Ys vs. Sora no Kiseki: Alternative Saga/Olivier

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A prince of the Erebonian Empire, whose real name is Olivert Reise Arnor.
After sneaking into the Liberl Kingdom and proving his worth in helping take
down the Liber Ark, he became a prominent figure in the Empire--never missing
a chance to bask in the spotlight.


Olivier
YvK Olivier Profile.png
Archetype Ranged
Difficulty Hard
Stats
HP 9303
AP 28
STR 919
DEF 814
BRK 516
DUR 2376
SPD 94
AGL 94
SP Gain 269


Introduction

Olivier is an enigma of a character. On one hand, he’s a ranged character, which should make him good by default. On the other hand, he’s by far the worst character in the game. Olivier has most of the drawbacks of a ranged character (low damage, awkward combos) while also having little to none of the upsides (good zoning, high mobility). This combined with his melee [A] forces him to play a high risk, low reward midrange game.


Playstyle
We'll let you know once we figure out how Olivier is supposed to be played.
Strengths Weaknesses
  • Has a gun
  • Does not function

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

A
YvK Olivier A.png
Version Damage Impact SP Cost Cooldown Properties
Standing - 6 - - Projectile
Moving - 6 - - Projectile

Olivier's basic projectile. Doesn't track vertically

  • Frame data assumes point blank. This applies to all projectile attacks in this page


[A]
YvK Olivier Charge.png
Damage Impact SP Cost Cooldown Properties
- 7 - - -

Hands down the worst [A] in the game. While it gives a lot of SP on hit, its main issue is that Olivier has to take risks and get in before he gets to use it. On top of that, it's impossible for him to combo into it due to how short his Skills are. Also, it's not armored despite how risky it is for Olivier to go for it. This move is the main reason why Olivier's SP economy is poor.


j.A
YvK Olivier jA.png
Damage Impact SP Cost Cooldown Properties
- 5 - - -

Olivier's only real melee attack, as well as his only combo starter. Only really useful in these scenarios

Falling Attack
j.B
YvK Olivier jB.png
Damage Impact SP Cost Cooldown Properties
- 2 0 - -

Air version of Olivier's A. Projectile also goes in a straight line

  • Stops Olivier's vertical momentum, letting him stall in the air


Rising Attack
YvK Olivier Rising.png
Damage Impact SP Cost Cooldown Properties
- 9 - - Armored

"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo


Skills

Quick Draw
S1
Damage Impact SP Cost Cooldown Properties
75x4 7 10 - Projectile

4 projectiles that homes onto the opponent. Good for pushing opponents away

  • Air version scatters the projectiles vertically
Enfeeble
S2
YvK Olivier S2.png
Damage Impact SP Cost Cooldown Properties
128x2 9 12 - Projectile

A very important part of Olivier's toolkit. On top of being combo-friendly (which is rare for Olivier), it can also lower the opponent's DEF, slightly increasing his damage output. Doesn't knock down on its own, but can easily be cancelled into another Skill for that.

Chaos Brand
S3
YvK Olivier S3.png
Damage Impact SP Cost Cooldown Properties
515 27 24 - Projectile

Takes a very long time to set off, but helps Olivier escaping if it does land. Inflicts Confusion on hit

  • Frame data assumes grounded version. Air version only takes effect once it hits the ground
Sniper Shot
S4
YvK Olivier S4.png
Damage Impact SP Cost Cooldown Properties
635 12 20 - Projectile

One of Olivier's only combo fodders. Also makes for a great poke, despite the SP cost

Howling Bullet
S5
YvK Olivier S5.png
Damage Impact SP Cost Cooldown Properties
1045, 45 8+11 40 - Armored, Projectile

Olivier's main reversal. Pushes him back a lot while also throwing a homing projectile

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Homing Ray
S6
YvK Olivier S6.png
"LOVE IS ETERNAL!"
"LOVE IS ETERNAL!"
Damage Impact SP Cost Cooldown Properties
212x6 8+12 50 - Armored, Projectile
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Requiem Hearts
EXTRA Skill
Damage Impact SP Cost Cooldown Properties
78x13, 620 6 100 EXTRA - Invincible

Very mediocre EXTRA Skill. Tends to not connect during combos, and as such is only useful as a reversal.

  • The opponent can still cast Skills or use their assist during the freeze


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Olivier's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Olivier goes here. Explain why this build is good for him

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Assist that synergise well with Olivier's toolkit goes here. Explain why


General Strategy

Neutral

  • Explain how Olivier is played in neutral at a fundamental level

Pressure

  • Explain how Olivier's pressure works fundamentally

Defense

  • List what Olivier's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack

General Counterplay

  • List some general Olivier counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

  • Combo (damage)
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


Navigation

General
Controls
FAQ
Builds
HUD
System
Stages
Netplay
Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
Loewe
Lloyd