Dengeki Bunko: Fighting Climax/Controls
Universal Controls
Movement
Standard dash/backdash. Range, speed, and type vary per character
Inputting 7, 8, or 9 on the ground will allow you to jump in that direction
Inputting 1, 2, or 3 on the ground then quickly up to 8 or 9 will allow you to super jump. You jump at a much higher and wider arc. You can only super jump forward, and not neutral or backwards. Any super jump input will always move you forward.
Attacks
File:DFC-D.png - Support Action
Full invuln until you hit the ground, unless you hit any attack button to perform that attack at the cost of ending invuln
Every character can perform chain combinations going from Weak to Strong attacks
Like UNIEL, an auto combo that goes from weak attacks into supers
Universal throw. Whiffing a throw causes your C normal to come out instead
Powerful attacks that can counteract your opponent’s attacks
Impact Break - (follow up on hit with
/
/
)
Universal overhead attack that can be followed up for combos
Trump Card - +
(consumes one Trump Card icon)
After it is activated, the icon will turn into a meter that slowly drains. During this time, all normals are jump cancellable and the normal restriction of Combinations no longer applies. Support Cancels require no meter and you no longer have an animation when calling assists, which means you can call assists in the air. If you use a Power Up Blast while a Trump Card is active it will increase the length of the Trump Card. You regain one icon when you lose a round.
Changes the property of an attack by holding the button, or pressing it again in some cases (specific to characters and buttons)
EX Special Move - Special Move++
Stronger versions of your character’s special moves which cost 1 bar of meter
Climax Arts - Specific inputs++
Powerful super moves that cost 2 bars of meter. You can input A+C afterwards (during the superflash) for a stronger version, which will cost 2 bars and 1 trump card icon.
Support - File:DFC-D.png or File:DFC-D.png
Calls your support character and assists you with various abilities. Each command performs a different attack
Support Cancel - File:DFC-D.png (during an attack)
Cancels your attack and calls your Support which costs 1 meter
Reflection Action - (any two while guarding)
A push block to gain space from your opponent that slowly drains your meter
Blast - +
+
(consumes Blast icon)
The burst mechanic of the game. The lower your health is the faster your Blast Gauge recharges. There are three types of blasts which can be used:
Power Up Blast - Used in neutral. Temporarily increases attack and defensive power, refills health slowly, increases fill rate of the Climax Gauge, gives you one bar of the Climax Gauge and an additional bar if it hits the opponent, and has full invincibility during activation. The Blast Gauge recharges fastest after using this type.
Combo Blast - Used during your attack, launches the opponent to allow for more diverse combos
Escape Blast - Used while blocking or being hit. Blasts your opponent away, halting their offense. The Blast Gauge recharges slowest after using this type.