Ys vs. Sora no Kiseki: Alternative Saga/Mishera: Difference between revisions
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|impact=7 | |impact=7 | ||
|spCost= | |spCost= | ||
|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile, Homing | ||
|description= | |description= | ||
Big homing projectile. Fairly important move in Mishera's arsenal, since it lets her safely build SP from a distance. | |||
* Gives 27 SP on contact | * Gives 27 SP on contact | ||
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|properties= | |properties= | ||
|description= | |description= | ||
Mishera's only melee attack, and an excellent one at that. On top of being active for a very long time, Mishera can move around during those frames, making it safer than it initially looks. It's also extremely fast, coming out on frame 2, making it | Mishera's only melee attack, and an excellent one at that. On top of being active for a very long time, Mishera can move around during those frames, making it much safer than it initially looks. It's also extremely fast, coming out on frame 2, making it a very good poke. While she can combo out of it, her options are fairly limited. | ||
* Mishera can start moving quickly after the move comes out | * Mishera can start moving quickly after the move comes out | ||
* Launches opponents on hit | * Launches opponents on hit | ||
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|properties=Projectile, Homing | |properties=Projectile, Homing | ||
|description= | |description= | ||
Shoots a projectile that goes downwards. | Shoots a homing projectile that goes downwards. | ||
* Stops Mishera's vertical momentum, letting her stall in the air | * Stops Mishera's vertical momentum, letting her stall in the air | ||
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|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
Extremely wide projectile that covers a lot of ground. | Extremely wide projectile that covers a lot of ground. It works as Mishera's main combo starter, since opponents will be stunned for longer than usual on hit. It can also be jump and walk cancelled very early into the animation, allowing some otherwise impossible combos. | ||
The air version shoots the central projectile vertically, making it much better at controlling space. It still retains its usual combo utility. | |||
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|properties=Soft Armor, Projectile | |properties=Soft Armor, Projectile | ||
|description= | |description= | ||
Arguably the best Skill in the entire game. While it does virtually zero damage, | Arguably the best Skill in the entire game. While it does virtually zero damage, its range is gigantic. It also pushes back her opponents pretty far away, allowing Mishera to continue her zoning. | ||
}} | }} | ||
}} | }} | ||
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|properties=, Hard Armor 1-4, Soft Armor, Projectile | |properties=, Hard Armor 1-4, Soft Armor, Projectile | ||
|description= | |description= | ||
Very good during scrambles at close range. If Mishera gets hit, the projectile will remain active, allowing her to | Very good during scrambles at close range. If Mishera gets hit, the projectile will remain active, allowing her to start a combo afterwards. | ||
* Projectile stays active even when hit | * Projectile stays active even when hit | ||
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|properties=Hard Armor, Projectile | |properties=Hard Armor, Projectile | ||
|description= | |description= | ||
Great combo filler, despite its high cost. Can easily be combo'd into from Cloudburst, for some fairly good damage. | |||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
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|properties=Hard Armor, Projectile, Homing | |properties=Hard Armor, Projectile, Homing | ||
|description= | |description= | ||
Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison | Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison. | ||
* Frame data corresponds to the first projectile being shot | * Frame data corresponds to the first projectile being shot | ||
* 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | * 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze | ||
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|impact=6 | |impact=6 | ||
|spCost=100 EXTRA | |spCost=100 EXTRA | ||
|properties=Invincible | |properties=Invincible, Draw-In | ||
|description= | |description= | ||
An uncharacteristically unremarkable EXTRA Skill. | |||
* The opponent can still cast Skills or use their assist during the freeze | * The opponent can still cast Skills or use their assist during the freeze | ||
}} | }} |
Revision as of 03:39, 20 November 2023
“ |
The eldress of Kylos, which is a village located in the mountains of |
” |
Mishera | |
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Archetype | Zoning |
Preferred Range | Long |
Tankiness Rating | Very low (1.60%) |
Difficulty | Easy |
Stats | |
HP | 8811 |
AP | 27 |
STR | 930 |
DEF | 689 |
BRK | 492 |
DUR | 2226 |
SPD | 106 |
AGL | 111 |
SP Gain | 243 |
Introduction
Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Her zoning is the uncontested best in the game. In fact, it is so good that approaching her as a slow character is nigh impossible. On top of that, she also has access to the strongest defensive Skill in the entire game: Calm Gust. While it does basically no damage, it pushes her opponents extremely far away from her, allowing her to continue her zoning. It also has some armor, which means that it'll also reset neutral at close range. Despite her low combo potential, Mishera's offense is still quite good thanks to an array of multi-hitting projectile that deals tons of stamina damage. While punishes hits hard on her, landing such a punish on a skilled Mishera is very difficult.
If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.
Similar to:
Mishera is a zoning monster with good mobility and the best defensive tools in the game. |
Strengths | Weaknesses |
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
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Charge Attack
[A] |
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j.A
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Falling Attack
j.B |
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Rising Attack
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Skills
Cloudburst
S1 |
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Calm Gust
S2 |
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Storm Gust
S3 |
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Purge Wind
S4 |
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Tornado
S5 |
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Aerial Orb
S6 |
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Wind Legion
EXTRA Skill |
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Mishera goes here. Explain why this build is good for her
Recommended Skills
- S1
- S2
- S3
- S4
Recommended Support
- Assist that synergise well with Mishera's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Mishera is played in neutral at a fundamental level
Pressure
- Explain how Mishera's pressure works fundamentally
Defense
- List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol | Meaning |
---|---|
> | Cancel from the previous move to the following move. |
, | Link from the previous move to the following move. |
dl./delay | Delay before using the following move. |
X(w)/whiff | Whiff the following move (do not hit). |
jc | Jump Cancel. |
d./dash | Dash air attacks. Done by pressing the dodge button while standing still |
(X) | Optional input. |
{X}*N | Repeat (sequence) N number of times. |
Solo
- S1, d.A > j.S3 > j.S2 (700 damage)
- Basic, cheap combo off of Cloudburst at close range. Also works with air Cloudburst.
- S1 > [A] > S5, j.[A] (~1.6k damage)
- More advanced combo, which costs more SP in exchange for doubled damage. In order to work, Cloudburst must be either jump or walk cancelled.
With accessories
- RA jc > j.S1, [A] > S3 (damage)
- Airborne Medallion
- Basic combo from a Rising Attack. Unlike most characters, Mishera actually gets some good reward off of Rising Attack.
With assists
- Combo (damage)
- Specify which assist is required for this combo to work
- Combo description
With accessories and assists
- Combo (damage)
- Specify which equippable items are required for this combo to work
- Combo description
Colors
Default color
Reference (if there's one)
Reference (if there's one)
Reference (if there's one)