Duelists of Eden/Spells: Difference between revisions
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|desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to fire wide shots.}} | |desc=Gain 1 {{DoE Keyword|Spear|Spear}}. Use up to 3 {{DoE Keyword|Spear|Spears}} to fire wide shots.}} | ||
| {{DoE CardMini|name=Starfield|spellname=Starfield|cost=1|catg=Missile | | {{DoE CardMini|name=Starfield|spellname=Starfield|cost=1|catg=Missile | ||
|desc=Hit in a cross on {{DoE Keyword| | |desc=Hit in a cross on {{DoE Keyword|TileBreak|Broken}} tiles.}} | ||
| {{DoE CardMini|name=StepBlaze|spellname=Step Blaze|cost=1|catg=Step | | {{DoE CardMini|name=StepBlaze|spellname=Step Blaze|cost=1|catg=Step | ||
|desc=Dash forward 3 tiles and create {{DoE Keyword|Flame|Flames}} in path.}} | |desc=Dash forward 3 tiles and create {{DoE Keyword|Flame|Flames}} in path.}} |
Revision as of 22:04, 19 February 2024
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Under Construction
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Spells are your primary way of interacting with your opponent. They are randomly drawn from your deck and returned to it each time you shuffle, it requires you to think fast about how to deal with different threats using ever-changing options at hand. Different from One Step from Eden, Spells are limited to 8 up to 10 per deck. Spells are constantly rotated into your active slots out of your deck. At any time you can shuffle your deck, rather than expending your mana reserves.
Spell Categories
Spell List
Name | Description | Cost | Category | |
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Acid Rain | Call down arrows 4 tiles away that applies 6 ![]() ![]() ![]() |
3 | Strike |
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Air Rifle | Shoots a Pushing laser. | 0 | Laser |
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Align | Fires a wide shot that teleport targets 4 tiles away from you. | 2 | Shot |
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Amplifier | Summon a 7HP amplifier in front. Hitting the amplifier creates a soundwave that deals damage. | 2 | Melee |
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Anubis | Fires a wide piercing shot that applies 9 ![]() |
0 | Shot |
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Apprehend | Hits in small cone, targets will be dragged to tile in front. | 1 | Melee |
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Armor Drop | Summon a 5HP block in front. Hitting summons increases maximum HP in 5. | 1 | Melee |
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Auto Slash | Dash in front of opponent, then hits 1x3 and Push. | 1 | Step |
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Back Slash | Dash backwards 2 tiles and hits 3 tiles in front, applies ![]() |
1 | Step |
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Backstab | Hit the last enemy column and Pull | 1 | Strike |
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Barricade | Summon 3 Ice Blocks 3 tiles away that apply ![]() |
1 | Strike |
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Beam Crystal | Summon a 3HP beam crystal in front that shoots a laser on death. | 2 | Melee |
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Blink | Teleports forward and fire a shots that Pulls. | 1 | Shot |
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Bomb Toss | Summon a 8HP bomb 4 tiles away that explodes on death. | 2 | Missile |
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Boomerang | Shots a piercing boomerang that circles the grid. | 2 | Shot |
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Bouncing Blade | Shots a blade that bounces back to your field on-hit. | 1 | Shot |
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Bow Snipe | Fire an arrow after a short delay. | 3 | Shot |
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Break Shot | ![]() |
2 | Shot |
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Breakout | Hit surrounding tiles. | 1 | Melee |
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Brushfire | Hit tiles above ![]() |
1 | Strike |
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Cataclysm | Hit center columns and ![]() |
2 | Missile |
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Claw Trap | Launch a trap 4 tiles away that ![]() ![]() |
1 | Missile |
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ColdMedicine | Fire a shot that applies ![]() |
1 | Shot |
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Combust | Hit on ![]() |
1 | Strike |
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Compactor | Hit and ![]() |
2 | Strike |
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Crackroots | Hit in small column on ![]() ![]() |
1 | Strike |
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Crossfire | Hits in a X shape, deals bonus damage in the center. | 1 | Melee |
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Crystal Rifle | Shoot a laser, increase damage by 2 when you deal ![]() |
2 | Laser |
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Dark Grasp | Hit 5 tiles away and Pull, on-hit, cast again 1 tile closer and also hits in a small column. | 1 | Strike |
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Diag Beam | Fire a shot that bounces in corners. | 2 | Shot |
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Dimension Sword | Hit 4 tiles away in front, on-hit teleport targets to random tiles. | 2 | Melee |
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Double Team | Hit and Strong Push 2 tiles in front, then hit an small column and Strong Pull in the last column. | 2 | Melee |
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Downfall | Hit in a column 4 tiles away that Pulls down. | 2 | Missile |
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Earthquake | Hit on ![]() |
1 | Strike |
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Ember | Launch a shot 4 tiles away that creates a ![]() |
0 | Missile |
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Entangle | Hit in a cross 2 tiles away and ![]() |
1 | Melee |
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Entrench | ![]() |
0 | Utility |
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Eruption | ![]() ![]() ![]() |
1 | Missile |
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Escalation | Fire shots from all tiles in front. | 1 | Shot |
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Fadeaway | Teleport to inverse tile then launch a shot 4 tiles away that ![]() |
1 | Missile |
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FireBreath | Hit in a cone in front, on-hit create a ![]() |
1 | Wave |
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Firewall | Launch fireballs in a column 4 tiles away, creates ![]() |
2 | Missile |
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Flamberge | Fire a shot, on-hit creates a cone behind the target. | 2 | Shot |
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Fling | Cast spell in other slot and ![]() |
2 | Utility |
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Flurry | Stab and Push 3 tiles in front 5 times. | 1 | Melee |
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Freezer Burn | Creates ![]() ![]() |
0 | Missile |
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Frost Barrage | Fire 3 shots in a small column that applies ![]() |
2 | Shot |
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Frost Slash | Hit in a triangle in front and apply 2 ![]() |
3 | Melee |
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Glitter | Hit 10 random unbroken enemy tiles. | 2 | Strike |
GolfBomb | GolfBomb | Launch a granade 4 tiles away, if tile is ![]() |
1 | Missile |
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Guillotine | Hit 4 tiles away, if target has more HP than you, deal 1.5× damage. Uncounterable. | 2 | Strike |
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Gun Turret | Summon a 7HP gun turret in front. | 2 | Melee |
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Gust | Fire Pushing shots in a small column. | 0 | Shot |
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Hailstone | Call hail down 4 tiles away, applies ![]() |
0 | Strike |
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Harvest | Hit in tile in front, restore Mana equal to target's HP. | 2 | Melee |
Heatseeker | Heatseeker | Launch 2 missiles at targes that applies ![]() |
1 | Missile |
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Hydro Pump | Shoot Pushing water laser above and below. | 1 | Laser |
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Hyper Beam | Shoot a multihit laser that Pushes yourself back. | 3 | Laser |
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Ice Pick | Hit 2 tiles away, dealing 5 bonus damage per ![]() ![]() |
1 | Melee |
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Innervate | Hit self but gain 1 Max Mana. | 6 | Utility |
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Inverter | Fire shots that teleport the target to the inverse tile. Can move while casting. | 2 | Shot |
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Ion Cannon | Hit 4 tiles in the center of enemy field and ![]() |
2 | Strike |
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Jackhammer | Launch 4 shots 4 tiles away that ![]() |
1 | Missile |
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Javelin | Fire a shot that applies ![]() ![]() |
1 | Shot |
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Kinetic Wave | Fire a Pushing wave. | 1 | Wave |
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Knife | Fire a knife up to 5 tiles away, on-hit applies 2 ![]() |
2 | Shot |
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Kunai | Fire a kunai up to 5 tiles away, on-hit applies 5 ![]() |
1 | Shot |
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Laser Turret | Summon a 6HP laser turret in front. | 2 | Melee |
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Lasso | Throw a lasso 4 tiles away that drags targe to tile in front. | 0 | Missile |
Last Latter | Last Latter | Hit in 2 tiles in front. If Laster Letter is the last spell, also hits in a Z and deals bonus damage. | 2 | Melee |
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Lockdown | Hit 4 tiles away, ![]() |
3 | Strike |
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LuxCannon | Summon a 6HP cannon in front that shoots a wise laser once after a delay. | 3 | Melee |
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MagicClaw | Hit in a X shape 4 tiles away twice, on-hit applies ![]() |
2 | Strike |
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Mana Catch | Throw a potion on own tile, can catch to restore 3 Mana. | 1 | Utility |
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Meteors | Call down homing meteors that summon rocks and create Flamme Flames. | 2 | Strike |
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Mine | Launch a mine 4 tiles away. | 2 | Missile |
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Minigun | Fire 4 shots. | 2 | Shot |
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Missiletow | Channel 2 homing shots. | 2 | Strike |
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Monsoon | Fire Pushing shots in all rows. | 2 | Shot |
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Needler | Gain 1 ![]() ![]() ![]() |
1 | Missile |
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Northwind | Fire a wide shot that Pushes upwards. | 2 | Shot |
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Paragon | Hit in a diamond 4 tiles away. Applies randomly ![]() ![]() ![]() |
2 | Strike |
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Perforate | Gain 1 ![]() ![]() |
1 | Melee |
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PowerDrain | Fire shots above and below that gives 2 ![]() |
2 | Shot |
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Pull | Fire 3 shots that Strong Pull. | 1 | Shot |
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Punch Cannon | Hits 2 tiles in front. On-hit fire a shot from the target hit. | 1 | Melee |
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Purgatory | Fire shots from behind in middle rows, creates ![]() |
2 | Shot |
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PushSlash | Slash in 2×3 in front and Strong Push on-hit. | 1 | Melee |
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Pyroblast | Fire shot from behind. On-hit deals damage in a 3×3 area and create ![]() |
2 | Shot |
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Quadclaws | Fire 4 shots that ![]() |
2 | Shot |
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Rage | Launch fireballs in a cross 4 tiles away. Deals 1 bonus damage per ![]() |
2 | Missile |
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Ragnarok | Call down a giant sword 4 tiles away that ![]() |
3 | Strike |
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Reaper | Hit far surrounding tiles, applies ![]() ![]() |
2 | Melee |
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Rocket | Launch an exploding missile at a ![]() ![]() |
2 | Missile |
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Rush | Gain ![]() |
1 | Melee |
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Sacrifire | Hit tile behind. On-hit shoot a laser that creates a ![]() |
2 | Laser |
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Salamander | Fire a shot from each ![]() ![]() |
2 | Shot |
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Salvo | Fire shots in all rows. | 3 | Shot |
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Scatter Spear | Throw 3 ![]() ![]() |
2 | Utility |
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SD Turret | Summon a decaying 10HP self defense turret in front. | 2 | Melee |
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Seize | Summon swords that hit tiles around the field and ![]() |
3 | Strike |
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Sentry Turret | Summon a 2HP sentry turret in front. | 3 | Melee |
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ShadowShift | Dash to inverse tile and throw two kunai up to 5 tiles away, on-hit applies 3 ![]() |
1 | Shot |
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Shear | Hit in a Y to drag to center, then hit 3 tiles in front. | 2 | Melee |
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Shield Throw | Spend all shield to fire a pushing shot that deals damage equal to Shield, bounces back and can catch to restore shield. | 2 | Shot |
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Shotgun | Hit in a small cone, on-hit Push. | 2 | Melee |
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Skewer | Hit 4 tiles in front, on-hit Stun target and self for 1 second. | 0 | Melee |
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Slowball | Fire a slow shot. Deals bonus damage equal to your ![]() |
1 | Shot |
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Snow Cone | Hit in a cone in front, applies ![]() |
1 | Wave |
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Snowfall | Launch 3 snowflakes 4 tiles away that applies ![]() |
2 | Missile |
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Spear Catch | Throw a ![]() ![]() |
0 | Utility |
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Spear Wave | Gain 1 ![]() ![]() |
3 | Shot |
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Starfield | Hit in a cross on ![]() |
1 | Missile |
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Step Blaze | Dash forward 3 tiles and create ![]() |
1 | Step |
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Step Lance | Hit surrounding tiles and Strong Push, then dash forward 3 tiles and strike in a 1×4 area. | 2 | Step |
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Step Reverse | Dash forward 4 tiles, turn around and slash 2×3. Applies 3 ![]() |
1 | Step |
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Step Slash | Dash forward 3 tiles, and slash 2×3. | 1 | Step |
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Stinger | Drain 2 shield to channel homing shots that creates ![]() |
2 | Missile |
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Strangle | Hit 3 tiles in front and applies ![]() ![]() ![]() |
2 | Missile |