Under Night In-Birth/UNI2/Waldstein/Matchups
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Under Construction
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Hyde
Slight Advantage
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Linne
Slight Advantage
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Waldstein
Carmine
Orie
Even
- We have a fireball to stop Orie from running us over with Divine Thrust.
- Orie's 236B (B-Divine Thrust) is punishable with A normals on shield (This does not include 236[B]).
- Orie's 236A (A-Divine Thrust) is punishable with 214C or 623B or shield)
- There is a small gap between her 214B~B. If you shield the first hit, you can mash an A normal before the second hit.
- Her other follow ups will frame trap you though.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Gordeau
Merkava
Vatista
Even
- Knowledge-heavy matchup.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Seth
Yuzuriha
Disadvantage
- Creeping Edge (3D) helps , but this matchup is still pretty bad.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Hilda
Even
- Knowledge-heavy matchup.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Chaos
Nanase
Advantage
- 22X deletes Nanase's fireballs, even if she blocks it.
- We basically win neutral instantly with it.
- Remember that her 236C (EX Swordcar) is projectile invuln and will punish you for spamming it if you don't have CS to cancel it on reaction to her super flash.
- Her up-close pressure is still very good, so keep her out of it.
- If she is resetting pressure with fireballs for free, remember to mash with 5C, 2C, 214C, or even [4]6C.
- Respect her on your wakeup. If she does a meaty fireball set (or 22X), it's very easy for her to deny all of our wakeup options.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Byakuya
Phonon
Disadvantage
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Mika
Wagner
Slight Disadvantage
- She has high damage, which partially eliminates the benefit of our large healthpool.
- She has multiple ways to make herself airborne during her blockstrings, making our 360C more risky than usual.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Enkidu
Slight Disadvantage
- New 6FF is a guard point. You can cancel any hit that connects with this move into 360B or 360C if you can react fast enough.
- Has really good staggers, which can be both good and bad.
- Good because staggers means you can sneak in shield > 360's
- Bad because it makes it hard to take back your turn with a regular button.
- Has many disjointed buttons that rival our reach.
- Has many forward-advancing moves that can be made safe on block effortlessly.
- His meaty 66B is uncontestable. It will Counter Hit our 360A, hop over 360C, and it recovers fast enough for 623C and 3D.
- At least we can 360B his parries?
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Londrekia
Eltnum
Akatsuki
Disadvantage
- Still one of the best at stagger pressure/tick throws, Wald's critical weakness.
- Still jumps over your command grabs with tatsu.
- Frame 1 parry to interrupt any of your gaps.
- Overall just a really poor matchup.
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top
Kaguya
Tsurugi
Slight Disadvantage
- Versus roundstart 66B, you have:
- 2A
- 623B
- 720B
- Backdash 623A (Good reward)
- Backdash 6C (Great reward with optimal but hard)
Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top