Duelists of Eden/Spells: Difference between revisions
Jump to navigation
Jump to search
Kimagreywind (talk | contribs) No edit summary |
|||
Line 5: | Line 5: | ||
==Spell Categories== | ==Spell Categories== | ||
<gallery class="center" widths=120px heights=120px> | <gallery class="center" widths=120px heights=120px> | ||
DoE Focus Laser.png|[[Duelists_of_Eden/Spells/Laser|Laser Spells]] | DoE Focus Laser.png|[[Duelists_of_Eden/Spells/Laser|Laser Spells]]|link=Duelists_of_Eden/Spells/Laser | ||
DoE Focus Melee.png|[[Duelists_of_Eden/Spells/Melee|Melee Spells]] | DoE Focus Melee.png|[[Duelists_of_Eden/Spells/Melee|Melee Spells]]|link=Duelists_of_Eden/Spells/Melee | ||
DoE Focus Missile.png|[[Duelists_of_Eden/Spells/Missile|Missile Spells]] | DoE Focus Missile.png|[[Duelists_of_Eden/Spells/Missile|Missile Spells]]|link=Duelists_of_Eden/Spells/Missiles | ||
DoE Focus Shot.png|[[Duelists_of_Eden/Spells/Shot|Shot Spells]] | DoE Focus Shot.png|[[Duelists_of_Eden/Spells/Shot|Shot Spells]]|link=Duelists_of_Eden/Spells/Shot | ||
DoE Focus Step.png|[[Duelists_of_Eden/Spells/Step|Step Spells]] | DoE Focus Step.png|[[Duelists_of_Eden/Spells/Step|Step Spells]]|link=Duelists_of_Eden/Spells/Step | ||
DoE Focus Strike.png|[[Duelists_of_Eden/Spells/Strike|Strike Spells]] | DoE Focus Strike.png|[[Duelists_of_Eden/Spells/Strike|Strike Spells]]|link=Duelists_of_Eden/Spells/Strike | ||
DoE Focus | DoE Focus Wave.png|[[Duelists_of_Eden/Spells/Wave|Wave Spells]]|link=Duelists_of_Eden/Spells/Wave | ||
DoE Focus | DoE Focus Utility.png|[[Duelists_of_Eden/Spells/Utility|Utility Spells]]|link=Duelists_of_Eden/Spells/Utility | ||
</gallery> | </gallery> | ||
Revision as of 17:32, 17 February 2024
![]() |
Under Construction
|
Spells are your primary way of interacting with your opponent. They are randomly drawn from your deck and returned to it each time you shuffle, it requires you to think fast about how to deal with different threats using ever-changing options at hand. Different from One Step from Eden, Spells are limited to 8 up to 10 per deck. Spells are constantly rotated into your active slots out of your deck. At any time you can shuffle your deck, rather than expending your mana reserves.
Spell Categories
Spell List
Name | Description | Cost | Category | |
---|---|---|---|---|
![]() |
Acid Rain | Call down arrows 4 tiles away that applies 6 ![]() ![]() ![]() |
3 | Strike |
![]() |
Air Rifle | Shoots a Pushing laser. | 0 | Laser |
![]() |
Align | Fires a wide shot that teleport targets 4 tiles away from you. | 2 | Shot |
![]() |
Amplifier | Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. | 2 | Melee |
![]() |
Anubis | Fires a wide piercing shot that applies 9 ![]() |
0 | Shot |
![]() |
Apprehend | Hits in small cone, targets will be dragged to tile in front. | 1 | Melee |
![]() |
Armor Drop | Summon a 5HP block in front. Hitting summons increases maximum HP in 5. | 1 | Melee |
![]() |
Auto Slash | Dash in front of opponent, then hits 1x3 and Push. | 1 | Step |
![]() |
Back Slash | Dash backwards 2 tiles and hits 3 tiles in front, applies ![]() |
1 | Step |
![]() |
Backstab | Hit the last enemy column and Pull | 1 | Strike |
![]() |
Barricade | Summon 3 Ice Blocks 3 tiles away that apply ![]() |
1 | Strike |
![]() |
Beam Crystal | Summon a 3HP beam crystal in front that shoots a laser on death. | 2 | Melee |
![]() |
Blink | Teleports forward and fire a shots that Pulls. | 1 | Shot |
![]() |
Bomb Toss | Summon a 8HP bomb 4 tiles away that explodes on death. | 2 | Missile |
![]() |
Boomerang | Shots a piercing boomerang that circles the grid. | 2 | Shot |
![]() |
Bouncing Blade | Shots a blade that bounces back to your field on-hit. | 1 | Shot |
![]() |
Bow Snipe | Fire an arrow after a short delay. | 3 | Shot |
![]() |
Break Shot | ![]() |
2 | Shot |
![]() |
Breakout | Hit surrounding tiles. | 1 | Melee |
![]() |
Brushfire | Hit tiles above ![]() |
1 | Strike |
![]() |
Cataclysm | Hit center columns and ![]() |
2 | Missile |
![]() |
Claw Trap | Launch a trap 4 tiles away that ![]() ![]() |
1 | Missile |
![]() |
ColdMedicine | Fire a shot that applies ![]() |
1 | Shot |
![]() |
Combust | Hit on ![]() |
1 | Strike |
![]() |
Compactor | Hit and ![]() |
2 | Strike |
![]() |
Crackroots | Hit in small column on ![]() ![]() |
1 | Strike |
![]() |
Crossfire | Hits in a X shape, deals bonus damage in the center. | 1 | Melee |
![]() |
Crystal Rifle | Shoot a laser, increase damage by 2 when you deal ![]() |
2 | Laser |
![]() |
Dark Grasp | Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. | 1 | Strike |
![]() |
Diag Beam | Fire a shot that bounces in corners. | 2 | Shot |
![]() |
Dimension Sword | Hit 4 tiles away in front, on-hit teleport targets to random tiles. | 2 | Melee |
![]() |
Double Team | Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. | 2 | Melee |
![]() |
Downfall | Hit in a column 4 tiles away that Pulls down. | 2 | Missile |
![]() |
Earthquake | Hit on ![]() |
1 | Strike |
![]() |
Ember | Launch a shot 4 tiles away that creates a ![]() |
0 | Missile |
![]() |
Entangle | Hit in a cross 2 tiles away and ![]() |
1 | Melee |
![]() |
Entrench | ![]() |
0 | Utility |
![]() |
Eruption | ![]() ![]() |
1 | Missile |
![]() |
Escalation | Fire shots from all tiles in front. | 1 | Shot |
![]() |
Fadeaway | Teleport to inverse tile then launch a shot 4 tiles away that ![]() |
1 | Missile |
![]() |
FireBreath | Hit in a cone in front, on-hit create a ![]() |
1 | Wave |
![]() |
Firewall | Launch fireballs in a column 4 tiles away, creates ![]() |
2 | Missile |
![]() |
Flamberge | Fire a shot, on-hit creates a cone behind the target. | 2 | Shot |
![]() |
Fling | Cast spell in other slot and ![]() |
2 | Utility |
![]() |
Flurry | Stab and Push 3 tiles in front 5 times. | 1 | Melee |
![]() |
Freezer Burn | Creates ![]() ![]() |
0 | Missile |
![]() |
Frost Barrage | Fire 3 shots in a small column that applies ![]() |
2 | Shot |
![]() |
Frost Slash | Hit in a triangle in front and apply 2 ![]() |
3 | Melee |