“
|
A young member of the Bracer Guild who fought to save the Liberl kingdom
when it was thrown into chaos during the Liber Ark incident. While she can
be reckless and shortsighted, the conflicts she has overcome have helped her
become a trustworthy, capable young woman.
|
”
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Estelle
|
|
Archetype |
Shoto
|
Difficulty |
Easy
|
Stats
|
HP |
10926
|
AP |
25
|
STR |
922
|
DEF |
841
|
BRK |
572
|
DUR |
2600
|
SPD |
91
|
AGL |
98
|
SP Gain |
213
|
Introduction
Estelle is a well-rounded beginner-friendly character whose specialty is space control. Her array of large attacks and projectiles lets her easily control the space with hitboxes. However, she is held back by her lackluster SP economy, slightly too well-rounded stats and somewhat poor damage output.
Playstyle
As the resident shoto, Estelle is a versatile character with a tool to deal with most situations
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Strengths |
Weaknesses
|
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- Falcom hates her for some reason
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD
|
Version
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
A
|
108
|
4
|
-
|
-
|
-
|
B
|
108
|
4
|
-
|
-
|
-
|
C
|
108
|
4
|
-
|
-
|
-
|
D
|
108, 21
|
6, 13
|
-
|
-
|
-
|
|
|
[A]
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
131
|
7
|
136
|
-
|
Armored
|
Estelle's best poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though
|
|
j.A
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Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
108
|
3
|
-
|
-
|
-
|
|
|
Falling Attack j.B
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
108
|
6
|
0
|
-
|
-
|
A diving attack.
- Impact frames obtained while as low to the ground as possible
|
|
Rising Attack
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
108
|
9
|
-
|
-
|
Armored
|
"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo
|
|
Skills
Comet S1 Hadouken Hadouken
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
240, 15x3
|
10
|
12
|
-
|
Projectile
|
Standard forward-moving projectile. Goes through opponents
|
|
Hard Break S2
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Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
270, 35
|
9
|
10
|
-
|
Armored
|
Estelle's cheapest Skill also makes for an excellent poke that launches grounded opponents. Lets Estelle start a combo on hit (or catch the opponent's tech attempt).
- Air version can send opponents to the ground on hit
|
|
Hurricane S3
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Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
180x3, 80
|
14
|
20
|
-
|
Armored
|
Estelle's best anti-air. The last hit can be jump cancelled in order to continue the combo
|
|
Fire Bolt EX S4
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Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
122x4
|
15
|
25
|
-
|
Projectile
|
An excellent homing projectile. Helps Estelle control space with ease
|
|
Plasma Wave S5
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
1026
|
8+20
|
45
|
-
|
Armored, Projectile
|
Estelle's slowest attack by far. It's also her most damaging projectile on hit. Can be used to end combos in a knockdown
- Spikes opponents on air hit
|
|
Barrage S4
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Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
70x5, 110x4, 210x2
|
8+3
|
50
|
-
|
Armored
|
Estelle's combo finisher of choice. Can also be used as a reversal thanks to its speed and armor properties
- The final hit heals Estelle 10% of it's damage
- 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
|
|
Wheel of Time EXTRA Skill
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
100, 115, 19x84~90
|
9 (Catch), 20 (Launcher)
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100 EXTRA
|
-
|
Invincible
|
- The opponent can still cast Skills or use their assist during the freeze
|
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Estelle goes here. Explain why this build is good for him
Recommended Skills
Recommended Support
- Assist that synergise well with Estelle's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo description
Colors
Navigation