“
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A former Enforcer of Ouroboros and known as the Bladelord. He and
Joshua were raised together like brothers. His incredible battle
prowess is highly valued by both the Anguis and Grandmaster.
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”
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Loewe
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Playstyle |
Heavy
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Preferred Range |
Mid
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Difficulty |
Hard
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Stats
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HP |
11921
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AP |
16
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STR |
1209
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DEF |
987
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BRK |
619
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DUR |
2973
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SPD |
101
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AGL |
108
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SP Gain |
204
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Introduction
Every good fighting game needs at least one boss character. In Ys vs Trails, it's Loewe that takes this role. With pretty inflated stats, he is both the strongest character in the game (in terms of raw strength), but also one of the bulkiest. His attacks, while somewhat slow, packs a punch, and can even sometimes cause status effects that affects his opponents' options. This makes Loewe a force to be reckoned with in neutral, as any mistake can be easily punished hard by him. However, while he seems absolutely overpowered on paper, there's one huge flaw in Loewe's gameplan: he requires almost full SP in order to become a threat. Gainin SP is Loewe's biggest hurdle: while his projectile Charge Attack has good range and is easily spammable in neutral, it only grants 22 SP, the lowest possible amount. This forces him to stay patient and slowly but surely build up SP until he gets enough for his next punish. Said punishes also requires good execution in order to maximize their damage output. Finally, Loewe has the lowest AP stat in the game, making build choices extremely limited for him.
Loewe is recommended for players who loves high damage whiff punishes and aren't afraid of a challenge.
Playstyle
Loewe is a technical heavyweight with decent space control who can easily whiff punish his opponents.
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Strengths |
Weaknesses
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- High Stats: Loewe's stats are overall the highest in the game. This also makes him the 2nd tankiest character in the game.
- Good Neutral: Loewe's attacks generally have a lot of range. However, they're still fast enough for him to perform decently well at most ranges.
- Good Punishes: Loewe has an easy time punishing his opponents in neutral. His punishes can does high damage.
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- Low AP: Loewe has the lowest AP value in the game, making build options extremely limited for him.
- Poor SP Economy: Loewe is the worst character in the game at managing SP, due to a combination of generally expensive Skills and very low SP gain.
- High Skill Floor: While not a weakness in itself, learning Loewe can take some time due to his high execution barrier.
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABC A A B B C C
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Version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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A
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151
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5
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-
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-
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-
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B
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151
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11+6
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-
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-
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-
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C
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151
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24+5
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-
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-
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-
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Pretty mediocre normal link. While his A is a good quick anti-air, it doesn't link into the rest of his grounded normals, severely limiting their uses.
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Charge Attack [A]
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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181
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10
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-
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-
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Soft Armor, Projectile
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One of the better Charge Attacks, despite its lackluster SP gain. Its projectile properties makes it an incredible poke that's very hard to directly challenge.
- Gives 22 SP on contact
- Frame data assumes point blank
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j.ABC j.A j.A j.B j.B j.C j.C
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Version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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j.A
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151
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5
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-
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-
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-
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j.B
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151
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10+4
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-
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-
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-
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j.C
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151
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20+7
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-
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-
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-
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Loewe's j.A is an excellent whiff punish tool when done from a homing dash. This is because j.A gets an additional hit that acts as bonus damage and a way to give Loewe more time to combo. Since j.C sends opponents to the ground, it can be used to end combos.
- During a homing dash, j.A will gain an additional hit for bonus damage. If delayed long enough, Loewe can also perform his j.B while grounded
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Falling Attack j.D
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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151
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7
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-
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-
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-
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Arguably the worst Falling Attack in the game. Generally outclassed by j.C, Loewe doesn't have many uses for it, except as an anti-air bait.
- Impact frame obtained while as low to the ground as possible
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Rising Attack
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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151
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9
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1 AP
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-
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Hard Armor 1-10
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"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo
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Skills
Whirlwing Cut S1
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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400
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4, 13
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12
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-
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Soft Armor, Projectile
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Loewe's fastest attack. Quite easy to insert in combos at most ranges.
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Swallow Return S2
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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345
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11
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12
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-
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Soft Armor, Projectile
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Gigantic projectile poke that launches opponents on hit. At point blank, Loewe can combo off of it
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Silver Thorn S3 Silver Thorn, Golden Scorn Silver Thorn, Golden Scorn
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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730
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33
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30
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-
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Hard Armor 1-4, Soft Armor Projectile
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Zero Storm S4 Ground version Ground version Air version Air version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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990
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24
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25
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-
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Hard Armor 1-4, Soft Armor Projectile, Draw-In
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Very slow, very long, very active projectile that deals lots of damage, with each hit having a chance to cause Paralysis. Pretty hard to land, but the payoff is huge. Air version shooys the projectile at an angle.
- Can cause Paralysis on hit
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Arch Drain S5
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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1400
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6+27
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50
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-
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Hard Armor, Drain, Draw-In
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Very slow Skill that's easily avoidable and hard to combo into. This makes it rarely worth using it in 1v1s. However, it can be pretty decent in FFAs, as Loewe gains 25 SP for every opponent caught in the AoE. This makes Arch Drain the only SP-positive Skill in the entire game, in the right circumstances.
- If Loewe catches an opponent late enough, he will be able to follow-up with a combo.
- 6 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
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Demon Flames S6
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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1660
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8
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60
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-
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Hard Armor, Draw-In
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Excellent combo ender that's surprising easy to land despite the animation. While extremely expensive, using it makes Loewe's damage output skyrocket. Just make sure you have a way to refill that SP.
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Sword of Abaddon EXTRA Skill
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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2050
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23
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100 EXTRA
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-
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Invincible
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- The opponent can still cast Skills or use their assist during the freeze
- Causes Freeze on hit
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Loewe' potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Loewe goes here. Explain why this build is good for him
Recommended Skills
Recommended Support
- Assist that synergise well with Loewe' toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Loewe is played in neutral at a fundamental level
Pressure
- Explain how Loewe' pressure works fundamentally
Defense
- List what Loewe' unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Loewe counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Solo
- A > S1 > [A] (530 damage)
- Basic poke combo from a ground normal that works at any range. [A] won't combo but may potentially hit the opponent after their tech
- A > S2 jc > j.A > S2 > dash j.A (whiff) > S6 (2.3k damage)
- Better route from a grounded normal when at close range. Loewe must jump cancel the first S2 as fast as possible.
- dash j.A(2) > dl.jB > S2 jc > j.AB > S2/S6 (1.4k/2.6k damage)
- BnB punish from a homing dash at close-ish range. Extremely tight in order to make in inescapable. In order to work, Loewe must PM j.A's second hit backwards.
With Scherazard assist
- Combo explanation
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