE CardMini|name=VinePull|spellname=Vine Pull|cost=1|catg=Missile | |||
|desc=Channel homing shot at {{DoE Keyword|Root|Rooted}} targets that Strong Pull. Also casts Snare.}} | |||
| {{DoE CardMini|name=Vortex|spellname=Vortex|cost=2|catg=Missile | |||
|desc=Launch a 3×3 explosive that drags to center 4 tiles away.}} | |||
| {{DoE CardMini|name=WreckingBall|spellname=Wrecking Ball|cost=0|catg=Missile | |||
|desc=Launch a ball that {{DoE Keyword|TileBreak|Breaks}} 4tiles away.}} | |||
| {{DoE CardMini|name=Zenith|spellname=Zenith|cost=1|catg=Missile | |||
|desc=Launch a 3×3 explosive at own tile.}} | |||
|} | |||
|-|Shot Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | |||
! colspan=2 width=175px | Name | |||
! class="unsortable" width=900px | Description | |||
! width=100px | Cost | |||
! width=100px | Category | |||
|- | |||
| {{DoE CardMini|name=Align|spellname=Align|cost=2|catg=Shot | |||
|desc=Fires a wide shot that teleport targets 4 tiles away from you.}} | |||
| {{DoE CardMini|name=Anubis|spellname=Anubis|cost=0|catg=Shot | |||
|desc=Fires a wide piercing shot that applies 9 {{DoE Keyword|Poison|Poison}}.}} | |||
| {{DoE CardMini|name=Blink|spellname=Blink|cost=1|catg=Shot | | {{DoE CardMini|name=Blink|spellname=Blink|cost=1|catg=Shot | ||
|desc=Teleports forward and fire a shots that Pulls.}} | |desc=Teleports forward and fire a shots that Pulls.}} | ||
| {{DoE CardMini|name=Boomerang|spellname=Boomerang|cost=2|catg=Shot | | {{DoE CardMini|name=Boomerang|spellname=Boomerang|cost=2|catg=Shot | ||
|desc=Shots a piercing boomerang that circles the grid.}} | |desc=Shots a piercing boomerang that circles the grid.}} | ||
Line 58: | Line 196: | ||
| {{DoE CardMini|name=BreakShot|spellname=Break Shot|cost=2|catg=Shot | | {{DoE CardMini|name=BreakShot|spellname=Break Shot|cost=2|catg=Shot | ||
|desc={{DoE Keyword|TileBreak|Break}} tiles above and below in front and shots a rock.}} | |desc={{DoE Keyword|TileBreak|Break}} tiles above and below in front and shots a rock.}} | ||
| {{DoE CardMini|name=ColdMedicine|spellname=ColdMedicine|cost=1|catg=Shot | | {{DoE CardMini|name=ColdMedicine|spellname=ColdMedicine|cost=1|catg=Shot | ||
|desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}} | |desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}} | ||
| {{DoE CardMini|name=DiagBeam|spellname=Diag Beam|cost=2|catg=Shot | | {{DoE CardMini|name=DiagBeam|spellname=Diag Beam|cost=2|catg=Shot | ||
|desc=Fire a shot that bounces in corners.}} | |desc=Fire a shot that bounces in corners.}} | ||
| {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot | | {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot | ||
|desc=Fire shots from all tiles in front.}} | |desc=Fire shots from all tiles in front.}} | ||
| {{DoE CardMini|name=Flamberge|spellname=Flamberge|cost=2|catg=Shot | | {{DoE CardMini|name=Flamberge|spellname=Flamberge|cost=2|catg=Shot | ||
|desc=Fire a shot, on-hit creates a cone behind the target.}} | |desc=Fire a shot, on-hit creates a cone behind the target.}} | ||
| {{DoE CardMini|name=FrostBarrage|spellname=Frost Barrage|cost=2|catg=Shot | | {{DoE CardMini|name=FrostBarrage|spellname=Frost Barrage|cost=2|catg=Shot | ||
|desc=Fire 3 shots in a small column that applies {{DoE Keyword|Frost|Frost}}.}} | |desc=Fire 3 shots in a small column that applies {{DoE Keyword|Frost|Frost}}.}} | ||
| {{DoE CardMini|name=Gust|spellname=Gust|cost=0|catg=Shot | | {{DoE CardMini|name=Gust|spellname=Gust|cost=0|catg=Shot | ||
|desc=Fire Pushing shots in a small column.}} | |desc=Fire Pushing shots in a small column.}} | ||
| {{DoE CardMini|name=Inverter|spellname=Inverter|cost=2|catg=Shot | | {{DoE CardMini|name=Inverter|spellname=Inverter|cost=2|catg=Shot | ||
|desc=Fire shots that teleport the target to the inverse tile. Can move while casting.}} | |desc=Fire shots that teleport the target to the inverse tile. Can move while casting.}} | ||
| {{DoE CardMini|name=Javelin|spellname=Javelin|cost=1|catg=Shot | | {{DoE CardMini|name=Javelin|spellname=Javelin|cost=1|catg=Shot | ||
|desc=Fire a shot that applies {{DoE Keyword|Mark|Mark}} on-hit. | |desc=Fire a shot that applies {{DoE Keyword|Mark|Mark}} on-hit. Can catch to gain 1 {{DoE Keyword|Spear|Spear}}.}} | ||
| {{DoE CardMini|name=Knife|spellname=Knife|cost=2|catg=Shot | | {{DoE CardMini|name=Knife|spellname=Knife|cost=2|catg=Shot | ||
|desc=Fire a knife up to 5 tiles away, on-hit applies 2 {{DoE Keyword|Mark|Mark}}.}} | |desc=Fire a knife up to 5 tiles away, on-hit applies 2 {{DoE Keyword|Mark|Mark}}.}} | ||
| {{DoE CardMini|name=Kunai|spellname=Kunai|cost=1|catg=Shot | | {{DoE CardMini|name=Kunai|spellname=Kunai|cost=1|catg=Shot | ||
|desc=Fire a kunai up to 5 tiles away, on-hit applies 5 {{DoE Keyword|Poison|Poison}}.}} | |desc=Fire a kunai up to 5 tiles away, on-hit applies 5 {{DoE Keyword|Poison|Poison}}.}} | ||
| {{DoE CardMini|name=Minigun|spellname=Minigun|cost=2|catg=Shot | | {{DoE CardMini|name=Minigun|spellname=Minigun|cost=2|catg=Shot | ||
|desc=Fire 4 shots.}} | |desc=Fire 4 shots.}} | ||
| {{DoE CardMini|name=Monsoon|spellname=Monsoon|cost=2|catg=Shot | | {{DoE CardMini|name=Monsoon|spellname=Monsoon|cost=2|catg=Shot | ||
|desc=Fire Pushing shots in all rows.}} | |desc=Fire Pushing shots in all rows.}} | ||
| {{DoE CardMini|name=Northwind|spellname=Northwind|cost=1|catg=Shot | |||
| {{DoE CardMini|name=Northwind|spellname=Northwind|cost= | |||
|desc=Fire a wide shot that Pushes upwards.}} | |desc=Fire a wide shot that Pushes upwards.}} | ||
| {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot | | {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot | ||
|desc=Fire shots above and below that gives 2 {{DoE Keyword| | |desc=Fire shots above and below that gives 2 {{DoE Keyword|Spellpower|Spellpower}} on-hit.}} | ||
| {{DoE CardMini|name=Pull|spellname=Pull|cost=1|catg=Shot | | {{DoE CardMini|name=Pull|spellname=Pull|cost=1|catg=Shot | ||
|desc=Fire 3 shots that Strong Pull.}} | |desc=Fire 3 shots that Strong Pull.}} | ||
| {{DoE CardMini|name=Purgatory|spellname=Purgatory|cost=2|catg=Shot | | {{DoE CardMini|name=Purgatory|spellname=Purgatory|cost=2|catg=Shot | ||
|desc=Fire shots from behind in middle rows, creates {{DoE Keyword|Flame|Flames}} on-hit.}} | |desc=Fire shots from behind in middle rows, creates {{DoE Keyword|Flame|Flames}} on-hit.}} | ||
| {{DoE CardMini|name=Pyroblast|spellname=Pyroblast|cost=2|catg=Shot | | {{DoE CardMini|name=Pyroblast|spellname=Pyroblast|cost=2|catg=Shot | ||
|desc=Fire shot from behind. On-hit deals damage in a 3×3 area and create {{DoE Keyword|Flame|Flames}} in a cross.}} | |desc=Fire shot from behind. On-hit deals damage in a 3×3 area and create {{DoE Keyword|Flame|Flames}} in a cross.}} | ||
| {{DoE CardMini|name=Quadclaws|spellname=Quadclaws|cost=2|catg=Shot | | {{DoE CardMini|name=Quadclaws|spellname=Quadclaws|cost=2|catg=Shot | ||
|desc=Fire 4 shots that {{DoE Keyword|Eject|Eject}} on-hit.}} | |desc=Fire 4 shots that {{DoE Keyword|Eject|Eject}} on-hit.}} | ||
| {{DoE CardMini|name=Salamander|spellname=Salamander|cost=2|catg=Shot | | {{DoE CardMini|name=Salamander|spellname=Salamander|cost=2|catg=Shot | ||
|desc=Fire a shot from each {{DoE Keyword|Flame|Flame}}. On-hit create a {{DoE Keyword|Flame|Flame}}.}} | |desc=Fire a shot from each {{DoE Keyword|Flame|Flame}}. On-hit create a {{DoE Keyword|Flame|Flame}}.}} | ||
| {{DoE CardMini|name=Salvo|spellname=Salvo|cost=3|catg=Shot | | {{DoE CardMini|name=Salvo|spellname=Salvo|cost=3|catg=Shot | ||
|desc=Fire shots in all rows.}} | |desc=Fire shots in all rows.}} | ||
| {{DoE CardMini|name=ShadowShift|spellname=ShadowShift|cost=1|catg=Shot | | {{DoE CardMini|name=ShadowShift|spellname=ShadowShift|cost=1|catg=Shot | ||
|desc=Dash to inverse tile and throw two kunai up to 5 tiles away, on-hit applies 3 {{DoE Keyword|Poison|Poison}}.}} | |desc=Dash to inverse tile and throw two kunai up to 5 tiles away, on-hit applies 3 {{DoE Keyword|Poison|Poison}}.}} | ||
| {{DoE CardMini|name=ShieldThrow|spellname=Shield Throw|cost=2|catg=Shot | | {{DoE CardMini|name=ShieldThrow|spellname=Shield Throw|cost=2|catg=Shot | ||
|desc=Spend all shield to fire a pushing shot that deals damage equal to Shield, bounces back and can catch to restore shield.}} | |desc=Spend all shield to fire a pushing shot that deals damage equal to Shield, bounces back and can catch to restore shield.}} | ||
| {{DoE CardMini|name=Slowball|spellname=Slowball|cost=1|catg=Shot | | {{DoE CardMini|name=Slowball|spellname=Slowball|cost=1|catg=Shot | ||
|desc=Fire a slow shot. Deals bonus damage equal to your {{DoE Keyword|Spear|Spears}}.}} | |desc=Fire a slow shot. Deals bonus damage equal to your {{DoE Keyword|Spear|Spears}}.}} | ||
| {{DoE CardMini|name=SpearWave|spellname=Spear Wave|cost=3|catg=Shot | | {{DoE CardMini|name=SpearWave|spellname=Spear Wave|cost=3|catg=Shot | ||
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to fire wide shots.}} | |desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to fire wide shots.}} | ||
| {{DoE CardMini|name= | | {{DoE CardMini|name=Tailwind|spellname=Tailwind|cost=0|catg=Shot | ||
|desc= | |desc=Fire Pulling shots in a small column from behing enemy.}} | ||
| {{DoE CardMini|name=TripleBarrel|spellname=TripleBarrel|cost=2|catg=Shot | |||
|desc=Slowly fire 3 Pushing shots.}} | |||
| {{DoE CardMini|name=Unleash|spellname=Unleash|cost=X|catg=Shot | |||
|desc=Spend all Mana, fire a wide shot for each Mana spent.}} | |||
| {{DoE CardMini|name=Vivisection|spellname=Vivisection|cost=1|catg=Shot | |||
|desc=Fire 3 knifes from behing. Can move while casting. Can hit self.}} | |||
| {{DoE CardMini|name=Volley|spellname=Volley|cost=1|catg=Shot | |||
|desc=Fire a shot from each Summon.}} | |||
|} | |||
|-|Step Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | |||
! colspan=2 width=175px | Name | |||
! class="unsortable" width=900px | Description | |||
! width=100px | Cost | |||
! width=100px | Category | |||
|- | |||
| {{DoE CardMini|name=AutoSlash|spellname=Auto Slash|cost=1|catg=Step | |||
|desc=Dash in front of opponent, then hits 1×3 and Push.}} | |||
| {{DoE CardMini|name=BackSlash|spellname=Back Slash|cost=1|catg=Step | |||
|desc=Dash backwards 2 tiles and hits 3 tiles in front, applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=StepBlaze|spellname=Step Blaze|cost=1|catg=Step | | {{DoE CardMini|name=StepBlaze|spellname=Step Blaze|cost=1|catg=Step | ||
|desc=Dash forward 3 tiles and create {{DoE Keyword|Flame|Flames}} in path.}} | |desc=Dash forward 3 tiles and create {{DoE Keyword|Flame|Flames}} in path.}} | ||
Line 256: | Line 274: | ||
| {{DoE CardMini|name=StepSlash|spellname=Step Slash|cost=1|catg=Step | | {{DoE CardMini|name=StepSlash|spellname=Step Slash|cost=1|catg=Step | ||
|desc=Dash forward 3 tiles, and slash 2×3.}} | |desc=Dash forward 3 tiles, and slash 2×3.}} | ||
|} | |} | ||
|-|Strike Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | |||
! colspan=2 width=175px | Name | |||
! class="unsortable" width=900px | Description | |||
! width=100px | Cost | |||
! width=100px | Category | |||
|- | |||
| {{DoE CardMini|name=AcidRain|spellname=Acid Rain|cost=3|catg=Strike | |||
|desc=Call down arrows 4 tiles away that applies 6 {{DoE Keyword|Poison|Poison}}. Applies extra 2 {{DoE Keyword|Poison|Poison}} for every {{DoE Keyword|Frost|Frost}} stack.}} | |||
| {{DoE CardMini|name=Backstab|spellname=Backstab|cost=1|catg=Strike | |||
|desc=Hit the last enemy column and Pull}} | |||
| {{DoE CardMini|name=Barricade|spellname=Barricade|cost=1|catg=Strike | |||
|desc=Summon 3 Ice Blocks 3 tiles away that apply {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike | |||
|desc=Hit tiles above {{DoE Keyword|Flame|Flames}} and spread them.}} | |||
| {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike | |||
|desc=Hit on {{DoE Keyword|Flame|Flames}} and refresh them.}} | |||
| {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike | |||
|desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}} | |||
| {{DoE CardMini|name=Crackroots|spellname=Crackroots|cost=1|catg=Strike | |||
|desc=Hit in small column on {{DoE Keyword|TileCrack|Cracked}} tiles, applies {{DoE Keyword|Root|Root}}.}} | |||
| {{DoE CardMini|name=Crevasse|spellname=Crevasse|cost=4|catg=Strike | |||
|desc=Summon two rows of decaying 9HP ice blocks in top and bottom rows. On-hit applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=DarkGrasp|spellname=Dark Grasp|cost=1|catg=Strike | |||
|desc=Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column.}} | |||
| {{DoE CardMini|name=Earthquake|spellname=Earthquake|cost=1|catg=Strike | |||
|desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}} | |||
| {{DoE CardMini|name=Glitter|spellname=Glitter|cost=2|catg=Strike | |||
|desc=Hit 10 random unbroken enemy tiles.}} | |||
| {{DoE CardMini|name=Guillotine|spellname=Guillotine|cost=2|catg=Strike | |||
|desc=Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable.}} | |||
| {{DoE CardMini|name=Hailstone|spellname=Hailstone|cost=0|catg=Strike | |||
|desc=Call hail down 4 tiles away, applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=IonCannon|spellname=Ion Cannon|cost=2|catg=Strike | |||
|desc=Hit 4 tiles in the center of enemy field and {{DoE Keyword|TileCrack|Crack}} them.}} | |||
| {{DoE CardMini|name=Lockdown|spellname=Lockdown|cost=3|catg=Strike | |||
|desc=Hit 4 tiles away, {{DoE Keyword|TileBreak|Break}} tiles in a small cone.}} | |||
| {{DoE CardMini|name=MagicClaw|spellname=MagicClaw|cost=2|catg=Strike | |||
|desc=Hit in a X shape 4 tiles away twice, on-hit applies {{DoE Keyword|Mark|Mark}}.}} | |||
| {{DoE CardMini|name=Meteors|spellname=Meteors|cost=2|catg=Strike | |||
|desc=Call down homing meteors that summon rocks and create {{DoE Keyword|Flame|Flames}}.}} | |||
| {{DoE CardMini|name=Paragon|spellname=Paragon|cost=2|catg=Strike | |||
|desc=Hit in a diamond 4 tiles away. Applies randomly {{DoE Keyword|Frost|Frost}}, 5 {{DoE Keyword|Poison|Poison}} or create a {{DoE Keyword|Flame|Flame}} on-hit.}} | |||
| {{DoE CardMini|name=Ragnarok|spellname=Ragnarok|cost=3|catg=Strike | |||
|desc=Call down a giant sword 4 tiles away that {{DoE Keyword|TileBreak|Breaks}}. Uncounterable.}} | |||
| {{DoE CardMini|name=Seize|spellname=Seize|cost=3|catg=Strike | |||
|desc=Summon swords that hit tiles around the field and {{DoE Keyword|Root|Root}}. Can hit self.}} | |||
| {{DoE CardMini|name=Tetra|spellname=Tetra|cost=2|catg=Strike | |||
|desc=Hit in 4 corners and Push in a circle.}} | |||
| {{DoE CardMini|name=Thunder|spellname=Thunder|cost=1|catg=Strike | |||
|desc=Call down thunder 4 tiles away.}} | |||
| {{DoE CardMini|name=TriThunder|spellname=TriThunder|cost=2|catg=Strike | |||
|desc=Call down thunder 3, 4 and 5 tiles away.}} | |||
| {{DoE CardMini|name=Twinferno|spellname=Twinferno|cost=3|catg=Strike | |||
|desc=Create two explosions every other tile and create {{DoE Keyword|Flame|Flames}}.}} | |||
| {{DoE CardMini|name=Whirl|spellname=Whirl|cost=1|catg=Strike | |||
|desc=Hit 5 times 3 tiles away. On-hit drags targets.}} | |||
|} | |||
|-|Wave Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | |||
! colspan=2 width=175px | Name | |||
! class="unsortable" width=900px | Description | |||
! width=100px | Cost | |||
! width=100px | Category | |||
|- | |||
| {{DoE CardMini|name=FireBreath|spellname=FireBreath|cost=1|catg=Wave | |||
|desc=Hit in a cone in front, on-hit create a {{DoE Keyword|Flame|Flame}}.}} | |||
| {{DoE CardMini|name=KineticWave|spellname=Kinetic Wave|cost=1|catg=Wave | |||
|desc=Fire a Pushing wave.}} | |||
| {{DoE CardMini|name=SnowCone|spellname=Snow Cone|cost=1|catg=Wave | |||
|desc=Hit in a cone in front, applies {{DoE Keyword|Frost|Frost}} on-hit.}} | |||
| {{DoE CardMini|name=Transmute|spellname=Transmute|cost=2|catg=Wave | |||
|desc=Hit tiles in front. Can catch a {{DoE Keyword|Spear|Spear}} for every enemy hit.}} | |||
| {{DoE CardMini|name=Tremor|spellname=Tremor|cost=1|catg=Wave | |||
|desc={{DoE Keyword|TileCrack|Crack}} tiles around you and hit in front.}} | |||
| {{DoE CardMini|name=Tsunami|spellname=Tsunami|cost=3|catg=Wave | |||
|desc=Charge to fire Pushing waves in first three columns.}} | |||
|} | |||
|-|Utility Spells= | |||
{| class="wikitable sortable style="white-space:nowrap;" | |||
! colspan=2 width=175px | Name | |||
! class="unsortable" width=900px | Description | |||
! width=100px | Cost | |||
! width=100px | Category | |||
|- | |||
| {{DoE CardMini|name=Entrench|spellname=Entrench|cost=0|catg=Utility | |||
|desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}} | |||
| {{DoE CardMini|name=Fling|spellname=Fling|cost=2|catg=Utility | |||
|desc=Cast spell in other slot and {{DoE Keyword|Eject|Eject}} it.}} | |||
| {{DoE CardMini|name=Innervate|spellname=Innervate|cost=6|catg=Utility | |||
|desc=Hit self but gain 1 Max Mana.}} | |||
| {{DoE CardMini|name=ManaCatch|spellname=Mana Catch|cost=1|catg=Utility | |||
|desc=Throw a potion on own tile, can catch to restore 3 Mana.}} | |||
| {{DoE CardMini|name=ScatterSpear|spellname=Scatter Spear|cost=2|catg=Utility | |||
|desc=Throw 3 {{DoE Keyword|Spear|Spears}} on random allied tiles, can catch to gain 1 {{DoE Keyword|Spear|Spear}}.}} | |||
| {{DoE CardMini|name=SpearCatch|spellname=Spear Catch|cost=0|catg=Utility | |||
|desc=Throw a {{DoE Keyword|Spear|Spear}} on current tile, catch to gain 1 {{DoE Keyword|Spear|Spear}}.}} | |||
| {{DoE CardMini|name=Study|spellname=Study|cost=1|catg=Utility | |||
|desc=Channel then reduces next spell Mana cost by 3.}} | |||
| {{DoE CardMini|name=SwallowSpear|spellname=SwallowSpear|cost=1|catg=Utility | |||
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to throw potions on self tile, can catch to restore 1 Mana and gain 1 {{DoE Keyword|Spear|Spear}}.}} | |||
|} | |||
</tabber> | |||
==Navigation== | ==Navigation== | ||
{{Navbox-DoE}} | {{Navbox-DoE}} | ||
[[Category:Duelists of Eden]] | [[Category:Duelists of Eden]] |
Latest revision as of 15:30, 3 April 2024
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Under Construction
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Alongside Weapons, spells are your primary way of interacting with your opponent.
Your deck's order is randomized at the start of each game, as well as with each shuffle. You can see the order of cards in your own, and your opponent's, deck at any time. This requires you to quickly consider how to deal with different threats using ever-changing options at hand.
You will draw a new spell each time you cast one if your deck still has any cards remaining. Once you run out of cards in your hand and deck, all cards will return to your deck and you will automatically shuffle. You may also choose to manually shuffle your deck at any time. Shuffling takes time and this time increases with each shuffle, up to a cap.
Different from One Step from Eden, Spells are limited to 8 up to 10 per deck.
Spell Categories
Spell List
Name | Description | Cost | Category | |
---|---|---|---|---|
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Amplifier | Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. | 2 | Melee |
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Apprehend | Hits in small cone, targets will be dragged to tile in front. | 1 | Melee |
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Armor Drop | Summon a 5HP block in front. Hitting summons increases maximum HP in 5. | 1 | Melee |
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Beam Crystal | Summon a 3HP beam crystal in front that shoots a laser on death. | 2 | Melee |
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Breakout | Hit surrounding tiles. | 1 | Melee |
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Crossfire | Hits in a X shape, deals bonus damage in the center. | 1 | Melee |
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Dimension Sword | Hit 4 tiles away in front, on-hit teleport targets to random tiles. | 2 | Melee |
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Double Team | Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. | 2 | Melee |
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Entangle | Hit in a cross 2 tiles away and ![]() |
1 | Melee |
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Flurry | Stab and Push 3 tiles in front 5 times. | 1 | Melee |
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Frost Slash | Hit in a triangle in front and apply 2 ![]() |
3 | Melee |
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Gun Turret | Summon a 7HP gun turret in front. | 2 | Melee |
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Harvest | Hit tile in front to restore 4 Mana. | 2 | Melee |
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Ice Pick | Hit 2 tiles away, dealing 5 bonus damage per ![]() ![]() |
1 | Melee |
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Laser Turret | Summon a 6HP laselar turret in front. | 2 | Melee |
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Last Latter | Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage. | 2 | Melee |
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LuxCannon | Summon a 6HP cannon in front that shoots a wise laser once after a delay. | 3 | Melee |
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Perforate | Gain 1 ![]() ![]() |
1 | Melee |
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Punch Cannon | Hits 2 tiles in front. On-hit fire a shot from the target hit. | 1 | Melee |
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PushSlash | Slash in 2×3 in front and Strong Push on-hit. | 1 | Melee |
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Reaper | Hit far surrounding tiles, applies ![]() ![]() |
2 | Melee |
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Rush | Gain ![]() |
1 | Melee |
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SD Turret | Summon a decaying 10HP self defense turret in front. | 2 | Melee |
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Sentry Turret | Summon a 2HP sentry turret in front. | 3 | Melee |
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Shotgun | Hit in a small cone, on-hit Push. | 2 | Melee |
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Skewer | Hit 4 tiles in front, on-hit Stun target and self for 1 second. | 0 | Melee |
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Toxicross | Gain 1 ![]() ![]() ![]() |
2 | Melee |
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Shear | Hit in a Y to drag to center, then hit 3 tiles in front. | 2 | Melee |
Name | Description | Cost | Category | |
---|---|---|---|---|
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Bomb Toss | Summon a 8HP bomb 4 tiles away that explodes on death. | 2 | Missile |
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Cataclysm | Hit center columns and ![]() |
2 | Missile |
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Claw Trap | Launch a trap 4 tiles away that ![]() ![]() |
1 | Missile |
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Downfall | Hit in a column 4 tiles away that Pulls down. | 2 | Missile |
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Ember | Launch a shot 4 tiles away that creates a ![]() |
0 | Missile |
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Eruption | ![]() ![]() ![]() |
1 | Missile |
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Firewall | Launch fireballs in a column 4 tiles away, creates ![]() |
2 | Missile |
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Fadeaway | Teleport to inverse tile then launch a shot 4 tiles away that ![]() |
1 | Missile |
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Freezer Burn | Creates ![]() ![]() |
0 | Missile |
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Golf Bomb | Launch a granade 4 tiles away, if tile is ![]() |
1 | Missile |
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Heatseekers | Launch 2 missiles at targes that applies ![]() |
1 | Missile |
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Jackhammer | Launch 5 shots 4 tiles away that ![]() |
1 | Missile |
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Lasso | Throw a lasso 4 tiles away that drags targe to tile in front. | 0 | Missile |
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Mine | Launch a mine 4 tiles away. | 2 | Missile |
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Missiletow | Channel 2 homing shots. | 2 | Missile |
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Needler | Gain 1 ![]() ![]() ![]() |
1 | Missile |
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Rage | Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per ![]() |
2 | Missile |
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Rocket | Launch an exploding missile at a ![]() ![]() |
2 | Missile |
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Snowfall | Call hail down in a small column 4 tiles away, applies ![]() |
2 | Missile |
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Starfield | Hit in a cross on ![]() |
1 | Missile |
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Stinger | Drain 2 shield to channel homing shots that creates ![]() |
2 | Missile |
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Strangle | Hit 3 tiles in front and applies ![]() ![]() ![]() |
2 | Missile |
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Strip Mine | Launch mines in a column 4 tiles away. | 2 | Missile |
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Sweeper | Hit all enemy tiles in a sweeping pattern. | 3 | Missile |
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Ultrangle | Launch an arrow 4 tiles away. | 3 | Missile |
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Vine Pull | Channel homing shot at ![]() |
1 | Missile |
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Vortex | Launch a 3×3 explosive that drags to center 4 tiles away. | 2 | Missile |
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Wrecking Ball | Launch a ball that ![]() |
0 | Missile |
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Zenith | Launch a 3×3 explosive at own tile. | 1 | Missile |
Name | Description | Cost | Category | |
---|---|---|---|---|
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Align | Fires a wide shot that teleport targets 4 tiles away from you. | 2 | Shot |
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Anubis | Fires a wide piercing shot that applies 9 ![]() |
0 | Shot |
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Blink | Teleports forward and fire a shots that Pulls. | 1 | Shot |
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Boomerang | Shots a piercing boomerang that circles the grid. | 2 | Shot |
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Bouncing Blade | Shots a blade that bounces back to your field on-hit. | 1 | Shot |
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Bow Snipe | Fire an arrow after a short delay. | 3 | Shot |
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Break Shot | ![]() |
2 | Shot |
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ColdMedicine | Fire a shot that applies ![]() |
1 | Shot |
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Diag Beam | Fire a shot that bounces in corners. | 2 | Shot |
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Escalation | Fire shots from all tiles in front. | 1 | Shot |
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Flamberge | Fire a shot, on-hit creates a cone behind the target. | 2 | Shot |
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Frost Barrage | Fire 3 shots in a small column that applies ![]() |
2 | Shot |
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Gust | Fire Pushing shots in a small column. | 0 | Shot |
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Inverter | Fire shots that teleport the target to the inverse tile. Can move while casting. | 2 | Shot |
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Javelin | Fire a shot that applies ![]() ![]() |
1 | Shot |
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Knife | Fire a knife up to 5 tiles away, on-hit applies 2 ![]() |
2 | Shot |
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Kunai | Fire a kunai up to 5 tiles away, on-hit applies 5 ![]() |
1 | Shot |
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Minigun | Fire 4 shots. | 2 | Shot |
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Monsoon | Fire Pushing shots in all rows. | 2 | Shot |
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Northwind | Fire a wide shot that Pushes upwards. | 1 | Shot |
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PowerDrain | Fire shots above and below that gives 2 ![]() |
2 | Shot |
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Pull | Fire 3 shots that Strong Pull. | 1 | Shot |
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Purgatory | Fire shots from behind in middle rows, creates ![]() |
2 | Shot |
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Pyroblast | Fire shot from behind. On-hit deals damage in a 3×3 area and create ![]() |
2 | Shot |
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Quadclaws | Fire 4 shots that ![]() |
2 | Shot |
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Salamander | Fire a shot from each ![]() ![]() |
2 | Shot |
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Salvo | Fire shots in all rows. | 3 | Shot |
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ShadowShift | Dash to inverse tile and throw two kunai up to 5 tiles away, on-hit applies 3 ![]() |
1 | Shot |
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Shield Throw | Spend all shield to fire a pushing shot that deals damage equal to Shield, bounces back and can catch to restore shield. | 2 | Shot |
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Slowball | Fire a slow shot. Deals bonus damage equal to your ![]() |
1 | Shot |
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Spear Wave | Gain 1 ![]() ![]() |
3 | Shot |
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Tailwind | Fire Pulling shots in a small column from behing enemy. | 0 | Shot |
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TripleBarrel | Slowly fire 3 Pushing shots. | 2 | Shot |
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Unleash | Spend all Mana, fire a wide shot for each Mana spent. | X | Shot |
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Vivisection | Fire 3 knifes from behing. Can move while casting. Can hit self. | 1 | Shot |
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Volley | Fire a shot from each Summon. | 1 | Shot |
Name | Description | Cost | Category | |
---|---|---|---|---|
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Auto Slash | Dash in front of opponent, then hits 1×3 and Push. | 1 | Step |
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Back Slash | Dash backwards 2 tiles and hits 3 tiles in front, applies ![]() |
1 | Step |
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Step Blaze | Dash forward 3 tiles and create ![]() |
1 | Step |
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Step Lance | Hit surrounding tiles and Strong Push, then dash forward 3 tiles and strike in a 1×4 area. | 2 | Step |
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Step Reverse | Dash forward 4 tiles, turn around and slash 2×3. Applies 3 ![]() |
1 | Step |
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Step Slash | Dash forward 3 tiles, and slash 2×3. | 1 | Step |
Name | Description | Cost | Category | |
---|---|---|---|---|
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Acid Rain | Call down arrows 4 tiles away that applies 6 ![]() ![]() ![]() |
3 | Strike |
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Backstab | Hit the last enemy column and Pull | 1 | Strike |
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Barricade | Summon 3 Ice Blocks 3 tiles away that apply ![]() |
1 | Strike |
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Brushfire | Hit tiles above ![]() |
1 | Strike |
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Combust | Hit on ![]() |
1 | Strike |
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Compactor | Hit and ![]() |
2 | Strike |
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Crackroots | Hit in small column on ![]() ![]() |
1 | Strike |
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Crevasse | Summon two rows of decaying 9HP ice blocks in top and bottom rows. On-hit applies ![]() |
4 | Strike |
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Dark Grasp | Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. | 1 | Strike |
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Earthquake | Hit on ![]() |
1 | Strike |
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Glitter | Hit 10 random unbroken enemy tiles. | 2 | Strike |
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Guillotine | Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable. | 2 | Strike |
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Hailstone | Call hail down 4 tiles away, applies ![]() |
0 | Strike |
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Ion Cannon | Hit 4 tiles in the center of enemy field and ![]() |
2 | Strike |
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Lockdown | Hit 4 tiles away, ![]() |
3 | Strike |
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MagicClaw | Hit in a X shape 4 tiles away twice, on-hit applies ![]() |
2 | Strike |
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Meteors | Call down homing meteors that summon rocks and create ![]() |
2 | Strike |
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Paragon | Hit in a diamond 4 tiles away. Applies randomly ![]() ![]() ![]() |
2 | Strike |
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Ragnarok | Call down a giant sword 4 tiles away that ![]() |
3 | Strike |
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Seize | Summon swords that hit tiles around the field and ![]() |
3 | Strike |
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Tetra | Hit in 4 corners and Push in a circle. | 2 | Strike |
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Thunder | Call down thunder 4 tiles away. | 1 | Strike |
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TriThunder | Call down thunder 3, 4 and 5 tiles away. | 2 | Strike |
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Twinferno | Create two explosions every other tile and create ![]() |
3 | Strike |
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Whirl | Hit 5 times 3 tiles away. On-hit drags targets. | 1 | Strike |
Name | Description | Cost | Category | |
---|---|---|---|---|
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FireBreath | Hit in a cone in front, on-hit create a ![]() |
1 | Wave |
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Kinetic Wave | Fire a Pushing wave. | 1 | Wave |
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Snow Cone | Hit in a cone in front, applies ![]() |
1 | Wave |
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Transmute | Hit tiles in front. Can catch a ![]() |
2 | Wave |
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Tremor | ![]() |
1 | Wave |
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Tsunami | Charge to fire Pushing waves in first three columns. | 3 | Wave |
Name | Description | Cost | Category | |
---|---|---|---|---|
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Entrench | ![]() |
0 | Utility |
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Fling | Cast spell in other slot and ![]() |
2 | Utility |
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Innervate | Hit self but gain 1 Max Mana. | 6 | Utility |
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Mana Catch | Throw a potion on own tile, can catch to restore 3 Mana. | 1 | Utility |
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Scatter Spear | Throw 3 ![]() ![]() |
2 | Utility |
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Spear Catch | Throw a ![]() ![]() |
0 | Utility |
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Study | Channel then reduces next spell Mana cost by 3. | 1 | Utility |
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SwallowSpear | Gain 1 ![]() ![]() ![]() |
1 | Utility |