Ys vs. Sora no Kiseki: Alternative Saga/Estelle: Difference between revisions
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* '''Poor Offense:''' Most of Estelle's Skills are designed to be used in neutral. As such, her offensive capabilities are somewhat limited compared to other melee characters. | * '''Poor Offense:''' Most of Estelle's Skills are designed to be used in neutral. As such, her offensive capabilities are somewhat limited compared to other melee characters. | ||
* '''Bad Air Fighter:''' Estelle's | * '''Bad Air Fighter:''' Estelle's air game is one of the worst in the game. As such, she is forced to stay grounded most of the time. | ||
* '''Extra Hitstun:''' For some reason, hitting Estelle on her right side puts her in more hitstun than usual, making punishes potentially more damaging on her. <!-- This part is also somewhat inconsistent, as this happens in other directions for other attacks (like Loewe S1) --> | * '''Extra Hitstun:''' For some reason, hitting Estelle on her right side puts her in more hitstun than usual, making punishes potentially more damaging on her. <!-- This part is also somewhat inconsistent, as this happens in other directions for other attacks (like Loewe S1) --> | ||
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|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
The ultimate poke. On top of being fairly cheap, it's almost impossible to contest in neutral due to its fast startup and projectile properties. It also works as a | The ultimate poke. On top of being fairly cheap, it's almost impossible to contest in neutral due to its fast startup and projectile properties. It also works really well as a cheap combo ender, especially the air version since it does twice as much damage as the grounded version. That said, the ground version allows Estelle to tech trap with her Charge Attack for additional damage. Overall amazing move, as well as a must-have in Estelle's arsenal. | ||
}} | }} | ||
}} | }} | ||
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|properties=Hard Armor 1-90, Drain | |properties=Hard Armor 1-90, Drain | ||
|description= | |description= | ||
Estelle's combo | Estelle's most damaging combo ender. Can also be used as a reversal thanks to its speed and armor properties | ||
* The final hit heals Estelle 10% of it's damage | * The final hit heals Estelle 10% of it's damage | ||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
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'''Note:''' These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment! | '''Note:''' These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment! | ||
=== Recommended accessories === | === Recommended accessories === | ||
* '''EX Medallion''' - Makes EX | * '''EX Medallion''' - Makes d.A > EX much more consistent at further ranges | ||
* '''Void Stance''' - Simple damage buff to her Charge Attack. Especially good for her given how often she finds herself using it | * '''Void Stance''' - Simple damage buff to her Charge Attack. Especially good for her given how often she finds herself using it | ||
=== Recommended Skills === | === Recommended Skills === | ||
* '''Hard Break''' - | * '''Hard Break''' - Estelle's most versatile move, as well as one of the best pokes in the game | ||
* '''Barrage''' - Estelle's best combo ender, although quite expensive | * '''Barrage''' - Estelle's best combo ender, although quite expensive | ||
* '''Hurricane''' - Great combo extender after j.B | * '''Hurricane''' - Great combo extender after j.B | ||
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=== Recommended Support === | === Recommended Support === | ||
* '''Anelace''' - Makes all of Estelle's pokes impossible to contest for 40 seconds. | * '''Anelace''' - Makes all of Estelle's pokes impossible to contest for 40 seconds. | ||
* '''Feena & Reah''' - Makes Estelle's EX combos much more threatening. | |||
* '''Feena & Reah''' - | |||
'''Honorable Mentions:''' | '''Honorable Mentions:''' | ||
* '''Mustafa''' - | * '''Mustafa''' - Can't really go wrong with more damage. | ||
* '''Olha''' - Same as Mustafa, but the extra knockback can make her combos a bit harder to pull off. | * '''Olha''' - Same as Mustafa, but the extra knockback can make her combos a bit harder to pull off. | ||
* '''Jurio & Chris''' - Makes Estelle's pokes and projectiles much scarier in neutral. | * '''Jurio & Chris''' - Makes Estelle's pokes and projectiles much scarier in neutral. | ||
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* '''RA jc > delay j.B > j.S2, (d.[A])''' (700 damage) | * '''RA jc > delay j.B > j.S2, (d.[A])''' (700 damage) | ||
:''Airborne Medallion'' | :''Airborne Medallion'' | ||
:"Simple", SP efficient combo using Rising Attack. | :"Simple", SP efficient combo using Rising Attack. Estelle has a ~3 frame window to connect with j.B | ||
* '''RA jc > delay j.B > S3 jc > j.[A] > j.S2''' (1.4k damage) | * '''RA jc > delay j.B > S3 jc > j.[A] > j.S2''' (1.4k damage) |
Revision as of 10:59, 21 November 2023
“ |
A young member of the Bracer Guild who fought to save the Liberl |
” |
Estelle | |
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Playstyle | Poking Whiff Punish |
Preferred Range | Mid |
Tankiness Rating | Average (1.07%) |
Difficulty | Easy |
Stats | |
HP | 10926 |
AP | 25 |
STR | 922 |
DEF | 841 |
BRK | 572 |
DUR | 2600 |
SPD | 91 |
AGL | 98 |
SP Gain | 213 |
Introduction
Estelle is the most straightforward character in the game. Her gameplan is one of the simplest there is: poke her opponents with a stick until they die. To that end, she has access to a plethora of long projectiles and fast pokes that lets her dictate the pace of the match. Hard Break comes to mind as one of the best pokes in the game. It's cheap (10 SP at most), pretty fast, has projectile properties which makes it always win during trades and has some super armor. Comet and Fire Bolt EX are also quite good for ranged encounters, especially the latter since they're homing projectiles. Estelle also has the most versatile Charge Attack in the game. On top of being a very good poke in its own right, it also works wonders during combos, either as a starter or for extending them. This makes her great at whiff punishing, especially if her EXTRA Skill is ready. This excellent neutral control makes her very easy to approach as a beginner; however this comes at the expense of her offense. Since most of her Skills are neutral-oriented, Estelle's combos are rather limited. While her damage potential is decent, most of her starters won't lead to much damage without having to use lots of resources. This lack of offense-oriented Skills also makes her pressure virtually non-existent. While she does have a naturally armored pseudo-unblockable projectile in the form of Plasma Wave, it is very easy to just dodge it on reaction thanks to its awfully slow startup. As a result, Estelle finds herself having to play neutral for much longer than the average character.
Estelle is highly recommended for players who wants great control over the neutral game while still maintaining some degree of freedom.
Similar to: Charlotte (Samurai Shodown), Chun-Li (Street Fighter), Lucina (SSBU)
Estelle is a very flexible, beginner-friendly character who specializes in mid-ranged neutral and whiff punishes. |
Strengths | Weaknesses |
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|
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD
|
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Charge Attack
[A] |
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j.A
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Falling Attack
j.B |
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Rising Attack
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Skills
Comet
S1 |
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Hard Break
S2 |
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Hurricane
S3 |
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Fire Bolt EX
S4 |
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Plasma Wave
S5 |
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Barrage
S6 |
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Wheel of Time
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- EX Medallion - Makes d.A > EX much more consistent at further ranges
- Void Stance - Simple damage buff to her Charge Attack. Especially good for her given how often she finds herself using it
Recommended Skills
- Hard Break - Estelle's most versatile move, as well as one of the best pokes in the game
- Barrage - Estelle's best combo ender, although quite expensive
- Hurricane - Great combo extender after j.B
- Comet - Good, quick projectile that makes for yet another great poke in Estelle's arsenal. Interchangeable with Fire Bolt EX
- Fire Bolt EX - Slow, damaging homing projectiles that greatly helps Estelle when out of poking range. Interchangeable with Comet
Recommended Support
- Anelace - Makes all of Estelle's pokes impossible to contest for 40 seconds.
- Feena & Reah - Makes Estelle's EX combos much more threatening.
Honorable Mentions:
- Mustafa - Can't really go wrong with more damage.
- Olha - Same as Mustafa, but the extra knockback can make her combos a bit harder to pull off.
- Jurio & Chris - Makes Estelle's pokes and projectiles much scarier in neutral.
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
wc | Walk Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still. |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- AB > d.A > j.S6 (1.4k damage)
- Simple BnB, and one of her only truly reliable combos. For AB to connect, Estelle needs to steer to her left while attacking.
- d.[A] > j.S2 (600 damage)
- Extremely simple, SP positive confirm from a dashing Charge Attack.
- d.[A] > j.B > S3 jc > j.[A] > j.S2 (1.4k damage)
- More advanced combo that trades SP efficiency for doubled damage. Also doable from a standing j.[A]
- AB > d.A > EX, [A] > S6 (~3.3k damage)
- Sample EX combo. Make sure to stay as close to the opponent as possible during her EX, otherwise they might escape. Extremely tight/impossible at max range without EX Medallion.
- AB > d.A > EX, j.[A] > j.B > S3 jc > j.[A] > j.S2 (~3.4k damage)
- More optimal EX combo. j.[A] should be done as low to the ground as possible.
- d.[A] > j.B > S3 > EX, [A] > S6 (3.7k damage)
- EX combo that starts with a Charge Attack. Same optimizations as the previous route are possible
With accessories
- RA jc > delay j.B > j.S2, (d.[A]) (700 damage)
- Airborne Medallion
- "Simple", SP efficient combo using Rising Attack. Estelle has a ~3 frame window to connect with j.B
- RA jc > delay j.B > S3 jc > j.[A] > j.S2 (1.4k damage)
- Airborne Medallion
- More advanced/damaging route that uses a bit more SP.
- RA jc > delay j.B wc > d.A > EX, [A] > S6 (~3.3k damage)
- Airborne Medallion
- EX combo from a Rising Attack.
With assists
- ABC > S3 jc > j.[A] > j.S2 (1.1k damage)
- Scherazard
- Max range combo. Fire Bolt doesn't combo at this range, forcing Estelle to go straight into Hurricane. Replace j.S2 with j.S6 for 2.2k damage.
- ABC > S4 > S3 jc > j.[A] (1.3k damage)
- Scherazard
- Estelle BnB with Schera. Offer the same reward as her regular combos, while being much easier to pull off than said regular combos.
- AB > d.A > EX, Assist, [A] > S3 jc > j.[A] > S4, j.[A] > (j.S2) > j.S6 (~4.3k damage)
- Elena
- Sample Elena combo. Hard Break does more damage but makes the combo much tighter
- AB > d.A > EX, Assist, d.A > EX, j.[A] > j.B > S3 jc > j.[A] > j.S6 (~5.8k damage)
- Feena & Reah
- Sample Feena combo. Can deal more damage with EX Tome and other accessories.
With accessories and assists
- d.[A] > j.B > S3 > [EX, Assist, j.A]*2 > EX, [A] > j.[A] > j.B > S3 jc > j.[A] > j.S6 (~8.3k damage)
- Feena & Reah, Support Tome
- Max damage punish, which does enough damage to ToD Aisha, Mishera and Tita. Generates enough SP for Estelle to always finish with Barrage while still being SP positive.
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)