“
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A young member of the Bracer Guild who fought to save the Liberl kingdom
when it was thrown into chaos during the Liber Ark incident. While she can
be reckless and shortsighted, the conflicts she has overcome have helped her
become a trustworthy, capable young woman.
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”
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Estelle
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Archetype |
Poking
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Difficulty |
Easy
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Stats
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HP |
10926
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AP |
25
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STR |
922
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DEF |
841
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BRK |
572
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DUR |
2600
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SPD |
91
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AGL |
98
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SP Gain |
213
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Introduction
Estelle is an easy to pick up poking character with a plethora of tools to keep her opponents at bay. On top of her good projectiles, most of her pokes have either good range or super armor, if not both. This makes her quite hard to contest in neutral. However, her damage output is quite low, rarely breaking 2k damage in a combo. Her good neutral is also compensated by her poor offense, due to a lack of offense-oriented Skills. Finally, her balanced stats makes it hard for her to specialize into a specific build.
If you enjoy a stable, neutral-centric gameplan centered around poking the enemy to death - or are a Smallcalibur enjoyer, give Estelle a try.
Playstyle
Estelle is a neutral-centric character with hard to challenge pokes and tons of super armor
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Strengths |
Weaknesses
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- Super Armor: Estelle's attacks tends to have lots of super armor, which is very useful both in neutral and in defense.
- Great Neutral: Estelle has access to a plethora of long-range pokes and projectiles that lets her dictate the pace of neutral.
- Good SP Gain: Since Estelle's [A] is armored, gaining SP is relatively easy for her.
- Great Anti-Airs: Estelle's A and S3 are very good at catching aerial approaches.
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- Poor Offense: Most of Estelle's Skills are designed to be used in neutral. As such, her offensive capabilities are somewhat limited compared to other characters.
- Low Damage: Estelle's combos tends to be pretty short, and as such don't do a lot of damage.
- Bad Air Fighter: Estelle's toolkit is noticeably weaker in the air than on the ground. As such, she is often forced to stay grounded most of the time.
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
ABCD
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Version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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A
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108
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4
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-
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-
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-
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B
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108
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4
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-
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-
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-
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C
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108
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4
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-
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-
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-
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D
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108, 21
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6, 13
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-
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-
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-
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Estelle's normal link has great range, making it great for poking without using resources. Her A and B in particular also makes for great emergency anti-airs.
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Charge Attack [A]
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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131
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7
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-
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-
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Armored
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Estelle's best meterless poke, as well as her best way of quickly gaining SP. Doesn't give much reward on hit, though
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j.A
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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108
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3
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-
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-
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-
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A very awkward air normal. While fast, its lack of range (compared to Estelle's other attacks) makes it difficult to use in neutral. It also doesn't lead to much reward on hit.
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Falling Attack j.B
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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108
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6
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0
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-
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-
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A fairly generic diving attack. Knocks down on hit
- Impact frames obtained while as low to the ground as possible
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Rising Attack
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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108
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9
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-
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-
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Armored
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"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo
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Skills
Comet S1 Hadouken Hadouken
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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240, 15x3
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10
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12
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-
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Projectile
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Standard forward-moving projectile. Goes through opponents
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Hard Break S2
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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270, 35
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9
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10
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-
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Armored
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Estelle's cheapest Skill also makes for an incredible poke that's almost impossible to contest thanks to its super armor. It also launches opponents, allowing her to start or continue a combo
- Air version can spike opponents on hit
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Hurricane S3
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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180x3, 80
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14
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20
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-
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Armored
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Estelle's best anti-air, as well as her main launcher. The ground version can be jump cancelled in order to start or continue a combo
- Estelle can move during the move's duration
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Fire Bolt EX S4
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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122x4
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15
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25
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-
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Projectile
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Arguably Estelle's best projectile. Although slightly slower than Comet (and twice as expensive), it choots 4 fireballs that homes in on the opponent. This greatly helps her at long range. It can also be used in combos in order to keep opponents in the air
- Can inflict Burn on hit
- Impact frame assumes point blank
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Plasma Wave S5
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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1026
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8+20
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45
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-
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Armored, Projectile
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Estelle's slowest attack by far. It's also her most damaging projectile on hit. Can be used to end combos in a knockdown
- Spikes opponents on air hit
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Barrage S6
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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70x5, 110x4, 210x2
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8+3
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50
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-
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Armored
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Estelle's combo finisher of choice. Can also be used as a reversal thanks to its speed and armor properties
- The final hit heals Estelle 10% of it's damage
- 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
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Wheel of Time EXTRA Skill Followup Followup
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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100, 115, 19x84~90
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9 (Catch), 20 (Launcher)
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100 EXTRA
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-
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Invincible
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- Estelle can freely move during the first part of the move. Once she hits the ground, she becomes unable to move
- The opponent can still cast Skills or use their assist during the freeze
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Estelle's potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Estelle goes here. Explain why this build is good for him
Recommended Skills
Recommended Support
- Assist that synergise well with Estelle's toolkit goes here. Explain why
General Strategy
Neutral
- Explain how Estelle is played in neutral at a fundamental level
Pressure
- Explain how Estelle's pressure works fundamentally
Defense
- List what Estelle's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Estelle counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
- Combo description
Colors
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