Under Night In-Birth/UNI2/Waldstein/Matchups: Difference between revisions
TanasinnAZ (talk | contribs) m (→Yuzuriha) |
TanasinnAZ (talk | contribs) m (→Nanase) |
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| character =Nanase | | character =Nanase | ||
| favorability ={{Property-UNI|advantage}} | | favorability ={{Property-UNI|advantage}} | ||
| data = | | data = *22X deletes Nanase's fireballs, even if she blocks it. | ||
*We basically win neutral instantly with it. | |||
*Remember that her 236C (EX Swordcar) is projectile invuln and will punish you for spamming it if you don't have CS to cancel it on reaction to her super flash. | |||
*Her up-close pressure is still very good, so keep her out of it. | |||
*If she is resetting pressure with fireballs for free, remember to mash with 5C, 2C, 214C, or even [4]6C. | |||
*Respect her on your wakeup. If she does a meaty fireball set (or 22X), it's very easy for her to deny all of our wakeup options. | |||
}}</div> | }}</div> | ||
Revision as of 14:35, 29 January 2024
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Under Construction
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Hyde
Slight Advantage
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Linne
Slight Advantage
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Waldstein
Carmine
Orie
Even
- We have a fireball to stop Orie from running us over with Divine Thrust.
- Orie's 236B (B-Divine Thrust) is punishable with A normals on shield (This does not include 236[B]).
- Orie's 236A (A-Divine Thrust) is punishable with 214C or 623B or shield)
- There is a small gap between her 214B~B. If you shield the first hit, you can mash an A normal before the second hit.
- Her other follow ups will frame trap you though.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Gordeau
Merkava
Vatista
Even
- Knowledge-heavy matchup.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Seth
Yuzuriha
Disadvantage
- Creeping Edge (3D) helps , but this matchup is still pretty bad.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Hilda
Even
- Knowledge-heavy matchup.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Chaos
Nanase
Advantage
- 22X deletes Nanase's fireballs, even if she blocks it.
- We basically win neutral instantly with it.
- Remember that her 236C (EX Swordcar) is projectile invuln and will punish you for spamming it if you don't have CS to cancel it on reaction to her super flash.
- Her up-close pressure is still very good, so keep her out of it.
- If she is resetting pressure with fireballs for free, remember to mash with 5C, 2C, 214C, or even [4]6C.
- Respect her on your wakeup. If she does a meaty fireball set (or 22X), it's very easy for her to deny all of our wakeup options.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Byakuya
Phonon
Disadvantage
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Mika
Wagner
Slight Disadvantage
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Enkidu
Londrekia
Eltnum
Akatsuki
Slight Disadvantage
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top