Duelists of Eden/Spells: Difference between revisions

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|desc=Hit surrounding tiles.}}
|desc=Hit surrounding tiles.}}
| {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike
| {{DoE CardMini|name=Brushfire|spellname=Brushfire|cost=1|catg=Strike
|desc=Hit tiles above {{DoE Keyword|Flame|Flammes}} and spread them.}}
|desc=Hit tiles above {{DoE Keyword|Flame|Flames}} and spread them.}}
| {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile
| {{DoE CardMini|name=Cataclysm|spellname=Cataclysm|cost=2|catg=Missile
|desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}}
|desc=Hit center columns and {{DoE Keyword|TileCrack|Crack}} them.}}
Line 69: Line 69:
|desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}}
|desc=Fire a shot that applies {{DoE Keyword|Frost|Frost}} but Heals 2.}}
| {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike
| {{DoE CardMini|name=Combust|spellname=Combust|cost=1|catg=Strike
|desc=Hit on {{DoE Keyword|Flame|Flammes}} and refresh them.}}
|desc=Hit on {{DoE Keyword|Flame|Flames}} and refresh them.}}
| {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike
| {{DoE CardMini|name=Compactor|spellname=Compactor|cost=2|catg=Strike
|desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}}
|desc=Hit and {{DoE Keyword|TileCrack|Crack}} 4 tiles in front. Uncounterable.}}
Line 91: Line 91:
|desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}}
|desc=Hit on {{DoE Keyword|TileCrack|Cracked}} tiles and Pull.}}
| {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile
| {{DoE CardMini|name=Ember|spellname=Ember|cost=0|catg=Missile
|desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame|Flamme}}.}}
|desc=Launch a shot 4 tiles away that creates a {{DoE Keyword|Flame|Flame}}.}}
| {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee
| {{DoE CardMini|name=Entangle|spellname=Entangle|cost=1|catg=Melee
|desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}}
|desc=Hit in a cross 2 tiles away and {{DoE Keyword|Root|Root}}.}}
Line 97: Line 97:
|desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}}
|desc={{DoE Keyword|Eject|Eject}} and restore all Shield.}}
| {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile
| {{DoE CardMini|name=Eruption|spellname=Eruption|cost=1|catg=Missile
|desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword|Flamme|Flammes}} on your side.}}
|desc={{DoE Keyword|TileBreak|Break}} {{DoE Keyword|TileCrack|Cracked}} tiles and back Column, hit and launch shots 4 tiles away from the tiles and {{DoE Keyword|Flame|Flames}} on your side.}}
| {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot
| {{DoE CardMini|name=Escalation|spellname=Escalation|cost=1|catg=Shot
|desc=Fire shots from all tiles in front.}}
|desc=Fire shots from all tiles in front.}}
Line 118: Line 118:
| {{DoE CardMini|name=FrostSlash|spellname=Frost Slash|cost=3|catg=Melee
| {{DoE CardMini|name=FrostSlash|spellname=Frost Slash|cost=3|catg=Melee
|desc=Hit in a triangle in front and apply 2 {{DoE Keyword|Frost|Frost}}.}}
|desc=Hit in a triangle in front and apply 2 {{DoE Keyword|Frost|Frost}}.}}
| {{DoE CardMini|name=Glitter|spellname=Glitter|cost=2|catg=Strike
|desc=Hit 10 random unbroken enemy tiles.}}
| {{DoE CardMini|name=Golf Bomb|spellname=GolfBomb|cost=1|catg=Missile
|desc=Launch a granade 4 tiles away, if tile is {{DoE Keyword|TileBreak|Broken}}, explodes.}}
| {{DoE CardMini|name=Guillotine|spellname=Guillotine|cost=2|catg=Strike
|desc=Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable.}}
| {{DoE CardMini|name=GunTurret|spellname=Gun Turret|cost=2|catg=Melee
|desc=Summon a 7HP gun turret in front.}}
| {{DoE CardMini|name=Gust|spellname=Gust|cost=0|catg=Shot
|desc=Fire Pushing shots in a small column.}}
| {{DoE CardMini|name=Hailstone|spellname=Hailstone|cost=0|catg=Strike
|desc=Call hail down 4 tiles away, applies {{DoE Keyword|Frost|Frost}}.}}
| {{DoE CardMini|name=Harvest|spellname=Harvest|cost=2|catg=Melee
|desc=Hit in tile in front, restore Mana equal to target's HP.}}
| {{DoE CardMini|name=Heatseeker|spellname=Heatseeker|cost=1|catg=Missile
|desc=Launch 2 missiles at targes that applies {{DoE Keyword|Frost|Frost}}.}}
| {{DoE CardMini|name=HydroPump|spellname=Hydro Pump|cost=1|catg=Laser
|desc=Shoot Pushing water laser above and below.}}
| {{DoE CardMini|name=HyperBeam|spellname=Hyper Beam|cost=3|catg=Laser
|desc=Shoot a multihit laser that Pushes yourself back.}}
| {{DoE CardMini|name=IcePick|spellname=Ice Pick|cost=1|catg=Melee
|desc=Hit 2 tiles away, dealing 5 bonus damage per {{DoE Keyword|Frost|Frost}} on target. Removes {{DoE Keyword|Frost|Frost}} on-hit.}}
| {{DoE CardMini|name=Innervate|spellname=Innervate|cost=6|catg=Utility
|desc=Hit self but gain 1 Max Mana.}}
| {{DoE CardMini|name=Inverter|spellname=Inverter|cost=2|catg=Shot
|desc=Fire shots that teleport the target to the inverse tile. Can move while casting.}}
| {{DoE CardMini|name=IonCannon|spellname=Ion Cannon|cost=2|catg=Strike
|desc=Hit 4 tiles in the center of enemy field and {{DoE Keyword|TileCrack|Crack}} them.}}
| {{DoE CardMini|name=Jackhammer|spellname=Jackhammer|cost=1|catg=Missile
|desc=Launch 4 shots 4 tiles away that {{DoE Keyword|TileCrack|Crack}}.}}
| {{DoE CardMini|name=Javelin|spellname=Javelin|cost=1|catg=Shot
|desc=Fire a shot that applies {{DoE Keyword|Mark|Mark}} on-hit. Javelin bounces back and can be catched to gain 1 {{DoE Keyword|Spear|Spear}}.}}
| {{DoE CardMini|name=KineticWave|spellname=Kinetic Wave|cost=1|catg=Wave
|desc=Fire a Pushing wave.}}
| {{DoE CardMini|name=Knife|spellname=Knife|cost=2|catg=Shot
|desc=Fire a knife up to 5 tiles away, on-hit applies 2 {{DoE Keyword|Mark|Mark}}.}}
| {{DoE CardMini|name=Kunai|spellname=Kunai|cost=1|catg=Shot
|desc=Fire a kunai up to 5 tiles away, on-hit applies 5 {{DoE Keyword|Poison|Poison}}.}}
| {{DoE CardMini|name=LaserTurret|spellname=Laser Turret|cost=2|catg=Melee
|desc=Summon a 6HP laser turret in front.}}
| {{DoE CardMini|name=Lasso|spellname=Lasso|cost=0|catg=Missile
|desc=Throw a lasso 4 tiles away that drags targe to tile in front.}}
| {{DoE CardMini|name=LastLatter|spellname=Last Latter|cost=2|catg=Melee
|desc=Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage.}}
| {{DoE CardMini|name=Lockdown|spellname=Lockdown|cost=3|catg=Strike
|desc=Hit 4 tiles away, {{DoE Keyword|TileBreak|Break}} tiles in a small cone.}}
| {{DoE CardMini|name=LuxCannon|spellname=LuxCannon|cost=3|catg=Melee
|desc=Summon a 6HP cannon in front that shoots a wise laser once after a delay.}}
| {{DoE CardMini|name=MagicClaw|spellname=MagicClaw|cost=2|catg=Strike
|desc=Hit in a X shape 4 tiles away twice, on-hit applies {{DoE Keyword|Mark|Mark}}.}}
| {{DoE CardMini|name=ManaCatch|spellname=Mana Catch|cost=1|catg=Utility
|desc=Throw a potion on own tile, can catch to restore 3 Mana.}}
| {{DoE CardMini|name=Meteors|spellname=Meteors|cost=2|catg=Strike
|desc=Call down homing meteors that summon rocks and create {{DoE Keyword|Flamme|Flames}}.}}
| {{DoE CardMini|name=Mine|spellname=Mine|cost=2|catg=Missile
|desc=Launch a mine 4 tiles away.}}
| {{DoE CardMini|name=Minigun|spellname=Minigun|cost=2|catg=Shot
|desc=Fire 4 shots.}}
| {{DoE CardMini|name=Missiletow|spellname=Missiletow|cost=2|catg=Strike
|desc=Channel 2 homing shots.}}
| {{DoE CardMini|name=Monsoon|spellname=Monsoon|cost=2|catg=Shot
|desc=Fire Pushing shots in all rows.}}
| {{DoE CardMini|name=Needler|spellname=Needler|cost=1|catg=Missile
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use all {{DoE Keyword|Spear|Spears}} to channel homing shots that applies {{DoE Keyword|Mark|Mark}} on-hit.}}
| {{DoE CardMini|name=Northwind|spellname=Northwind|cost=2|catg=Shot
|desc=Fire a wide shot that Pushes upwards.}}
| {{DoE CardMini|name=Paragon|spellname=Paragon|cost=2|catg=Strike
|desc=Hit in a diamond 4 tiles away. Applies randomly {{DoE Keyword|Frost|Frost}}, 5 {{DoE Keyword|Poison|Poison}} or create a {{DoE Keyword|Flame|Flame}} on-hit.}}
| {{DoE CardMini|name=Perforate|spellname=Perforate|cost=1|catg=Melee
|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to stab in a 1×3 2 tiles away.}}
| {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot
|desc=Fire shots above and below that gives 2 {{DoE Keyword|Spellpower|Spellpower}} on-hit.}}
| {{DoE CardMini|name=Pull|spellname=Pull|cost=1|catg=Shot
|desc=Fire 3 shots that Strong Pull.}}
| {{DoE CardMini|name=PunchCannon|spellname=Punch Cannon|cost=1|catg=Melee
|desc=Hits 2 tiles in front. On-hit fire a shot from the target hit.}}
| {{DoE CardMini|name=Purgatory|spellname=Purgatory|cost=2|catg=Shot
|desc=Fire shots above and below that gives 2 {{DoE Keyword|Spellpower|Spellpower}} on-hit.}}
| {{DoE CardMini|name=PowerDrain|spellname=PowerDrain|cost=2|catg=Shot
|desc=Fire shots from behind in middle rows, creates {{DoE Keyword|Flame|Flames}} on-hit.}}
| {{DoE CardMini|name=PushSlash|spellname=PushSlash|cost=1|catg=Melee
|desc=Slash in 2×3 in front and Strong Push on-hit.}}
| {{DoE CardMini|name=Pyroblast|spellname=Pyroblast|cost=2|catg=Shot
|desc=Fire shot from behind. On-hit deals damage in a 3×3 area and create {{DoE Keyword|Flame|Flames}} in a cross.}}
| {{DoE CardMini|name=Quadclaws|spellname=Quadclaws|cost=2|catg=Shot
|desc=Fire 4 shots that {{DoE Keyword|Eject|Eject}} on-hit.}}
| {{DoE CardMini|name=Rage|spellname=Rage|cost=2|catg=Missile
|desc=Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per {{DoE Keyword|Flame|Flames}} on ground.}}
| {{DoE CardMini|name=Ragnarok|spellname=Ragnarok|cost=3|catg=Strike
|desc=Call down a giant sword 4 tiles away that {{DoE Keyword|TileBreak|Breaks}}. Uncounterable.}}
| {{DoE CardMini|name=Reaper|spellname=Reaper|cost=2|catg=Melee
|desc=Hit far surrounding tiles, applies {{DoE Keyword|Mark|Mark}} and catch a {{DoE Keyword|Spear|Spear}} on-hit from every target hit.}}
| {{DoE CardMini|name=Rocket|spellname=Rocket|cost=2|catg=Missile
|desc=Launch an exploding missile at a {{DoE Keyword|Mark|Marked}} targets, on-hit creates a {{DoE Keyword|Flame|Flame}}.}}
| {{DoE CardMini|name=Rush|spellname=Rush|cost=1|catg=Melee
|desc=Gain {{DoE Keyword|Invincible|Invincible}} and dash to front. Also hits in a small cone.}}
| {{DoE CardMini|name=Sacrifire|spellname=Sacrifire|cost=2|catg=Laser
|desc=Hit tile behind. On-hit shoot a laser that creates a {{DoE Keyword|Flame|Flame}}.}}
| {{DoE CardMini|name=Salamander|spellname=Salamander|cost=2|catg=Shot
|desc=Fire a shot from each {{DoE Keyword|Flame|Flame}}. On-hit create a {{DoE Keyword|Flame|Flame}}.}}
| {{DoE CardMini|name=Salvo|spellname=Salvo|cost=3|catg=Shot
|desc=Fire shots in all rows.}}
| {{DoE CardMini|name=ScatterSpear|spellname=Scatter Spear|cost=2|catg=Utility
|desc=Throw 3 {{DoE Keyword|Spear|Spears}} on random allied tiles, can catch to gain 1 {{DoE Keyword|Spear|Spear}}.}}
|}
|}



Revision as of 20:33, 18 February 2024

Spells are your primary way of interacting with your opponent. They are randomly drawn from your deck and returned to it each time you shuffle, it requires you to think fast about how to deal with different threats using ever-changing options at hand. Different from One Step from Eden, Spells are limited to 8 up to 10 per deck. Spells are constantly rotated into your active slots out of your deck. At any time you can shuffle your deck, rather than expending your mana reserves.

Spell Categories

Spell List

Name Description Cost Category
Acid Rain Acid Rain Call down arrows 4 tiles away that applies 6 Poison Poison. Applies extra 2 Poison Poison for every Frost Frost stack. 3 Strike
Air Rifle Air Rifle Shoots a Pushing laser. 0 Laser
Align Align Fires a wide shot that teleport targets 4 tiles away from you. 2 Shot
Amplifier Amplifier Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. 2 Melee
Anubis Anubis Fires a wide piercing shot that applies 9 Poison Poison. 0 Shot
Apprehend Apprehend Hits in small cone, targets will be dragged to tile in front. 1 Melee
Armor Drop Armor Drop Summon a 5HP block in front. Hitting summons increases maximum HP in 5. 1 Melee
Auto Slash Auto Slash Dash in front of opponent, then hits 1x3 and Push. 1 Step
Back Slash Back Slash Dash backwards 2 tiles and hits 3 tiles in front, applies Frost Frost. 1 Step
Backstab Backstab Hit the last enemy column and Pull 1 Strike
Barricade Barricade Summon 3 Ice Blocks 3 tiles away that apply Frost Frost. 1 Strike
Beam Crystal Beam Crystal Summon a 3HP beam crystal in front that shoots a laser on death. 2 Melee
Blink Blink Teleports forward and fire a shots that Pulls. 1 Shot
Bomb Toss Bomb Toss Summon a 8HP bomb 4 tiles away that explodes on death. 2 Missile
Boomerang Boomerang Shots a piercing boomerang that circles the grid. 2 Shot
Bouncing Blade Bouncing Blade Shots a blade that bounces back to your field on-hit. 1 Shot
Bow Snipe Bow Snipe Fire an arrow after a short delay. 3 Shot
Break Shot Break Shot TileBreak Break tiles above and below in front and shots a rock. 2 Shot
Breakout Breakout Hit surrounding tiles. 1 Melee
Brushfire Brushfire Hit tiles above Flame Flames and spread them. 1 Strike
Cataclysm Cataclysm Hit center columns and TileCrack Crack them. 2 Missile
Claw Trap Claw Trap Launch a trap 4 tiles away that Root Roots and Mark Marks. 1 Missile
ColdMedicine ColdMedicine Fire a shot that applies Frost Frost but Heals 2. 1 Shot
Combust Combust Hit on Flame Flames and refresh them. 1 Strike
Compactor Compactor Hit and TileCrack Crack 4 tiles in front. Uncounterable. 2 Strike
Crackroots Crackroots Hit in small column on TileCrack Cracked tiles, applies Root Root. 1 Strike
Crossfire Crossfire Hits in a X shape, deals bonus damage in the center. 1 Melee
Crystal Rifle Crystal Rifle Shoot a laser, increase damage by 2 when you deal Frost Frost damage. 2 Laser
Dark Grasp Dark Grasp Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. 1 Strike
Diag Beam Diag Beam Fire a shot that bounces in corners. 2 Shot
Dimension Sword Dimension Sword Hit 4 tiles away in front, on-hit teleport targets to random tiles. 2 Melee
Double Team Double Team Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. 2 Melee
Downfall Downfall Hit in a column 4 tiles away that Pulls down. 2 Missile
Earthquake Earthquake Hit on TileCrack Cracked tiles and Pull. 1 Strike
Ember Ember Launch a shot 4 tiles away that creates a Flame Flame. 0 Missile
Entangle Entangle Hit in a cross 2 tiles away and Root Root. 1 Melee
Entrench Entrench Eject Eject and restore all Shield. 0 Utility
Eruption Eruption TileBreak Break TileCrack Cracked tiles and back Column, hit and launch shots 4 tiles away from the tiles and Flame Flames on your side. 1 Missile
Escalation Escalation Fire shots from all tiles in front. 1 Shot
Fadeaway Fadeaway Teleport to inverse tile then launch a shot 4 tiles away that TileCrack Cracks. 1 Missile
FireBreath FireBreath Hit in a cone in front, on-hit create a Flame Flame. 1 Wave
Firewall Firewall Launch fireballs in a column 4 tiles away, creates Flame Flames. 2 Missile
Flamberge Flamberge Fire a shot, on-hit creates a cone behind the target. 2 Shot
Fling Fling Cast spell in other slot and Eject Eject it. 2 Utility
Flurry Flurry Stab and Push 3 tiles in front 5 times. 1 Melee
Freezer Burn Freezer Burn Creates Flame Flames on target with Frost Frost. 0 Missile
Frost Barrage Frost Barrage Fire 3 shots in a small column that applies Frost Frost. 2 Shot
Frost Slash Frost Slash Hit in a triangle in front and apply 2 Frost Frost. 3 Melee
Glitter Glitter Hit 10 random unbroken enemy tiles. 2 Strike
GolfBomb GolfBomb Launch a granade 4 tiles away, if tile is TileBreak Broken, explodes. 1 Missile
Guillotine Guillotine Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable. 2 Strike
Gun Turret Gun Turret Summon a 7HP gun turret in front. 2 Melee
Gust Gust Fire Pushing shots in a small column. 0 Shot
Hailstone Hailstone Call hail down 4 tiles away, applies Frost Frost. 0 Strike
Harvest Harvest Hit in tile in front, restore Mana equal to target's HP. 2 Melee
Heatseeker Heatseeker Launch 2 missiles at targes that applies Frost Frost. 1 Missile
Hydro Pump Hydro Pump Shoot Pushing water laser above and below. 1 Laser
Hyper Beam Hyper Beam Shoot a multihit laser that Pushes yourself back. 3 Laser
Ice Pick Ice Pick Hit 2 tiles away, dealing 5 bonus damage per Frost Frost on target. Removes Frost Frost on-hit. 1 Melee
Innervate Innervate Hit self but gain 1 Max Mana. 6 Utility
Inverter Inverter Fire shots that teleport the target to the inverse tile. Can move while casting. 2 Shot
Ion Cannon Ion Cannon Hit 4 tiles in the center of enemy field and TileCrack Crack them. 2 Strike
Jackhammer Jackhammer Launch 4 shots 4 tiles away that TileCrack Crack. 1 Missile
Javelin Javelin Fire a shot that applies Mark Mark on-hit. Javelin bounces back and can be catched to gain 1 Spear Spear. 1 Shot
Kinetic Wave Kinetic Wave Fire a Pushing wave. 1 Wave
Knife Knife Fire a knife up to 5 tiles away, on-hit applies 2 Mark Mark. 2 Shot
Kunai Kunai Fire a kunai up to 5 tiles away, on-hit applies 5 Poison Poison. 1 Shot
Laser Turret Laser Turret Summon a 6HP laser turret in front. 2 Melee
Lasso Lasso Throw a lasso 4 tiles away that drags targe to tile in front. 0 Missile
Last Latter Last Latter Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage. 2 Melee
Lockdown Lockdown Hit 4 tiles away, TileBreak Break tiles in a small cone. 3 Strike
LuxCannon LuxCannon Summon a 6HP cannon in front that shoots a wise laser once after a delay. 3 Melee
MagicClaw MagicClaw Hit in a X shape 4 tiles away twice, on-hit applies Mark Mark. 2 Strike
Mana Catch Mana Catch Throw a potion on own tile, can catch to restore 3 Mana. 1 Utility
Meteors Meteors Call down homing meteors that summon rocks and create Flamme Flames. 2 Strike
Mine Mine Launch a mine 4 tiles away. 2 Missile
Minigun Minigun Fire 4 shots. 2 Shot
Missiletow Missiletow Channel 2 homing shots. 2 Strike
Monsoon Monsoon Fire Pushing shots in all rows. 2 Shot
Needler Needler Gain 1 Spear Spear. Use all Spear Spears to channel homing shots that applies Mark Mark on-hit. 1 Missile
Northwind Northwind Fire a wide shot that Pushes upwards. 2 Shot
Paragon Paragon Hit in a diamond 4 tiles away. Applies randomly Frost Frost, 5 Poison Poison or create a Flame Flame on-hit. 2 Strike
Perforate Perforate Gain 1 Spear Spear. Use up to 3 Spear Spears to stab in a 1×3 2 tiles away. 1 Melee
PowerDrain PowerDrain Fire shots above and below that gives 2 Spellpower Spellpower on-hit. 2 Shot
Pull Pull Fire 3 shots that Strong Pull. 1 Shot
Punch Cannon Punch Cannon Hits 2 tiles in front. On-hit fire a shot from the target hit. 1 Melee
Purgatory Purgatory Fire shots above and below that gives 2 Spellpower Spellpower on-hit. 2 Shot
PowerDrain PowerDrain Fire shots from behind in middle rows, creates Flame Flames on-hit. 2 Shot
PushSlash PushSlash Slash in 2×3 in front and Strong Push on-hit. 1 Melee
Pyroblast Pyroblast Fire shot from behind. On-hit deals damage in a 3×3 area and create Flame Flames in a cross. 2 Shot
Quadclaws Quadclaws Fire 4 shots that Eject Eject on-hit. 2 Shot
Rage Rage Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per Flame Flames on ground. 2 Missile
Ragnarok Ragnarok Call down a giant sword 4 tiles away that TileBreak Breaks. Uncounterable. 3 Strike
Reaper Reaper Hit far surrounding tiles, applies Mark Mark and catch a Spear Spear on-hit from every target hit. 2 Melee
Rocket Rocket Launch an exploding missile at a Mark Marked targets, on-hit creates a Flame Flame. 2 Missile
Rush Rush Gain Invincible Invincible and dash to front. Also hits in a small cone. 1 Melee
Sacrifire Sacrifire Hit tile behind. On-hit shoot a laser that creates a Flame Flame. 2 Laser
Salamander Salamander Fire a shot from each Flame Flame. On-hit create a Flame Flame. 2 Shot
Salvo Salvo Fire shots in all rows. 3 Shot
Scatter Spear Scatter Spear Throw 3 Spear Spears on random allied tiles, can catch to gain 1 Spear Spear. 2 Utility

Navigation

General
FAQ
Controls
HUD
Spells
System
Glossary
Patches
Characters
Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells