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| {{MoveData | | {{MoveData |
| |image=YvK_Mishera_S5.png | | |image=YvK_Mishera_S5.png |
| | |caption=This appears once the initial projectile hits something or travels for long enough |
| |name=Tornado | | |name=Tornado |
| |input=S5 | | |input=S5 |
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| |properties=Projectile | | |properties=Projectile |
| |description= | | |description= |
| | Short range projectile that locks the opponent down for a very long time. Can be used for okizeme, as its long duration will outlast most armored Skills |
| * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze |
| }} | | }} |
Revision as of 01:27, 2 September 2023
“
|
The eldress of Kylos, which is a village located in the mountains of
Altago. She asked if she could travel with Adol and his companions
after her mysterious power of windsight granted her a vision of the
calamity that would consume the land of Altago.
|
”
|
Mishera
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|
Archetype |
Ranged
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Difficulty |
Intermediate
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Stats
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HP |
8811
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AP |
27
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STR |
930
|
DEF |
689
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BRK |
492
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DUR |
2226
|
SPD |
106
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AGL |
111
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SP Gain |
243
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Introduction
Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Like all ranged characters, her zoning is basically unmatched, and is very hard to approach for slower characters. And even if they somehow manage to get a hold on her, Mishera can just either use her S3 and get a trade combo or use her S2 and restart the whole thing. These 2 traits are enough to directly put her as the undisputed best character in the game.
If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.
Playstyle
Mishera is a zoning monster with good mobility and the best defensive tools in the game
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Strengths |
Weaknesses
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- Outstanding Zoning: Mishera's toolkit is filled with excellent zoning-oriented attacks and Skills.
- Excellent Defense: Calm Gust is potentially the best reversal in the game, and lets Mishera quickly resume her zoning once on the back foot. Storm Gust also lets her land a combo, even after being hit.
- Good Mobility: Even without any accessories, Mishera's mobility stats are pretty high.
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- Low Stats: Like all ranged characters, Mishera's stats are overall pretty low, resulting in low damage output and very low survivability.
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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82
|
6
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-
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-
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Projectile
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Mishera's basic projectile. Unlike every other ranged characters, Mishera's A doesn't lose in power while moving. Doesn't track vertically
- Frame data assumes point blank. This applies to all projectile attacks in this page
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Charge Attack [A]
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
|
111
|
7
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-
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-
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Projectile
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Standard ranged character Charge Attack. Lets Mishera safely build SP from a distance.
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j.A
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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82x2
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2
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-
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-
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-
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Mishera's only melee attack, and an excellent one at that. On top of being active for a very long time, Mishera can move around during those frames, making it safer than it initially looks. It's also extremely fast, coming out on frame 2, making it excellent as a poke and a combo starter.
- Mishera can start moving quickly after the move comes out
- Launches opponents on hit
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|
Falling Attack j.B
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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82
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3
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-
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-
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Projectile
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Shoots a projectile that goes downwards. Tracks the opponent's position
- Stops Mishera's vertical momentum, letting her stall in the air
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|
Rising Attack
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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82
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9
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-
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-
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Armored
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"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo
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Skills
Cloudburst S1
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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25, 270
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12
|
14
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-
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Projectile
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Extremely wide projectile that covers a lot of ground. On hit, keeps the opponent where the projectile hit them for a short while, allowing Mishera to safely run away or throw other projectiles.
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Calm Gust S2 Burst, except it costs 13 SP instead of 20% HP Burst, except it costs 13 SP instead of 20% HP
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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11x5
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12
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13
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-
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Armored, Projectile
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Arguably the best Skill in the entire game. While it does virtually zero damage, the move is armored and has gigantic horizontal and vertical range. It also pushes back opponents far away, letting Mishera continue her zoning. Calm Gust is half the reason why Mishera is such a strong character. Abuse it.
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|
Storm Gust S3
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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73x7
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16
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26
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-
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Projectile
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Very good during scrambles at close range. If Mishera gets hit, the projectile will remain active, allowing her to do whatever she wants for a little while.
- Projectile stays active even when hit
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Purge Wind S4
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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122x5
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19
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28
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-
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Projectile
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|
|
Tornado S5 This appears once the initial projectile hits something or travels for long enough This appears once the initial projectile hits something or travels for long enough
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
|
98x13
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8+8
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56
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-
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Projectile
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Short range projectile that locks the opponent down for a very long time. Can be used for okizeme, as its long duration will outlast most armored Skills
- 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
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|
Aerial Orb S6
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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107x10
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8+5 (Windbox), 21 (Projectiles)
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52
|
-
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Projectile
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Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison
- 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
- The animation is long enough for Mishera to immediately shoot her Charge Attack once Calm Gust finishes its animation
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Wind Legion EXTRA Skill
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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105, 114x19
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6
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100 EXTRA
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-
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Invincible
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- The opponent can still cast Skills or use their assist during the freeze
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Mishera goes here. Explain why this build is good for him
Recommended Skills
Recommended Support
- Assist that synergise well with Mishera's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Mishera is played in neutral at a fundamental level
Pressure
- Explain how Mishera's pressure works fundamentally
Defense
- List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo description
Colors
Navigation