Ys vs. Sora no Kiseki: Alternative Saga/Loewe: Difference between revisions
(→Combos: Added stuff regarding synergy between Loewe and Jurio) |
(→Demon Flames: Also added info regarding his air string) |
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Loewe's A is a great poke that also acts as a quick anti-air, which he can abuse a lot in neutral. His B and C, however, have very little use, since Loewe is incapable of comboing into them. | |||
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A decent air-to-air string. However, it mostly shines as a whiff punish tool. | |||
Dash j.A is Loewe's best starter, due to having an additional hit when done during a dash. This grants bonus damage, as well as more time for Loewe to combo. j.C can be used as a combo ender when Loewe doesn't have enough SP for Demon Flames. | |||
* During a homing dash, j.A will gain an additional hit for bonus damage. If delayed long enough, Loewe can also perform his j.B while grounded | * During a homing dash, j.A will gain an additional hit for bonus damage. If delayed long enough, Loewe can also perform his j.B while grounded | ||
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{{MoveData | {{MoveData | ||
|image=YvK_Loewe_S6.png | |image=YvK_Loewe_S6.png | ||
|caption= | |caption=Does everything you need for only 60 SP | ||
|name=Demon Flames | |name=Demon Flames | ||
|input=S6 | |input=S6 | ||
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|properties=Hard Armor, Draw-In | |properties=Hard Armor, Draw-In | ||
|description= | |description= | ||
The reason you play Loewe. While it's tied with Agate's Final Break for most expensive Skill in the game, it compensates by being the single most damaging non-EXTRA Skill attack in the game. In fact, it even outdamages some EXTRA Skills. Moreover, its relatively quick startup and great range (despite the animation) makes it Loewe's go-to combo ender. And if that wasn't enough, it can even instantly break the opponent's guard! All of this makes it a must-have in Loewe's arsenal. Just don't abuse it, due to its extreme SP cost (this is Loewe we're talking about) and long recovery. | |||
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|impact=23 | |impact=23 | ||
|spCost=100 EXTRA | |spCost=100 EXTRA | ||
|properties=Invincible | |properties=Invincible, Draw-In | ||
|description= | |description= | ||
* The opponent can still cast Skills or use their assist during the freeze | * The opponent can still cast Skills or use their assist during the freeze | ||
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=== Recommended Support === | === Recommended Support === | ||
* '''Ries''' - Greatly mitigates Loewe's biggest weakness | * '''Ries''' - Greatly mitigates Loewe's biggest weakness | ||
* '''Jurio & Chris''' - Makes Loewe an absolute menace | * '''Jurio & Chris''' - Makes Loewe an absolute menace at close to mid range, allowing him to cinvert pokes into 4k damage minimum | ||
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* '''A > S6, [A] > dash j.AB > S6''' (4k damage) | * '''A > S6, [A] > dash j.AB > S6''' (4k damage) | ||
:''Jurio & Chris'' | :''Jurio & Chris'' | ||
:Simple Jurio combo. Costs a lot of SP but the damage is more than worth it. | :Simple Jurio combo. Costs a lot of SP but the damage is more than worth it. Does 4.1k with dash j.AB starter | ||
* '''A > S6, [A] > EX, {[A] > dash j.AB > S6}''' (~8.5k damage) | * '''A > S6, [A] > EX, {[A] > dash j.AB > S6}x2, [A]''' (~8.5k damage) | ||
:''Jurio & Chris'' | :''Jurio & Chris'' | ||
:One of the most damaging combos in the game. Able to ToD half the cast (Aisha, Elk, Mishera, Chester, Estelle, Joshua, Kloe, Olivier, Tita and Renne). | :One of the most damaging combos in the game. Able to ToD half the cast (Aisha, Elk, Mishera, Chester, Estelle, Joshua, Kloe, Olivier, Tita and Renne). |
Revision as of 08:23, 18 October 2023
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A former Enforcer of Ouroboros and known as the Bladelord. He and |
” |
Loewe | |
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Playstyle | Heavy |
Preferred Range | Mid |
Difficulty | Hard |
Stats | |
HP | 11921 |
AP | 16 |
STR | 1209 |
DEF | 987 |
BRK | 619 |
DUR | 2973 |
SPD | 101 |
AGL | 108 |
SP Gain | 204 |
Introduction
Every good fighting game needs at least one boss character. In Ys vs Trails, it's Loewe that takes this role. With pretty inflated stats, he is both the strongest character in the game (in terms of raw strength), but also one of the bulkiest. His attacks, while somewhat slow, packs a punch, and can even sometimes cause status effects that affects his opponents' options. This makes Loewe a force to be reckoned with in neutral, as any mistake can be easily punished hard by him. However, while he seems absolutely overpowered on paper, there's one huge flaw in Loewe's gameplan: he requires almost full SP in order to become a threat. Gainin SP is Loewe's biggest hurdle: while his projectile Charge Attack has good range and is easily spammable in neutral, it only grants 22 SP, the lowest possible amount. This forces him to stay patient and slowly but surely build up SP until he gets enough for his next punish. Said punishes also requires good execution in order to maximize their damage output. Finally, Loewe has the lowest AP stat in the game, making build choices extremely limited for him.
Loewe is recommended for players who loves high damage whiff punishes and aren't afraid of a challenge.
Loewe is a technical heavyweight with decent space control who can easily whiff punish his opponents. |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABC A A B B C C
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Charge Attack
[A] |
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j.ABC j.A j.A j.B j.B j.C j.C
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Falling Attack
j.D |
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Rising Attack
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Skills
Whirlwing Cut
S1 |
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Swallow Return
S2 |
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Silver Thorn S3 Silver Thorn, Golden Scorn Silver Thorn, Golden Scorn
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Zero Storm S4 Ground version Ground version Air version Air version
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Arch Drain
S5 |
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Demon Flames S6 Does everything you need for only 60 SP Does everything you need for only 60 SP
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Sword of Abaddon
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Loewe' potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Loewe goes here. Explain why this build is good for him
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Ries - Greatly mitigates Loewe's biggest weakness
- Jurio & Chris - Makes Loewe an absolute menace at close to mid range, allowing him to cinvert pokes into 4k damage minimum
General Strategy
Neutral
- Explain how Loewe is played in neutral at a fundamental level
Pressure
- Explain how Loewe's pressure works fundamentally
Defense
- List what Loewe's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Loewe counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Solo
- A > S6 (1.9k damage)
- Basic poke combo from a ground normal that works at any range. Make sure to start charging [A], as this costs a lot of SP.
- A > S2 jc > j.A > S2 > dash j.A (whiff) > S6 (2.3k damage)
- Better route from a grounded normal when at close range. Loewe must jump cancel the first S2 as fast as possible.
- dash j.A(2) > dl.jB > S2 jc > j.AB > S2/S6 (1.4k/2.6k damage)
- BnB punish from a homing dash at close-ish range. Extremely tight in order to make in inescapable. In order to work, Loewe must PM j.A's second hit backwards.
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- A > S6, [A] > dash j.AB > S6 (4k damage)
- Jurio & Chris
- Simple Jurio combo. Costs a lot of SP but the damage is more than worth it. Does 4.1k with dash j.AB starter
- A > S6, [A] > EX, {[A] > dash j.AB > S6}x2, [A] (~8.5k damage)
- Jurio & Chris
- One of the most damaging combos in the game. Able to ToD half the cast (Aisha, Elk, Mishera, Chester, Estelle, Joshua, Kloe, Olivier, Tita and Renne).
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)