Under Night In-Birth/UNI2/Waldstein/Matchups

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Hyde
Linne
Waldstein
Carmine
Orie

Even

  • We have a fireball to stop Orie from running us over with Divine Thrust.
  • Orie's 236B (B-Divine Thrust) is punishable with A normals on shield (This does not include 236[B]).
  • Orie's 236A (A-Divine Thrust) is punishable with 214C or 623B or shield)
  • There is a small gap between her 214B~B. If you shield the first hit, you can mash an A normal before the second hit.
    • Her other follow ups will frame trap you though.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top

Gordeau
Merkava
Vatista
Seth
Yuzuriha

Disadvantage

  • Creeping Edge (3D) helps , but this matchup is still pretty bad.

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Hilda
Chaos
Nanase

Advantage

  • 22X deletes Nanase's fireballs, even if she blocks it.
  • We basically win neutral instantly with it.
  • Remember that her 236C (EX Swordcar) is projectile invuln and will punish you for spamming it if you don't have CS to cancel it on reaction to her super flash.
  • Her up-close pressure is still very good, so keep her out of it.
  • If she is resetting pressure with fireballs for free, remember to mash with 5C, 2C, 214C, or even [4]6C.
  • Respect her on your wakeup. If she does a meaty fireball set (or 22X), it's very easy for her to deny all of our wakeup options.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top

Byakuya
Phonon
Mika
Wagner

Slight Disadvantage

  • She has high damage, which partially eliminates the benefit of our large healthpool.
  • She has multiple ways to make herself airborne during her blockstrings, making our 360C more risky than usual.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top

Enkidu

Disadvantage

  • New 6FF is a guard point. You can cancel any hit that connects with this move into 360B or 360C if you can react fast enough.
  • Has really good staggers, which can be both good and bad.
    • Good because staggers means you can sneak in shield > 360's
    • Bad because it makes it hard to take back your turn with a regular button.
  • Has many disjointed buttons that rival our reach.
  • Has many forward-advancing moves that can be made safe on block effortlessly.
  • His meaty 66B is uncontestable. It will Counter Hit our 360A, hop over 360C, and it recovers fast enough for 623C and 3D.
  • At least we can 360B his parries?

Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top

Londrekia
Eltnum
Akatsuki

Disadvantage

  • Still one of the best at stagger pressure/tick throws, Wald's critical weakness.
  • Still jumps over your command grabs with tatsu.
  • Frame 1 parry to interrupt any of your gaps.
  • Overall just a really poor matchup.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top

Kaguya
Tsurugi

Slight Disadvantage

  • Versus roundstart 66B, you have:
    • 2A
    • 623B
    • 720B
    • Backdash 623A (Good reward)
    • Backdash 6C (Great reward with optimal but hard)

Overview | Frame Data | Matchups | Strategy | Reverse Matchup | Match Videos Return to Top

Kuon


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