Dengeki Bunko: Fighting Climax/Controls: Difference between revisions
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'''Blast''' - '''[[File:DFC-A.png]]+[[File:DFC-B.png]]+[[File:DFC-C.png]] (consumes Blast | '''Blast''' - '''[[File:DFC-A.png]]+[[File:DFC-B.png]]+[[File:DFC-C.png]] (consumes Blast icon)''' | ||
The burst mechanic of the game. There are three kinds of blasts which can be used:<br/> | The burst mechanic of the game. There are three kinds of blasts which can be used:<br/> |
Revision as of 23:00, 19 August 2014
Universal Controls
Movement
Fluff
Inputting 7, 8, or 9 on the ground will allow you to jump in that direction
fluff
Attacks
File:DFC-D.png - Support Action
fluff
Every character can perform chain combinations going from Weak to Strong attacks
Like P4A, an auto combo that goes from weak attacks into supers
fluff
Powerful attacks that can counteract your opponent’s attacks
Impact Break - (follow up on hit with //)
Universal overhead attack that can be followed up for combos
Trump Card - + (consumes one Trump Card)
After it is activated, the icon will turn into a meter that slowly drains. During this time, all normals are jump cancellable and the normal restriction of Combinations no longer applies. Support Cancels require no meter and you no longer have an animation when calling assists. If you use a Power Up Blast while a Trump Card is active it will increase the length of the Trump Card. You can regain one icon when you lose a round
Changes the property of an attack by holding the button, or pressing it again in some cases (specific to characters and buttons)
Support - File:DFC-D.png or File:DFC-D.png
Calls your support character and assists you with various abilities. Each command performs a different attack
Support Cancel - File:DFC-D.png (during an attack)
Cancels your attack and calls your Support which costs 1 meter
Reflection Action - (any two while guarding)
A push block to gain space from your opponent that slowly drains your meter
Blast - ++ (consumes Blast icon)
The burst mechanic of the game. There are three kinds of blasts which can be used:
Power Up Blast - Used in neutral, temporarily increases attack and defensive power, increases rate of the Climax Gauge, gives you one bar of the Climax Gauge and an additional bar if it hits the opponent and has full invincibility during activation
Combo Blast - Used during your attack, launches the opponent to allow for more diverse combos
Escape Blast - Used while blocking or being hit, blasts your opponent away, halting his offense
The lower your health is the faster your Blast Gauge recharges.