Ys vs. Sora no Kiseki: Alternative Saga/Estelle: Difference between revisions
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* '''Poor Offense:''' Most of Estelle's Skills are designed to be used in neutral. As such, her offensive capabilities are somewhat limited compared to other melee characters. | * '''Poor Offense:''' Most of Estelle's Skills are designed to be used in neutral. As such, her offensive capabilities are somewhat limited compared to other melee characters. | ||
* '''Bad Air Fighter:''' Estelle's toolkit is noticeably weaker in the air than on the ground. As such, she is often forced to stay grounded most of the time. | * '''Bad Air Fighter:''' Estelle's toolkit is noticeably weaker in the air than on the ground. As such, she is often forced to stay grounded most of the time. | ||
* '''Extra Hitstun:''' For some reason, hitting Estelle on her right side puts her in more hitstun than usual, making punishes potentially more damaging on her. <!-- This part is also somewhat inconsistent, as this happens in other directions for other attacks (like Loewe S1) --> | * '''Extra Hitstun:''' For some reason, hitting Estelle on her right side puts her in more hitstun than usual, making punishes potentially more damaging on her. <!-- This part is also somewhat inconsistent, as this happens in other directions for other attacks (like Loewe S1) --> | ||
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|properties=Soft Armor | |properties=Soft Armor | ||
|description= | |description= | ||
Estelle's best | Estelle's best tool. While it doesn't grant that much SP on hit, it compensates by being easy to land in neutral. It's also a great combo starter when performed while dashing, as it easily combos into j.B. On top of that, Estelle can fairly easily insert it into combos, in order to make them more SP efficient. Abuse this move, it's great. | ||
* Gives 23 SP on contact | * Gives 23 SP on contact | ||
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|properties=Hard Armor 1-4, Soft Armor, Draw-In | |properties=Hard Armor 1-4, Soft Armor, Draw-In | ||
|description= | |description= | ||
A wide, lingering launcher that draws opponents in. Estelle can | A wide, lingering launcher that draws opponents in. Great combo filler for Estelle, as she can easily combo into it from j.B. The last hit is jump cancellable, allowing her to squeeze out a bit more damage out of it. | ||
* Estelle can move while Hurricane is active | * Estelle can move while Hurricane is active | ||
}} | }} |
Revision as of 04:56, 21 November 2023
“ |
A young member of the Bracer Guild who fought to save the Liberl |
” |
Estelle | |
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Playstyle | Poking |
Preferred Range | Mid |
Tankiness Rating | Average (1.07%) |
Difficulty | Easy |
Stats | |
HP | 10926 |
AP | 25 |
STR | 922 |
DEF | 841 |
BRK | 572 |
DUR | 2600 |
SPD | 91 |
AGL | 98 |
SP Gain | 213 |
Introduction
Estelle is the most straightforward character in the game. Her gameplan is one of the simplest there is: poke her opponents with a stick until they die. To that end, she has access to a plethora of long projectiles and fast pokes that lets her dictate the pace of the match. Hard Break comes to mind as one of the best pokes in the game. It's cheap (10 SP), pretty fast, has projectile properties which makes it always win during trades and has some super armor. Comet and Fire Bolt EX are also quite good for ranged encounters, especially the latter since they're homing projectiles. This excellent neutral makes her quite easy to approach as a beginner. However, this comes at the expense of her offense. Since most of her Skills are neutral-oriented, Estelle's combos are rather limited. While she can still do decent damage, she needs to either proc a status effect or use lots of resources to do so. This lack of offense-oriented Skills also makes her pressure and offense virtually non-existent. While she does have a naturally armored pseudo-unblockable projectile in the form of Plasma Wave, it is extremely easy to just dodge it on reaction thanks to its awfully slow startup. As a result, Estelle finds herself having to work much harder than her opponent in order to win.
Estelle is highly recommended for players who wants great control over the neutral game while still maintaining some degree of freedom.
Similar to: Charlotte (Samurai Shodown), Chun-Li (Street Fighter), Lucina (SSBU)
Estelle is a very flexible, beginner-friendly character who specializes in mid-ranged neutral. |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD A A B B C C D D
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Charge Attack
[A] |
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j.A Situationally great combo tool Situationally great combo tool
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Falling Attack j.B Less situationally great combo tool Less situationally great combo tool
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Rising Attack
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Skills
Comet S1 Ground version Ground version Air version Air version
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Hard Break
S2 |
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Hurricane
S3 |
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Fire Bolt EX
S4 |
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Plasma Wave S5 "We have unblockables at home" "We have unblockables at home"
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Barrage
S6 |
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Wheel of Time EXTRA Skill Initial hit Initial hit Followup Followup
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Gravity Blade - Makes Estelle's pokes scarier/more dominant in neutral, since inflicting Heavy opens the door for more damaging routes. It also severely nerfs her EXTRA Skill, so it's only suited for Estelle players who wants consistency over burst damage.
- EX Medallion - Makes EX combos doable at all ranges.
- Void Stance - Simple damage buff to her Charge Attack. Especially good for her given how often she finds herself using it
Recommended Skills
- Hard Break - One of the best pokes in the game, which just so happens to be Estelle's specialty
- Barrage - Estelle's best combo ender, although quite expensive
- Hurricane - Great combo extender after j.B
- Comet - Good, quick projectile that makes for yet another great poke in Estelle's arsenal. Interchangeable with Fire Bolt EX
- Fire Bolt EX - Slow, damaging homing projectiles that greatly helps Estelle when out of poking range. Interchangeable with Comet
Recommended Support
- Anelace - Makes all of Estelle's pokes impossible to contest for 40 seconds.
- Scherazard - Allows Estelle to be much more agressive, due to making her pokes faster and opening up more damaging combo routes.
- Feena & Reah - Allows Estelle to loop her EX into itself for excellent damage.
Honorable Mentions:
- Mustafa - Makes Estelle's damage output on par with (if not better than) the rest of the cast.
- Olha - Same as Mustafa, but the extra knockback can make her combos a bit harder to pull off.
- Jurio & Chris - Makes Estelle's pokes and projectiles much scarier in neutral.
- Campanella - Grants Estelle access to Heavy without having to sacrifice AP.
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
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> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- AB > d.A > j.S6 (1.4k damage)
- Simple BnB, and one of her only truly reliable combos. For AB to connect, Estelle needs to steer to her left while attacking.
- d.[A] > j.S2 (600 damage)
- Extremely simple, SP positive confirm from a dashing Charge Attack.
- d.[A] > j.B > S3 jc > j.[A] > j.S2 (1.4k damage)
- More advanced combo that trades SP efficiency for doubled damage.
- AB > d.A > EX, [A] > S6 (~3.3k damage)
- Sample EX combo. Make sure to stay as close to the opponent as possible during her EX, otherwise they might escape. Extremely tight/impossible at max range without EX Medallion.
- d.[A] > j.B > S3 > EX, [A] > S6 (3.7k damage)
- EX combo that starts with a Charge Attack.
With accessories
- (Heavy) (AB) > [d.A > S3, [A] > S4]*N, d.A > S3, [A] > S2 (2.2k damage minimum)
- Gravity Blade
- Pretty important loop for Estelle if she ever uses this accessory, as it greatly increases her damage output. While the opponent can still iframe or block mid-way through, they won't be able to escape the string most of the time.
- RA jc > delay j.B > j.S2, (d.[A]) (700 damage)
- Airborne Medallion
- "Simple", SP efficient combo using Rising Attack. The timing for j.B is fairly strict.
- RA jc > delay j.B > S3 jc > j.[A] > j.S2 (1.2k damage)
- Airborne Medallion
- More advanced/damaging route that uses a bit more SP.
- RA jc > delay j.B wc > d.A > EX, [A] > S6 (~3.3k damage)
- Airborne Medallion
- EX combo from a Rising Attack.
With assists
- ABC > S3 jc > j.[A] > j.S2 (1.1k damage)
- Scherazard
- Max range combo. Fire Bolt doesn't combo at this range, forcing Estelle to go straight into Hurricane. Replace j.S2 with j.S6 for 2.2k damage.
- ABC > S4 > S3 jc > j.[A] (1.3k damage)
- Scherazard
- Estelle BnB with Schera. Offer the same reward as her regular combos, while being much easier to pull off than said regular combos.
- AB > d.A > EX, Assist, [A] > S3 jc > j.[A] > S4, j.[A] > (j.S2) > j.S6 (~4.3k damage)
- Elena
- Sample Elena combo. Hard Break does more damage but makes the combo much tighter
- AB > d.A > EX, Assist, d.A > EX, [A] > S6 (~5k damage)
- Feena & Reah
- Sample Feena combo. Can deal more damage with EX Tome and other accessories.
With accessories and assists
- AB > [d.A > EX, Assist]*2, d.A > EX, [A] > S6 (~7.1k damage)
- Feena & Reah, Support Tome
- Triple EX combo, which does obscene damage. Generates enough SP for Estelle to always finish with Barrage while still being SP positive.
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)