Ys vs. Sora no Kiseki: Alternative Saga/Mishera: Difference between revisions
(→Introduction: Added tankiness rating to the infobox, as I think this is important info) |
(→Skills: Added SP costs for when Skill Earrings are equipped) |
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|impact=7 | |impact=7 | ||
|spCost= | |spCost= | ||
|properties=Projectile | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
Standard ranged character Charge Attack. Lets Mishera safely build SP from a distance. | Standard ranged character Charge Attack. Lets Mishera safely build SP from a distance. | ||
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|impact=9 | |impact=9 | ||
|spCost=1 AP | |spCost=1 AP | ||
|properties= | |properties=Hard Armor 1-10 | ||
|description= | |description= | ||
"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo | "Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo | ||
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|damage=25, 270 | |damage=25, 270 | ||
|impact=12 | |impact=12 | ||
|spCost=14 | |spCost=<abbr title="Base, Skill Earrings I to IV">14 / 13 / 12 / 12 / 11</abbr> | ||
|properties=Projectile | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
Extremely wide projectile that covers a lot of ground. On hit, keeps the opponent where the projectile hit them for a short while, allowing Mishera to safely run away or throw other projectiles. | Extremely wide projectile that covers a lot of ground. On hit, keeps the opponent where the projectile hit them for a short while, allowing Mishera to safely run away or throw other projectiles. | ||
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|damage=55 | |damage=55 | ||
|impact=12 | |impact=12 | ||
|spCost=13 | |spCost=<abbr title="Base, Skill Earrings I to IV">13 / 12 / 12 / 11 / 10</abbr> | ||
|properties= | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
Arguably the best Skill in the entire game. While it does virtually zero damage, the move is armored and has gigantic horizontal ''and'' vertical range. It also pushes back opponents far away, letting Mishera continue her zoning. Calm Gust is half the reason why Mishera is such a strong character. Abuse it. | Arguably the best Skill in the entire game. While it does virtually zero damage, the move is armored and has gigantic horizontal ''and'' vertical range. It also pushes back opponents far away, letting Mishera continue her zoning. Calm Gust is half the reason why Mishera is such a strong character. Abuse it. | ||
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|damage=510 | |damage=510 | ||
|impact=16 | |impact=16 | ||
|spCost=26 | |spCost=<abbr title="Base, Skill Earrings I to IV">26 / 24 / 23 / 21 / 20</abbr> | ||
|properties=Projectile | |properties=, Hard Armor 1-4, Soft Armor, Projectile | ||
|description= | |description= | ||
Very good during scrambles at close range. If Mishera gets hit, the projectile will remain active, allowing her to do whatever she wants for a little while. | Very good during scrambles at close range. If Mishera gets hit, the projectile will remain active, allowing her to do whatever she wants for a little while. | ||
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|damage=610 | |damage=610 | ||
|impact=19 | |impact=19 | ||
|spCost=28 | |spCost=<abbr title="Base, Skill Earrings I to IV">28 / 26 / 24 / 23 / 21</abbr> | ||
|properties=Projectile, Homing | |properties=Hard Armor 1-4, Soft Armor<br>Projectile, Homing | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
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|damage=1260 | |damage=1260 | ||
|impact=8+8 | |impact=8+8 | ||
|spCost=56 | |spCost=<abbr title="Base, Skill Earrings I to IV">56 / 51 / 48 / 45 / 42</abbr> | ||
|properties=Projectile | |properties=Hard Armor, Projectile | ||
|description= | |description= | ||
Short range projectile that locks the opponent down for a very long time. Can be used for okizeme, as its long duration will outlast most armored Skills | Short range projectile that locks the opponent down for a very long time. Can be used for okizeme, as its long duration will outlast most armored Skills | ||
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|data= | |data= | ||
{{AttackData-YvK | {{AttackData-YvK | ||
|version=Windbox | |||
|damage=0 | |||
|impact=8+5 | |||
|spCost=<abbr title="Base, Skill Earrings I to IV">52 / 47 / 45 / 42 / 39</abbr> | |||
|properties=Hard Armor | |||
}} | |||
{{AttackData-YvK | |||
|header=no | |||
|version=Projectiles | |||
|damage=107x10 | |damage=107x10 | ||
|impact=8+ | |impact=8+21 | ||
|spCost= | |spCost= | ||
|properties=Projectile, Homing | |properties=Hard Armor, Projectile, Homing | ||
|description= | |description= | ||
Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison | Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison | ||
* Frame data corresponds to the first projectile being shot | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} |
Revision as of 00:01, 23 October 2023
“ |
The eldress of Kylos, which is a village located in the mountains of |
” |
Mishera | |
---|---|
Archetype | Zoning |
Preferred Range | Long |
Tankiness Rating | Very low (1.60%) |
Difficulty | Easy |
Stats | |
HP | 8811 |
AP | 27 |
STR | 930 |
DEF | 689 |
BRK | 492 |
DUR | 2226 |
SPD | 106 |
AGL | 111 |
SP Gain | 243 |
Introduction
Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Like all ranged characters, her zoning is basically unmatched, and is very hard to approach for slower characters. And even if they somehow manage to get a hold on her, Mishera can just either use her S3 and get a trade combo or use her S2 and restart the whole thing. These 2 traits are enough to directly put her as the undisputed best character in the game.
If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.
Mishera is a zoning monster with good mobility and the best defensive tools in the game |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
|
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Charge Attack
[A] |
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j.A
|
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Falling Attack
j.B |
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Rising Attack
|
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Skills
Cloudburst
S1 |
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Calm Gust
S2 |
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Storm Gust
S3 |
---|
Purge Wind
S4 |
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Tornado
S5 |
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Aerial Orb
S6 |
---|
Wind Legion
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Mishera goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Mishera's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Mishera is played in neutral at a fundamental level
Pressure
- Explain how Mishera's pressure works fundamentally
Defense
- List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Solo
- Combo (damage)
- Combo description
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)