Duelists of Eden/Spells: Difference between revisions
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|desc=Hit surrounding tiles.}} | |desc=Hit surrounding tiles.}} | ||
| {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike | | {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike | ||
|desc=Hit tiles above {{DoE Keyword|Flame| | |desc=Hit tiles above {{DoE Keyword|Flame|Flames}} and spread them.}} | ||
| {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile | | {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile | ||
|desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}} | |desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}} | ||
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|desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}} | |desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}} | ||
| {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike | | {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike | ||
|desc=Hit on {{DoE Keyword|Flame| | |desc=Hit on {{DoE Keyword|Flame|Flames}} and refresh them.}} | ||
| {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike | | {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike | ||
|desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}} | |desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}} | ||
Line 91: | Line 91: | ||
|desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}} | |desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}} | ||
| {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile | | {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile | ||
|desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame| | |desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame|Flame}}.}} | ||
| {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee | | {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee | ||
|desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}} | |desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}} | ||
Line 97: | Line 97: | ||
|desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}} | |desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}} | ||
| {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile | | {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile | ||
|desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword| | |desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword|Flame|Flames}} on your side.}} | ||
| {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot | | {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot | ||
|desc=Fire shots from all tiles in front.}} | |desc=Fire shots from all tiles in front.}} | ||
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| {{DoE CardMini|name=FrostSlash|spellname=Frost Slash|cost=3|catg=Melee | | {{DoE CardMini|name=FrostSlash|spellname=Frost Slash|cost=3|catg=Melee | ||
|desc=Hit in a triangle in front and apply 2 {{DoE Keyword|Frost|Frost}}.}} | |desc=Hit in a triangle in front and apply 2 {{DoE Keyword|Frost|Frost}}.}} | ||
| {{DoE CardMini|name=Glitter|spellname=Glitter|cost=2|catg=Strike | |||
|desc=Hit 10 random unbroken enemy tiles.}} | |||
| {{DoE CardMini|name=Golf Bomb|spellname=GolfBomb|cost=1|catg=Missile | |||
|desc=Launch a granade 4 tiles away, if tile is {{DoE Keyword|TileBreak|Broken}}, explodes.}} | |||
| {{DoE CardMini|name=Guillotine|spellname=Guillotine|cost=2|catg=Strike | |||
|desc=Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable.}} | |||
| {{DoE CardMini|name=GunTurret|spellname=Gun Turret|cost=2|catg=Melee | |||
|desc=Summon a 7HP gun turret in front.}} | |||
| {{DoE CardMini|name=Gust|spellname=Gust|cost=0|catg=Shot | |||
|desc=Fire Pushing shots in a small column.}} | |||
| {{DoE CardMini|name=Hailstone|spellname=Hailstone|cost=0|catg=Strike | |||
|desc=Call hail down 4 tiles away, applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=Harvest|spellname=Harvest|cost=2|catg=Melee | |||
|desc=Hit in tile in front, restore Mana equal to target's HP.}} | |||
| {{DoE CardMini|name=Heatseeker|spellname=Heatseeker|cost=1|catg=Missile | |||
|desc=Launch 2 missiles at targes that applies {{DoE Keyword|Frost|Frost}}.}} | |||
| {{DoE CardMini|name=HydroPump|spellname=Hydro Pump|cost=1|catg=Laser | |||
|desc=Shoot Pushing water laser above and below.}} | |||
| {{DoE CardMini|name=HyperBeam|spellname=Hyper Beam|cost=3|catg=Laser | |||
|desc=Shoot a multihit laser that Pushes yourself back.}} | |||
| {{DoE CardMini|name=IcePick|spellname=Ice Pick|cost=1|catg=Melee | |||
|desc=Hit 2 tiles away, dealing 5 bonus damage per {{DoE Keyword|Frost|Frost}} on target. Removes {{DoE Keyword|Frost|Frost}} on-hit.}} | |||
| {{DoE CardMini|name=Innervate|spellname=Innervate|cost=6|catg=Utility | |||
|desc=Hit self but gain 1 Max Mana.}} | |||
| {{DoE CardMini|name=Inverter|spellname=Inverter|cost=2|catg=Shot | |||
|desc=Fire shots that teleport the target to the inverse tile. Can move while casting.}} | |||
| {{DoE CardMini|name=IonCannon|spellname=Ion Cannon|cost=2|catg=Strike | |||
|desc=Hit 4 tiles in the center of enemy field and {{DoE Keyword|TileCrack|Crack}} them.}} | |||
| {{DoE CardMini|name=Jackhammer|spellname=Jackhammer|cost=1|catg=Missile | |||
|desc=Launch 4 shots 4 tiles away that {{DoE Keyword|TileCrack|Crack}}.}} | |||
| {{DoE CardMini|name=Javelin|spellname=Javelin|cost=1|catg=Shot | |||
|desc=Fire a shot that applies {{DoE Keyword|Mark|Mark}} on-hit. Javelin bounces back and can be catched to gain 1 {{DoE Keyword|Spear|Spear}}.}} | |||
| {{DoE CardMini|name=KineticWave|spellname=Kinetic Wave|cost=1|catg=Wave | |||
|desc=Fire a Pushing wave.}} | |||
| {{DoE CardMini|name=Knife|spellname=Knife|cost=2|catg=Shot | |||
|desc=Fire a knife up to 5 tiles away, on-hit applies 2 {{DoE Keyword|Mark|Mark}}.}} | |||
| {{DoE CardMini|name=Kunai|spellname=Kunai|cost=1|catg=Shot | |||
|desc=Fire a kunai up to 5 tiles away, on-hit applies 5 {{DoE Keyword|Poison|Poison}}.}} | |||
| {{DoE CardMini|name=LaserTurret|spellname=Laser Turret|cost=2|catg=Melee | |||
|desc=Summon a 6HP laser turret in front.}} | |||
| {{DoE CardMini|name=Lasso|spellname=Lasso|cost=0|catg=Missile | |||
|desc=Throw a lasso 4 tiles away that drags targe to tile in front.}} | |||
| {{DoE CardMini|name=LastLatter|spellname=Last Latter|cost=2|catg=Melee | |||
|desc=Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage.}} | |||
| {{DoE CardMini|name=Lockdown|spellname=Lockdown|cost=3|catg=Strike | |||
|desc=Hit 4 tiles away, {{DoE Keyword|TileBreak|Break}} tiles in a small cone.}} | |||
| {{DoE CardMini|name=LuxCannon|spellname=LuxCannon|cost=3|catg=Melee | |||
|desc=Summon a 6HP cannon in front that shoots a wise laser once after a delay.}} | |||
| {{DoE CardMini|name=MagicClaw|spellname=MagicClaw|cost=2|catg=Strike | |||
|desc=Hit in a X shape 4 tiles away twice, on-hit applies {{DoE Keyword|Mark|Mark}}.}} | |||
| {{DoE CardMini|name=ManaCatch|spellname=Mana Catch|cost=1|catg=Utility | |||
|desc=Throw a potion on own tile, can catch to restore 3 Mana.}} | |||
| {{DoE CardMini|name=Meteors|spellname=Meteors|cost=2|catg=Strike | |||
|desc=Call down homing meteors that summon rocks and create {{DoE Keyword|Flamme|Flames}}.}} | |||
| {{DoE CardMini|name=Mine|spellname=Mine|cost=2|catg=Missile | |||
|desc=Launch a mine 4 tiles away.}} | |||
| {{DoE CardMini|name=Minigun|spellname=Minigun|cost=2|catg=Shot | |||
|desc=Fire 4 shots.}} | |||
| {{DoE CardMini|name=Missiletow|spellname=Missiletow|cost=2|catg=Strike | |||
|desc=Channel 2 homing shots.}} | |||
| {{DoE CardMini|name=Monsoon|spellname=Monsoon|cost=2|catg=Shot | |||
|desc=Fire Pushing shots in all rows.}} | |||
| {{DoE CardMini|name=Needler|spellname=Needler|cost=1|catg=Missile | |||
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use all {{DoE Keyword|Spear|Spears}} to channel homing shots that applies {{DoE Keyword|Mark|Mark}} on-hit.}} | |||
| {{DoE CardMini|name=Northwind|spellname=Northwind|cost=2|catg=Shot | |||
|desc=Fire a wide shot that Pushes upwards.}} | |||
| {{DoE CardMini|name=Paragon|spellname=Paragon|cost=2|catg=Strike | |||
|desc=Hit in a diamond 4 tiles away. Applies randomly {{DoE Keyword|Frost|Frost}}, 5 {{DoE Keyword|Poison|Poison}} or create a {{DoE Keyword|Flame|Flame}} on-hit.}} | |||
| {{DoE CardMini|name=Perforate|spellname=Perforate|cost=1|catg=Melee | |||
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to stab in a 1×3 2 tiles away.}} | |||
| {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot | |||
|desc=Fire shots above and below that gives 2 {{DoE Keyword|Spellpower|Spellpower}} on-hit.}} | |||
| {{DoE CardMini|name=Pull|spellname=Pull|cost=1|catg=Shot | |||
|desc=Fire 3 shots that Strong Pull.}} | |||
| {{DoE CardMini|name=PunchCannon|spellname=Punch Cannon|cost=1|catg=Melee | |||
|desc=Hits 2 tiles in front. On-hit fire a shot from the target hit.}} | |||
| {{DoE CardMini|name=Purgatory|spellname=Purgatory|cost=2|catg=Shot | |||
|desc=Fire shots above and below that gives 2 {{DoE Keyword|Spellpower|Spellpower}} on-hit.}} | |||
| {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot | |||
|desc=Fire shots from behind in middle rows, creates {{DoE Keyword|Flame|Flames}} on-hit.}} | |||
| {{DoE CardMini|name=PushSlash|spellname=PushSlash|cost=1|catg=Melee | |||
|desc=Slash in 2×3 in front and Strong Push on-hit.}} | |||
| {{DoE CardMini|name=Pyroblast|spellname=Pyroblast|cost=2|catg=Shot | |||
|desc=Fire shot from behind. On-hit deals damage in a 3×3 area and create {{DoE Keyword|Flame|Flames}} in a cross.}} | |||
| {{DoE CardMini|name=Quadclaws|spellname=Quadclaws|cost=2|catg=Shot | |||
|desc=Fire 4 shots that {{DoE Keyword|Eject|Eject}} on-hit.}} | |||
| {{DoE CardMini|name=Rage|spellname=Rage|cost=2|catg=Missile | |||
|desc=Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per {{DoE Keyword|Flame|Flames}} on ground.}} | |||
| {{DoE CardMini|name=Ragnarok|spellname=Ragnarok|cost=3|catg=Strike | |||
|desc=Call down a giant sword 4 tiles away that {{DoE Keyword|TileBreak|Breaks}}. Uncounterable.}} | |||
| {{DoE CardMini|name=Reaper|spellname=Reaper|cost=2|catg=Melee | |||
|desc=Hit far surrounding tiles, applies {{DoE Keyword|Mark|Mark}} and catch a {{DoE Keyword|Spear|Spear}} on-hit from every target hit.}} | |||
| {{DoE CardMini|name=Rocket|spellname=Rocket|cost=2|catg=Missile | |||
|desc=Launch an exploding missile at a {{DoE Keyword|Mark|Marked}} targets, on-hit creates a {{DoE Keyword|Flame|Flame}}.}} | |||
| {{DoE CardMini|name=Rush|spellname=Rush|cost=1|catg=Melee | |||
|desc=Gain {{DoE Keyword|Invincible|Invincible}} and dash to front. Also hits in a small cone.}} | |||
| {{DoE CardMini|name=Sacrifire|spellname=Sacrifire|cost=2|catg=Laser | |||
|desc=Hit tile behind. On-hit shoot a laser that creates a {{DoE Keyword|Flame|Flame}}.}} | |||
| {{DoE CardMini|name=Salamander|spellname=Salamander|cost=2|catg=Shot | |||
|desc=Fire a shot from each {{DoE Keyword|Flame|Flame}}. On-hit create a {{DoE Keyword|Flame|Flame}}.}} | |||
| {{DoE CardMini|name=Salvo|spellname=Salvo|cost=3|catg=Shot | |||
|desc=Fire shots in all rows.}} | |||
| {{DoE CardMini|name=ScatterSpear|spellname=Scatter Spear|cost=2|catg=Utility | |||
|desc=Throw 3 {{DoE Keyword|Spear|Spears}} on random allied tiles, can catch to gain 1 {{DoE Keyword|Spear|Spear}}.}} | |||
|} | |} | ||
Revision as of 20:33, 18 February 2024
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Under Construction
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Spells are your primary way of interacting with your opponent. They are randomly drawn from your deck and returned to it each time you shuffle, it requires you to think fast about how to deal with different threats using ever-changing options at hand. Different from One Step from Eden, Spells are limited to 8 up to 10 per deck. Spells are constantly rotated into your active slots out of your deck. At any time you can shuffle your deck, rather than expending your mana reserves.
Spell Categories
Spell List
Name | Description | Cost | Category | |
---|---|---|---|---|
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Acid Rain | Call down arrows 4 tiles away that applies 6 ![]() ![]() ![]() |
3 | Strike |
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Air Rifle | Shoots a Pushing laser. | 0 | Laser |
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Align | Fires a wide shot that teleport targets 4 tiles away from you. | 2 | Shot |
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Amplifier | Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. | 2 | Melee |
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Anubis | Fires a wide piercing shot that applies 9 ![]() |
0 | Shot |
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Apprehend | Hits in small cone, targets will be dragged to tile in front. | 1 | Melee |
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Armor Drop | Summon a 5HP block in front. Hitting summons increases maximum HP in 5. | 1 | Melee |
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Auto Slash | Dash in front of opponent, then hits 1x3 and Push. | 1 | Step |
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Back Slash | Dash backwards 2 tiles and hits 3 tiles in front, applies ![]() |
1 | Step |
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Backstab | Hit the last enemy column and Pull | 1 | Strike |
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Barricade | Summon 3 Ice Blocks 3 tiles away that apply ![]() |
1 | Strike |
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Beam Crystal | Summon a 3HP beam crystal in front that shoots a laser on death. | 2 | Melee |
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Blink | Teleports forward and fire a shots that Pulls. | 1 | Shot |
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Bomb Toss | Summon a 8HP bomb 4 tiles away that explodes on death. | 2 | Missile |
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Boomerang | Shots a piercing boomerang that circles the grid. | 2 | Shot |
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Bouncing Blade | Shots a blade that bounces back to your field on-hit. | 1 | Shot |
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Bow Snipe | Fire an arrow after a short delay. | 3 | Shot |
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Break Shot | ![]() |
2 | Shot |
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Breakout | Hit surrounding tiles. | 1 | Melee |
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Brushfire | Hit tiles above ![]() |
1 | Strike |
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Cataclysm | Hit center columns and ![]() |
2 | Missile |
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Claw Trap | Launch a trap 4 tiles away that ![]() ![]() |
1 | Missile |
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ColdMedicine | Fire a shot that applies ![]() |
1 | Shot |
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Combust | Hit on ![]() |
1 | Strike |
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Compactor | Hit and ![]() |
2 | Strike |
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Crackroots | Hit in small column on ![]() ![]() |
1 | Strike |
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Crossfire | Hits in a X shape, deals bonus damage in the center. | 1 | Melee |
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Crystal Rifle | Shoot a laser, increase damage by 2 when you deal ![]() |
2 | Laser |
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Dark Grasp | Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. | 1 | Strike |
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Diag Beam | Fire a shot that bounces in corners. | 2 | Shot |
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Dimension Sword | Hit 4 tiles away in front, on-hit teleport targets to random tiles. | 2 | Melee |
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Double Team | Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. | 2 | Melee |
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Downfall | Hit in a column 4 tiles away that Pulls down. | 2 | Missile |
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Earthquake | Hit on ![]() |
1 | Strike |
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Ember | Launch a shot 4 tiles away that creates a ![]() |
0 | Missile |
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Entangle | Hit in a cross 2 tiles away and ![]() |
1 | Melee |
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Entrench | ![]() |
0 | Utility |
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Eruption | ![]() ![]() ![]() |
1 | Missile |
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Escalation | Fire shots from all tiles in front. | 1 | Shot |
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Fadeaway | Teleport to inverse tile then launch a shot 4 tiles away that ![]() |
1 | Missile |
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FireBreath | Hit in a cone in front, on-hit create a ![]() |
1 | Wave |
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Firewall | Launch fireballs in a column 4 tiles away, creates ![]() |
2 | Missile |
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Flamberge | Fire a shot, on-hit creates a cone behind the target. | 2 | Shot |
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Fling | Cast spell in other slot and ![]() |
2 | Utility |
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Flurry | Stab and Push 3 tiles in front 5 times. | 1 | Melee |
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Freezer Burn | Creates ![]() ![]() |
0 | Missile |
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Frost Barrage | Fire 3 shots in a small column that applies ![]() |
2 | Shot |
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Frost Slash | Hit in a triangle in front and apply 2 ![]() |
3 | Melee |
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Glitter | Hit 10 random unbroken enemy tiles. | 2 | Strike |
GolfBomb | GolfBomb | Launch a granade 4 tiles away, if tile is ![]() |
1 | Missile |
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Guillotine | Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable. | 2 | Strike |
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Gun Turret | Summon a 7HP gun turret in front. | 2 | Melee |
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Gust | Fire Pushing shots in a small column. | 0 | Shot |
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Hailstone | Call hail down 4 tiles away, applies ![]() |
0 | Strike |
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Harvest | Hit in tile in front, restore Mana equal to target's HP. | 2 | Melee |
Heatseeker | Heatseeker | Launch 2 missiles at targes that applies ![]() |
1 | Missile |
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Hydro Pump | Shoot Pushing water laser above and below. | 1 | Laser |
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Hyper Beam | Shoot a multihit laser that Pushes yourself back. | 3 | Laser |
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Ice Pick | Hit 2 tiles away, dealing 5 bonus damage per ![]() ![]() |
1 | Melee |
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Innervate | Hit self but gain 1 Max Mana. | 6 | Utility |
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Inverter | Fire shots that teleport the target to the inverse tile. Can move while casting. | 2 | Shot |
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Ion Cannon | Hit 4 tiles in the center of enemy field and ![]() |
2 | Strike |
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Jackhammer | Launch 4 shots 4 tiles away that ![]() |
1 | Missile |
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Javelin | Fire a shot that applies ![]() ![]() |
1 | Shot |
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Kinetic Wave | Fire a Pushing wave. | 1 | Wave |
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Knife | Fire a knife up to 5 tiles away, on-hit applies 2 ![]() |
2 | Shot |
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Kunai | Fire a kunai up to 5 tiles away, on-hit applies 5 ![]() |
1 | Shot |
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Laser Turret | Summon a 6HP laser turret in front. | 2 | Melee |
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Lasso | Throw a lasso 4 tiles away that drags targe to tile in front. | 0 | Missile |
Last Latter | Last Latter | Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage. | 2 | Melee |
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Lockdown | Hit 4 tiles away, ![]() |
3 | Strike |
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LuxCannon | Summon a 6HP cannon in front that shoots a wise laser once after a delay. | 3 | Melee |
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MagicClaw | Hit in a X shape 4 tiles away twice, on-hit applies ![]() |
2 | Strike |
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Mana Catch | Throw a potion on own tile, can catch to restore 3 Mana. | 1 | Utility |
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Meteors | Call down homing meteors that summon rocks and create Flamme Flames. | 2 | Strike |
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Mine | Launch a mine 4 tiles away. | 2 | Missile |
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Minigun | Fire 4 shots. | 2 | Shot |
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Missiletow | Channel 2 homing shots. | 2 | Strike |
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Monsoon | Fire Pushing shots in all rows. | 2 | Shot |
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Needler | Gain 1 ![]() ![]() ![]() |
1 | Missile |
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Northwind | Fire a wide shot that Pushes upwards. | 2 | Shot |
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Paragon | Hit in a diamond 4 tiles away. Applies randomly ![]() ![]() ![]() |
2 | Strike |
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Perforate | Gain 1 ![]() ![]() |
1 | Melee |
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PowerDrain | Fire shots above and below that gives 2 ![]() |
2 | Shot |
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Pull | Fire 3 shots that Strong Pull. | 1 | Shot |
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Punch Cannon | Hits 2 tiles in front. On-hit fire a shot from the target hit. | 1 | Melee |
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Purgatory | Fire shots above and below that gives 2 ![]() |
2 | Shot |
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PowerDrain | Fire shots from behind in middle rows, creates ![]() |
2 | Shot |
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PushSlash | Slash in 2×3 in front and Strong Push on-hit. | 1 | Melee |
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Pyroblast | Fire shot from behind. On-hit deals damage in a 3×3 area and create ![]() |
2 | Shot |
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Quadclaws | Fire 4 shots that ![]() |
2 | Shot |
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Rage | Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per ![]() |
2 | Missile |
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Ragnarok | Call down a giant sword 4 tiles away that ![]() |
3 | Strike |
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Reaper | Hit far surrounding tiles, applies ![]() ![]() |
2 | Melee |
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Rocket | Launch an exploding missile at a ![]() ![]() |
2 | Missile |
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Rush | Gain ![]() |
1 | Melee |
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Sacrifire | Hit tile behind. On-hit shoot a laser that creates a ![]() |
2 | Laser |
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Salamander | Fire a shot from each ![]() ![]() |
2 | Shot |
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Salvo | Fire shots in all rows. | 3 | Shot |
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Scatter Spear | Throw 3 ![]() ![]() |
2 | Utility |