Acceleration of Suguri X/NoName

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Introduction

A robot with some pretty beefy attacks. He resembles an enemy from the original Suguri... Only available in X-Edition. For information on how to unlock him, see the FAQ.

Normal Moves

  • Note: All (Unit) denotations refer to the non-attacking unit ramming into your opponent. Generally not very consistent as far as damage values go. In addition, all damage values are for one of any given unit. If an attack calls out more than one, it is noted with a multiplier in parenthesis.

WA

Ball Unit

  • Press WA [Beam/Ballistic]
    • Damage: 80 (Beam), 100 (Unit)
    • A Stage 1 grunt from the original Suguri. Throws out a small ball of energy and then flies off in a random direction.
  • Dash + WA [Beam/Ballistic]
    • Damage: 80 (Beam), 100 (Unit) (x3)
    • Creates three ball-type grunts. Also generates about 20% heat, unlike other dash attacks.

Beam Unit

  • Hold WA [Beam]
    • Damage: 150x2
    • Another Stage 1 grunt. Fires two beam shots with a slight pause in-between and then explodes.


WB

Bomb

  • Press WB [Ballistic]
    • Damage: 20x4 (Blast), 10 (Unit) (x4)
    • Fires seven missiles that fire in a relatively straight arc, several will home in on the enemy's position from long range.

Missile

  • Hold WB [Ballistic]
    • Damage: 200 (Missile), 21x7 (Blast) (x2)
    • Summons two very durable missiles that slowly track your opponent. They'll get faster the longer they stick around, however they will explode after a set (but still very long) amount of a time. You can also damage yourself if one explodes while you're close to it, so be careful.

Spec1

Drill

  • Press SP + WA [Melee]
    • Damage: 45x8
    • Throws out a drill that goes in a straight line for a short distance. Does more hits up close.

Spec2

Robo Punch

  • Press SP + WB [Melee]
    • Damage: 195 + 145x2
    • A very large punch attack with a bit of startup but heavy damage. Also does quite a bit of knock back.

Hyper Attacks

Hyper A1: Beam Wheel

  • Execution: Hyper
    • Damage: 50x2 (Beam), 100 (Unit) (x5)
    • Throws out five wheels that shoot a beam in rapid sequence from each other. They then fly off roughly towards the direction that they fired.

Hyper A2: Beam Unit Swarm

  • Execution: Dash + Hyper
    • Damage: 150x2 (x6)
    • Creates six of NoName's Beam Unit grunts. That's pretty much it.

Hyper B: Missile Swarm

  • Execution: WB + Hyper
    • Damage: 80x10
    • The same as NoName's Spec2 Missiles, except there's six of them. If you use this while there are any other missiles flying about, you'll set them off and not launch any, effectively wasting your Hyper attack. However, you can follow up with the normal Missiles as well, throwing eight out onto the field.

Hyper C: Robo Pummel

  • Execution: SP + Hyper
    • Damage: 75x5 + 255
    • This Hyper gets more hits at a closer range.

Accel Hyper: God Finger

  • Execution: WA + WB + Hyper
    • Damage: 799 + 85x5
    • That hand of his is burning red, and it cries out to defeat you.

Strategies

Spam missiles as much as possible. Except in close-range.

While NoName's missiles and other ballistic attacks seem to move slow and easy to avoid, they can be rather difficult to keep track of over long periods of time, especially when the screen zooms in while both players are near each other. It is likely that, if you move close to your opponent after firing, they may lose sight of them and randomly/accidentally bump into them or fire into their proximity while trying to move.

Acceleration of Suguri X-Edition

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