Duelists of Eden/Spells: Difference between revisions
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| | | {{DoE CardMini|name=AcidRain|spellname=Acid Rain|cost=3|catg=Strike | ||
|desc=Call down arrows 4 tiles away that applies 6 {{DoE Keyword|Poison|Poison}}. Applies extra 2 {{DoE Keyword|Poison|Poison}} for every {{DoE Keyword|Frost|Frost}} stack.}} | |||
| {{DoE CardMini|name=AirRifle|spellname=Air Rifle|cost=0|catg=Laser | |||
|desc=Shoots a Pushing laser.}} | |||
| {{DoE CardMini|name=Align|spellname=Align|cost=2|catg=Shot | |||
|desc=Fires a wide shot that teleport targets 4 tiles away from you.}} | |||
| {{DoE CardMini|name=Amplifier|spellname=Amplifier|cost=2|catg=Melee | |||
|desc=Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage.}} | |||
| {{DoE CardMini|name=Anubis|spellname=Anubis|cost=0|catg=Shot | |||
|desc=Fires a wide piercing shot that applies 9 {{DoE Keyword|Poison|Poison}}.}} | |||
| {{DoE CardMini|name=Apprehend|spellname=Apprehend|cost=1|catg=Melee | |||
|desc=Hits in small cone, targets will be dragged to tile in front.}} | |||
| {{DoE CardMini|name=ArmorDrop|spellname=Armor Drop|cost=1|catg=Melee | |||
|desc=Summon a 5HP block in front. Hitting summons increases maximum HP in 5.}} | |||
| {{DoE CardMini|name=AutoSlash|spellname=Auto Slash|cost=1|catg=Step | |||
|desc=Dash in front of opponent, then hits 1x3 and Push.}} | |||
| {{DoE CardMini|name=BackSlash|spellname=Back Slash|cost=1|catg=Step | |||
|desc=Dash backwards 2 tiles and hits 3 tiles in front, applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=Backstab|spellname=Backstab|cost=1|catg=Strike | |||
|desc=Hit the last enemy column and Pull}} | |||
| {{DoE CardMini|name=Barricade|spellname=Barricade|cost=1|catg=Strike | |||
|desc=Summon 3 Ice Blocks 3 tiles away that apply {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=BeamCrystal|spellname=Beam Crystal|cost=2|catg=Melee | |||
|desc=Summon a 3HP beam crystal in front that shoots a laser on death.}} | |||
| {{DoE CardMini|name=Blink|spellname=Blink|cost=1|catg=Shot | |||
|desc=Teleports forward and fire a shots that Pulls.}} | |||
| {{DoE CardMini|name=BombToss|spellname=Bomb Toss|cost=2|catg=Missile | |||
|desc=Summon a 8HP bomb 4 tiles away that explodes on death.}} | |||
| {{DoE CardMini|name=Boomerang|spellname=Boomerang|cost=2|catg=Shot | |||
|desc=Shots a piercing boomerang that circles the grid.}} | |||
| {{DoE CardMini|name=BouncingBlade|spellname=Bouncing Blade|cost=1|catg=Shot | |||
|desc=Shots a blade that bounces back to your field on-hit.}} | |||
| {{DoE CardMini|name=BowSnipe|spellname=Bow Snipe|cost=3|catg=Shot | |||
|desc=Fire an arrow after a short delay.}} | |||
| {{DoE CardMini|name=BreakShot|spellname=Break Shot|cost=2|catg=Shot | |||
|desc={{DoE Keyword|TileBreak|Break}} tiles above and below in front and shots a rock.}} | |||
| {{DoE CardMini|name=Breakout|spellname=Breakout|cost=1|catg=Melee | |||
|desc=Hit surrounding tiles.}} | |||
| {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike | |||
|desc=Hit tiles above {{DoE Keyword|Flame|Flammes}} and spread them.}} | |||
| {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile | |||
|desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}} | |||
| {{DoE CardMini|name=ClawTrap|spellname=Claw Trap|cost=1|catg=Missile | |||
|desc=Launch a trap 4 tiles away that {{DoE Keyword|Root|Roots}} and {{DoE Keyword|Mark|Marks}}.}} | |||
| {{DoE CardMini|name=ColdMedicine|spellname=ColdMedicine|cost=1|catg=Shot | |||
|desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}} | |||
| {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike | |||
|desc=Hit on {{DoE Keyword|Flame|Flammes}} and refresh them.}} | |||
| {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike | |||
|desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}} | |||
| {{DoE CardMini|name=Crackroots|spellname=Crackroots|cost=1|catg=Strike | |||
|desc=Hit in small column on {{DoE Keyword|TileCrack|Cracked}} tiles, applies {{DoE Keyword|Root|Root}}.}} | |||
| {{DoE CardMini|name=Crossfire|spellname=Crossfire|cost=1|catg=Melee | |||
|desc=Hits in a X shape, deals bonus damage in the center.}} | |||
| {{DoE CardMini|name=CrystalRifle|spellname=Crystal Rifle|cost=2|catg=Laser | |||
|desc=Shoot a laser, increase damage by 2 when you deal {{DoE Keyword|Frost|Frost}} damage.}} | |||
| {{DoE CardMini|name=DarkGrasp|spellname=Dark Grasp|cost=1|catg=Strike | |||
|desc=Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column.}} | |||
| {{DoE CardMini|name=DiagBeam|spellname=Diag Beam|cost=2|catg=Shot | |||
|desc=Fire a shot that bounces in corners.}} | |||
| {{DoE CardMini|name=DimensionSword|spellname=Dimension Sword|cost=2|catg=Melee | |||
|desc=Hit 4 tiles away in front, on-hit teleport targets to random tiles.}} | |||
| {{DoE CardMini|name=DoubleTeam|spellname=Double Team|cost=2|catg=Melee | |||
|desc=Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column.}} | |||
| {{DoE CardMini|name=Downfall|spellname=Downfall|cost=2|catg=Missile | |||
|desc=Hit in a column 4 tiles away that Pulls down.}} | |||
| {{DoE CardMini|name=Earthquake|spellname=Earthquake|cost=1|catg=Strike | |||
|desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}} | |||
| {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile | |||
|desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame|Flamme}}.}} | |||
| {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee | |||
|desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}} | |||
| {{DoE CardMini|name=Entrench|spellname=Entrench|cost=0|catg=Utility | |||
|desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}} | |||
| {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile | |||
|desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword|Flamme|Flammes}} on your side.}} | |||
|desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}} | |||
| {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot | |||
|desc=Fire shots from all tiles in front.}} | |||
| {{DoE CardMini|name=Fadeaway|spellname=Fadeaway|cost=1|catg=Missile | |||
|desc=Teleport to inverse tile then launch a shot 4 tiles away that {{DoE Keyword|TileCrack|Cracks}}.}} | |||
|} | |} | ||
Revision as of 10:47, 17 February 2024
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Under Construction
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Spell Categories
Spell List
Name | Description | Cost | Category | ||
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Acid Rain | Call down arrows 4 tiles away that applies 6 ![]() ![]() ![]() |
3 | Strike | |
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Air Rifle | Shoots a Pushing laser. | 0 | Laser | |
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Align | Fires a wide shot that teleport targets 4 tiles away from you. | 2 | Shot | |
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Amplifier | Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. | 2 | Melee | |
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Anubis | Fires a wide piercing shot that applies 9 ![]() |
0 | Shot | |
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Apprehend | Hits in small cone, targets will be dragged to tile in front. | 1 | Melee | |
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Armor Drop | Summon a 5HP block in front. Hitting summons increases maximum HP in 5. | 1 | Melee | |
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Auto Slash | Dash in front of opponent, then hits 1x3 and Push. | 1 | Step | |
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Back Slash | Dash backwards 2 tiles and hits 3 tiles in front, applies ![]() |
1 | Step | |
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Backstab | Hit the last enemy column and Pull | 1 | Strike | |
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Barricade | Summon 3 Ice Blocks 3 tiles away that apply ![]() |
1 | Strike | |
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Beam Crystal | Summon a 3HP beam crystal in front that shoots a laser on death. | 2 | Melee | |
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Blink | Teleports forward and fire a shots that Pulls. | 1 | Shot | |
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Bomb Toss | Summon a 8HP bomb 4 tiles away that explodes on death. | 2 | Missile | |
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Boomerang | Shots a piercing boomerang that circles the grid. | 2 | Shot | |
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Bouncing Blade | Shots a blade that bounces back to your field on-hit. | 1 | Shot | |
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Bow Snipe | Fire an arrow after a short delay. | 3 | Shot | |
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Break Shot | ![]() |
2 | Shot | |
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Breakout | Hit surrounding tiles. | 1 | Melee | |
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Brushfire | Hit tiles above ![]() |
1 | Strike | |
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Cataclysm | Hit center columns and ![]() |
2 | Missile | |
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Claw Trap | Launch a trap 4 tiles away that ![]() ![]() |
1 | Missile | |
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ColdMedicine | Fire a shot that applies ![]() |
1 | Shot | |
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Combust | Hit on ![]() |
1 | Strike | |
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Compactor | Hit and ![]() |
2 | Strike | |
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Crackroots | Hit in small column on ![]() ![]() |
1 | Strike | |
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Crossfire | Hits in a X shape, deals bonus damage in the center. | 1 | Melee | |
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Crystal Rifle | Shoot a laser, increase damage by 2 when you deal ![]() |
2 | Laser | |
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Dark Grasp | Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. | 1 | Strike | |
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Diag Beam | Fire a shot that bounces in corners. | 2 | Shot | |
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Dimension Sword | Hit 4 tiles away in front, on-hit teleport targets to random tiles. | 2 | Melee | |
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Double Team | Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. | 2 | Melee | |
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Downfall | Hit in a column 4 tiles away that Pulls down. | 2 | Missile | |
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Earthquake | Hit on ![]() |
1 | Strike | |
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Ember | Launch a shot 4 tiles away that creates a ![]() |
0 | Missile | |
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Entangle | Hit in a cross 2 tiles away and ![]() |
1 | Melee | |
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Entrench | ![]() |
0 | Utility | |
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Eruption | ![]() ![]() |
1 | Missile | |
desc=![]() |
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Escalation | Fire shots from all tiles in front. | 1 | Shot |
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Fadeaway | Teleport to inverse tile then launch a shot 4 tiles away that ![]() |
1 | Missile |