Ys vs. Sora no Kiseki: Alternative Saga/Mishera

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The eldress of Kylos, which is a village located in the mountains of
Altago. She asked if she could travel with Adol and his companions
after her mysterious power of windsight granted her a vision of the
calamity that would consume the land of Altago.


Mishera
YvK Mishera Profile.png
Archetype Ranged
Difficulty Intermediate
Stats
HP 8811
AP 27
STR 930
DEF 689
BRK 492
DUR 2226
SPD 106
AGL 111
SP Gain 243


Introduction

Happy Chaos, Deadshot, MorriDoom, Nu-13, Peacock, O. Sagat, Steve... Every fighting game franchise had at least one extremely overpowered zoner in their roster, with zoning so powerful they sometimes invalidate entire characters. Ys vs. Trails unfortunately also has one of these beasts, in the form of Mishera. Like all ranged characters, her zoning is basically unmatched, and is very hard to approach for slower characters. And even if they somehow manage to get a hold on her, Mishera can just either use her S3 and get a trade combo or use her S2 and restart the whole thing. These 2 traits are enough to directly put her as the undisputed best character in the game.

If you enjoy cheap zoning that'll get your opponents very salty, or are an agent of chaos, Mishera is right up your alley.



Playstyle
Mishera is a zoning monster with good mobility and the best defensive tools in the game
Strengths Weaknesses
  • Outstanding Zoning: Mishera's toolkit is filled with excellent zoning-oriented attacks and Skills.
  • Excellent Defense: Calm Gust is potentially the best reversal in the game, and lets Mishera quickly resume her zoning once on the back foot. Storm Gust also lets her land a combo, even after being hit.
  • Good Mobility: Even without any accessories, Mishera's mobility stats are pretty high.
  • Low Stats: Like all ranged characters, Mishera's stats are overall pretty low, resulting in low damage output and very low survivability.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

A
YvK Mishera A.png
Damage Impact SP Cost Cooldown Properties
82 6 - - Projectile

Mishera's basic projectile. Unlike every other ranged characters, Mishera's A doesn't lose in power while moving. Doesn't track vertically

  • Frame data assumes point blank. This applies to all projectile attacks in this page


Charge Attack
[A]
YvK Mishera Charge.png
Damage Impact SP Cost Cooldown Properties
111 7 - - Projectile

Standard ranged character Charge Attack. Lets Mishera safely build SP from a distance.

  • Gives 27 SP on contact


j.A
YvK Mishera jA.png
Damage Impact SP Cost Cooldown Properties
82x2 2 - - -

Mishera's only melee attack, and an excellent one at that. On top of being active for a very long time, Mishera can move around during those frames, making it safer than it initially looks. It's also extremely fast, coming out on frame 2, making it excellent as a poke and a combo starter.

  • Mishera can start moving quickly after the move comes out
  • Launches opponents on hit
Falling Attack
j.B
YvK Mishera jB.png
Damage Impact SP Cost Cooldown Properties
82 3 - - Projectile, Homing

Shoots a projectile that goes downwards.

  • Stops Mishera's vertical momentum, letting her stall in the air


Rising Attack
YvK Mishera Rising.png
Damage Impact SP Cost Cooldown Properties
82 9 1 AP - Armored

"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo


Skills

Cloudburst
S1
YvK Mishera S1.png
Damage Impact SP Cost Cooldown Properties
25, 270 12 14 - Projectile

Extremely wide projectile that covers a lot of ground. On hit, keeps the opponent where the projectile hit them for a short while, allowing Mishera to safely run away or throw other projectiles.

Calm Gust
S2
YvK Mishera S2.png
Burst, except it costs 13 SP instead of 20% HP
Burst, except it costs 13 SP instead of 20% HP
Damage Impact SP Cost Cooldown Properties
55 12 13 - Armored, Projectile

Arguably the best Skill in the entire game. While it does virtually zero damage, the move is armored and has gigantic horizontal and vertical range. It also pushes back opponents far away, letting Mishera continue her zoning. Calm Gust is half the reason why Mishera is such a strong character. Abuse it.

Storm Gust
S3
YvK Mishera S3.png
Damage Impact SP Cost Cooldown Properties
510 16 26 - Projectile

Very good during scrambles at close range. If Mishera gets hit, the projectile will remain active, allowing her to do whatever she wants for a little while.

  • Projectile stays active even when hit
Purge Wind
S4
YvK Mishera S4.png
Damage Impact SP Cost Cooldown Properties
610 19 28 - Projectile, Homing
  • Placeholder
Tornado
S5
YvK Mishera S5.png
This appears once the initial projectile hits something or travels for long enough
This appears once the initial projectile hits something or travels for long enough
Damage Impact SP Cost Cooldown Properties
1260 8+8 56 - Projectile

Short range projectile that locks the opponent down for a very long time. Can be used for okizeme, as its long duration will outlast most armored Skills

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Aerial Orb
S6
YvK Mishera S6.png
Damage Impact SP Cost Cooldown Properties
107x10 8+5 (Windbox), 21 (Projectiles) 52 - Projectile, Homing

Shoots 10 orbs that directly homes onto the opponent. Each orb has a chance of inflicting Poison

  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Wind Legion
EXTRA Skill
YvK Mishera EXTRA.png
Damage Impact SP Cost Cooldown Properties
105, 114x19 6 100 EXTRA - Invincible
  • The opponent can still cast Skills or use their assist during the freeze


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Mishera's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Mishera goes here. Explain why this build is good for her

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Assist that synergise well with Mishera's toolkit goes here. Explain why


General Strategy

Neutral

  • Explain how Mishera is played in neutral at a fundamental level

Pressure

  • Explain how Mishera's pressure works fundamentally

Defense

  • List what Mishera's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack

General Counterplay

  • List some general Mishera counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Solo

  • Combo (damage)
Combo description

With Scherazard assist

  • Combo (damage)
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Reference (if there's one)
Color 4 Reference (if there's one)


Navigation

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