“
|
A prince of the Erebonian Empire, whose real name is Olivert Reise Arnor.
After sneaking into the Liberl Kingdom and proving his worth in helping take
down the Liber Ark, he became a prominent figure in the Empire--never missing
a chance to bask in the spotlight.
|
”
|
Olivier
|
|
Archetype |
Ranged
|
Difficulty |
Hard
|
Stats
|
HP |
9303
|
AP |
28
|
STR |
919
|
DEF |
814
|
BRK |
516
|
DUR |
2376
|
SPD |
94
|
AGL |
94
|
SP Gain |
269
|
Introduction
Olivier is an enigma of a character. On one hand, he’s a ranged character, which should make him good by default. On the other hand, he’s by far the worst character in the game. Olivier has most of the drawbacks of a ranged character (low damage, awkward combos) while also having little to none of the upsides (good zoning, high mobility). This combined with his melee [A] forces him to play a high risk, low reward midrange game.
Playstyle
We'll let you know once we figure out how Olivier is supposed to be played.
|
All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
A
|
Version
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
Standing
|
-
|
6
|
-
|
-
|
Projectile
|
Moving
|
-
|
6
|
-
|
-
|
Projectile
|
Olivier's basic projectile. Doesn't track vertically
- Frame data assumes point blank. This applies to all projectile attacks in this page
|
|
[A]
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
-
|
7
|
-
|
-
|
-
|
Hands down the worst [A] in the game. While it gives a lot of SP on hit, its main issue is that Olivier has to take risks and get in before he gets to use it. On top of that, it's impossible for him to combo into it due to how short his Skills are. Also, it's not armored despite how risky it is for Olivier to go for it. This move is the main reason why Olivier's SP economy is poor.
|
|
j.A
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
-
|
5
|
-
|
-
|
-
|
Olivier's only real melee attack, as well as his only combo starter. Only really useful in these scenarios
|
|
Falling Attack j.B
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
-
|
2
|
0
|
-
|
-
|
Air version of Olivier's A. Projectile also goes in a straight line
- Stops Olivier's vertical momentum, letting him stall in the air
|
|
Rising Attack
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
-
|
9
|
-
|
-
|
Armored
|
"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo
|
|
Skills
Quick Draw S1
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
75x4
|
7
|
10
|
-
|
Projectile
|
4 projectiles that homes onto the opponent. Good for pushing opponents away
- Air version scatters the projectiles vertically
|
|
Enfeeble S2
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
128x2
|
9
|
12
|
-
|
Projectile
|
A very important part of Olivier's toolkit. On top of being combo-friendly (which is rare for Olivier), it can also lower the opponent's DEF, slightly increasing his damage output. Doesn't knock down on its own, but can easily be cancelled into another Skill for that.
|
|
Chaos Brand S3
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
515
|
27
|
24
|
-
|
Projectile
|
Takes a very long time to set off, but helps Olivier escaping if it does land. Inflicts Confusion on hit
- Frame data assumes grounded version. Air version only takes effect once it hits the ground
|
|
Sniper Shot S4
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
635
|
12
|
20
|
-
|
Projectile
|
One of Olivier's only combo fodders. Also makes for a great poke, despite the SP cost
|
|
Howling Bullet S5
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
1045, 45
|
8+11
|
40
|
-
|
Armored, Projectile
|
Olivier's main reversal. Pushes him back a lot while also throwing a homing projectile
- 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
|
|
Homing Ray S6 "LOVE IS ETERNAL!" "LOVE IS ETERNAL!"
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
212x6
|
8+12
|
50
|
-
|
Armored, Projectile
|
- 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
|
|
Requiem Hearts EXTRA Skill
|
Damage
|
Impact
|
SP Cost
|
Cooldown
|
Properties
|
78x13, 620
|
6
|
100 EXTRA
|
-
|
Invincible
|
Very mediocre EXTRA Skill. Tends to not connect during combos, and as such is only useful as a reversal.
- The opponent can still cast Skills or use their assist during the freeze
|
|
Builds
Note: These builds are mostly here in order to guide new players into how to exploit Olivier's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Olivier goes here. Explain why this build is good for him
Recommended Skills
Recommended Support
- Assist that synergise well with Olivier's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Olivier is played in neutral at a fundamental level
Pressure
- Explain how Olivier's pressure works fundamentally
Defense
- List what Olivier's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Olivier counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo description
Colors
Navigation