Duelists of Eden/Spells: Difference between revisions
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|desc=Hit surrounding tiles.}} | |desc=Hit surrounding tiles.}} | ||
| {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike | | {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike | ||
|desc=Hit tiles above {{DoE Keyword|Flame| | |desc=Hit tiles above {{DoE Keyword|Flame|Flammes}} and spread them.}} | ||
| {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile | | {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile | ||
|desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}} | |desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}} | ||
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|desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}} | |desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}} | ||
| {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike | | {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike | ||
|desc=Hit on {{DoE Keyword|Flame| | |desc=Hit on {{DoE Keyword|Flame|Flammes}} and refresh them.}} | ||
| {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike | | {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike | ||
|desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}} | |desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}} | ||
Line 91: | Line 91: | ||
|desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}} | |desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}} | ||
| {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile | | {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile | ||
|desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame| | |desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame|Flamme}}.}} | ||
| {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee | | {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee | ||
|desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}} | |desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}} | ||
Line 97: | Line 97: | ||
|desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}} | |desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}} | ||
| {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile | | {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile | ||
|desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword| | |desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword|Flamme|Flammes}} on your side.}} | ||
| {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot | | {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot | ||
|desc=Fire shots from all tiles in front.}} | |desc=Fire shots from all tiles in front.}} | ||
| {{DoE CardMini|name=Fadeaway|spellname=Fadeaway|cost=1|catg=Missile | | {{DoE CardMini|name=Fadeaway|spellname=Fadeaway|cost=1|catg=Missile | ||
|desc=Teleport to inverse tile then launch a shot 4 tiles away that {{DoE Keyword|TileCrack|Cracks}}.}} | |desc=Teleport to inverse tile then launch a shot 4 tiles away that {{DoE Keyword|TileCrack|Cracks}}.}} | ||
| {{DoE CardMini|name=FireBreath|spellname=FireBreath|cost=1|catg=Wave | |||
|desc=Hit in a cone in front, on-hit create a {{DoE Keyword|Flame|Flame}}.}} | |||
| {{DoE CardMini|name=Firewall|spellname=Firewall|cost=2|catg=Missile | |||
|desc=Launch fireballs in a column 4 tiles away, creates {{DoE Keyword|Flame|Flames}}.}} | |||
| {{DoE CardMini|name=Flamberge|spellname=Flamberge|cost=2|catg=Shot | |||
|desc=Fire a shot, on-hit creates a cone behind the target.}} | |||
| {{DoE CardMini|name=Fling|spellname=Fling|cost=2|catg=Utility | |||
|desc=Cast spell in other slot and {{DoE Keyword|Eject|Eject}} it.}} | |||
| {{DoE CardMini|name=Flurry|spellname=Flurry|cost=1|catg=Melee | |||
|desc=Stab and Push 3 tiles in front 5 times.}} | |||
| {{DoE CardMini|name=FreezerBurn|spellname=Freezer Burn|cost=0|catg=Missile | |||
|desc=Creates {{DoE Keyword|Flame|Flames}} on target with {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=FrostBarrage|spellname=Frost Barrage|cost=2|catg=Shot | |||
|desc=Fire 3 shots in a small column that applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=FrostSlash|spellname=Frost Slash|cost=3|catg=Melee | |||
|desc=Hit in a triangle in front and apply 2 {{DoE Keyword|Frost|Frost}}.}} | |||
|} | |} | ||
Revision as of 11:56, 17 February 2024
Under Construction
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Spells are your primary way of interacting with opponents. They are randomly drawn from your deck and returned to it each time you shuffle, it requires you to think fast about how to deal with different threats using ever-changing options at hand. Different from One Step from Eden, Spells are limited to 8 up to 10 per deck. Spells are constantly rotated into your active slots out of your deck. At any time you can shuffle your deck, rather than expending your mana reserves.
Spell Categories
Spell List
Name | Description | Cost | Category | |
---|---|---|---|---|
Acid Rain | Call down arrows 4 tiles away that applies 6 Poison. Applies extra 2 Poison for every Frost stack. | 3 | Strike | |
Air Rifle | Shoots a Pushing laser. | 0 | Laser | |
Align | Fires a wide shot that teleport targets 4 tiles away from you. | 2 | Shot | |
Amplifier | Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. | 2 | Melee | |
Anubis | Fires a wide piercing shot that applies 9 Poison. | 0 | Shot | |
Apprehend | Hits in small cone, targets will be dragged to tile in front. | 1 | Melee | |
Armor Drop | Summon a 5HP block in front. Hitting summons increases maximum HP in 5. | 1 | Melee | |
Auto Slash | Dash in front of opponent, then hits 1x3 and Push. | 1 | Step | |
Back Slash | Dash backwards 2 tiles and hits 3 tiles in front, applies Frost. | 1 | Step | |
Backstab | Hit the last enemy column and Pull | 1 | Strike | |
Barricade | Summon 3 Ice Blocks 3 tiles away that apply Frost. | 1 | Strike | |
Beam Crystal | Summon a 3HP beam crystal in front that shoots a laser on death. | 2 | Melee | |
Blink | Teleports forward and fire a shots that Pulls. | 1 | Shot | |
Bomb Toss | Summon a 8HP bomb 4 tiles away that explodes on death. | 2 | Missile | |
Boomerang | Shots a piercing boomerang that circles the grid. | 2 | Shot | |
Bouncing Blade | Shots a blade that bounces back to your field on-hit. | 1 | Shot | |
Bow Snipe | Fire an arrow after a short delay. | 3 | Shot | |
Break Shot | Break tiles above and below in front and shots a rock. | 2 | Shot | |
Breakout | Hit surrounding tiles. | 1 | Melee | |
Brushfire | Hit tiles above Flammes and spread them. | 1 | Strike | |
Cataclysm | Hit center columns and Crack them. | 2 | Missile | |
Claw Trap | Launch a trap 4 tiles away that Roots and Marks. | 1 | Missile | |
ColdMedicine | Fire a shot that applies Frost but Heals 2. | 1 | Shot | |
Combust | Hit on Flammes and refresh them. | 1 | Strike | |
Compactor | Hit and Crack 4 tiles in front. Uncounterable. | 2 | Strike | |
Crackroots | Hit in small column on Cracked tiles, applies Root. | 1 | Strike | |
Crossfire | Hits in a X shape, deals bonus damage in the center. | 1 | Melee | |
Crystal Rifle | Shoot a laser, increase damage by 2 when you deal Frost damage. | 2 | Laser | |
Dark Grasp | Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. | 1 | Strike | |
Diag Beam | Fire a shot that bounces in corners. | 2 | Shot | |
Dimension Sword | Hit 4 tiles away in front, on-hit teleport targets to random tiles. | 2 | Melee | |
Double Team | Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. | 2 | Melee | |
Downfall | Hit in a column 4 tiles away that Pulls down. | 2 | Missile | |
Earthquake | Hit on Cracked tiles and Pull. | 1 | Strike | |
Ember | Launch a shot 4 tiles away that creates a Flamme. | 0 | Missile | |
Entangle | Hit in a cross 2 tiles away and Root. | 1 | Melee | |
Entrench | Eject and restore all Shield. | 0 | Utility | |
Eruption | Break Cracked tiles and back Column, hit and launch shots 4 tiles away from the tiles and Flamme Flammes on your side. | 1 | Missile | |
Escalation | Fire shots from all tiles in front. | 1 | Shot | |
Fadeaway | Teleport to inverse tile then launch a shot 4 tiles away that Cracks. | 1 | Missile | |
FireBreath | Hit in a cone in front, on-hit create a Flame. | 1 | Wave | |
Firewall | Launch fireballs in a column 4 tiles away, creates Flames. | 2 | Missile | |
Flamberge | Fire a shot, on-hit creates a cone behind the target. | 2 | Shot | |
Fling | Cast spell in other slot and Eject it. | 2 | Utility | |
Flurry | Stab and Push 3 tiles in front 5 times. | 1 | Melee | |
Freezer Burn | Creates Flames on target with Frost. | 0 | Missile | |
Frost Barrage | Fire 3 shots in a small column that applies Frost. | 2 | Shot | |
Frost Slash | Hit in a triangle in front and apply 2 Frost. | 3 | Melee |