Duelists of Eden/Glossary
Gap
A gap is the number of frames between hits wherein the enemy is not stunned. Thus a negative gap is a combo that hits the enemy while they have remaining stun frames, while a positive gap is one wherein the enemy has already become unstunned.
Hitstep
To Hitstep is to begin moving before being hit, thus resulting in you being stunned but still completing your movement to the tile you're progressing towards.
True Combo
A true combo is a combo wherein there are no "gaps", the enemy consequentially has no tools to escape it. Once the combo has landed it's first strike without the enemy doing something to disrupt it, it will continue so long as the player performing the combo executes correctly.
Sweetspot
Some spells have an additional advantage for hitting a particular area of it on the enemy, for example Twinferno has a "sweetspot" where the two hits of the spell overlap. It also has two smaller sweetspots wherein a flame will appear, thus dealing additional damage.
Tipper
This is a sweetspot that hits the "tip" of a spell, for example Violette's primary weapon has a "tipper" that does additional damage and pushes an enemy back.
Sourspot
This is the inverse of a sweetspot, the spots that are still hits but do not carry as much benefit in most cases.
Framewalk
In some cases, cards can be walked "through" with precise timing, from a tile that's about to be hit to a tile that was just being hit. This is usually, but not always, frame-perfect and a mostly inconsistent strategy. As an example, Cataclysm can be frame walked.