KILL la KILL IF/Nui

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KLKIF Nui.png

Introduction

Nui Harime (針目縫)

She is the Grand Couturier of the Revocs Corporation, as well as the murderer of Isshin Matoi, from whom she took one half of the Scissor Blade. For this reason, she is the one Ryūko Matoi seeks to kill in order to complete her quest of vengeance. She is known for cute appearance, sadistic yet childish nature, and incredible fighting power.

Character Information

Strengths Weaknesses
  • Capable of powerful combos and combo extensions that can easily deal 11k+ damage
  • Second fastest meter gain in the game
  • Can reliably wallsplat on most stages even on slightly larger ones
  • Has decent zoning/setplay options
  • Valor 1 A+B becomes a very powerful answer against zoning
  • Has decent oki options with moves like 5[B]
  • Her combos are vulnerable to bursts due to giving a lot of meter and is very limited in ways to bait out/punish bursts mid combo
  • Slow attacks and move speed leave her open to be zoned out and can give her a hard time with up close pressure
  • Use of her specials and Ex attacks (Valor 0) give her a ton of meter cooldown negating the benefit of her meter gain when used
  • A lot of her projectiles lack priority and are slow
  • Too reliant on her Valor 1 to win certain situations
  • Her combos are very inconsistent and are prone to dropping
  • Nui's supers are rather lackluster at their job such as sp.A being prone to losing clashes


Gameplay Style: Setplay, Zoning
Difficulty Rating: 4🔰

Health: 11,000
Meter Multiplier: 1.25x

Valor Level 1

  • Melee EX attacks are stronger.
  • Cool-down time after using the SP gauge is reduced.


Valor Level 2

  • Long Ranged Attack Special enhanced


Walkspeed Ranking: 14th

Homing Dash Speed Ranking: 13th

Notables

  • Forward dash, back dash, and forward air dash are dash cancelable.

Gameplan

Nui is a 'set play' character which means she largely will be relying on setting up traps against her opponents for them to fall into or setting up clones to limit your opponents options and allow her to follow up. She gets much of this done with usage of her clones available through her projectile and guard break attacks which summon these clones and each have a variety of uses from pressuring a block to forcing your opponents away. Knowing when and how to use her clones to your advantage is a huge part of mastering the character. An equally large part of Nui's character is her meter and her meter gain. Unique to Nui she has EX attacks (2 Melee EX attacks and 2 Guard Break EX attacks) that serve as fusions between her attacks with her clones. Each EX attack will cost 1 bar of meter to use and are crucial for either extending combos as Nui or for opening up your opponent to start a punish with. Nui is defined by her large meter gain and her usage of her meter however do not mistake that this means you should be spamming her supers and EX attacks at will since she is counter balanced with having a lot of meter cooldown on her supers and EX attacks until valor 1 so whiffing an attack using meter will leave Nui wide open to ne hit without hope of bursting or will make it so you will get no meter from combos started with these kind of attacks. Its these factors and more that push Nui to a more defensive playstyle more focused on baiting out options from your opponents and counter attacking when possible, however do note in select match ups Nui is allowed and permitted a more aggressive playstyle though even in those matchups Nui's gameplan of zoning and baiting is just switched to being more proactive rather than reactive.

Close Ranged Attacks

5A
KLKIF Nui 5A.png
KLKIF Nui 5AA.png
KLKIF Nui 5AAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5A 780 - - 15 - - +300 Damage
  • Multi-hit swing downwards.





5AA 250 - - - Sliding Knockdown - +300 Damage
  • A kick to the oppponent and a backwards flip in the air afterwards.
  • Can cancel into j.B or j.C.




5AAA (Ender) 1540 - - - Knockdown - +300 Damage
  • Damaging ender with huge knockback on hit.
4/6A (Ender)
KLKIF Nui 46A Ender.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
960 - - - Knockdown N/A N/A
  • Only available if 5AA hits.
  • Nui disappears and summons clones to do the ender for her, then reappears with a homerun swing.
  • A less damaging ender but gives a good amount of meter.
2/8A (Ender)
KLKIF Nui 28A Ender.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
380 - - - Launch N/A N/A
  • Only available if 5AA hits.
  • Nui teleports to the opponent, launching them into a Scissor Blade propeller.
  • Can perform aerials afterwards.
4/6A
KLKIF Nui 46A.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
900 - - 32 - - +600 Damage
  • Multi-hit slice to the side.
2/8A
KLKIF Nui 28A.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
800 - - - 19 - +600 Damage
  • Multi-hit swing upwards.
d.A
KLKIF Nui dA.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
700 - - 13 Knockdown - +300 Damage
  • Nui flies towards the opponent, bonking into them.
  • This Blanka Ball-esque move deals high knockback on hit making it wallsplat from a good distance.
  • When inputting A after B A or B B Nui will perform a variation of this attack that instead of wallsplatting will on hit (even block) will allow a follow up to scissor drop.
j.A
KLKIF Nui jA.png
KLKIF Nui jAA.png
KLKIF Nui jAAA.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.A 160 - - 22 Launch - +280 Damage
  • Advances forward with a three-hit tatsu in the air.





j.AA 300 - - - Knockdown - -
  • Disappears, reappears, then stomps on the opponent from above.





j.AAA 1000 - - - Sliding Knockdown - -
  • Disappears again, reappears again, then strikes with a multi-hit slice.
A+B
KLKIF Nui AB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 2360 - - 11 Knockdown - +800 Damage
Valor Level 1 2800 - - 11 Knockdown - +900 Damage
  • Costs one bar of meter to use.
  • Nui steps forward with a stab of her Scissor Blade.
  • On hit, summons clones for additional damage and finishes it off with a swing.
  • Reliably wallsplats even from the middle of the stage.
  • At Valor Level 1, deals additional damage and the forward step is replaced with a fullscreen teleport.
  • Ay Valor 0 Nui receives 18 seconds of meter cooldown after attacking, reduced to 9 seconds at valor 1.
  • Damage/Hitstun Armor on startup.
j.A+B
KLKIF Nui jAB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 820 - - 20 Knockdown Guard Crush +600 Damage
Valor Level 1 1120 - - 20 Knockdown Guard Crush +600 Damage
  • Costs one bar of meter to use.
  • Nui spins herself forward with her parasol.
  • On hit, summons a clone to launch the opponent which then Nui follows up by kicking them to the ground.
  • On hit, can perform aerials afterwards.
  • At Valor 0 Nui receives 18 seconds of meter cooldown.
  • At Valor Level 1, deals additional damage and meter cooldown is reduced to 9 seconds.
  • Damage/Hitstun Armor on startup.
sp.A
KLKIF Nui spA.png
KLKIF Nui spA2.png
KLKIF Nui spA3.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
2540 - - 11 Knockdown - +2540 Damage
  • Nui slides forward through the opponent, pulling out the Goku Uniform's Banshi.
  • On hit, a wave of clones topple on top of them causing a knockdown.
  • On hit, gives the opponent Meter Cooldown for 9 seconds.
  • At Valor 0 Nui receives 20 seconds of meter cooldown for whiffing and 13 seconds of cooldown for hitting.
  • At Valor 1 Nui receives 10 seconds of meter cooldown for whiffing and 5 seconds of cooldown for hitting.
  • Invincible on startup.

Long Ranged Attacks

5B
KLKIF Nui 5B1.png
KLKIF Nui 5BB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
5B 40 / 280 - - 63 Launch N/A +300 Damage
  • Nui throws out a clone that activates on contact with the ground.
  • The clone homes in on the opponent from fullscreen and strikes.
  • When inputting A after B Nui will perform a projectile slash similar to what her clones perform in j.B and D.B.
  • Note: Nui's clones disappear if she's hit.
5BB 40 / 500 each - - - Sliding Knockdown N/A +300 Damage
  • Nui throws out two clones, one on each side of her.
  • The clones home in on the opponent from fullscreen and strikes.
  • Afterwards, Nui hops backwards into the air and can perform aerials afterwards.
5[B]
KLKIF Nui 5B2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
40 / 400 - - 98 Knockdown Guard Crush +600 Damage
  • Once charged, Nui throws out a clone.
  • The clone spins around in a zig-zag pattern, causing a Guard Crush if the opponent blocks.
  • If you press A after the clone is thrown out Nui will also spin and attack like the clone but is still freely controlled by the player.
  • Dash cancelable while charging.
d.B
KLKIF Nui dB.png
KLKIF Nui dB2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
40 / 160 to 320 each - - 52 Sliding Knockdown N/A +300 Damage
  • Nui throws out two clones, one to the right then one to the left.
  • The clones fire a vertical arc-shaped projectile straight at the opponent.
    • Deals more damage from a distance.
  • Cancelable to j.AAA, jC or j.BC.
    • Attacks can either be canceled after the first clone is thrown out or performed after the second clone is thrown.
    • After the second clone is thrown Nui may also perform j.B afterwards.
j.B
KLKIF Nui jB1.png
KLKIF Nui jBB.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
j.B 40 / 600 to 1000 - - 52 Knockdown N/A +300 Damage
  • Nui throws out a clone.
  • The clone fires a vertical arc-shaped projectile straight at the opponent.
    • Deals more damage from a distance.
j.BB 40 / 600 each - - - Knockdown N/A +300 Damage
  • Nui throws out three clones in a straight vertical line.
  • The clones rapidly spin upwards in a tornado fashion.
j.[B]
KLKIF Nui jB2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
660 - - - Knockdown Guard Crush +600 Damage
  • Nui throws out three clones in the air, activating once on top the opponent.
  • The clones fall from above, causing a Guard Crush if the opponent blocks.
  • If you press A after the attack comes out Nui will teleport and perform a Scissor Drop alongside the rest of her clones.
sp.B
KLKIF Nui spB.png
KLKIF Nui spB2.png
KLKIF Nui spB Valor 2.png
Version Damage Prorate Priority Startup On Hit On Block Counter Hit
Normal 960 - - 42 Sliding Knockdown N/A +300 Damage
Valor Level 2 2000 - - 42 Knockdown N/A +300 Damage
  • Nui floats in the air, throwing out three clones that activate on contact with the ground.
  • The clones each fire a vertical arc-shaped projectile, then home in on the opponent and strike.
  • At Valor Level 2, Nui flies off the screen and throws out four clones this time.
    • The homing strike from the clones is replaced with a large whirlwind attack.
  • Can be performed in the air.
  • At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 14 seconds at valor 2.

Break Attacks

5C
KLKIF Nui 5C1.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
1260 - - 81 Launch +600 Damage +600 Damage
  • Nui balances a clone on top of her as they both rapidly spin ahead.
    • Can move while active.
  • The clone of top of Nui can get knocked off by hitting/clashing with it.
  • Can cancel into Aerial Homing Dash on hit.
  • Dash cancelable during the startup and while active.
5C (Clone)
KLKIF Nui 5C2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
640 - - 40 Knockdown Guard Crush +600 Damage
  • Dash canceling 5C while the clone is out will cause it to teleport above the opponent and land on top of them.
  • Only available if the clone wasn't knocked off on top of Nui.
d.C
KLKIF Nui dC1.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
800 - - 33 Knockdown +600 Damage +600 Damage
  • Nui summons two clones beside her, and the three Nui's charge ahead at an upwards angle.
  • Can cancel into Homing Dash on hit.
  • Dash cancelable during the startup and while active.
d.C (Clone)
KLKIF Nui dC2.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1000 - - 42 Sliding Knockdown - +300 Damage
  • Dash canceling d.C while the clones are out will cause them to charge ahead in a straight line.
j.C
KLKIF Nui jC.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
640 - - 28 Sliding Knockdown +600 Damage +600 Damage
  • Nui advances forward in the air, surrounding her landing with Life Fibers.
  • Invincible upon landing.
  • On hit, summons a clone that does a homerun swing to the opponent.
  • Dash cancelable during the startup.
B+C
KLKIF Nui BC.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
140 / 840 - - 45 Knockdown +600 Damage +600 Damage
  • Costs one bar of meter to use.
  • Nui throws out a clone.
  • The clone propels herself in the air with her parasol, spinning towards the opponent.
  • At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 9 seconds at valor 1.
j.B+C
KLKIF Nui jBC.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
400 each - - 158 Crumple +600 Damage +600 Damage
  • Costs one bar of meter to use.
  • Nui throws out two clones in the air.
  • After a set distance, the clones fall from above and perform an attack similar to j.C.
  • Cancelable to d.C, j.B, scissor drop (A), Homing Dash, j.AB, j.BC, side step.
    • Cancelable only after the first clone is thrown
  • At valor 0 Nui receives 18 seconds of meter cooldown, reduced to 9 seconds at valor 1.
  • Important note is that at Valor 1 and above, Canceling this move into itself multiple times will cause a visual bug for Steam/PS4 and crash the game on the Switch version.
sp.C
KLKIF Nui spC.png
KLKIF Nui spC2.png
Damage Prorate Priority Startup On Hit Guard Break Counter Hit
2400 - - 47 Knockdown +600 Damage +600 Damage
  • Nui summons a clone and gives them a Life Fiber Ball.
    • Of death.
  • The clone chases down the opponent with a smile. :)
  • Once close to the opponent, the Life Fiber ball explodes.
  • If Nui is hit while the clone is active, the Life Fiber ball explodes prematurely (still deals damage.)
  • At Valor 0 Nui receives 28 seconds of meter cooldown, reduced to 16 seconds at valor 1.

General Moves

Homing Dash
KLKIF Nui Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 25 Knockdown - +300 Damage
  • Nui homes in on the opponent and quickly attacks.
  • On hit, can perform aerial attacks afterwards.
  • Homing Dash can be canceled into Dash attacks after the initial startup.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Aerial Homing Dash
KLKIF Nui Air Homing Dash.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
50 - - 28 Launch - +300 Damage
  • Nui homes in on the opponent and quickly attacks.
  • On hit, can perform aerials afterwards.
  • Allows you to armor through low priority projectiles after the initial startup.
  • Air dash cancelable after the initial startup.
  • Non-lethal, cannot KO.
Valor Burst
KLKIF Nui Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
1500 - - 15 Bloody Valor / Sliding Knockdown Guard Crush +300 Damage
  • A Burst that has been performed while your character is in a free state.
  • Once activated, you become invincible and release a multi-hit shockwave.
  • On hit, Bloody Valor will commence.
  • At Valor Level 3, Valor Burst won't trigger Bloody Valor and will only cause a Sliding Knockdown.
  • Non-lethal cannot KO.
Counter Burst
KLKIF Nui Valor Burst.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
10 - - 15 Sliding Knockdown - +590 Damage
  • A Burst that has been performed under the effects of hitstun or blockstun.
  • Once activated, you become invincible and knockback the opponent.
  • Counter Burst can be performed in the air.
  • You will not be able to perform any action until you land on the ground.
  • Meter Cooldown for 7 seconds.
  • Non-lethal, cannot KO.
FIBER LOST SECRET ARTS
KLKIF Nui Fiber Lost.png
KLKIF Nui Fiber Lost2.png
KLKIF Nui Fiber Lost3.png
Damage Prorate Priority Startup On Hit On Block Counter Hit
SEN-I-SOSHITSU - - 27 SEN-I-SOSHITSU - SEN-I-SOSHITSU
  • Dashes forward and stabs the opponent, similar to d.A (except much less range.)
  • On hit, she's gonna cut you up just like Ryuko's dear dead daddy. Well, he saw it coming.
  • Angry as hell.

Combos

Nui's most basic and and important bread and butter combo revolves around her 2/8 A finisher, from the finisher you can perform a j.B and if times right the clone will hit your opponent right back at you allowing you to perform the finisher again.

  • Note this can not ne done infinitely there is a limit of either once or twice depending on where in the combo limit you start.

From her 5A or the return hit of her j.B Nui can also then use 5B to 5BA A which when it connects can send into her Scissor Drop, from Scissor drop you may either use her B finisher for the most damage/meter or if available you can combo the drop to sp. B or sp.C.

  • Using sp.C is a tighter timing but allows for more follow ups after a hit and even another Scissor Drop set up.

When times correctly Nui can perform her j.B from a homing dash to have the clone send twards Nui and allow her to start her 5A combos

During many points of her combos there are times when your opponent can burst out, Nui can counter and answer these bursts if she times her j.AB during these parts of the combo (such as after 5AA, 2/8 A finisher, j.A or her homing dash).

  • j.AB is armored so it will be able to hit through a burst and when used while your opponent is in the air the attack will lead to scissor drop.

in general her j.AB is a great tool for extending her combos since she is so often hitting in the air.

When starting combos from a wall splat be sure to intentionally whiff your %A but hit the 5AA, doing this will keep the combo limit lower and allow you more follow ups afterwards

Note: once late enough into the combo limit Nui will not be able to perform her EX attacks even in situations where she normally could

BnB

8AA > 8A j.B 5AA 8A j.B 5BAAA sp.C A+B Wallsplat 6A (whiff) A > 8A j.B 5B 5C(9) > d2 j.A+BABAB

    • Can also be started with 5AA or 6AA


https://twitter.com/superbones5000/status/1329869826785873925?s=21

https://twitter.com/JacobKilby8/status/1322855424081731584?s=20

Colors

Basic
Alternate
ARC Collab (Platinum the Trinity)
DLC (Special)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
KLKIF Nui Color1.png
Bones
@SuperBones5000
United States
United States
Active Plays on PS/Switch
Nui gang.
Example Play
KLKIF Nui Color1.png
Delbear unknown
unknown
Inactive Plays on PS
A godly Nui who likes 5[B].
Example Play
KLKIF Nui Color1.png
Josh
@josh12465
United Kingdom
United Kingdom
Active Plays on PS
Really hates Nonon.
Example Play
KLKIF Nui Color1.png
Mr. Nihilist
@JacobKilby8
United Kingdom
United Kingdom
Retired Plays on PS
Commonly referred to as "doomer", very oppressive and hectic.
Example Play

External Links


General
Bloody Valor
Controls
FAQ
Mechanics
Patch Notes
Stages
Community
Esoterics
Characters
DTR
Gamagoori
Inumuta
Jakuzure
Mako
Nui
Ragyo
Ryuko
Ryuko Dual-Wield
Sanageyama
Satsuki
Satsuki Dual-Wield