Ys vs. Sora no Kiseki: Alternative Saga/Adol

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A compassionate young man who has dedicated his life to adventuring.
He is a legendary swordsman with flaming red hair and piercing eyes.
There are over one hundred travelogues that chronicle his adventures.


Adol
YvK Adol Profile.png
Archetype Rushdown
Difficulty Easy
Stats
HP 10304
AP 26
STR 948
DEF 924
BRK 556
DUR 3495
SPD 95
AGL 101
SP Gain 217


Introduction

Adol is a fairly standard beginner-friendly rushdown character. His lightning fast attacks have overall very little recovery, letting him pressure his opponents at close range for days.


Playstyle
Adol is a fairly standard beginner-friendly rushdown character with good mobility and very fast attacks
Strengths Weaknesses
  • Suffocating Pressure: Adol has very little recovery on most of his attacks, making him very dangerous once at close range.
  • Weak Ranged Presence: Outside of his EXTRA Skill, Adol doesn't have any real long range threat.

All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)


Movelist

Normal attacks

ABCDE
YvK Adol A.png
A
A
YvK Adol B.png
B
B
YvK Adol C.png
C
C
YvK Adol D.png
D
D
YvK Adol E.png
E
E
Version Damage Impact SP Cost Cooldown Properties
A 102 4 - - -
B 102 3 - - -
C 102 5 - - -
D 102 5 - - -
E 102 5 - - -

Super fast attack string that greatly helps Adol during pressure


Charge Attack
[A]
YvK Adol Charge.png
Damage Impact SP Cost Cooldown Properties
122 7 - - Soft Armor

Adol's best way of quickly gaining SP. Knocks opponents down on hit

  • Gives 24 SP on contact


j.ABC
YvK Adol jA.png
j.A
j.A
YvK Adol jB.png
j.B
j.B
YvK Adol jC.png
j.C
j.C
Version Damage Impact SP Cost Cooldown Properties
A 102 3 - - -
B 102 3 - - -
C 102 3 - - -

Fairly standard air string, albeit very fast. Good air-to-air and combo fodder. j.C knocks opponents back on hit, but it's still possible to combo after

Falling Attack
j.D
YvK Adol jD.png
Damage Impact SP Cost Cooldown Properties
102x2 5, 8 - - -

A diving attack. Unlike most of them, this one only hits once Adol touches the ground. The second hit is a shockwave that knocks down the opponent

  • Impact frames obtained while as low to the ground as possible


Rising Attack
YvK Adol Rising.png
Damage Impact SP Cost Cooldown Properties
102 9 1 AP - Hard Armor 1-10

"Universal" Rising Attack. It's a basic launcher that has the merit of being armored all the way through. Can be jump or dash cancelled in order to combo


Skills

Running Slash
S1
YvK Adol S1.png
Damage Impact SP Cost Cooldown Properties
240, 30 4 10 - Soft Armor
  • Placeholder
Fire
S2
YvK Adol S2 Ground.png
Ground version
Ground version
YvK Adol S2 Air.png
Air version
Air version
Damage Impact SP Cost Cooldown Properties
70x2 5 5 - Soft Armor, Projectile

Short range projectile with criminally low recovery. Helps Adol a lot during offense

  • Impact frame assumes points blank
Aerial Thrust
S3
YvK Adol S3.png
Damage Impact SP Cost Cooldown Properties
570 7 20 - Hard Armor 1-4, Soft Armor
  • Placeholder
Tornado Slash
S4
YvK Adol S4.png
Damage Impact SP Cost Cooldown Properties
495 7 25 - Hard Armor 1-4, Soft Armor
  • Placeholder
Sword Dance
S5
YvK Adol S5.png
Damage Impact SP Cost Cooldown Properties
120x2, 90x6, 290 8+2 50 - Hard Armor 1-40
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
Dominator
S6
YvK Adol S6.png
Damage Impact SP Cost Cooldown Properties
113x7, 226 8+5 45 - Hard Armor 1-60
  • 8 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze


Lunar Dragon Blade
EXTRA Skill
YvK Adol EXTRA.png
Damage Impact SP Cost Cooldown Properties
75x5, 90x17 3 100 EXTRA - Invincible
  • The opponent can still cast Skills or use their assist during the freeze
  • Adol can aim the laser beam while it's out


Builds

Note: These builds are mostly here in order to guide new players into how to exploit Adol's potential to its fullest. Don't be afraid to experiment!

Recommended accessories

  • Good accessories for Adol goes here. Explain why this build is good for him

Recommended Skills

  • S1
  • S2
  • S3
  • S4

Recommended Support

  • Assist that synergise well with Adol's toolkit goes here. Explain why


General Strategy

Neutral

  • Explain how Adol is played in neutral at a fundamental level

Pressure

  • Explain how Adol's pressure works fundamentally

Defense

  • List what Adol's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack

General Counterplay

  • List some general Adol counterplay. This includes, but isn't limited to, knowledge checks or gimmicks


Combos

Solo

  • Combo (damage)
Combo description

With Scherazard assist

  • Combo (damage)
Combo description


Colors

Color 1 Default color
Color 2 Reference (if there's one)
Color 3 Brave Sir Knight (Xanadu Next)
Color 4 Reference (if there's one)


Navigation

General
Controls
FAQ
Builds
HUD
System
Stages
Netplay
Characters
Adol
Dogi
Geis
Aisha
Elk
Cruxie
Mishera
Chester
Estelle
Joshua
Kloe
Olivier
Tita
Agate
Renne
Loewe
Lloyd