Ys vs. Sora no Kiseki: Alternative Saga/Mishera: Difference between revisions
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== Combos == | == Combos == | ||
=== Combo Terminology Table === | |||
{| class="wikitable sortable" border="1" style="min-width: 300px; text-align: left" | |||
|- | |||
! style="width: 3em;" | Symbol!! | Meaning | |||
|- | |||
| > || Cancel from the previous move to the following move. | |||
|- | |||
| , || Link from the previous move to the following move. | |||
|- | |||
| dl./delay || Delay before using the following move. | |||
|- | |||
| X(w)/whiff || Whiff the following move (do not hit). | |||
|- | |||
| jc || Jump Cancel. | |||
|- | |||
| d./dash || Dash air attacks. Done by pressing the dodge button while standing still | |||
|- | |||
| (X) || Optional input. | |||
|- | |||
| {X}*N || Repeat (sequence) N number of times. | |||
|} | |||
=== Solo === | === Solo === | ||
* Combo (damage) | * Combo (damage) |
Revision as of 06:09, 4 November 2023
“ |
The eldress of Kylos, which is a village located in the mountains of |
” |
Mishera | |
---|---|
Archetype | Zoning |
Preferred Range | Long |
Tankiness Rating | Very low (1.60%) |
Difficulty | Easy |
Stats | |
HP | 8811 |
AP | 27 |
STR | 930 |
DEF | 689 |
BRK | 492 |
DUR | 2226 |
SPD | 106 |
AGL | 111 |
SP Gain | 243 |
Introduction
Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Like all ranged characters, her zoning is basically unmatched, and is very hard to approach for slower characters. And even if they somehow manage to get a hold on her, Mishera can just either use her S3 and get a trade combo or use her S2 and restart the whole thing. These 2 traits are enough to directly put her as the undisputed best character in the game.
If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.
Mishera is a zoning monster with good mobility and the best defensive tools in the game |
Strengths | Weaknesses |
---|---|
|
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
|
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Charge Attack
[A] |
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j.A
|
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Falling Attack
j.B |
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Rising Attack
|
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Skills
Cloudburst
S1 |
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Calm Gust
S2 |
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Storm Gust
S3 |
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Purge Wind
S4 |
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Tornado
S5 |
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Aerial Orb
S6 |
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Wind Legion
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Mishera goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Mishera's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Mishera is played in neutral at a fundamental level
Pressure
- Explain how Mishera's pressure works fundamentally
Defense
- List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- Combo (damage)
- Combo description
With accessories
- Combo (damage)
- Specify which accessories are required for this combo to work
- Combo description
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)