Duelists of Eden/Keywords
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Keywords are game mechanics that affect directly the game pace, used as side effects of cards.
Eject
- If used on self, discards the card in the other spell slot. If used on enemy, discards the leftmost card in spell slot.
- Can be used to thin a deck by removing undesirable or situational cards.
Flame
- Deals non-stunning damage 12 times on a tile.
- Stays on the ground for 260 frames.
- Can be extinguished on a successful dodge.
Frost
- Can stack up to three times.
- On the third stack, consume stacks to deals 5 damage and stuns for 38 frames.
- Frost damage and stun can be shielded and deflected.
Invincible
- Becomes immune to damage.
- Targets with Invincible still can be affected by others keywords, like Frost or Mark.
- Invincible does not makes you immune to Pushes or Pulls.
Mark
- Marks target and deals 3 damage after 90 frames (1.5 seconds).
- Mark can stack, applying new Mark stacks restarts the countdown.
- Mark damage can be shielded and dodged. But it can also break your shield.
Poison
- Deals non-stunning damage every 55F (almost 1 second). The damage tick is reduced based on Poison stacks.
- Can be shielded, but not dodged. But it can also break your shield
- While Poison is active, moving to the first column will pause the damage and reduces Poison stacks.
Root
- Prevent movement for 1.1 seconds. This will apply to normal movement and dashes, like Step spells.
- Teleports like Fadeway and Blink can be casted while Rooted.
- Root cannot stacks, applying Root again will just refreshes the timer.
Spear
- Can consume 1 stack while shuffling to shoot projectile in a line that deals 1 damage.
- Can stacks up to 99 Spears.
- Mostly used as ammo option for Spear Spells.
Spellpower
- Increases the damage of next casted spell by 1 per 1 stack, consuming the stacks.
- Does not impact 0 damage spells, casting a spell through Fling will not provide Spellpower to the flung spell.
- The duration of Spell Power may vary based on source.
- Spellpower can be consumed on non-damage spells.
Stun
- Removes the ability of moving, attacking and casting spells.
- Duration of Stun may vary based on source.
Crack
- Cracked tiles will transform into Broken tiles if left or cracked again.
- Cracked tiles can be fixed on a successful dodge.
- Cracked tiles lasts for 360 frames (6 seconds).
Break
- Broken tiles cannot be occupied, for players or summons.
- Broken tiles lasts for 240 frames (4 seconds).
- Some spells and non summons (such as Spear Catch) can interact with broken tiles.
Half Hit
- Damage instances beyond the first from Half Hit sources will be reduced by 50%. This applies per-player, so both players can take full damage from something before then taking halved damage.
- Half Hit cannot exceed reduction further than 50%.
- Half Hit can be triggered even on shield.
Seed
- Seeds the target for 360 frames (6 seconds). Targets with Seed can be tracked by Seed Pull.
- If the target takes a 3+ damage hit, on-shield or not, it'll apply Wrap, consuming Seed.
- Seed cannot be applied to a Wrapped target.
- Mark and Frost do not apply Wrap.
- Exclusive to Maypul second weapon, Seed Toss.
Wrap
- Removes the ability of moving, casting or attacking.
- If a Wrapped target is hit by any damage, with the exception of Mark, Frost, or Flame, it'll ended earlier.
- Exclusive to Maypul second weapon, Seed Toss.