Ys vs. Sora no Kiseki: Alternative Saga/Mishera: Difference between revisions
No edit summary |
|||
Line 71: | Line 71: | ||
|impact=6 | |impact=6 | ||
|spCost= | |spCost= | ||
|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Line 89: | Line 88: | ||
|impact=7 | |impact=7 | ||
|spCost= | |spCost= | ||
|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Standard ranged character Charge Attack. Lets Mishera safely build SP from a distance. | Standard ranged character Charge Attack. Lets Mishera safely build SP from a distance. | ||
* Gives 27 SP on contact | |||
}} | }} | ||
}} | }} | ||
Line 105: | Line 104: | ||
|impact=2 | |impact=2 | ||
|spCost= | |spCost= | ||
|properties= | |properties= | ||
|description= | |description= | ||
Line 123: | Line 121: | ||
|impact=3 | |impact=3 | ||
|spCost= | |spCost= | ||
|properties=Projectile, Homing | |||
|properties=Projectile | |||
|description= | |description= | ||
Shoots a projectile that goes downwards. | Shoots a projectile that goes downwards. | ||
* Stops Mishera's vertical momentum, letting her stall in the air | * Stops Mishera's vertical momentum, letting her stall in the air | ||
}} | }} | ||
Line 140: | Line 137: | ||
|impact=9 | |impact=9 | ||
|spCost=1 AP | |spCost=1 AP | ||
|properties=Armored | |properties=Armored | ||
|description= | |description= | ||
Line 159: | Line 155: | ||
|impact=12 | |impact=12 | ||
|spCost=14 | |spCost=14 | ||
|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Line 176: | Line 171: | ||
|impact=12 | |impact=12 | ||
|spCost=13 | |spCost=13 | ||
|properties=Armored, Projectile | |properties=Armored, Projectile | ||
|description= | |description= | ||
Line 192: | Line 186: | ||
|impact=16 | |impact=16 | ||
|spCost=26 | |spCost=26 | ||
|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Line 209: | Line 202: | ||
|impact=19 | |impact=19 | ||
|spCost=28 | |spCost=28 | ||
|properties=Projectile, Homing | |||
|properties=Projectile | |||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
Line 226: | Line 218: | ||
|impact=8+8 | |impact=8+8 | ||
|spCost=56 | |spCost=56 | ||
|properties=Projectile | |properties=Projectile | ||
|description= | |description= | ||
Line 243: | Line 234: | ||
|impact=8+5 (Windbox), 21 (Projectiles) | |impact=8+5 (Windbox), 21 (Projectiles) | ||
|spCost=52 | |spCost=52 | ||
|properties=Projectile, Homing | |||
|properties=Projectile | |||
|description= | |description= | ||
Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison | Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison | ||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} | ||
}} | }} | ||
Line 262: | Line 251: | ||
|impact=6 | |impact=6 | ||
|spCost=100 EXTRA | |spCost=100 EXTRA | ||
|properties=Invincible | |properties=Invincible | ||
|description= | |description= |
Revision as of 04:01, 5 September 2023
“ |
The eldress of Kylos, which is a village located in the mountains of |
” |
Mishera | |
---|---|
Archetype | Ranged |
Difficulty | Intermediate |
Stats | |
HP | 8811 |
AP | 27 |
STR | 930 |
DEF | 689 |
BRK | 492 |
DUR | 2226 |
SPD | 106 |
AGL | 111 |
SP Gain | 243 |
Introduction
Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Like all ranged characters, her zoning is basically unmatched, and is very hard to approach for slower characters. And even if they somehow manage to get a hold on her, Mishera can just either use her S3 and get a trade combo or use her S2 and restart the whole thing. These 2 traits are enough to directly put her as the undisputed best character in the game.
If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.
Mishera is a zoning monster with good mobility and the best defensive tools in the game |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
|
---|
Charge Attack
[A] |
---|
j.A
|
---|
Falling Attack
j.B |
---|
Rising Attack
|
---|
Skills
Cloudburst
S1 |
---|
Calm Gust
S2 |
---|
Storm Gust
S3 |
---|
Purge Wind
S4 |
---|
Tornado
S5 |
---|
Aerial Orb
S6 |
---|
Wind Legion
EXTRA Skill |
---|
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Mishera goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Mishera's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Mishera is played in neutral at a fundamental level
Pressure
- Explain how Mishera's pressure works fundamentally
Defense
- List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo (damage)
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)