“
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A former Enforcer of Ouroboros and known as the Bladelord. He and
Joshua were raised together like brothers. His incredible battle
prowess is highly valued by both the Anguis and Grandmaster.
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”
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Loewe
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Playstyle |
Heavy Whiff Punish
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Preferred Range |
Mid
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Tankiness Rating |
High (0.85%)
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Difficulty |
Hard
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Stats
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HP |
11921
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AP |
16
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STR |
1209
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DEF |
987
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BRK |
619
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DUR |
2973
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SPD |
101
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AGL |
108
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SP Gain |
204
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Introduction
Every good fighting game needs at least one boss character. In Ys vs Trails, it's Loewe that takes this role. With pretty inflated stats, he is both the strongest character in the game (in terms of raw strength), but also one of the bulkiest. His attacks, while somewhat slow, packs a punch, and can even sometimes cause status effects that affects his opponents' options. This makes Loewe a force to be reckoned with in neutral, as any mistake can be easily punished hard by him. However, while he seems absolutely overpowered on paper, there's one huge flaw in Loewe's gameplan: he requires almost full SP in order to become a threat. Gainin SP is Loewe's biggest hurdle: while his projectile Charge Attack has good range and is easily spammable in neutral, it only grants 22 SP, the lowest possible amount. This forces him to stay patient and slowly but surely build up SP until he gets enough for his next punish. Said punishes also requires good execution in order to maximize their damage output. Finally, Loewe has the lowest AP stat in the game, making build choices extremely limited for him.
Loewe is recommended for players who loves dealing absurd damage on their punishes.
Similar to:
Playstyle
Loewe is a technical heavyweight with great neutral who can easily whiff punish his opponents for big damage.
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Strengths |
Weaknesses
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- High Stats: Loewe's stats are overall the highest in the game. This also makes him the 2nd tankiest character in the game.
- Good Neutral: Loewe's attacks generally have a lot of range. However, they're still fast enough for him to perform decently well at most ranges.
- Damaging Punishes: Loewe has an easy time punishing his opponents in neutral. His punishes also does very good damage.
- Touch of Death: Loewe, with Jurio's help, has the potential to ToD half of the cast.
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- Low AP: Loewe has the lowest AP value in the game, making build options extremely limited for him.
- Poor SP Economy: Loewe is the character who has the hardest time managing SP, due to a combination of generally expensive Skills and very low SP gain.
- High Skill Floor: While not a weakness in itself, learning Loewe can take some time due requiring lots of finesse regarding SP management.
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All damage values below were tested on Estelle (841 DEF). No stats-altering accessory was equipped. Also the values are averaged (see System page)
Movelist
Normal attacks
Ground Normal Link ABC A A B B C C
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Version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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A
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151
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5
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-
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-
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-
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B
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151
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11+6
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-
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-
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-
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C
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151
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24+5
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-
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-
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-
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Loewe's A is a great poke that also acts as a quick anti-air, which he can abuse a lot in neutral. His B and C, however, have very little use, since Loewe is incapable of comboing into them.
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Charge Attack [A]
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Version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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Ground/Air [A], j.[A]
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181
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10
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-
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-
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Soft Armor, Projectile
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Dash d.[A]
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181
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8
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-
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-
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Soft Armor, Projectile
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One of the better Charge Attacks, despite its lackluster SP gain. Its projectile properties makes it an incredible poke that's very hard to directly challenge.
- Gives 22 SP on contact
- Frame data assumes point blank
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Air Normal Link j.ABC j.A j.A j.B j.B j.C j.C
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Version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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j.A
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151
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5
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-
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-
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-
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j.B
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151
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10+4
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-
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-
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-
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j.C
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151
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20+7
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-
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-
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-
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A decent air-to-air string. However, it mostly shines as a whiff punish tool.
Dash j.A is Loewe's best starter, due to having an additional hit when done during a dash. This grants bonus damage, as well as more time for Loewe to combo. j.C can be used as a combo ender when Loewe doesn't have enough SP for Demon Flames.
- During a homing dash, j.A will gain an additional hit for bonus damage. If delayed long enough, Loewe can also perform his j.B while grounded
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Falling Attack j.D
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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151
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7
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-
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-
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-
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Arguably the worst Falling Attack in the game. Generally outclassed by j.C, Loewe doesn't have many uses for it, except as an anti-air bait.
- Impact frame obtained while as low to the ground as possible
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Rising Attack Attack while dodging
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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151
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8
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1 AP
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-
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Hard Armor 1-10
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"Universal" Rising Attack. Basic, armored launcher that can be jump cancelled in order to start or continue a combo. Depending on the character, it can also be used as combo filler.
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Skills
Whirlwing Cut S1
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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400
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4, 13
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12 / 11 / 11 / 10 / 9
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-
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Soft Armor, Projectile
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Loewe's fastest attack. Quite easy to insert in combos at most ranges.
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Swallow Return S2
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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345
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11
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12 / 11 / 11 / 10 / 9
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-
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Soft Armor, Projectile
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Gigantic projectile poke that launches opponents on hit. At point blank, Loewe can combo off of it
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Silver ThornS3 Silver Thorn, Golden Scorn Silver Thorn, Golden Scorn
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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730
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33
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30 / 27 / 26 / 24 / 23
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-
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Hard Armor 1-4, Soft Armor Projectile
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Zero StormS4 Ground version Ground version Air version Air version
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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990
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24
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25 / 23 / 22 / 20 / 19
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-
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Hard Armor 1-4, Soft Armor Projectile, Draw-In
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Very slow, very long, very active projectile that deals lots of damage, with each hit having a chance to cause Paralysis. Pretty hard to land, but the payoff is huge. Air version shooys the projectile at an angle.
- Can cause Paralysis on hit
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Arch Drain S5
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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1400
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6+27
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50 / 45 / 43 / 40 / 38
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-
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Hard Armor, Drain, Draw-In
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Very slow Skill that's easily avoidable and hard to combo into. This makes it rarely worth using it in 1v1s. However, it can be pretty decent in FFAs, as Loewe gains 25 SP for every opponent caught in the AoE. This makes Arch Drain the only SP-positive Skill in the entire game, in the right circumstances.
- If Loewe catches an opponent late enough, he will be able to follow-up with a combo.
- 6 frames of freeze upon use. The opponent can still cast Skills or use their assist during the freeze
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Demon Flames S6 Does everything you need for only 60 SP Does everything you need for only 60 SP
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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1660
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8
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60 / 54 / 51 / 48 / 45
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-
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Hard Armor, Draw-In
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The reason you play Loewe. While it's tied with Agate's Final Break for most expensive Skill in the game, it compensates by being the single most damaging non-EXTRA Skill attack in the game. In fact, it even outdamages some EXTRA Skills. Moreover, its relatively quick startup and great range (despite the animation) makes it Loewe's go-to combo ender. And if that wasn't enough, it can even instantly break the opponent's guard! All of this makes it a must-have in Loewe's arsenal. Just don't abuse it, due to its extreme SP cost (this is Loewe we're talking about) and long recovery.
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Sword of AbaddonEXTRA Skill
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Damage
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Impact
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SP Cost
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Cooldown
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Properties
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2050
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23
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100 EXTRA
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-
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Invincible, Draw-In
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- The opponent can still cast Skills or use their assist during the freeze
- Causes Freeze on hit
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Builds
Note: These builds are mostly here in order to guide new players into how to exploit Loewe' potential to its fullest. Don't be afraid to experiment!
Recommended accessories
- Good accessories for Loewe goes here. Explain why this build is good for him
Recommended Skills
Recommended Support
- Ries - Greatly mitigates Loewe's biggest weakness
- Jurio & Chris - Makes Loewe an absolute menace at close to mid range, allowing him to cinvert pokes into 4k damage minimum
General Strategy
Neutral
- Explain how Loewe is played in neutral at a fundamental level
Pressure
- Explain how Loewe's pressure works fundamentally
Defense
- List what Loewe's unique defensive options are (outside of system mechanics). This can be either a reversal or a stupidly fast attack
General Counterplay
- List some general Loewe counterplay. This includes, but isn't limited to, knowledge checks or gimmicks
Combos
Combo Terminology Table
Symbol |
Meaning
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> |
Cancel from the previous move to the following move.
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, |
Link from the previous move to the following move.
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dl./delay |
Delay before using the following move.
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X(w)/whiff |
Whiff the following move (do not hit).
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jc |
Jump Cancel.
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wc |
Walk Cancel.
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d./dash |
Dash air attacks. Done by pressing the dodge button while standing still.
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(X) |
Optional input.
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{X}*N |
Repeat (sequence) N number of times.
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Solo
- Basic poke combo from a ground normal that works at any range. Make sure to start charging [A], as this costs a lot of SP.
- A > S2 jc > j.A > S2 > d.A (whiff) > S6 (2.3k damage)
- Better route from a grounded normal when at close range. Loewe must jump cancel the first S2 as fast as possible.
- d.A(2) > delay j.B > S2 jc > j.AB > S2/S6 (1.4k/2.6k damage)
- BnB punish from a homing dash at close-ish range. Extremely tight in order to make in inescapable. In order to work, Loewe must PM j.A's second hit backwards.
With accessories
- d.A > RA jc > j.AB > d.AB > S6 (2.6k damage)
- Airborne Medallion
- "Easier" route from d.A using Rising Attack.
With assists
- A > S6, [A] > d.ABC > j.S6 (4.1k damage)
- Jurio & Chris
- Simple Jurio combo. Costs a lot of SP but the damage is more than worth it. The last Demon Flames must be cancelled into right after j.C lands. Does 4.2k with d.AB starter.
- A > S6, [A] > EX, [A] > d.AB > j.S6, [A] > d.ABC > j.S6 (~8.6k damage)
- Jurio & Chris
- One of the most damaging combos in the game. Able to ToD half the cast (Aisha, Elk, Mishera, Chester, Estelle, Joshua, Kloe, Olivier, Tita and Renne), and potentially more if EX Tome is equipped.
With accessories and assists
- Specify which equippable items are required for this combo to work
- Combo description
Colors
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