Ys vs. Sora no Kiseki: Alternative Saga/Mishera: Difference between revisions
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|properties=Projectile | |properties=Projectile | ||
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Mishera's basic projectile. Unlike every other ranged characters, Mishera's A doesn't lose in power while moving. Doesn't track vertically | Mishera's basic projectile. Unlike every other ranged characters, Mishera's A doesn't lose in power while moving. Doesn't track vertically | ||
* Frame data assumes point blank. This applies to all projectile attacks in this page | * Frame data assumes point blank. This applies to all projectile attacks in this page | ||
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|spCost= | |spCost= | ||
|gain=27 SP | |gain=27 SP | ||
|properties= | |properties=Projectile | ||
|description= | |description= | ||
Standard ranged character Charge Attack. Lets Mishera safely build SP from a distance. | |||
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|spCost= | |spCost= | ||
|gain= | |gain= | ||
|properties= | |properties=Projectile | ||
|description= | |description= | ||
Shoots a projectile that goes downwards. Tracks the opponent's position | |||
* Stops Mishera's vertical momentum, letting her stall in the air | * Stops Mishera's vertical momentum, letting her stall in the air | ||
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|image=YvK_Mishera_Rising.png | |image=YvK_Mishera_Rising.png | ||
|name=Rising Attack | |name=Rising Attack | ||
|data= | |data= | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|damage= | |damage=82 | ||
|impact=9 | |impact=9 | ||
|spCost= | |spCost= | ||
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|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Extremely wide projectile that covers a lot of ground. On hit, keeps the opponent where the projectile hit them for a short while, allowing Mishera to safely run away or throw other projectiles. | |||
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|description= | |description= | ||
Arguably the best Skill in the entire game. While it does virtually zero damage, the move is armored and has gigantic horizontal ''and'' vertical range. It also pushes back opponents far away, letting Mishera continue her zoning. Calm Gust is half the reason why Mishera is such a strong character. Abuse it. | Arguably the best Skill in the entire game. While it does virtually zero damage, the move is armored and has gigantic horizontal ''and'' vertical range. It also pushes back opponents far away, letting Mishera continue her zoning. Calm Gust is half the reason why Mishera is such a strong character. Abuse it. | ||
}} | }} | ||
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|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Very good during scrambles at close range. If Mishera gets hit, the projectile will remain active, allowing her to do whatever she wants for a little while. | |||
* Projectile stays active even when hit | * Projectile stays active even when hit | ||
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|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
* The animation is long enough for Mishera to immediately shoot her Charge Attack once Calm Gust finishes its animation | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=YvK_Mishera_EXTRA.png | |image=YvK_Mishera_EXTRA.png | ||
|name=Wind | |name=Wind Legion | ||
|input=EXTRA Skill | |input=EXTRA Skill | ||
|data= | |data= |
Revision as of 01:21, 2 September 2023
“ |
The eldress of Kylos, which is a village located in the mountains of |
” |
Mishera | |
---|---|
Archetype | Ranged |
Difficulty | Intermediate |
Stats | |
HP | 8811 |
AP | 27 |
STR | 930 |
DEF | 689 |
BRK | 492 |
DUR | 2226 |
SPD | 106 |
AGL | 111 |
SP Gain | 243 |
Introduction
Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Like all ranged characters, her zoning is basically unmatched, and is very hard to approach for slower characters. And even if they somehow manage to get a hold on her, Mishera can just either use her S3 and get a trade combo or use her S2 and restart the whole thing. These 2 traits are enough to directly put her as the undisputed best character in the game.
If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.
Mishera is a zoning monster with good mobility and the best defensive tools in the game |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
|
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Charge Attack
[A] |
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j.A
|
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Falling Attack
j.B |
---|
Rising Attack
|
---|
Skills
Cloudburst
S1 |
---|
Calm Gust
S2 |
---|
Storm Gust
S3 |
---|
Purge Wind
S4 |
---|
Tornado
S5 |
---|
Aerial Orb
S6 |
---|
Wind Legion
EXTRA Skill |
---|
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Mishera goes here. Explain why this build is good for him
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Mishera's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Mishera is played in neutral at a fundamental level
Pressure
- Explain how Mishera's pressure works fundamentally
Defense
- List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo (damage)
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)